xref: /qemu/include/qom/object.h (revision 72ac97cd)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include <glib.h>
18 #include <stdint.h>
19 #include <stdbool.h>
20 #include "qemu/queue.h"
21 #include "qapi/error.h"
22 
23 struct Visitor;
24 
25 struct TypeImpl;
26 typedef struct TypeImpl *Type;
27 
28 typedef struct ObjectClass ObjectClass;
29 typedef struct Object Object;
30 
31 typedef struct TypeInfo TypeInfo;
32 
33 typedef struct InterfaceClass InterfaceClass;
34 typedef struct InterfaceInfo InterfaceInfo;
35 
36 #define TYPE_OBJECT "object"
37 
38 /**
39  * SECTION:object.h
40  * @title:Base Object Type System
41  * @short_description: interfaces for creating new types and objects
42  *
43  * The QEMU Object Model provides a framework for registering user creatable
44  * types and instantiating objects from those types.  QOM provides the following
45  * features:
46  *
47  *  - System for dynamically registering types
48  *  - Support for single-inheritance of types
49  *  - Multiple inheritance of stateless interfaces
50  *
51  * <example>
52  *   <title>Creating a minimal type</title>
53  *   <programlisting>
54  * #include "qdev.h"
55  *
56  * #define TYPE_MY_DEVICE "my-device"
57  *
58  * // No new virtual functions: we can reuse the typedef for the
59  * // superclass.
60  * typedef DeviceClass MyDeviceClass;
61  * typedef struct MyDevice
62  * {
63  *     DeviceState parent;
64  *
65  *     int reg0, reg1, reg2;
66  * } MyDevice;
67  *
68  * static const TypeInfo my_device_info = {
69  *     .name = TYPE_MY_DEVICE,
70  *     .parent = TYPE_DEVICE,
71  *     .instance_size = sizeof(MyDevice),
72  * };
73  *
74  * static void my_device_register_types(void)
75  * {
76  *     type_register_static(&my_device_info);
77  * }
78  *
79  * type_init(my_device_register_types)
80  *   </programlisting>
81  * </example>
82  *
83  * In the above example, we create a simple type that is described by #TypeInfo.
84  * #TypeInfo describes information about the type including what it inherits
85  * from, the instance and class size, and constructor/destructor hooks.
86  *
87  * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
88  * are instantiated dynamically but there is only ever one instance for any
89  * given type.  The #ObjectClass typically holds a table of function pointers
90  * for the virtual methods implemented by this type.
91  *
92  * Using object_new(), a new #Object derivative will be instantiated.  You can
93  * cast an #Object to a subclass (or base-class) type using
94  * object_dynamic_cast().  You typically want to define macro wrappers around
95  * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
96  * specific type:
97  *
98  * <example>
99  *   <title>Typecasting macros</title>
100  *   <programlisting>
101  *    #define MY_DEVICE_GET_CLASS(obj) \
102  *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
103  *    #define MY_DEVICE_CLASS(klass) \
104  *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
105  *    #define MY_DEVICE(obj) \
106  *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
107  *   </programlisting>
108  * </example>
109  *
110  * # Class Initialization #
111  *
112  * Before an object is initialized, the class for the object must be
113  * initialized.  There is only one class object for all instance objects
114  * that is created lazily.
115  *
116  * Classes are initialized by first initializing any parent classes (if
117  * necessary).  After the parent class object has initialized, it will be
118  * copied into the current class object and any additional storage in the
119  * class object is zero filled.
120  *
121  * The effect of this is that classes automatically inherit any virtual
122  * function pointers that the parent class has already initialized.  All
123  * other fields will be zero filled.
124  *
125  * Once all of the parent classes have been initialized, #TypeInfo::class_init
126  * is called to let the class being instantiated provide default initialize for
127  * its virtual functions.  Here is how the above example might be modified
128  * to introduce an overridden virtual function:
129  *
130  * <example>
131  *   <title>Overriding a virtual function</title>
132  *   <programlisting>
133  * #include "qdev.h"
134  *
135  * void my_device_class_init(ObjectClass *klass, void *class_data)
136  * {
137  *     DeviceClass *dc = DEVICE_CLASS(klass);
138  *     dc->reset = my_device_reset;
139  * }
140  *
141  * static const TypeInfo my_device_info = {
142  *     .name = TYPE_MY_DEVICE,
143  *     .parent = TYPE_DEVICE,
144  *     .instance_size = sizeof(MyDevice),
145  *     .class_init = my_device_class_init,
146  * };
147  *   </programlisting>
148  * </example>
149  *
150  * Introducing new virtual methods requires a class to define its own
151  * struct and to add a .class_size member to the #TypeInfo.  Each method
152  * will also have a wrapper function to call it easily:
153  *
154  * <example>
155  *   <title>Defining an abstract class</title>
156  *   <programlisting>
157  * #include "qdev.h"
158  *
159  * typedef struct MyDeviceClass
160  * {
161  *     DeviceClass parent;
162  *
163  *     void (*frobnicate) (MyDevice *obj);
164  * } MyDeviceClass;
165  *
166  * static const TypeInfo my_device_info = {
167  *     .name = TYPE_MY_DEVICE,
168  *     .parent = TYPE_DEVICE,
169  *     .instance_size = sizeof(MyDevice),
170  *     .abstract = true, // or set a default in my_device_class_init
171  *     .class_size = sizeof(MyDeviceClass),
172  * };
173  *
174  * void my_device_frobnicate(MyDevice *obj)
175  * {
176  *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
177  *
178  *     klass->frobnicate(obj);
179  * }
180  *   </programlisting>
181  * </example>
182  *
183  * # Interfaces #
184  *
185  * Interfaces allow a limited form of multiple inheritance.  Instances are
186  * similar to normal types except for the fact that are only defined by
187  * their classes and never carry any state.  You can dynamically cast an object
188  * to one of its #Interface types and vice versa.
