xref: /original-bsd/games/trek/shield.c (revision 3ca00c4d)
1 #ifndef lint
2 static char sccsid[] = "@(#)shield.c	4.2	(Berkeley)	05/27/83";
3 #endif not lint
4 
5 # include	"trek.h"
6 # include	"getpar.h"
7 
8 /*
9 **  SHIELD AND CLOAKING DEVICE CONTROL
10 **
11 **	'f' is one for auto shield up (in case of Condition RED),
12 **	zero for shield control, and negative one for cloaking
13 **	device control.
14 **
15 **	Called with an 'up' or 'down' on the same line, it puts
16 **	the shields/cloak into the specified mode.  Otherwise it
17 **	reports to the user the current mode, and asks if she wishes
18 **	to change.
19 **
20 **	This is not a free move.  Hits that occur as a result of
21 **	this move appear as though the shields are half up/down,
22 **	so you get partial hits.
23 */
24 
25 struct cvntab Udtab[] =
26 {
27 	"u",		"p",			(int (*)())1,		0,
28 	"d",		"own",			0,		0,
29 	0
30 };
31 
32 shield(f)
33 int	f;
34 {
35 	register int		i;
36 	char			c;
37 	struct cvntab		*r;
38 	char			s[100];
39 	char			*device, *dev2, *dev3;
40 	int			ind;
41 	char			*stat;
42 
43 	if (f > 0 && (Ship.shldup || damaged(SRSCAN)))
44 		return;
45 	if (f < 0)
46 	{
47 		/* cloaking device */
48 		if (Ship.ship == QUEENE)
49 			return (printf("Ye Faire Queene does not have the cloaking device.\n"));
50 		device = "Cloaking device";
51 		dev2 = "is";
52 		ind = CLOAK;
53 		dev3 = "it";
54 		stat = &Ship.cloaked;
55 	}
56 	else
57 	{
58 		/* shields */
59 		device = "Shields";
60 		dev2 = "are";
61 		dev3 = "them";
62 		ind = SHIELD;
63 		stat = &Ship.shldup;
64 	}
65 	if (damaged(ind))
66 	{
67 		if (f <= 0)
68 			out(ind);
69 		return;
70 	}
71 	if (Ship.cond == DOCKED)
72 	{
73 		printf("%s %s down while docked\n", device, dev2);
74 		return;
75 	}
76 	if (f <= 0 && !testnl())
77 	{
78 		r = getcodpar("Up or down", Udtab);
79 		i = (int) r->value;
80 	}
81 	else
82 	{
83 		if (*stat)
84 			sprintf(s, "%s %s up.  Do you want %s down", device, dev2, dev3);
85 		else
86 			sprintf(s, "%s %s down.  Do you want %s up", device, dev2, dev3);
87 		if (!getynpar(s))
88 			return;
89 		i = !*stat;
90 	}
91 	if (*stat == i)
92 	{
93 		printf("%s already ", device);
94 		if (i)
95 			printf("up\n");
96 		else
97 			printf("down\n");
98 		return;
99 	}
100 	if (i)
101 		if (f >= 0)
102 			Ship.energy -= Param.shupengy;
103 		else
104 			Ship.cloakgood = 0;
105 	Move.free = 0;
106 	if (f >= 0)
107 		Move.shldchg = 1;
108 	*stat = i;
109 	return;
110 }
111