xref: /original-bsd/games/trek/warp.c (revision 18f6d767)
1 #ifndef lint
2 static char sccsid[] = "@(#)warp.c	4.2	(Berkeley)	05/27/83";
3 #endif not lint
4 
5 # include	"trek.h"
6 
7 /*
8 **  MOVE UNDER WARP POWER
9 **
10 **	This is both the "move" and the "ram" commands, differing
11 **	only in the flag 'fl'.  It is also used for automatic
12 **	emergency override mode, when 'fl' is < 0 and 'c' and 'd'
13 **	are the course and distance to be moved.  If 'fl' >= 0,
14 **	the course and distance are asked of the captain.
15 **
16 **	The guts of this routine are in the routine move(), which
17 **	is shared with impulse().  Also, the working part of this
18 **	routine is very small; the rest is to handle the slight chance
19 **	that you may be moving at some riduculous speed.  In that
20 **	case, there is code to handle time warps, etc.
21 */
22 
23 warp(fl, c, d)
24 int	fl, c;
25 double	d;
26 {
27 	int			course;
28 	double			power;
29 	double			dist;
30 	double			time;
31 	double			speed;
32 	double			frac;
33 	register int		percent;
34 	register int		i;
35 	extern double		move();
36 
37 	if (Ship.cond == DOCKED)
38 		return (printf("%s is docked\n", Ship.shipname));
39 	if (damaged(WARP))
40 	{
41 		return (out(WARP));
42 	}
43 	if (fl < 0)
44 	{
45 		course = c;
46 		dist = d;
47 	}
48 	else
49 		if (getcodi(&course, &dist))
50 			return;
51 
52 	/* check to see that we are not using an absurd amount of power */
53 	power = (dist + 0.05) * Ship.warp3;
54 	percent = 100 * power / Ship.energy + 0.5;
55 	if (percent >= 85)
56 	{
57 		printf("Scotty: That would consume %d%% of our remaining energy.\n",
58 			percent);
59 		if (!getynpar("Are you sure that is wise"))
60 			return;
61 	}
62 
63 	/* compute the speed we will move at, and the time it will take */
64 	speed = Ship.warp2 / Param.warptime;
65 	time = dist / speed;
66 
67 	/* check to see that that value is not ridiculous */
68 	percent = 100 * time / Now.time + 0.5;
69 	if (percent >= 85)
70 	{
71 		printf("Spock: That would take %d%% of our remaining time.\n",
72 			percent);
73 		if (!getynpar("Are you sure that is wise"))
74 			return;
75 	}
76 
77 	/* compute how far we will go if we get damages */
78 	if (Ship.warp > 6.0 && ranf(100) < 20 + 15 * (Ship.warp - 6.0))
79 	{
80 		frac = franf();
81 		dist *= frac;
82 		time *= frac;
83 		damage(WARP, (frac + 1.0) * Ship.warp * (franf() + 0.25) * 0.20);
84 	}
85 
86 	/* do the move */
87 	Move.time = move(fl, course, time, speed);
88 
89 	/* see how far we actually went, and decrement energy appropriately */
90 	dist = Move.time * speed;
91 	Ship.energy -= dist * Ship.warp3 * (Ship.shldup + 1);
92 
93 	/* test for bizarre events */
94 	if (Ship.warp <= 9.0)
95 		return;
96 	printf("\n\n  ___ Speed exceeding warp nine ___\n\n");
97 	sleep(2);
98 	printf("Ship's safety systems malfunction\n");
99 	sleep(2);
100 	printf("Crew experiencing extreme sensory distortion\n");
101 	sleep(4);
102 	if (ranf(100) >= 100 * dist)
103 	{
104 		return (printf("Equilibrium restored -- all systems normal\n"));
105 	}
106 
107 	/* select a bizzare thing to happen to us */
108 	percent = ranf(100);
109 	if (percent < 70)
110 	{
111 		/* time warp */
112 		if (percent < 35 || !Game.snap)
113 		{
114 			/* positive time warp */
115 			time = (Ship.warp - 8.0) * dist * (franf() + 1.0);
116 			Now.date += time;
117 			printf("Positive time portal entered -- it is now Stardate %.2f\n",
118 				Now.date);
119 			for (i = 0; i < MAXEVENTS; i++)
120 			{
121 				percent = Event[i].evcode;
122 				if (percent == E_FIXDV || percent == E_LRTB)
123 					Event[i].date += time;
124 			}
125 			return;
126 		}
127 
128 		/* s/he got lucky: a negative time portal */
129 		time = Now.date;
130 		i = (int) Etc.snapshot;
131 		bmove(i, Quad, sizeof Quad);
132 		bmove(i += sizeof Quad, Event, sizeof Event);
133 		bmove(i += sizeof Event, &Now, sizeof Now);
134 		printf("Negative time portal entered -- it is now Stardate %.2f\n",
135 			Now.date);
136 		for (i = 0; i < MAXEVENTS; i++)
137 			if (Event[i].evcode == E_FIXDV)
138 				reschedule(&Event[i], Event[i].date - time);
139 		return;
140 	}
141 
142 	/* test for just a lot of damage */
143 	if (percent < 80)
144 		lose(L_TOOFAST);
145 	printf("Equilibrium restored -- extreme damage occured to ship systems\n");
146 	for (i = 0; i < NDEV; i++)
147 		damage(i, (3.0 * (franf() + franf()) + 1.0) * Param.damfac[i]);
148 	Ship.shldup = 0;
149 }
150