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@(#)tcp.4 6.1 (Berkeley) 05/15/85
s = socket(AF_INET, SOCK_STREAM, 0);
Sockets utilizing the tcp protocol are either \*(lqactive\*(rq or \*(lqpassive\*(rq. Active sockets initiate connections to passive sockets. By default TCP sockets are created active; to create a passive socket the listen (2) system call must be used after binding the socket with the bind (2) system call. Only passive sockets may use the accept (2) call to accept incoming connections. Only active sockets may use the connect (2) call to initiate connections.
Passive sockets may \*(lqunderspecify\*(rq their location to match incoming connection requests from multiple networks. This technique, termed \*(lqwildcard addressing\*(rq, allows a single server to provide service to clients on multiple networks. To create a socket which listens on all networks, the Internet address INADDR_ANY must be bound. The TCP port may still be specified at this time; if the port is not specified the system will assign one. Once a connection has been established the socket's address is fixed by the peer entity's location. The address assigned the socket is the address associated with the network interface through which packets are being transmitted and received. Normally this address corresponds to the peer entity's network.
20 [EISCONN] when trying to establish a connection on a socket which already has one;
20 [ENOBUFS] when the system runs out of memory for an internal data structure;
20 [ETIMEDOUT] when a connection was dropped due to excessive retransmissions;
20 [ECONNRESET] when the remote peer forces the connection to be closed;
20 [ECONNREFUSED] when the remote peer actively refuses connection establishment (usually because no process is listening to the port);
20 [EADDRINUSE] when an attempt is made to create a socket with a port which has already been allocated;
20 [EADDRNOTAVAIL] when an attempt is made to create a socket with a network address for which no network interface exists.