1 /* 2 * Copyright (c) 1980 Regents of the University of California. 3 * All rights reserved. 4 * 5 * %sccs.include.redist.c% 6 */ 7 8 #ifndef lint 9 static char sccsid[] = "@(#)setup.c 5.4 (Berkeley) 06/01/90"; 10 #endif /* not lint */ 11 12 # include "trek.h" 13 # include "getpar.h" 14 15 /* 16 ** INITIALIZE THE GAME 17 ** 18 ** The length, skill, and password are read, and the game 19 ** is initialized. It is far too difficult to describe all 20 ** that goes on in here, but it is all straight-line code; 21 ** give it a look. 22 ** 23 ** Game restart and tournament games are handled here. 24 */ 25 26 struct cvntab Lentab[] = 27 { 28 "s", "hort", (int (*)())1, 0, 29 "m", "edium", (int (*)())2, 0, 30 "l", "ong", (int (*)())4, 0, 31 "restart", "", 0, 0, 32 0 33 }; 34 35 struct cvntab Skitab[] = 36 { 37 "n", "ovice", (int (*)())1, 0, 38 "f", "air", (int (*)())2, 0, 39 "g", "ood", (int (*)())3, 0, 40 "e", "xpert", (int (*)())4, 0, 41 "c", "ommodore", (int (*)())5, 0, 42 "i", "mpossible", (int (*)())6, 0, 43 0 44 }; 45 46 setup() 47 { 48 struct cvntab *r; 49 register int i, j; 50 double f; 51 int d; 52 int fd; 53 int klump; 54 int ix, iy; 55 register struct quad *q; 56 struct event *e; 57 58 while (1) 59 { 60 r = getcodpar("What length game", Lentab); 61 Game.length = (int) r->value; 62 if (Game.length == 0) 63 { 64 if (restartgame()) 65 continue; 66 return; 67 } 68 break; 69 } 70 r = getcodpar("What skill game", Skitab); 71 Game.skill = (int) r->value; 72 Game.tourn = 0; 73 getstrpar("Enter a password", Game.passwd, 14, 0); 74 if (sequal(Game.passwd, "tournament")) 75 { 76 getstrpar("Enter tournament code", Game.passwd, 14, 0); 77 Game.tourn = 1; 78 d = 0; 79 for (i = 0; Game.passwd[i]; i++) 80 d += Game.passwd[i] << i; 81 srand(d); 82 } 83 Param.bases = Now.bases = ranf(6 - Game.skill) + 2; 84 if (Game.skill == 6) 85 Param.bases = Now.bases = 1; 86 Param.time = Now.time = 6.0 * Game.length + 2.0; 87 i = Game.skill; 88 j = Game.length; 89 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75); 90 if (Param.klings < i * j * 5) 91 Param.klings = Now.klings = i * j * 5; 92 if (Param.klings <= i) /* numerical overflow problems */ 93 Param.klings = Now.klings = 127; 94 Param.energy = Ship.energy = 5000; 95 Param.torped = Ship.torped = 10; 96 Ship.ship = ENTERPRISE; 97 Ship.shipname = "Enterprise"; 98 Param.shield = Ship.shield = 1500; 99 Param.resource = Now.resource = Param.klings * Param.time; 100 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; 101 Param.crew = Ship.crew = 387; 102 Param.brigfree = Ship.brigfree = 400; 103 Ship.shldup = 1; 104 Ship.cond = GREEN; 105 Ship.warp = 5.0; 106 Ship.warp2 = 25.0; 107 Ship.warp3 = 125.0; 108 Ship.sinsbad = 0; 109 Ship.cloaked = 0; 110 Param.date = Now.date = (ranf(20) + 20) * 100; 111 f = Game.skill; 112 f = log(f + 0.5); 113 for (i = 0; i < NDEV; i++) 114 if (Device[i].name[0] == '*') 115 Param.damfac[i] = 0; 116 else 117 Param.damfac[i] = f; 118 /* these probabilities must sum to 1000 */ 119 Param.damprob[WARP] = 70; /* warp drive 7.0% */ 120 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */ 121 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */ 122 Param.damprob[PHASER] = 125; /* phasers 12.5% */ 123 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */ 124 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */ 125 Param.damprob[SHIELD] = 150; /* shield control 15.0% */ 126 Param.damprob[COMPUTER] = 20; /* computer 2.0% */ 127 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */ 128 Param.damprob[LIFESUP] = 30; /* life support 3.0% */ 129 Param.damprob[SINS] = 20; /* navigation system 2.0% */ 130 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */ 131 