189  *
190  * # Methods #
191  *
192  * A <emphasis>method</emphasis> is a function within the namespace scope of
193  * a class. It usually operates on the object instance by passing it as a
194  * strongly-typed first argument.
195  * If it does not operate on an object instance, it is dubbed
196  * <emphasis>class method</emphasis>.
197  *
198  * Methods cannot be overloaded. That is, the #ObjectClass and method name
199  * uniquely identity the function to be called; the signature does not vary
200  * except for trailing varargs.
201  *
202  * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
203  * #TypeInfo.class_init of a subclass leads to any user of the class obtained
204  * via OBJECT_GET_CLASS() accessing the overridden function.
205  * The original function is not automatically invoked. It is the responsibility
206  * of the overriding class to determine whether and when to invoke the method
207  * being overridden.
208  *
209  * To invoke the method being overridden, the preferred solution is to store
210  * the original value in the overriding class before overriding the method.
211  * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
212  * respectively; this frees the overriding class from hardcoding its parent
213  * class, which someone might choose to change at some point.
214  *
215  * <example>
216  *   <title>Overriding a virtual method</title>
217  *   <programlisting>
218  * typedef struct MyState MyState;
219  *
220  * typedef void (*MyDoSomething)(MyState *obj);
221  *
222  * typedef struct MyClass {
223  *     ObjectClass parent_class;
224  *
225  *     MyDoSomething do_something;
226  * } MyClass;
227  *
228  * static void my_do_something(MyState *obj)
229  * {
230  *     // do something
231  * }
232  *
233  * static void my_class_init(ObjectClass *oc, void *data)
234  * {
235  *     MyClass *mc = MY_CLASS(oc);
236  *
237  *     mc->do_something = my_do_something;
238  * }
239  *
240  * static const TypeInfo my_type_info = {
241  *     .name = TYPE_MY,
242  *     .parent = TYPE_OBJECT,
243  *     .instance_size = sizeof(MyState),
244  *     .class_size = sizeof(MyClass),
245  *     .class_init = my_class_init,
246  * };
247  *
248  * typedef struct DerivedClass {
249  *     MyClass parent_class;
250  *
251  *     MyDoSomething parent_do_something;
252  * } DerivedClass;
253  *
254  * static void derived_do_something(MyState *obj)
255  * {
256  *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
257  *
258  *     // do something here
259  *     dc->parent_do_something(obj);
260  *     // do something else here
261  * }
262  *
263  * static void derived_class_init(ObjectClass *oc, void *data)
264  * {
265  *     MyClass *mc = MY_CLASS(oc);
266  *     DerivedClass *dc = DERIVED_CLASS(oc);
267  *
268  *     dc->parent_do_something = mc->do_something;
269  *     mc->do_something = derived_do_something;
270  * }
271  *
272  * static const TypeInfo derived_type_info = {
273  *     .name = TYPE_DERIVED,
274  *     .parent = TYPE_MY,
275  *     .class_size = sizeof(DerivedClass),
276  *     .class_init = my_class_init,
277  * };
278  *   </programlisting>
279  * </example>
280  *
281  * Alternatively, object_class_by_name() can be used to obtain the class and
282  * its non-overridden methods for a specific type. This would correspond to
283  * |[ MyClass::method(...) ]| in C++.
284  *
285  * The first example of such a QOM method was #CPUClass.reset,
286  * another example is #DeviceClass.realize.
287  */
288 
289 
290 /**
291  * ObjectPropertyAccessor:
292  * @obj: the object that owns the property
293  * @v: the visitor that contains the property data
294  * @opaque: the object property opaque
295  * @name: the name of the property
296  * @errp: a pointer to an Error that is filled if getting/setting fails.
297  *
298  * Called when trying to get/set a property.
