xref: /original-bsd/games/trek/win.c (revision f1324ba5)
1 /*
2  * Copyright (c) 1980 Regents of the University of California.
3  * All rights reserved.
4  *
5  * Redistribution and use in source and binary forms are permitted
6  * provided that the above copyright notice and this paragraph are
7  * duplicated in all such forms and that any documentation,
8  * advertising materials, and other materials related to such
9  * distribution and use acknowledge that the software was developed
10  * by the University of California, Berkeley.  The name of the
11  * University may not be used to endorse or promote products derived
12  * from this software without specific prior written permission.
13  * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14  * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15  * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
16  */
17 
18 #ifndef lint
19 static char sccsid[] = "@(#)win.c	5.3 (Berkeley) 06/18/88";
20 #endif /* not lint */
21 
22 # include	"trek.h"
23 # include	"getpar.h"
24 
25 /*
26 **  Signal game won
27 **
28 **	This routine prints out the win message, arranges to print out
29 **	your score, tells you if you have a promotion coming to you,
30 **	cleans up the current input line, and arranges to have you
31 **	asked whether or not you want another game (via the reset()
32 **	call).
33 **
34 **	Pretty straightforward, although the promotion algorithm is
35 **	pretty off the wall.
36 */
37 
38 win()
39 {
40 	long			s;
41 	extern long		score();
42 	extern struct cvntab	Skitab[];
43 	register struct cvntab	*p;
44 
45 	sleep(1);
46 	printf("\nCongratulations, you have saved the Federation\n");
47 	Move.endgame = 1;
48 
49 	/* print and return the score */
50 	s = score();
51 
52 	/* decide if she gets a promotion */
53 	if (Game.helps == 0 && Game.killb == 0 && Game.killinhab == 0 && 5 * Game.kills + Game.deaths < 100 &&
54 			s >= 1000 && Ship.ship == ENTERPRISE)
55 	{
56 		printf("In fact, you are promoted one step in rank,\n");
57 		if (Game.skill >= 6)
58 			printf("to the exalted rank of Commodore Emeritus\n");
59 		else
60 		{
61 			p = &Skitab[Game.skill - 1];
62 			printf("from %s%s ", p->abrev, p->full);
63 			p++;
64 			printf("to %s%s\n", p->abrev, p->full);
65 		}
66 	}
67 
68 	/* clean out input, and request new game */
69 	skiptonl(0);
70 	reset();
71 }
72