Param.damprob[XPORTER] = 80; /* transporter 8.0% */ 132 /* check to see that I didn't blow it */ 133 for (i = j = 0; i < NDEV; i++) 134 j += Param.damprob[i]; 135 if (j != 1000) 136 syserr("Device probabilities sum to %d", j); 137 Param.dockfac = 0.5; 138 Param.regenfac = (5 - Game.skill) * 0.05; 139 if (Param.regenfac < 0.0) 140 Param.regenfac = 0.0; 141 Param.warptime = 10; 142 Param.stopengy = 50; 143 Param.shupengy = 40; 144 i = Game.skill; 145 Param.klingpwr = 100 + 150 * i; 146 if (i >= 6) 147 Param.klingpwr += 150; 148 Param.phasfac = 0.8; 149 Param.hitfac = 0.5; 150 Param.klingcrew = 200; 151 Param.srndrprob = 0.0035; 152 Param.moveprob[KM_OB] = 45; 153 Param.movefac[KM_OB] = .09; 154 Param.moveprob[KM_OA] = 40; 155 Param.movefac[KM_OA] = -0.05; 156 Param.moveprob[KM_EB] = 40; 157 Param.movefac[KM_EB] = 0.075; 158 Param.moveprob[KM_EA] = 25 + 5 * Game.skill; 159 Param.movefac[KM_EA] = -0.06 * Game.skill; 160 Param.moveprob[KM_LB] = 0; 161 Param.movefac[KM_LB] = 0.0; 162 Param.moveprob[KM_LA] = 10 + 10 * Game.skill; 163 Param.movefac[KM_LA] = 0.25; 164 Param.eventdly[E_SNOVA] = 0.5; 165 Param.eventdly[E_LRTB] = 25.0; 166 Param.eventdly[E_KATSB] = 1.0; 167 Param.eventdly[E_KDESB] = 3.0; 168 Param.eventdly[E_ISSUE] = 1.0; 169 Param.eventdly[E_SNAP] = 0.5; 170 Param.eventdly[E_ENSLV] = 0.5; 171 Param.eventdly[E_REPRO] = 2.0; 172 Param.navigcrud[0] = 1.50; 173 Param.navigcrud[1] = 0.75; 174 Param.cloakenergy = 1000; 175 Param.energylow = 1000; 176 for (i = 0; i < MAXEVENTS; i++) 177 { 178 e = &Event[i]; 179 e->date = 1e50; 180 e->evcode = 0; 181 } 182 xsched(E_SNOVA, 1, 0, 0, 0); 183 xsched(E_LRTB, Param.klings, 0, 0, 0); 184 xsched(E_KATSB, 1, 0, 0, 0); 185 xsched(E_ISSUE, 1, 0, 0, 0); 186 xsched(E_SNAP, 1, 0, 0, 0); 187 Ship.sectx = ranf(NSECTS); 188 Ship.secty = ranf(NSECTS); 189 Game.killk = Game.kills = Game.killb = 0; 190 Game.deaths = Game.negenbar = 0; 191 Game.captives = 0; 192 Game.killinhab = 0; 193 Game.helps = 0; 194 Game.killed = 0; 195 Game.snap = 0; 196 Move.endgame = 0; 197 198 /* setup stars */ 199 for (i = 0; i < NQUADS; i++) 200 for (j = 0; j < NQUADS; j++) 201 { 202 q = &Quad[i][j]; 203 q->klings = q->bases = 0; 204 q->scanned = -1; 205 q->stars = ranf(9) + 1; 206 q->holes = ranf(3) - q->stars / 5; 207 q->qsystemname = 0; 208 } 209 210 /* select inhabited starsystems */ 211 for (d = 1; d < NINHAB; d++) 212 { 213 do 214 { 215 i = ranf(NQUADS); 216 j = ranf(NQUADS); 217 q = &Quad[i][j]; 218 } while (q->qsystemname); 219 q->qsystemname = d; 220 } 221 222 /* position starbases */ 223 for (i = 0; i < Param.bases; i++) 224 { 225 while (1) 226 { 227 ix = ranf(NQUADS); 228 iy = ranf(NQUADS); 229 q = &Quad[ix][iy]; 230 if (q->bases > 0) 231 continue; 232 break; 233 } 234 q->bases = 1; 235 Now.base[i].x = ix; 236 Now.base[i].y = iy; 237 q->scanned = 1001; 238 /* start the Enterprise near starbase */ 239 if (i == 0) 240 { 241 Ship.quadx = ix; 242 Ship.quady = iy; 243 } 244 } 245 246 /* position klingons */ 247 for (i = Param.klings; i > 0; ) 248 { 249 klump = ranf(4) + 1; 250 if (klump > i) 251 klump = i; 252 while (1) 253 { 254 ix = ranf(NQUADS); 255 iy = ranf(NQUADS); 256 q = &Quad[ix][iy]; 257 if (q->klings + klump > MAXKLQUAD) 258 continue; 259 q->klings += klump; 260 i -= klump; 261 break; 262 } 263 } 264 265 /* initialize this quadrant */ 266 printf("%d Klingons\n%d starbase", Param.klings, Param.bases); 267 if (Param.bases > 1) 268 printf("s"); 269 printf(" at %d,%d", Now.base[0].x, Now.base[0].y); 270 for (i = 1; i < Param.bases; i++) 271 printf(", %d,%d", Now.base[i].x, Now.base[i].y); 272 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr); 273 Move.free = 0; 274 initquad(0); 275 srscan(1); 276 attack(0); 277 } 278