299  */
300 typedef void (ObjectPropertyAccessor)(Object *obj,
301                                       struct Visitor *v,
302                                       void *opaque,
303                                       const char *name,
304                                       Error **errp);
305 
306 /**
307  * ObjectPropertyRelease:
308  * @obj: the object that owns the property
309  * @name: the name of the property
310  * @opaque: the opaque registered with the property
311  *
312  * Called when a property is removed from a object.
313  */
314 typedef void (ObjectPropertyRelease)(Object *obj,
315                                      const char *name,
316                                      void *opaque);
317 
318 typedef struct ObjectProperty
319 {
320     gchar *name;
321     gchar *type;
322     ObjectPropertyAccessor *get;
323     ObjectPropertyAccessor *set;
324     ObjectPropertyRelease *release;
325     void *opaque;
326 
327     QTAILQ_ENTRY(ObjectProperty) node;
328 } ObjectProperty;
329 
330 /**
331  * ObjectUnparent:
332  * @obj: the object that is being removed from the composition tree
333  *
334  * Called when an object is being removed from the QOM composition tree.
335  * The function should remove any backlinks from children objects to @obj.
336  */
337 typedef void (ObjectUnparent)(Object *obj);
338 
339 /**
340  * ObjectFree:
341  * @obj: the object being freed
342  *
343  * Called when an object's last reference is removed.
344  */
345 typedef void (ObjectFree)(void *obj);
346 
347 #define OBJECT_CLASS_CAST_CACHE 4
348 
349 /**
350  * ObjectClass:
351  *
352  * The base for all classes.  The only thing that #ObjectClass contains is an
353  * integer type handle.
354  */
355 struct ObjectClass
356 {
357     /*< private >*/
358     Type type;
359     GSList *interfaces;
360 
361     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
362     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
363 
364     ObjectUnparent *unparent;
365 };
366 
367 /**
368  * Object:
369  *
370  * The base for all objects.  The first member of this object is a pointer to
371  * a #ObjectClass.  Since C guarantees that the first member of a structure
372  * always begins at byte 0 of that structure, as long as any sub-object places
373  * its parent as the first member, we can cast directly to a #Object.
374  *
375  * As a result, #Object contains a reference to the objects type as its
376  * first member.  This allows identification of the real type of the object at
377  * run time.
378  *
379  * #Object also contains a list of #Interfaces that this object
380  * implements.
381  */
382 struct Object
383 {
384     /*< private >*/
385     ObjectClass *class;
386     ObjectFree *free;
387     QTAILQ_HEAD(, ObjectProperty) properties;
388     uint32_t ref;
389     Object *parent;
390 };
391 
392 /**
393  * TypeInfo:
394  * @name: The name of the type.
395  * @parent: The name of the parent type.
396  * @instance_size: The size of the object (derivative of #Object).  If
397  *   @instance_size is 0, then the size of the object will be the size of the
398  *   parent object.
399  * @instance_init: This function is called to initialize an object.  The parent
400  *   class will have already been initialized so the type is only responsible
401  *   for initializing its own members.
402  * @instance_post_init: This function is called to finish initialization of
403  *   an object, after all @instance_init functions were called.
404  * @instance_finalize: This function is called during object destruction.  This
405  *   is called before the parent @instance_finalize function has been called.
406  *   An object should only free the members that are unique to its type in this
407  *   function.
408  * @abstract: If this field is true, then the class is considered abstract and
409  *   cannot be directly instantiated.
410  * @class_size: The size of the class object (derivative of #ObjectClass)
411  *   for this object.  If @class_size is 0, then the size of the class will be
412  *   assumed to be the size of the parent class.  This allows a type to avoid
413  *   implementing an explicit class type if they are not adding additional
414  *   virtual functions.
415  * @class_init: This function is called after all parent class initialization
416  *   has occurred to allow a class to set its default virtual method pointers.
417  *   This is also the function to use to override virtual methods from a parent
418  *   class.
419  * @class_base_init: This function is called for all base classes after all
420  *   parent class initialization has occurred, but before the class itself
421  *   is initialized.  This is the function to use to undo the effects of
422  *   memcpy from the parent class to the descendents.
423  * @class_finalize: This function is called during class destruction and is
424  *   meant to release and dynamic parameters allocated by @class_init.
425  * @class_data: Data to pass to the @class_init, @class_base_init and
426  *   @class_finalize functions.  This can be useful when building dynamic
427  *   classes.
428  * @interfaces: The list of interfaces associated with this type.  This
429  *   should point to a static array that's terminated with a zero filled
430  *   element.
431  */
432 struct TypeInfo
433 {
434     const char *name;
435     const char *parent;
436 
437     size_t instance_size;
438     void (*instance_init)(Object *obj);
439     void (*instance_post_init)(Object *obj);
440     void (*instance_finalize)(Object *obj);
441 
442     bool abstract;
443     size_t class_size;
444 
445     void (*class_init)(ObjectClass *klass, void *data);
446     void (*class_base_init)(ObjectClass *klass, void *data);
447     void (*class_finalize)(ObjectClass *klass, void *data);
448     void *class_data;
449 
450     InterfaceInfo *interfaces;
451 };
452 
453 /**
454  * OBJECT:
455  * @obj: A derivative of #Object
456  *
457  * Converts an object to a #Object.  Since all objects are #Objects,
458  * this function will always succeed.
