xref: /original-bsd/games/trek/setup.c (revision 99919bf7)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)setup.c	5.3 (Berkeley) 06/18/88";
20 #endif /* not lint */
21 
22 # include	"trek.h"
23 # include	"getpar.h"
24 
25 /*
26 **  INITIALIZE THE GAME
27 **
28 **	The length, skill, and password are read, and the game
29 **	is initialized.  It is far too difficult to describe all
30 **	that goes on in here, but it is all straight-line code;
31 **	give it a look.
32 **
33 **	Game restart and tournament games are handled here.
34 */
35 
36 struct cvntab	Lentab[] =
37 {
38 	"s",		"hort",			(int (*)())1,		0,
39 	"m",		"edium",		(int (*)())2,		0,
40 	"l",		"ong",			(int (*)())4,		0,
41 	"restart",	"",			0,		0,
42 	0
43 };
44 
45 struct cvntab	Skitab[] =
46 {
47 	"n",		"ovice",		(int (*)())1,		0,
48 	"f",		"air",			(int (*)())2,		0,
49 	"g",		"ood",			(int (*)())3,		0,
50 	"e",		"xpert",		(int (*)())4,		0,
51 	"c",		"ommodore",		(int (*)())5,		0,
52 	"i",		"mpossible",		(int (*)())6,		0,
53 	0
54 };
55 
56 setup()
57 {
58 	struct cvntab		*r;
59 	register int		i, j;
60 	double			f;
61 	int			d;
62 	int			fd;
63 	int			klump;
64 	int			ix, iy;
65 	register struct quad	*q;
66 	struct event		*e;
67 
68 	while (1)
69 	{
70 		r = getcodpar("What length game", Lentab);
71 		Game.length = (int) r->value;
72 		if (Game.length == 0)
73 		{
74 			if (restartgame())
75 				continue;
76 			return;
77 		}
78 		break;
79 	}
80 	r = getcodpar("What skill game", Skitab);
81 	Game.skill = (int) r->value;
82 	Game.tourn = 0;
83 	getstrpar("Enter a password", Game.passwd, 14, 0);
84 	if (sequal(Game.passwd, "tournament"))
85 	{
86 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
87 		Game.tourn = 1;
88 		d = 0;
89 		for (i = 0; Game.passwd[i]; i++)
90 			d += Game.passwd[i] << i;
91 		srand(d);
92 	}
93 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
94 	if (Game.skill == 6)
95 		Param.bases = Now.bases = 1;
96 	Param.time = Now.time = 6.0 * Game.length + 2.0;
97 	i = Game.skill;
98 	j = Game.length;
99 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
100 	if (Param.klings < i * j * 5)
101 		Param.klings = Now.klings = i * j * 5;
102 	if (Param.klings <= i)		/* numerical overflow problems */
103 		Param.klings = Now.klings = 127;
104 	Param.energy = Ship.energy = 5000;
105 	Param.torped = Ship.torped = 10;
106 	Ship.ship = ENTERPRISE;
107 	Ship.shipname = "Enterprise";
108 	Param.shield = Ship.shield = 1500;
109 	Param.resource = Now.resource = Param.klings * Param.time;
110 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
111 	Param.crew = Ship.crew = 387;
112 	Param.brigfree = Ship.brigfree = 400;
113 	Ship.shldup = 1;
114 	Ship.cond = GREEN;
115 	Ship.warp = 5.0;
116 	Ship.warp2 = 25.0;
117 	Ship.warp3 = 125.0;
118 	Ship.sinsbad = 0;
119 	Ship.cloaked = 0;
120 	Param.date = Now.date = (ranf(20) + 20) * 100;
121 	f = Game.skill;
122 	f = log(f + 0.5);
123 	for (i = 0; i < NDEV; i++)
124 		if (Device[i].name[0] == '*')
125 			Param.damfac[i] = 0;
126 		else
127 			Param.damfac[i] = f;
128 	/* these probabilities must sum to 1000 */
129 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
130 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
131 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
132 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
133 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
134 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
135 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
136 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
137 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
138 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
139 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
140 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
141 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
142 	/* check to see that I didn't blow it */
