xref: /original-bsd/games/trek/setup.c (revision f82e54c4)
1 #ifndef lint
2 static char sccsid[] = "@(#)setup.c	4.2	(Berkeley)	05/27/83";
3 #endif not lint
4 
5 # include	"trek.h"
6 # include	"getpar.h"
7 
8 /*
9 **  INITIALIZE THE GAME
10 **
11 **	The length, skill, and password are read, and the game
12 **	is initialized.  It is far too difficult to describe all
13 **	that goes on in here, but it is all straight-line code;
14 **	give it a look.
15 **
16 **	Game restart and tournament games are handled here.
17 */
18 
19 struct cvntab	Lentab[] =
20 {
21 	"s",		"hort",			(int (*)())1,		0,
22 	"m",		"edium",		(int (*)())2,		0,
23 	"l",		"ong",			(int (*)())4,		0,
24 	"restart",	"",			0,		0,
25 	0
26 };
27 
28 struct cvntab	Skitab[] =
29 {
30 	"n",		"ovice",		(int (*)())1,		0,
31 	"f",		"air",			(int (*)())2,		0,
32 	"g",		"ood",			(int (*)())3,		0,
33 	"e",		"xpert",		(int (*)())4,		0,
34 	"c",		"ommodore",		(int (*)())5,		0,
35 	"i",		"mpossible",		(int (*)())6,		0,
36 	0
37 };
38 
39 setup()
40 {
41 	struct cvntab		*r;
42 	register int		i, j;
43 	double			f;
44 	int			d;
45 	int			fd;
46 	int			klump;
47 	int			ix, iy;
48 	register struct quad	*q;
49 	struct event		*e;
50 
51 	while (1)
52 	{
53 		r = getcodpar("What length game", Lentab);
54 		Game.length = (int) r->value;
55 		if (Game.length == 0)
56 		{
57 			if (restartgame())
58 				continue;
59 			return;
60 		}
61 		break;
62 	}
63 	r = getcodpar("What skill game", Skitab);
64 	Game.skill = (int) r->value;
65 	Game.tourn = 0;
66 	getstrpar("Enter a password", Game.passwd, 14, 0);
67 	if (sequal(Game.passwd, "tournament"))
68 	{
69 		getstrpar("Enter tournament code", Game.passwd, 14, 0);
70 		Game.tourn = 1;
71 		d = 0;
72 		for (i = 0; Game.passwd[i]; i++)
73 			d += Game.passwd[i] << i;
74 		srand(d);
75 	}
76 	Param.bases = Now.bases = ranf(6 - Game.skill) + 2;
77 	if (Game.skill == 6)
78 		Param.bases = Now.bases = 1;
79 	Param.time = Now.time = 6.0 * Game.length + 2.0;
80 	i = Game.skill;
81 	j = Game.length;
82 	Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75);
83 	if (Param.klings < i * j * 5)
84 		Param.klings = Now.klings = i * j * 5;
85 	if (Param.klings <= i)		/* numerical overflow problems */
86 		Param.klings = Now.klings = 127;
87 	Param.energy = Ship.energy = 5000;
88 	Param.torped = Ship.torped = 10;
89 	Ship.ship = ENTERPRISE;
90 	Ship.shipname = "Enterprise";
91 	Param.shield = Ship.shield = 1500;
92 	Param.resource = Now.resource = Param.klings * Param.time;
93 	Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0;
94 	Param.crew = Ship.crew = 387;
95 	Param.brigfree = Ship.brigfree = 400;
96 	Ship.shldup = 1;
97 	Ship.cond = GREEN;
98 	Ship.warp = 5.0;
99 	Ship.warp2 = 25.0;
100 	Ship.warp3 = 125.0;
101 	Ship.sinsbad = 0;
102 	Ship.cloaked = 0;
103 	Param.date = Now.date = (ranf(20) + 20) * 100;
104 	f = Game.skill;
105 	f = log(f + 0.5);
106 	for (i = 0; i < NDEV; i++)
107 		if (Device[i].name[0] == '*')
108 			Param.damfac[i] = 0;
109 		else
110 			Param.damfac[i] = f;
111 	/* these probabilities must sum to 1000 */
112 	Param.damprob[WARP] = 70;	/* warp drive		 7.0% */
113 	Param.damprob[SRSCAN] = 110;	/* short range scanners	11.0% */
114 	Param.damprob[LRSCAN] = 110;	/* long range scanners	11.0% */
115 	Param.damprob[PHASER] = 125;	/* phasers		12.5% */
116 	Param.damprob[TORPED] = 125;	/* photon torpedoes	12.5% */
117 	Param.damprob[IMPULSE] = 75;	/* impulse engines	 7.5% */
118 	Param.damprob[SHIELD] = 150;	/* shield control	15.0% */
119 	Param.damprob[COMPUTER] = 20;	/* computer		 2.0% */
120 	Param.damprob[SSRADIO] = 35;	/* subspace radio	 3.5% */
121 	Param.damprob[LIFESUP] = 30;	/* life support		 3.0% */
122 	Param.damprob[SINS] = 20;	/* navigation system	 2.0% */
123 	Param.damprob[CLOAK] = 50;	/* cloaking device	 5.0% */
124 	Param.damprob[XPORTER] = 80;	/* transporter		 8.0% */