459  */
460 #define OBJECT(obj) \
461     ((Object *)(obj))
462 
463 /**
464  * OBJECT_CLASS:
465  * @class: A derivative of #ObjectClass.
466  *
467  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
468  * this function will always succeed.
469  */
470 #define OBJECT_CLASS(class) \
471     ((ObjectClass *)(class))
472 
473 /**
474  * OBJECT_CHECK:
475  * @type: The C type to use for the return value.
476  * @obj: A derivative of @type to cast.
477  * @name: The QOM typename of @type
478  *
479  * A type safe version of @object_dynamic_cast_assert.  Typically each class
480  * will define a macro based on this type to perform type safe dynamic_casts to
481  * this object type.
482  *
483  * If an invalid object is passed to this function, a run time assert will be
484  * generated.
485  */
486 #define OBJECT_CHECK(type, obj, name) \
487     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
488                                         __FILE__, __LINE__, __func__))
489 
490 /**
491  * OBJECT_CLASS_CHECK:
492  * @class: The C type to use for the return value.
493  * @obj: A derivative of @type to cast.
494  * @name: the QOM typename of @class.
495  *
496  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
497  * typically wrapped by each type to perform type safe casts of a class to a
498  * specific class type.
499  */
500 #define OBJECT_CLASS_CHECK(class, obj, name) \
501     ((class *)object_class_dynamic_cast_assert(OBJECT_CLASS(obj), (name), \
502                                                __FILE__, __LINE__, __func__))
503 
504 /**
505  * OBJECT_GET_CLASS:
506  * @class: The C type to use for the return value.
507  * @obj: The object to obtain the class for.
508  * @name: The QOM typename of @obj.
509  *
510  * This function will return a specific class for a given object.  Its generally
511  * used by each type to provide a type safe macro to get a specific class type
512  * from an object.
513  */
514 #define OBJECT_GET_CLASS(class, obj, name) \
515     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
516 
517 /**
518  * InterfaceInfo:
519  * @type: The name of the interface.
520  *
521  * The information associated with an interface.
522  */
523 struct InterfaceInfo {
524     const char *type;
525 };
526 
527 /**
528  * InterfaceClass:
529  * @parent_class: the base class
530  *
531  * The class for all interfaces.  Subclasses of this class should only add
532  * virtual methods.
533  */
534 struct InterfaceClass
535 {
536     ObjectClass parent_class;
537     /*< private >*/
538     ObjectClass *concrete_class;
539     Type interface_type;
540 };
541 
542 #define TYPE_INTERFACE "interface"
543 
544 /**
545  * INTERFACE_CLASS:
546  * @klass: class to cast from
547  * Returns: An #InterfaceClass or raise an error if cast is invalid
548  */
549 #define INTERFACE_CLASS(klass) \
550     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
551 
552 /**
553  * INTERFACE_CHECK:
554  * @interface: the type to return
555  * @obj: the object to convert to an interface
556  * @name: the interface type name
557  *
558  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
559  */
560 #define INTERFACE_CHECK(interface, obj, name) \
561     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
562                                              __FILE__, __LINE__, __func__))
563 
564 /**
565  * object_new:
566  * @typename: The name of the type of the object to instantiate.
567  *
568  * This function will initialize a new object using heap allocated memory.
569  * The returned object has a reference count of 1, and will be freed when
570  * the last reference is dropped.
571  *
572  * Returns: The newly allocated and instantiated object.
573  */
574 Object *object_new(const char *typename);
575 
576 /**
577  * object_new_with_type:
578  * @type: The type of the object to instantiate.
579  *
580  * This function will initialize a new object using heap allocated memory.
581  * The returned object has a reference count of 1, and will be freed when
582  * the last reference is dropped.
583  *
584  * Returns: The newly allocated and instantiated object.
585  */
586 Object *object_new_with_type(Type type);
587 
588 /**
589  * object_initialize_with_type:
590  * @data: A pointer to the memory to be used for the object.
591  * @size: The maximum size available at @data for the object.
592  * @type: The type of the object to instantiate.
593  *
594  * This function will initialize an object.  The memory for the object should
595  * have already been allocated.  The returned object has a reference count of 1,
596  * and will be finalized when the last reference is dropped.
597  */
598 void object_initialize_with_type(void *data, size_t size, Type type);
599 
600 /**
601  * object_initialize:
602  * @obj: A pointer to the memory to be used for the object.
603  * @size: The maximum size available at @obj for the object.
604  * @typename: The name of the type of the object to instantiate.
