xref: /original-bsd/games/trek/setup.c (revision abe165e9)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * %sccs.include.redist.c%
6  */
7 
8 #ifndef lint
9 static char sccsid[] = "@(#)setup.c	5.4 (Berkeley) 06/01/90";
10 #endif /* not lint */
11 
12 # include	"trek.h"
13 # include	"getpar.h"
14 
15 /*
16 **  INITIALIZE THE GAME
17 **
18 **	The length, skill, and password are read, and the game
19 **	is initialized.  It is far too difficult to describe all
20 **	that goes on in here, but it is all straight-line code;
21 **	give it a look.
22 **
23 **	Game restart and tournament games are handled here.
24 */
25 
26 struct cvntab	Lentab[] =
27 {
28 	"s",		"hort",			(int (*)())1,		0,
29 	"m",		"edium",		(int (*)())2,		0,
30 	"l",		"ong",			(int (*)())4,		0,
31 	"restart",	"",			0,		0,
32 	0
33 };
34 
35 struct cvntab	Skitab[] =
36 {
37 	"n",		"ovice",		(int (*)())1,		0,
38 	"f",		"air",			(int (*)())2,		0,
39 	"g",		"ood",			(int (*)())3,		0,
40 	"e",		"xpert",		(int (*)())4,		0,
41 	"c",		"ommodore",		(int (*)())5,		0,
42 	"i",		"mpossible",		(int (*)())6,		0,
43 	0
44 };
45 
46 setup()
47 {
48 	struct cvntab		*r;
49 	register int		i, j;
50 	double			f;
51 	int			d;
52 	int			fd;
53 	int			klump;
54 	int			ix, iy;
55 	register struct quad	*q;
56 	struct event		*e;
57 
58 	while (1)
59 	{
60 		r = getcodpar("What length game", Lentab);
61 		Game.length = (int) r->value;
62 		if (Game.length == 0)
63 		{
64 			if (restartgame())
65 				continue;
66 			return;
67 		}
68 		break;
69 	}
70 	r = getcodpar("What skill game", Skitab);
71 	Game.skill = (int) r->value;
72 	Game.tourn = 0;
73 	getstrpar("Enter a password", Game.passwd, 14, 0);
74 	if (sequal(Game.passwd, "tournament"))
75 	{
76 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
77 		Game.tourn = 1;
78 		d = 0;
79 		for (i = 0; Game.passwd[i]; i++)
80 			d += Game.passwd[i] << i;
81 		srand(d);
82 	}
83 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
84 	if (Game.skill == 6)
85 		Param.bases = Now.bases = 1;
86 	Param.time = Now.time = 6.0 * Game.length + 2.0;
87 	i = Game.skill;
88 	j = Game.length;
89 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
90 	if (Param.klings < i * j * 5)
91 		Param.klings = Now.klings = i * j * 5;
92 	if (Param.klings <= i)		/* numerical overflow problems */
93 		Param.klings = Now.klings = 127;
94 	Param.energy = Ship.energy = 5000;
95 	Param.torped = Ship.torped = 10;
96 	Ship.ship = ENTERPRISE;
97 	Ship.shipname = "Enterprise";
98 	Param.shield = Ship.shield = 1500;
99 	Param.resource = Now.resource = Param.klings * Param.time;
100 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
101 	Param.crew = Ship.crew = 387;
102 	Param.brigfree = Ship.brigfree = 400;
103 	Ship.shldup = 1;
104 	Ship.cond = GREEN;
105 	Ship.warp = 5.0;
106 	Ship.warp2 = 25.0;
107 	Ship.warp3 = 125.0;
108 	Ship.sinsbad = 0;
109 	Ship.cloaked = 0;
110 	Param.date = Now.date = (ranf(20) + 20) * 100;
111 	f = Game.skill;
112 	f = log(f + 0.5);
113 	for (i = 0; i < NDEV; i++)
114 		if (Device[i].name[0] == '*')
115 			Param.damfac[i] = 0;
116 		else
117 			Param.damfac[i] = f;
118 	/* these probabilities must sum to 1000 */
119 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
120 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
121 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
122 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
123 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
124 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
125 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
126 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
127 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
128 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
129 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
130 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
131 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
