1 #ifndef lint 2 static char sccsid[] = "@(#)setup.c 4.2 (Berkeley) 05/27/83"; 3 #endif not lint 4 5 # include "trek.h" 6 # include "getpar.h" 7 8 /* 9 ** INITIALIZE THE GAME 10 ** 11 ** The length, skill, and password are read, and the game 12 ** is initialized. It is far too difficult to describe all 13 ** that goes on in here, but it is all straight-line code; 14 ** give it a look. 15 ** 16 ** Game restart and tournament games are handled here. 17 */ 18 19 struct cvntab Lentab[] = 20 { 21 "s", "hort", (int (*)())1, 0, 22 "m", "edium", (int (*)())2, 0, 23 "l", "ong", (int (*)())4, 0, 24 "restart", "", 0, 0, 25 0 26 }; 27 28 struct cvntab Skitab[] = 29 { 30 "n", "ovice", (int (*)())1, 0, 31 "f", "air", (int (*)())2, 0, 32 "g", "ood", (int (*)())3, 0, 33 "e", "xpert", (int (*)())4, 0, 34 "c", "ommodore", (int (*)())5, 0, 35 "i", "mpossible", (int (*)())6, 0, 36 0 37 }; 38 39 setup() 40 { 41 struct cvntab *r; 42 register int i, j; 43 double f; 44 int d; 45 int fd; 46 int klump; 47 int ix, iy; 48 register struct quad *q; 49 struct event *e; 50 51 while (1) 52 { 53 r = getcodpar("What length game", Lentab); 54 Game.length = (int) r->value; 55 if (Game.length == 0) 56 { 57 if (restartgame()) 58 continue; 59 return; 60 } 61 break; 62 } 63 r = getcodpar("What skill game", Skitab); 64 Game.skill = (int) r->value; 65 Game.tourn = 0; 66 getstrpar("Enter a password", Game.passwd, 14, 0); 67 if (sequal(Game.passwd, "tournament")) 68 { 69 getstrpar("Enter tournament code", Game.passwd, 14, 0); 70 Game.tourn = 1; 71 d = 0; 72 for (i = 0; Game.passwd[i]; i++) 73 d += Game.passwd[i] << i; 74 srand(d); 75 } 76 Param.bases = Now.bases = ranf(6 - Game.skill) + 2; 77 if (Game.skill == 6) 78 Param.bases = Now.bases = 1; 79 Param.time = Now.time = 6.0 * Game.length + 2.0; 80 i = Game.skill; 81 j = Game.length; 82 Param.klings = Now.klings = i * j * 3.5 * (franf() + 0.75); 83 if (Param.klings < i * j * 5) 84 Param.klings = Now.klings = i * j * 5; 85 if (Param.klings <= i) /* numerical overflow problems */ 86 Param.klings = Now.klings = 127; 87 Param.energy = Ship.energy = 5000; 88 Param.torped = Ship.torped = 10; 89 Ship.ship = ENTERPRISE; 90 Ship.shipname = "Enterprise"; 91 Param.shield = Ship.shield = 1500; 92 Param.resource = Now.resource = Param.klings * Param.time; 93 Param.reserves = Ship.reserves = (6 - Game.skill) * 2.0; 94 Param.crew = Ship.crew = 387; 95 Param.brigfree = Ship.brigfree = 400; 96 Ship.shldup = 1; 97 Ship.cond = GREEN; 98 Ship.warp = 5.0; 99 Ship.warp2 = 25.0; 100 Ship.warp3 = 125.0; 101 Ship.sinsbad = 0; 102 Ship.cloaked = 0; 103 Param.date = Now.date = (ranf(20) + 20) * 100; 104 f = Game.skill; 105 f = log(f + 0.5); 106 for (i = 0; i < NDEV; i++) 107 if (Device[i].name[0] == '*') 108 Param.damfac[i] = 0; 109 else 110 Param.damfac[i] = f; 111 /* these probabilities must sum to 1000 */ 112 Param.damprob[WARP] = 70; /* warp drive 7.0% */ 113 Param.damprob[SRSCAN] = 110; /* short range scanners 11.0% */ 114 Param.damprob[LRSCAN] = 110; /* long range scanners 11.0% */ 115 Param.damprob[PHASER] = 125; /* phasers 12.5% */ 116 Param.damprob[TORPED] = 125; /* photon torpedoes 12.5% */ 117 Param.damprob[IMPULSE] = 75; /* impulse engines 7.5% */ 118 Param.damprob[SHIELD] = 150; /* shield control 15.0% */ 119 Param.damprob[COMPUTER] = 20; /* computer 2.0% */ 120 Param.damprob[SSRADIO] = 35; /* subspace radio 3.5% */ 121 Param.damprob[LIFESUP] = 30; /* life support 3.0% */ 122 Param.damprob[SINS] = 20; /* navigation system 2.0% */ 123 Param.damprob[CLOAK] = 50; /* cloaking device 5.0% */ 124 Param.damprob[XPORTER] = 80; /* transporter 8.0% */ 125 /* check to see that I didn't