605  *
606  * This function will initialize an object.  The memory for the object should
607  * have already been allocated.  The returned object has a reference count of 1,
608  * and will be finalized when the last reference is dropped.
609  */
610 void object_initialize(void *obj, size_t size, const char *typename);
611 
612 /**
613  * object_dynamic_cast:
614  * @obj: The object to cast.
615  * @typename: The @typename to cast to.
616  *
617  * This function will determine if @obj is-a @typename.  @obj can refer to an
618  * object or an interface associated with an object.
619  *
620  * Returns: This function returns @obj on success or #NULL on failure.
621  */
622 Object *object_dynamic_cast(Object *obj, const char *typename);
623 
624 /**
625  * object_dynamic_cast_assert:
626  *
627  * See object_dynamic_cast() for a description of the parameters of this
628  * function.  The only difference in behavior is that this function asserts
629  * instead of returning #NULL on failure if QOM cast debugging is enabled.
630  * This function is not meant to be called directly, but only through
631  * the wrapper macro OBJECT_CHECK.
632  */
633 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
634                                    const char *file, int line, const char *func);
635 
636 /**
637  * object_get_class:
638  * @obj: A derivative of #Object
639  *
640  * Returns: The #ObjectClass of the type associated with @obj.
641  */
642 ObjectClass *object_get_class(Object *obj);
643 
644 /**
645  * object_get_typename:
646  * @obj: A derivative of #Object.
647  *
648  * Returns: The QOM typename of @obj.
649  */
650 const char *object_get_typename(Object *obj);
651 
652 /**
653  * type_register_static:
654  * @info: The #TypeInfo of the new type.
655  *
656  * @info and all of the strings it points to should exist for the life time
657  * that the type is registered.
658  *
659  * Returns: 0 on failure, the new #Type on success.
660  */
661 Type type_register_static(const TypeInfo *info);
662 
663 /**
664  * type_register:
665  * @info: The #TypeInfo of the new type
666  *
667  * Unlike type_register_static(), this call does not require @info or its
668  * string members to continue to exist after the call returns.
669  *
670  * Returns: 0 on failure, the new #Type on success.
671  */
672 Type type_register(const TypeInfo *info);
673 
674 /**
675  * object_class_dynamic_cast_assert:
676  * @klass: The #ObjectClass to attempt to cast.
677  * @typename: The QOM typename of the class to cast to.
678  *
679  * See object_class_dynamic_cast() for a description of the parameters
680  * of this function.  The only difference in behavior is that this function
681  * asserts instead of returning #NULL on failure if QOM cast debugging is
682  * enabled.  This function is not meant to be called directly, but only through
683  * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
684  */
685 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
686                                               const char *typename,
687                                               const char *file, int line,
688                                               const char *func);
689 
690 /**
691  * object_class_dynamic_cast:
692  * @klass: The #ObjectClass to attempt to cast.
693  * @typename: The QOM typename of the class to cast to.
694  *
695  * Returns: If @typename is a class, this function returns @klass if
696  * @typename is a subtype of @klass, else returns #NULL.
697  *
698  * If @typename is an interface, this function returns the interface
699  * definition for @klass if @klass implements it unambiguously; #NULL
700  * is returned if @klass does not implement the interface or if multiple
701  * classes or interfaces on the hierarchy leading to @klass implement
702  * it.  (FIXME: perhaps this can be detected at type definition time?)
703  */
704 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
705                                        const char *typename);
706 
707 /**
708  * object_class_get_parent:
709  * @klass: The class to obtain the parent for.
710  *
711  * Returns: The parent for @klass or %NULL if none.
712  */
713 ObjectClass *object_class_get_parent(ObjectClass *klass);
714 
715 /**
716  * object_class_get_name:
717  * @klass: The class to obtain the QOM typename for.
718  *
719  * Returns: The QOM typename for @klass.
720  */
721 const char *object_class_get_name(ObjectClass *klass);
722 
723 /**
724  * object_class_is_abstract:
725  * @klass: The class to obtain the abstractness for.
726  *
727  * Returns: %true if @klass is abstract, %false otherwise.
728  */
729 bool object_class_is_abstract(ObjectClass *klass);
730 
731 /**
732  * object_class_by_name:
733  * @typename: The QOM typename to obtain the class for.
734  *
735  * Returns: The class for @typename or %NULL if not found.
736  */
737 ObjectClass *object_class_by_name(const char *typename);
738 
739 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
740                           const char *implements_type, bool include_abstract,
741                           void *opaque);
742 
743 /**
744  * object_class_get_list:
745  * @implements_type: The type to filter for, including its derivatives.
746  * @include_abstract: Whether to include abstract classes.
747  *
748  * Returns: A singly-linked list of the classes in reverse hashtable order.
749  */
750 GSList *object_class_get_list(const char *implements_type,
751                               bool include_abstract);
752 
753 /**
754  * object_ref:
755  * @obj: the object
756  *
757  * Increase the reference count of a object.  A object cannot be freed as long
758  * as its reference count is greater than zero.
