xref: /original-bsd/games/trek/trek.6 (revision 444dc9d9)
Copyright (c) 1980 The Regents of the University of California.
All rights reserved.

Redistribution and use in source and binary forms are permitted
provided that the above copyright notice and this paragraph are
duplicated in all such forms and that any documentation,
advertising materials, and other materials related to such
distribution and use acknowledge that the software was developed
by the University of California, Berkeley. The name of the
University may not be used to endorse or promote products derived
from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.

@(#)trek.6 6.2 (Berkeley) 10/20/88

TREK 6 ""
C 4
NAME
trek - trekkie game
SYNOPSIS
/usr/games/trek [ [ -a ] file ]
DESCRIPTION
Trek is a game of space glory and war. Below is a summary of commands. For complete documentation, see Trek by Eric Allman.

If a filename is given, a log of the game is written onto that file. If the -a flag is given before the filename, that file is appended to, not truncated.

The game will ask you what length game you would like. Valid responses are \*(lqshort\*(rq, \*(lqmedium\*(rq, and \*(lqlong\*(rq. You may also type \*(lqrestart\*(rq, which restarts a previously saved game. You will then be prompted for the skill, to which you must respond \*(lqnovice\*(rq, \*(lqfair\*(rq, \*(lqgood\*(rq, \*(lqexpert\*(rq, \*(lqcommadore\*(rq, or \*(lqimpossible\*(rq. You should normally start out with a novice and work up.

In general, throughout the game, if you forget what is appropriate the game will tell you what it expects if you just type in a question mark.

AUTHOR
Eric Allman
"SEE ALSO"
/usr/doc/trek
"COMMAND SUMMARY"
\*fabandon \*fcapture
\*fcloak \*fup/\*fdown
\*fcomputer request; ... \*fdamages
\*fdestruct \*fdock
\*fhelp \*fimpulse course distance
\*flrscan \*fmove course distance
\*fphasers \*fautomatic amount
\*fphasers \*fmanual amt1 course1 spread1 ...
\*ftorpedo course [\*fyes] angle/\*fno
\*fram course distance \*frest time
\*fshell \*fshields \*fup/\*fdown
\*fsrscan [\*fyes/\*fno]
\*fstatus \*fterminate \*fyes/\*fno
\*fundock \*fvisual course
\*fwarp warp_factor