blow it */ 126 for (i = j = 0; i < NDEV; i++) 127 j += Param.damprob[i]; 128 if (j != 1000) 129 syserr("Device probabilities sum to %d", j); 130 Param.dockfac = 0.5; 131 Param.regenfac = (5 - Game.skill) * 0.05; 132 if (Param.regenfac < 0.0) 133 Param.regenfac = 0.0; 134 Param.warptime = 10; 135 Param.stopengy = 50; 136 Param.shupengy = 40; 137 i = Game.skill; 138 Param.klingpwr = 100 + 150 * i; 139 if (i >= 6) 140 Param.klingpwr += 150; 141 Param.phasfac = 0.8; 142 Param.hitfac = 0.5; 143 Param.klingcrew = 200; 144 Param.srndrprob = 0.0035; 145 Param.moveprob[KM_OB] = 45; 146 Param.movefac[KM_OB] = .09; 147 Param.moveprob[KM_OA] = 40; 148 Param.movefac[KM_OA] = -0.05; 149 Param.moveprob[KM_EB] = 40; 150 Param.movefac[KM_EB] = 0.075; 151 Param.moveprob[KM_EA] = 25 + 5 * Game.skill; 152 Param.movefac[KM_EA] = -0.06 * Game.skill; 153 Param.moveprob[KM_LB] = 0; 154 Param.movefac[KM_LB] = 0.0; 155 Param.moveprob[KM_LA] = 10 + 10 * Game.skill; 156 Param.movefac[KM_LA] = 0.25; 157 Param.eventdly[E_SNOVA] = 0.5; 158 Param.eventdly[E_LRTB] = 25.0; 159 Param.eventdly[E_KATSB] = 1.0; 160 Param.eventdly[E_KDESB] = 3.0; 161 Param.eventdly[E_ISSUE] = 1.0; 162 Param.eventdly[E_SNAP] = 0.5; 163 Param.eventdly[E_ENSLV] = 0.5; 164 Param.eventdly[E_REPRO] = 2.0; 165 Param.navigcrud[0] = 1.50; 166 Param.navigcrud[1] = 0.75; 167 Param.cloakenergy = 1000; 168 Param.energylow = 1000; 169 for (i = 0; i < MAXEVENTS; i++) 170 { 171 e = &Event[i]; 172 e->date = 1e50; 173 e->evcode = 0; 174 } 175 xsched(E_SNOVA, 1, 0, 0, 0); 176 xsched(E_LRTB, Param.klings, 0, 0, 0); 177 xsched(E_KATSB, 1, 0, 0, 0); 178 xsched(E_ISSUE, 1, 0, 0, 0); 179 xsched(E_SNAP, 1, 0, 0, 0); 180 Ship.sectx = ranf(NSECTS); 181 Ship.secty = ranf(NSECTS); 182 Game.killk = Game.kills = Game.killb = 0; 183 Game.deaths = Game.negenbar = 0; 184 Game.captives = 0; 185 Game.killinhab = 0; 186 Game.helps = 0; 187 Game.killed = 0; 188 Game.snap = 0; 189 Move.endgame = 0; 190 191 /* setup stars */ 192 for (i = 0; i < NQUADS; i++) 193 for (j = 0; j < NQUADS; j++) 194 { 195 q = &Quad[i][j]; 196 q->klings = q->bases = 0; 197 q->scanned = -1; 198 q->stars = ranf(9) + 1; 199 q->holes = ranf(3) - q->stars / 5; 200 q->qsystemname = 0; 201 } 202 203 /* select inhabited starsystems */ 204 for (d = 1; d < NINHAB; d++) 205 { 206 do 207 { 208 i = ranf(NQUADS); 209 j = ranf(NQUADS); 210 q = &Quad[i][j]; 211 } while (q->qsystemname); 212 q->qsystemname = d; 213 } 214 215 /* position starbases */ 216 for (i = 0; i < Param.bases; i++) 217 { 218 while (1) 219 { 220 ix = ranf(NQUADS); 221 iy = ranf(NQUADS); 222 q = &Quad[ix][iy]; 223 if (q->bases > 0) 224 continue; 225 break; 226 } 227 q->bases = 1; 228 Now.base[i].x = ix; 229 Now.base[i].y = iy; 230 q->scanned = 1001; 231 /* start the Enterprise near starbase */ 232 if (i == 0) 233 { 234 Ship.quadx = ix; 235 Ship.quady = iy; 236 } 237 } 238 239 /* position klingons */ 240 for (i = Param.klings; i > 0; ) 241 { 242 klump = ranf(4) + 1; 243 if (klump > i) 244 klump = i; 245 while (1) 246 { 247 ix = ranf(NQUADS); 248 iy = ranf(NQUADS); 249 q = &Quad[ix][iy]; 250 if (q->klings + klump > MAXKLQUAD) 251 continue; 252 q->klings += klump; 253 i -= klump; 254 break; 255 } 256 } 257 258 /* initialize this quadrant */ 259 printf("%d Klingons\n%d starbase", Param.klings, Param.bases); 260 if (Param.bases > 1) 261 printf("s"); 262 printf(" at %d,%d", Now.base[0].x, Now.base[0].y); 263 for (i = 1; i < Param.bases; i++) 264 printf(", %d,%d", Now.base[i].x, Now.base[i].y); 265 printf("\nIt takes %d units to kill a Klingon\n", Param.klingpwr); 266 Move.free = 0; 267 initquad(0); 268 srscan(1); 269 attack(0); 270 } 271