759  */
760 void object_ref(Object *obj);
761 
762 /**
763  * qdef_unref:
764  * @obj: the object
765  *
766  * Decrease the reference count of a object.  A object cannot be freed as long
767  * as its reference count is greater than zero.
768  */
769 void object_unref(Object *obj);
770 
771 /**
772  * object_property_add:
773  * @obj: the object to add a property to
774  * @name: the name of the property.  This can contain any character except for
775  *  a forward slash.  In general, you should use hyphens '-' instead of
776  *  underscores '_' when naming properties.
777  * @type: the type name of the property.  This namespace is pretty loosely
778  *   defined.  Sub namespaces are constructed by using a prefix and then
779  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
780  *   'link' namespace would be 'link<virtio-net-pci>'.
781  * @get: The getter to be called to read a property.  If this is NULL, then
782  *   the property cannot be read.
783  * @set: the setter to be called to write a property.  If this is NULL,
784  *   then the property cannot be written.
785  * @release: called when the property is removed from the object.  This is
786  *   meant to allow a property to free its opaque upon object
787  *   destruction.  This may be NULL.
788  * @opaque: an opaque pointer to pass to the callbacks for the property
789  * @errp: returns an error if this function fails
790  */
791 void object_property_add(Object *obj, const char *name, const char *type,
792                          ObjectPropertyAccessor *get,
793                          ObjectPropertyAccessor *set,
794                          ObjectPropertyRelease *release,
795                          void *opaque, Error **errp);
796 
797 void object_property_del(Object *obj, const char *name, Error **errp);
798 
799 /**
800  * object_property_find:
801  * @obj: the object
802  * @name: the name of the property
803  * @errp: returns an error if this function fails
804  *
805  * Look up a property for an object and return its #ObjectProperty if found.
806  */
807 ObjectProperty *object_property_find(Object *obj, const char *name,
808                                      Error **errp);
809 
810 void object_unparent(Object *obj);
811 
812 /**
813  * object_property_get:
814  * @obj: the object
815  * @v: the visitor that will receive the property value.  This should be an
816  *   Output visitor and the data will be written with @name as the name.
817  * @name: the name of the property
818  * @errp: returns an error if this function fails
819  *
820  * Reads a property from a object.
821  */
822 void object_property_get(Object *obj, struct Visitor *v, const char *name,
823                          Error **errp);
824 
825 /**
826  * object_property_set_str:
827  * @value: the value to be written to the property
828  * @name: the name of the property
829  * @errp: returns an error if this function fails
830  *
831  * Writes a string value to a property.
832  */
833 void object_property_set_str(Object *obj, const char *value,
834                              const char *name, Error **errp);
835 
836 /**
837  * object_property_get_str:
838  * @obj: the object
839  * @name: the name of the property
840  * @errp: returns an error if this function fails
841  *
842  * Returns: the value of the property, converted to a C string, or NULL if
843  * an error occurs (including when the property value is not a string).
844  * The caller should free the string.
845  */
846 char *object_property_get_str(Object *obj, const char *name,
847                               Error **errp);
848 
849 /**
850  * object_property_set_link:
851  * @value: the value to be written to the property
852  * @name: the name of the property
853  * @errp: returns an error if this function fails
854  *
855  * Writes an object's canonical path to a property.
856  */
857 void object_property_set_link(Object *obj, Object *value,
858                               const char *name, Error **errp);
859 
860 /**
861  * object_property_get_link:
862  * @obj: the object
863  * @name: the name of the property
864  * @errp: returns an error if this function fails
865  *
866  * Returns: the value of the property, resolved from a path to an Object,
867  * or NULL if an error occurs (including when the property value is not a
868  * string or not a valid object path).
869  */
870 Object *object_property_get_link(Object *obj, const char *name,
871                                  Error **errp);
872 
873 /**
874  * object_property_set_bool:
875  * @value: the value to be written to the property
876  * @name: the name of the property
877  * @errp: returns an error if this function fails
878  *
879  * Writes a bool value to a property.
880  */
881 void object_property_set_bool(Object *obj, bool value,
882                               const char *name, Error **errp);
883 
884 /**
885  * object_property_get_bool:
886  * @obj: the object
887  * @name: the name of the property
888  * @errp: returns an error if this function fails
889  *
890  * Returns: the value of the property, converted to a boolean, or NULL if
891  * an error occurs (including when the property value is not a bool).
892  */
893 bool object_property_get_bool(Object *obj, const char *name,
894                               Error **errp);
895 
896 /**
897  * object_property_set_int:
898  * @value: the value to be written to the property
899  * @name: the name of the property
900  * @errp: returns an error if this function fails
901  *
902  * Writes an integer value to a property.