143 	for (i = j = 0; i < NDEV; i++)
144 		j += Param.damprob[i];
145 	if (j != 1000)
146 		syserr("Device probabilities sum to %d", j);
147 	Param.dockfac = 0.5;
148 	Param.regenfac = (5 - Game.skill) * 0.05;
149 	if (Param.regenfac < 0.0)
150 		Param.regenfac = 0.0;
151 	Param.warptime = 10;
152 	Param.stopengy = 50;
153 	Param.shupengy = 40;
154 	i = Game.skill;
155 	Param.klingpwr = 100 + 150 * i;
156 	if (i >= 6)
157 		Param.klingpwr += 150;
158 	Param.phasfac = 0.8;
159 	Param.hitfac = 0.5;
160 	Param.klingcrew = 200;
161 	Param.srndrprob = 0.0035;
162 	Param.moveprob[KM_OB] = 45;
163 	Param.movefac[KM_OB] = .09;
164 	Param.moveprob[KM_OA] = 40;
165 	Param.movefac[KM_OA] = -0.05;
166 	Param.moveprob[KM_EB] = 40;
167 	Param.movefac[KM_EB] = 0.075;
168 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
169 	Param.movefac[KM_EA] = -0.06 * Game.skill;
170 	Param.moveprob[KM_LB] = 0;
171 	Param.movefac[KM_LB] = 0.0;
172 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
173 	Param.movefac[KM_LA] = 0.25;
174 	Param.eventdly[E_SNOVA] = 0.5;
175 	Param.eventdly[E_LRTB] = 25.0;
176 	Param.eventdly[E_KATSB] = 1.0;
177 	Param.eventdly[E_KDESB] = 3.0;
178 	Param.eventdly[E_ISSUE] = 1.0;
179 	Param.eventdly[E_SNAP] = 0.5;
180 	Param.eventdly[E_ENSLV] = 0.5;
181 	Param.eventdly[E_REPRO] = 2.0;
182 	Param.navigcrud[0] = 1.50;
183 	Param.navigcrud[1] = 0.75;
184 	Param.cloakenergy = 1000;
185 	Param.energylow = 1000;
186 	for (i = 0; i < MAXEVENTS; i++)
187 	{
188 		e = &Event[i];
189 		e->date = 1e50;
190 		e->evcode = 0;
191 	}
192 	xsched(E_SNOVA, 1, 0, 0, 0);
193 	xsched(E_LRTB, Param.klings, 0, 0, 0);
194 	xsched(E_KATSB, 1, 0, 0, 0);
195 	xsched(E_ISSUE, 1, 0, 0, 0);
196 	xsched(E_SNAP, 1, 0, 0, 0);
197 	Ship.sectx = ranf(NSECTS);
198 	Ship.secty = ranf(NSECTS);
199 	Game.killk = Game.kills = Game.killb = 0;
200 	Game.deaths = Game.negenbar = 0;
201 	Game.captives = 0;
202 	Game.killinhab = 0;
203 	Game.helps = 0;
204 	Game.killed = 0;
205 	Game.snap = 0;
206 	Move.endgame = 0;
207 
208 	/* setup stars */
209 	for (i = 0; i < NQUADS; i++)
210 		for (j = 0; j < NQUADS; j++)
211 		{
212 			q = &Quad[i][j];
213 			q->klings = q->bases = 0;
214 			q->scanned = -1;
215 			q->stars = ranf(9) + 1;
216 			q->holes = ranf(3) - q->stars / 5;
217 			q->qsystemname = 0;
218 		}
219 
220 	/* select inhabited starsystems */
221 	for (d = 1; d < NINHAB; d++)
222 	{
223 		do
224 		{
225 			i = ranf(NQUADS);
226 			j = ranf(NQUADS);
227 			q = &Quad[i][j];
228 		} while (q->qsystemname);
229 		q->qsystemname = d;
230 	}
231 
232 	/* position starbases */
233 	for (i = 0; i < Param.bases; i++)
234 	{
235 		while (1)
236 		{
237 			ix = ranf(NQUADS);
238 			iy = ranf(NQUADS);
239 			q = &Quad[ix][iy];
240 			if (q->bases > 0)
241 				continue;
242 			break;
243 		}
244 		q->bases = 1;
245 		Now.base[i].x = ix;
246 		Now.base[i].y = iy;
247 		q->scanned = 1001;
248 		/* start the Enterprise near starbase */
249 		if (i == 0)
250 		{
251 			Ship.quadx = ix;
252 			Ship.quady = iy;
253 		}
254 	}
255 
256 	/* position klingons */
257 	for (i = Param.klings; i > 0; )
258 	{
259 		klump = ranf(4) + 1;
260 		if (klump > i)
261 			klump = i;
262 		while (1)
263 		{
264 			ix = ranf(NQUADS);
265 			iy = ranf(NQUADS);
266 			q = &Quad[ix][iy];
267 			if (q->klings + klump > MAXKLQUAD)
268 				continue;
269 			q->klings += klump;
270 			i -= klump;
271 			break;
272 		}
273 	}
274 
275 	/* initialize this quadrant */
276 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
277 	if (Param.bases > 1)
278 		printf("s");
279 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
280 	for (i = 1; i < Param.bases; i++)
281 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
282 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
283 	Move.free = 0;
284 	initquad(0);
285 	srscan(1);
286 	attack(0);
287 }
288