132 	/* check to see that I didn't blow it */
133 	for (i = j = 0; i < NDEV; i++)
134 		j += Param.damprob[i];
135 	if (j != 1000)
136 		syserr("Device probabilities sum to %d", j);
137 	Param.dockfac = 0.5;
138 	Param.regenfac = (5 - Game.skill) * 0.05;
139 	if (Param.regenfac < 0.0)
140 		Param.regenfac = 0.0;
141 	Param.warptime = 10;
142 	Param.stopengy = 50;
143 	Param.shupengy = 40;
144 	i = Game.skill;
145 	Param.klingpwr = 100 + 150 * i;
146 	if (i >= 6)
147 		Param.klingpwr += 150;
148 	Param.phasfac = 0.8;
149 	Param.hitfac = 0.5;
150 	Param.klingcrew = 200;
151 	Param.srndrprob = 0.0035;
152 	Param.moveprob[KM_OB] = 45;
153 	Param.movefac[KM_OB] = .09;
154 	Param.moveprob[KM_OA] = 40;
155 	Param.movefac[KM_OA] = -0.05;
156 	Param.moveprob[KM_EB] = 40;
157 	Param.movefac[KM_EB] = 0.075;
158 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
159 	Param.movefac[KM_EA] = -0.06 * Game.skill;
160 	Param.moveprob[KM_LB] = 0;
161 	Param.movefac[KM_LB] = 0.0;
162 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
163 	Param.movefac[KM_LA] = 0.25;
164 	Param.eventdly[E_SNOVA] = 0.5;
165 	Param.eventdly[E_LRTB] = 25.0;
166 	Param.eventdly[E_KATSB] = 1.0;
167 	Param.eventdly[E_KDESB] = 3.0;
168 	Param.eventdly[E_ISSUE] = 1.0;
169 	Param.eventdly[E_SNAP] = 0.5;
170 	Param.eventdly[E_ENSLV] = 0.5;
171 	Param.eventdly[E_REPRO] = 2.0;
172 	Param.navigcrud[0] = 1.50;
173 	Param.navigcrud[1] = 0.75;
174 	Param.cloakenergy = 1000;
175 	Param.energylow = 1000;
176 	for (i = 0; i < MAXEVENTS; i++)
177 	{
178 		e = &Event[i];
179 		e->date = 1e50;
180 		e->evcode = 0;
181 	}
182 	xsched(E_SNOVA, 1, 0, 0, 0);
183 	xsched(E_LRTB, Param.klings, 0, 0, 0);
184 	xsched(E_KATSB, 1, 0, 0, 0);
185 	xsched(E_ISSUE, 1, 0, 0, 0);
186 	xsched(E_SNAP, 1, 0, 0, 0);
187 	Ship.sectx = ranf(NSECTS);
188 	Ship.secty = ranf(NSECTS);
189 	Game.killk = Game.kills = Game.killb = 0;
190 	Game.deaths = Game.negenbar = 0;
191 	Game.captives = 0;
192 	Game.killinhab = 0;
193 	Game.helps = 0;
194 	Game.killed = 0;
195 	Game.snap = 0;
196 	Move.endgame = 0;
197 
198 	/* setup stars */
199 	for (i = 0; i < NQUADS; i++)
200 		for (j = 0; j < NQUADS; j++)
201 		{
202 			q = &Quad[i][j];
203 			q->klings = q->bases = 0;
204 			q->scanned = -1;
205 			q->stars = ranf(9) + 1;
206 			q->holes = ranf(3) - q->stars / 5;
207 			q->qsystemname = 0;
208 		}
209 
210 	/* select inhabited starsystems */
211 	for (d = 1; d < NINHAB; d++)
212 	{
213 		do
214 		{
215 			i = ranf(NQUADS);
216 			j = ranf(NQUADS);
217 			q = &Quad[i][j];
218 		} while (q->qsystemname);
219 		q->qsystemname = d;
220 	}
221 
222 	/* position starbases */
223 	for (i = 0; i < Param.bases; i++)
224 	{
225 		while (1)
226 		{
227 			ix = ranf(NQUADS);
228 			iy = ranf(NQUADS);
229 			q = &Quad[ix][iy];
230 			if (q->bases > 0)
231 				continue;
232 			break;
233 		}
234 		q->bases = 1;
235 		Now.base[i].x = ix;
236 		Now.base[i].y = iy;
237 		q->scanned = 1001;
238 		/* start the Enterprise near starbase */
239 		if (i == 0)
240 		{
241 			Ship.quadx = ix;
242 			Ship.quady = iy;
243 		}
244 	}
245 
246 	/* position klingons */
247 	for (i = Param.klings; i > 0; )
248 	{
249 		klump = ranf(4) + 1;
250 		if (klump > i)
251 			klump = i;
252 		while (1)
253 		{
254 			ix = ranf(NQUADS);
255 			iy = ranf(NQUADS);
256 			q = &Quad[ix][iy];
257 			if (q->klings + klump > MAXKLQUAD)
258 				continue;
259 			q->klings += klump;
260 			i -= klump;
261 			break;
262 		}
263 	}
264 
265 	/* initialize this quadrant */
266 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
267 	if (Param.bases > 1)
268 		printf("s");
269 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
270 	for (i = 1; i < Param.bases; i++)
271 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
272 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
273 	Move.free = 0;
274 	initquad(0);
275 	srscan(1);
276 	attack(0);
277 }
278