xref: /original-bsd/games/trek/setup.c (revision 0fc6f013)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.  The Berkeley software License Agreement
4  * specifies the terms and conditions for redistribution.
5  */
6 
7 #ifndef lint
8 static char sccsid[] = "@(#)setup.c	5.1 (Berkeley) 01/29/86";
9 #endif not lint
10 
11 # include	"trek.h"
12 # include	"getpar.h"
13 
14 /*
15 **  INITIALIZE THE GAME
16 **
17 **	The length, skill, and password are read, and the game
18 **	is initialized.  It is far too difficult to describe all
19 **	that goes on in here, but it is all straight-line code;
20 **	give it a look.
21 **
22 **	Game restart and tournament games are handled here.
23 */
24 
25 struct cvntab	Lentab[] =
26 {
27 	"s",		"hort",			(int (*)())1,		0,
28 	"m",		"edium",		(int (*)())2,		0,
29 	"l",		"ong",			(int (*)())4,		0,
30 	"restart",	"",			0,		0,
31 	0
32 };
33 
34 struct cvntab	Skitab[] =
35 {
36 	"n",		"ovice",		(int (*)())1,		0,
37 	"f",		"air",			(int (*)())2,		0,
38 	"g",		"ood",			(int (*)())3,		0,
39 	"e",		"xpert",		(int (*)())4,		0,
40 	"c",		"ommodore",		(int (*)())5,		0,
41 	"i",		"mpossible",		(int (*)())6,		0,
42 	0
43 };
44 
45 setup()
46 {
47 	struct cvntab		*r;
48 	register int		i, j;
49 	double			f;
50 	int			d;
51 	int			fd;
52 	int			klump;
53 	int			ix, iy;
54 	register struct quad	*q;
55 	struct event		*e;
56 
57 	while (1)
58 	{
59 		r = getcodpar("What length game", Lentab);
60 		Game.length = (int) r->value;
61 		if (Game.length == 0)
62 		{
63 			if (restartgame())
64 				continue;
65 			return;
66 		}
67 		break;
68 	}
69 	r = getcodpar("What skill game", Skitab);
70 	Game.skill = (int) r->value;
71 	Game.tourn = 0;
72 	getstrpar("Enter a password", Game.passwd, 14, 0);
73 	if (sequal(Game.passwd, "tournament"))
74 	{
75 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
76 		Game.tourn = 1;
77 		d = 0;
78 		for (i = 0; Game.passwd[i]; i++)
79 			d += Game.passwd[i] << i;
80 		srand(d);
81 	}
82 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
83 	if (Game.skill == 6)
84 		Param.bases = Now.bases = 1;
85 	Param.time = Now.time = 6.0 * Game.length + 2.0;
86 	i = Game.skill;
87 	j = Game.length;
88 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
89 	if (Param.klings < i * j * 5)
90 		Param.klings = Now.klings = i * j * 5;
91 	if (Param.klings <= i)		/* numerical overflow problems */
92 		Param.klings = Now.klings = 127;
93 	Param.energy = Ship.energy = 5000;
94 	Param.torped = Ship.torped = 10;
95 	Ship.ship = ENTERPRISE;
96 	Ship.shipname = "Enterprise";
97 	Param.shield = Ship.shield = 1500;
98 	Param.resource = Now.resource = Param.klings * Param.time;
99 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
100 	Param.crew = Ship.crew = 387;
101 	Param.brigfree = Ship.brigfree = 400;
102 	Ship.shldup = 1;
103 	Ship.cond = GREEN;
104 	Ship.warp = 5.0;
105 	Ship.warp2 = 25.0;
106 	Ship.warp3 = 125.0;
107 	Ship.sinsbad = 0;
108 	Ship.cloaked = 0;
109 	Param.date = Now.date = (ranf(20) + 20) * 100;
110 	f = Game.skill;
111 	f = log(f + 0.5);
112 	for (i = 0; i < NDEV; i++)
113 		if (Device[i].name[0] == '*')
114 			Param.damfac[i] = 0;
115 		else
116 			Param.damfac[i] = f;
117 	/* these probabilities must sum to 1000 */
118 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
119 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
120 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
121 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
122 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
123 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
124 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
125 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
126 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
127 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
128 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
129 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