903  */
904 void object_property_set_int(Object *obj, int64_t value,
905                              const char *name, Error **errp);
906 
907 /**
908  * object_property_get_int:
909  * @obj: the object
910  * @name: the name of the property
911  * @errp: returns an error if this function fails
912  *
913  * Returns: the value of the property, converted to an integer, or NULL if
914  * an error occurs (including when the property value is not an integer).
915  */
916 int64_t object_property_get_int(Object *obj, const char *name,
917                                 Error **errp);
918 
919 /**
920  * object_property_set:
921  * @obj: the object
922  * @v: the visitor that will be used to write the property value.  This should
923  *   be an Input visitor and the data will be first read with @name as the
924  *   name and then written as the property value.
925  * @name: the name of the property
926  * @errp: returns an error if this function fails
927  *
928  * Writes a property to a object.
929  */
930 void object_property_set(Object *obj, struct Visitor *v, const char *name,
931                          Error **errp);
932 
933 /**
934  * object_property_parse:
935  * @obj: the object
936  * @string: the string that will be used to parse the property value.
937  * @name: the name of the property
938  * @errp: returns an error if this function fails
939  *
940  * Parses a string and writes the result into a property of an object.
941  */
942 void object_property_parse(Object *obj, const char *string,
943                            const char *name, Error **errp);
944 
945 /**
946  * object_property_print:
947  * @obj: the object
948  * @name: the name of the property
949  * @human: if true, print for human consumption
950  * @errp: returns an error if this function fails
951  *
952  * Returns a string representation of the value of the property.  The
953  * caller shall free the string.
954  */
955 char *object_property_print(Object *obj, const char *name, bool human,
956                             Error **errp);
957 
958 /**
959  * object_property_get_type:
960  * @obj: the object
961  * @name: the name of the property
962  * @errp: returns an error if this function fails
963  *
964  * Returns:  The type name of the property.
965  */
966 const char *object_property_get_type(Object *obj, const char *name,
967                                      Error **errp);
968 
969 /**
970  * object_get_root:
971  *
972  * Returns: the root object of the composition tree
973  */
974 Object *object_get_root(void);
975 
976 /**
977  * object_get_canonical_path_component:
978  *
979  * Returns: The final component in the object's canonical path.  The canonical
980  * path is the path within the composition tree starting from the root.
981  */
982 gchar *object_get_canonical_path_component(Object *obj);
983 
984 /**
985  * object_get_canonical_path:
986  *
987  * Returns: The canonical path for a object.  This is the path within the
988  * composition tree starting from the root.
989  */
990 gchar *object_get_canonical_path(Object *obj);
991 
992 /**
993  * object_resolve_path:
994  * @path: the path to resolve
995  * @ambiguous: returns true if the path resolution failed because of an
996  *   ambiguous match
997  *
998  * There are two types of supported paths--absolute paths and partial paths.
999  *
1000  * Absolute paths are derived from the root object and can follow child<> or
1001  * link<> properties.  Since they can follow link<> properties, they can be
1002  * arbitrarily long.  Absolute paths look like absolute filenames and are
1003  * prefixed with a leading slash.
1004  *
1005  * Partial paths look like relative filenames.  They do not begin with a
1006  * prefix.  The matching rules for partial paths are subtle but designed to make
1007  * specifying objects easy.  At each level of the composition tree, the partial
1008  * path is matched as an absolute path.  The first match is not returned.  At
1009  * least two matches are searched for.  A successful result is only returned if
1010  * only one match is found.  If more than one match is found, a flag is
1011  * returned to indicate that the match was ambiguous.
1012  *
1013  * Returns: The matched object or NULL on path lookup failure.
1014  */
1015 Object *object_resolve_path(const char *path, bool *ambiguous);
1016 
1017 /**
1018  * object_resolve_path_type:
1019  * @path: the path to resolve
1020  * @typename: the type to look for.
1021  * @ambiguous: returns true if the path resolution failed because of an
1022  *   ambiguous match
1023  *
1024  * This is similar to object_resolve_path.  However, when looking for a
1025  * partial path only matches that implement the given type are considered.
1026  * This restricts the search and avoids spuriously flagging matches as
1027  * ambiguous.
1028  *
1029  * For both partial and absolute paths, the return value goes through
1030  * a dynamic cast to @typename.  This is important if either the link,
1031  * or the typename itself are of interface types.
1032  *
1033  * Returns: The matched object or NULL on path lookup failure.
1034  */
1035 Object *object_resolve_path_type(const char *path, const char *typename,
1036                                  bool *ambiguous);
1037 
1038 /**
1039  * object_resolve_path_component:
1040  * @parent: the object in which to resolve the path
1041  * @part: the component to resolve.
1042  *
1043  * This is similar to object_resolve_path with an absolute path, but it
1044  * only resolves one element (@part) and takes the others from @parent.
1045  *
1046  * Returns: The resolved object or NULL on path lookup failure.
