Copyright (c) 1980 The Regents of the University of California.
All rights reserved.
%sccs.include.redist.man%
@(#)trek.6 6.3 (Berkeley) 06/23/90
All rights reserved.
%sccs.include.redist.man%
@(#)trek.6 6.3 (Berkeley) 06/23/90
TREK 6 ""
C 4 NAME
trek - trekkie game
SYNOPSIS
/usr/games/trek [ [
-a ] file ]
DESCRIPTION
Trek is a game of space glory and war. Below is a summary of commands.
For complete documentation, see
Trek by Eric Allman.
If a filename is given, a log of the game is written onto that file. If the -a flag is given before the filename, that file is appended to, not truncated.
The game will ask you what length game you would like. Valid responses are \*(lqshort\*(rq, \*(lqmedium\*(rq, and \*(lqlong\*(rq. You may also type \*(lqrestart\*(rq, which restarts a previously saved game. You will then be prompted for the skill, to which you must respond \*(lqnovice\*(rq, \*(lqfair\*(rq, \*(lqgood\*(rq, \*(lqexpert\*(rq, \*(lqcommadore\*(rq, or \*(lqimpossible\*(rq. You should normally start out with a novice and work up.
In general, throughout the game, if you forget what is appropriate the game will tell you what it expects if you just type in a question mark.
AUTHOR
Eric Allman
"SEE ALSO"
/usr/doc/trek
"COMMAND SUMMARY"
\*fabandon \*fcapture \*fcloak \*fup/\*fdown \*fcomputer request; ... \*fdamages \*fdestruct \*fdock \*fhelp \*fimpulse course distance \*flrscan \*fmove course distance \*fphasers \*fautomatic amount \*fphasers \*fmanual amt1 course1 spread1 ... \*ftorpedo course [\*fyes] angle/\*fno \*fram course distance \*frest time \*fshell \*fshields \*fup/\*fdown \*fsrscan [\*fyes/\*fno] \*fstatus \*fterminate \*fyes/\*fno \*fundock \*fvisual course \*fwarp warp_factor