130 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
131 	/* check to see that I didn't blow it */
132 	for (i = j = 0; i < NDEV; i++)
133 		j += Param.damprob[i];
134 	if (j != 1000)
135 		syserr("Device probabilities sum to %d", j);
136 	Param.dockfac = 0.5;
137 	Param.regenfac = (5 - Game.skill) * 0.05;
138 	if (Param.regenfac < 0.0)
139 		Param.regenfac = 0.0;
140 	Param.warptime = 10;
141 	Param.stopengy = 50;
142 	Param.shupengy = 40;
143 	i = Game.skill;
144 	Param.klingpwr = 100 + 150 * i;
145 	if (i >= 6)
146 		Param.klingpwr += 150;
147 	Param.phasfac = 0.8;
148 	Param.hitfac = 0.5;
149 	Param.klingcrew = 200;
150 	Param.srndrprob = 0.0035;
151 	Param.moveprob[KM_OB] = 45;
152 	Param.movefac[KM_OB] = .09;
153 	Param.moveprob[KM_OA] = 40;
154 	Param.movefac[KM_OA] = -0.05;
155 	Param.moveprob[KM_EB] = 40;
156 	Param.movefac[KM_EB] = 0.075;
157 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
158 	Param.movefac[KM_EA] = -0.06 * Game.skill;
159 	Param.moveprob[KM_LB] = 0;
160 	Param.movefac[KM_LB] = 0.0;
161 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
162 	Param.movefac[KM_LA] = 0.25;
163 	Param.eventdly[E_SNOVA] = 0.5;
164 	Param.eventdly[E_LRTB] = 25.0;
165 	Param.eventdly[E_KATSB] = 1.0;
166 	Param.eventdly[E_KDESB] = 3.0;
167 	Param.eventdly[E_ISSUE] = 1.0;
168 	Param.eventdly[E_SNAP] = 0.5;
169 	Param.eventdly[E_ENSLV] = 0.5;
170 	Param.eventdly[E_REPRO] = 2.0;
171 	Param.navigcrud[0] = 1.50;
172 	Param.navigcrud[1] = 0.75;
173 	Param.cloakenergy = 1000;
174 	Param.energylow = 1000;
175 	for (i = 0; i < MAXEVENTS; i++)
176 	{
177 		e = &Event[i];
178 		e->date = 1e50;
179 		e->evcode = 0;
180 	}
181 	xsched(E_SNOVA, 1, 0, 0, 0);
182 	xsched(E_LRTB, Param.klings, 0, 0, 0);
183 	xsched(E_KATSB, 1, 0, 0, 0);
184 	xsched(E_ISSUE, 1, 0, 0, 0);
185 	xsched(E_SNAP, 1, 0, 0, 0);
186 	Ship.sectx = ranf(NSECTS);
187 	Ship.secty = ranf(NSECTS);
188 	Game.killk = Game.kills = Game.killb = 0;
189 	Game.deaths = Game.negenbar = 0;
190 	Game.captives = 0;
191 	Game.killinhab = 0;
192 	Game.helps = 0;
193 	Game.killed = 0;
194 	Game.snap = 0;
195 	Move.endgame = 0;
196 
197 	/* setup stars */
198 	for (i = 0; i < NQUADS; i++)
199 		for (j = 0; j < NQUADS; j++)
200 		{
201 			q = &Quad[i][j];
202 			q->klings = q->bases = 0;
203 			q->scanned = -1;
204 			q->stars = ranf(9) + 1;
205 			q->holes = ranf(3) - q->stars / 5;
206 			q->qsystemname = 0;
207 		}
208 
209 	/* select inhabited starsystems */
210 	for (d = 1; d < NINHAB; d++)
211 	{
212 		do
213 		{
214 			i = ranf(NQUADS);
215 			j = ranf(NQUADS);
216 			q = &Quad[i][j];
217 		} while (q->qsystemname);
218 		q->qsystemname = d;
219 	}
220 
221 	/* position starbases */
222 	for (i = 0; i < Param.bases; i++)
223 	{
224 		while (1)
225 		{
226 			ix = ranf(NQUADS);
227 			iy = ranf(NQUADS);
228 			q = &Quad[ix][iy];
229 			if (q->bases > 0)
230 				continue;
231 			break;
232 		}
233 		q->bases = 1;
234 		Now.base[i].x = ix;
235 		Now.base[i].y = iy;
236 		q->scanned = 1001;
237 		/* start the Enterprise near starbase */
238 		if (i == 0)
239 		{
240 			Ship.quadx = ix;
241 			Ship.quady = iy;
242 		}
243 	}
244 
245 	/* position klingons */
246 	for (i = Param.klings; i > 0; )
247 	{
248 		klump = ranf(4) + 1;
249 		if (klump > i)
250 			klump = i;
251 		while (1)
252 		{
253 			ix = ranf(NQUADS);
254 			iy = ranf(NQUADS);
255 			q = &Quad[ix][iy];
256 			if (q->klings + klump > MAXKLQUAD)
257 				continue;
258 			q->klings += klump;
259 			i -= klump;
260 			break;
261 		}
262 	}
263 
264 	/* initialize this quadrant */
265 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
266 	if (Param.bases > 1)
267 		printf("s");
268 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
269 	for (i = 1; i < Param.bases; i++)
270 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
271 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
272 	Move.free = 0;
273 	initquad(0);
274 	srscan(1);
275 	attack(0);
276 }
277