xref: /original-bsd/games/trek/play.c (revision 5848352c)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)play.c	5.3 (Berkeley) 06/18/88";
20 #endif /* not lint */
21 
22 # include	"trek.h"
23 # include	"getpar.h"
24 
25 /*
26 **  INSTRUCTION READ AND MAIN PLAY LOOP
27 **
28 **	Well folks, this is it.  Here we have the guts of the game.
29 **	This routine executes moves.  It sets up per-move variables,
30 **	gets the command, and executes the command.  After the command,
31 **	it calls events() to use up time, attack() to have Klingons
32 **	attack if the move was not free, and checkcond() to check up
33 **	on how we are doing after the move.
34 */
35 extern int	abandon(), capture(), shield(), computer(), dcrept(),
36 		destruct(), dock(), help(), impulse(), lrscan(),
37 		warp(), dumpgame(), rest(), shell(), srscan(),
38 		reset(), torped(), visual(), setwarp(), undock(), phaser();
39 
40 struct cvntab	Comtab[] =
41 {
42 	"abandon",		"",			abandon,	0,
43 	"ca",			"pture",		capture,	0,
44 	"cl",			"oak",			shield,	-1,
45 	"c",			"omputer",		computer,	0,
46 	"da",			"mages",		dcrept,	0,
47 	"destruct",		"",			destruct,	0,
48 	"do",			"ck",			dock,		0,
49 	"help",			"",			help,		0,
50 	"i",			"mpulse",		impulse,	0,
51 	"l",			"rscan",		lrscan,	0,
52 	"m",			"ove",			warp,		0,
53 	"p",			"hasers",		phaser,	0,
54 	"ram",			"",			warp,		1,
55 	"dump",			"",			dumpgame,	0,
56 	"r",			"est",			rest,		0,
57 	"shell",		"",			shell,		0,
58 	"sh",			"ield",			shield,	0,
59 	"s",			"rscan",		srscan,	0,
60 	"st",			"atus",			srscan,	-1,
61 	"terminate",		"",			reset,		0,
62 	"t",			"orpedo",		torped,	0,
63 	"u",			"ndock",		undock,	0,
64 	"v",			"isual",		visual,	0,
65 	"w",			"arp",			setwarp,	0,
66 	0
67 };
68 
69 play()
70 {
71 	struct cvntab		*r;
72 
73 	while (1)
74 	{
75 		Move.free = 1;
76 		Move.time = 0.0;
77 		Move.shldchg = 0;
78 		Move.newquad = 0;
79 		Move.resting = 0;
80 		skiptonl(0);
81 		r = getcodpar("\nCommand", Comtab);
82 		(*r->value)(r->value2);
83 		events(0);
84 		attack(0);
85 		checkcond();
86 	}
87 }
88