125 	/* check to see that I didn't blow it */
126 	for (i = j = 0; i < NDEV; i++)
127 		j += Param.damprob[i];
128 	if (j != 1000)
129 		syserr("Device probabilities sum to %d", j);
130 	Param.dockfac = 0.5;
131 	Param.regenfac = (5 - Game.skill) * 0.05;
132 	if (Param.regenfac < 0.0)
133 		Param.regenfac = 0.0;
134 	Param.warptime = 10;
135 	Param.stopengy = 50;
136 	Param.shupengy = 40;
137 	i = Game.skill;
138 	Param.klingpwr = 100 + 150 * i;
139 	if (i >= 6)
140 		Param.klingpwr += 150;
141 	Param.phasfac = 0.8;
142 	Param.hitfac = 0.5;
143 	Param.klingcrew = 200;
144 	Param.srndrprob = 0.0035;
145 	Param.moveprob[KM_OB] = 45;
146 	Param.movefac[KM_OB] = .09;
147 	Param.moveprob[KM_OA] = 40;
148 	Param.movefac[KM_OA] = -0.05;
149 	Param.moveprob[KM_EB] = 40;
150 	Param.movefac[KM_EB] = 0.075;
151 	Param.moveprob[KM_EA] = 25 + 5 * Game.skill;
152 	Param.movefac[KM_EA] = -0.06 * Game.skill;
153 	Param.moveprob[KM_LB] = 0;
154 	Param.movefac[KM_LB] = 0.0;
155 	Param.moveprob[KM_LA] = 10 + 10 * Game.skill;
156 	Param.movefac[KM_LA] = 0.25;
157 	Param.eventdly[E_SNOVA] = 0.5;
158 	Param.eventdly[E_LRTB] = 25.0;
159 	Param.eventdly[E_KATSB] = 1.0;
160 	Param.eventdly[E_KDESB] = 3.0;
161 	Param.eventdly[E_ISSUE] = 1.0;
162 	Param.eventdly[E_SNAP] = 0.5;
163 	Param.eventdly[E_ENSLV] = 0.5;
164 	Param.eventdly[E_REPRO] = 2.0;
165 	Param.navigcrud[0] = 1.50;
166 	Param.navigcrud[1] = 0.75;
167 	Param.cloakenergy = 1000;
168 	Param.energylow = 1000;
169 	for (i = 0; i < MAXEVENTS; i++)
170 	{
171 		e = &Event[i];
172 		e->date = 1e50;
173 		e->evcode = 0;
174 	}
175 	xsched(E_SNOVA, 1, 0, 0, 0);
176 	xsched(E_LRTB, Param.klings, 0, 0, 0);
177 	xsched(E_KATSB, 1, 0, 0, 0);
178 	xsched(E_ISSUE, 1, 0, 0, 0);
179 	xsched(E_SNAP, 1, 0, 0, 0);
180 	Ship.sectx = ranf(NSECTS);
181 	Ship.secty = ranf(NSECTS);
182 	Game.killk = Game.kills = Game.killb = 0;
183 	Game.deaths = Game.negenbar = 0;
184 	Game.captives = 0;
185 	Game.killinhab = 0;
186 	Game.helps = 0;
187 	Game.killed = 0;
188 	Game.snap = 0;
189 	Move.endgame = 0;
190 
191 	/* setup stars */
192 	for (i = 0; i < NQUADS; i++)
193 		for (j = 0; j < NQUADS; j++)
194 		{
195 			q = &Quad[i][j];
196 			q->klings = q->bases = 0;
197 			q->scanned = -1;
198 			q->stars = ranf(9) + 1;
199 			q->holes = ranf(3) - q->stars / 5;
200 			q->qsystemname = 0;
201 		}
202 
203 	/* select inhabited starsystems */
204 	for (d = 1; d < NINHAB; d++)
205 	{
206 		do
207 		{
208 			i = ranf(NQUADS);
209 			j = ranf(NQUADS);
210 			q = &Quad[i][j];
211 		} while (q->qsystemname);
212 		q->qsystemname = d;
213 	}
214 
215 	/* position starbases */
216 	for (i = 0; i < Param.bases; i++)
217 	{
218 		while (1)
219 		{
220 			ix = ranf(NQUADS);
221 			iy = ranf(NQUADS);
222 			q = &Quad[ix][iy];
223 			if (q->bases > 0)
224 				continue;
225 			break;
226 		}
227 		q->bases = 1;
228 		Now.base[i].x = ix;
229 		Now.base[i].y = iy;
230 		q->scanned = 1001;
231 		/* start the Enterprise near starbase */
232 		if (i == 0)
233 		{
234 			Ship.quadx = ix;
235 			Ship.quady = iy;
236 		}
237 	}
238 
239 	/* position klingons */
240 	for (i = Param.klings; i > 0; )
241 	{
242 		klump = ranf(4) + 1;
243 		if (klump > i)
244 			klump = i;
245 		while (1)
246 		{
247 			ix = ranf(NQUADS);
248 			iy = ranf(NQUADS);
249 			q = &Quad[ix][iy];
250 			if (q->klings + klump > MAXKLQUAD)
251 				continue;
252 			q->klings += klump;
253 			i -= klump;
254 			break;
255 		}
256 	}
257 
258 	/* initialize this quadrant */
259 	printf("%d Klingons\n%d starbase", Param.klings, Param.bases);
260 	if (Param.bases > 1)
261 		printf("s");
262 	printf(" at %d,%d", Now.base[0].x, Now.base[0].y);
263 	for (i = 1; i < Param.bases; i++)
264 		printf(", %d,%d", Now.base[i].x, Now.base[i].y);
265 	printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr);
266 	Move.free = 0;
267 	initquad(0);
268 	srscan(1);
269 	attack(0);
270 }
271