1047  */
1048 Object *object_resolve_path_component(Object *parent, const gchar *part);
1049 
1050 /**
1051  * object_property_add_child:
1052  * @obj: the object to add a property to
1053  * @name: the name of the property
1054  * @child: the child object
1055  * @errp: if an error occurs, a pointer to an area to store the area
1056  *
1057  * Child properties form the composition tree.  All objects need to be a child
1058  * of another object.  Objects can only be a child of one object.
1059  *
1060  * There is no way for a child to determine what its parent is.  It is not
1061  * a bidirectional relationship.  This is by design.
1062  *
1063  * The value of a child property as a C string will be the child object's
1064  * canonical path. It can be retrieved using object_property_get_str().
1065  * The child object itself can be retrieved using object_property_get_link().
1066  */
1067 void object_property_add_child(Object *obj, const char *name,
1068                                Object *child, Error **errp);
1069 
1070 typedef enum {
1071     /* Unref the link pointer when the property is deleted */
1072     OBJ_PROP_LINK_UNREF_ON_RELEASE = 0x1,
1073 } ObjectPropertyLinkFlags;
1074 
1075 /**
1076  * object_property_allow_set_link:
1077  *
1078  * The default implementation of the object_property_add_link() check()
1079  * callback function.  It allows the link property to be set and never returns
1080  * an error.
1081  */
1082 void object_property_allow_set_link(Object *, const char *,
1083                                     Object *, Error **);
1084 
1085 /**
1086  * object_property_add_link:
1087  * @obj: the object to add a property to
1088  * @name: the name of the property
1089  * @type: the qobj type of the link
1090  * @child: a pointer to where the link object reference is stored
1091  * @check: callback to veto setting or NULL if the property is read-only
1092  * @flags: additional options for the link
1093  * @errp: if an error occurs, a pointer to an area to store the area
1094  *
1095  * Links establish relationships between objects.  Links are unidirectional
1096  * although two links can be combined to form a bidirectional relationship
1097  * between objects.
1098  *
1099  * Links form the graph in the object model.
1100  *
1101  * The <code>@check()</code> callback is invoked when
1102  * object_property_set_link() is called and can raise an error to prevent the
1103  * link being set.  If <code>@check</code> is NULL, the property is read-only
1104  * and cannot be set.
1105  *
1106  * Ownership of the pointer that @child points to is transferred to the
1107  * link property.  The reference count for <code>*@child</code> is
1108  * managed by the property from after the function returns till the
1109  * property is deleted with object_property_del().  If the
1110  * <code>@flags</code> <code>OBJ_PROP_LINK_UNREF_ON_RELEASE</code> bit is set,
1111  * the reference count is decremented when the property is deleted.
1112  */
1113 void object_property_add_link(Object *obj, const char *name,
1114                               const char *type, Object **child,
1115                               void (*check)(Object *obj, const char *name,
1116                                             Object *val, Error **errp),
1117                               ObjectPropertyLinkFlags flags,
1118                               Error **errp);
1119 
1120 /**
1121  * object_property_add_str:
1122  * @obj: the object to add a property to
1123  * @name: the name of the property
1124  * @get: the getter or NULL if the property is write-only.  This function must
1125  *   return a string to be freed by g_free().
1126  * @set: the setter or NULL if the property is read-only
1127  * @errp: if an error occurs, a pointer to an area to store the error
1128  *
1129  * Add a string property using getters/setters.  This function will add a
1130  * property of type 'string'.
1131  */
1132 void object_property_add_str(Object *obj, const char *name,
1133                              char *(*get)(Object *, Error **),
1134                              void (*set)(Object *, const char *, Error **),
1135                              Error **errp);
1136 
1137 /**
1138  * object_property_add_bool:
1139  * @obj: the object to add a property to
1140  * @name: the name of the property
1141  * @get: the getter or NULL if the property is write-only.
1142  * @set: the setter or NULL if the property is read-only
1143  * @errp: if an error occurs, a pointer to an area to store the error
1144  *
1145  * Add a bool property using getters/setters.  This function will add a
1146  * property of type 'bool'.
1147  */
1148 void object_property_add_bool(Object *obj, const char *name,
1149                               bool (*get)(Object *, Error **),
1150                               void (*set)(Object *, bool, Error **),
1151                               Error **errp);
1152 
1153 /**
1154  * object_property_add_uint8_ptr:
1155  * @obj: the object to add a property to
1156  * @name: the name of the property
1157  * @v: pointer to value
1158  * @errp: if an error occurs, a pointer to an area to store the error
1159  *
1160  * Add an integer property in memory.  This function will add a
1161  * property of type 'uint8'.
1162  */
1163 void object_property_add_uint8_ptr(Object *obj, const char *name,
1164                                    const uint8_t *v, Error **errp);
1165 
1166 /**
1167  * object_property_add_uint16_ptr:
1168  * @obj: the object to add a property to
1169  * @name: the name of the property
1170  * @v: pointer to value
1171  * @errp: if an error occurs, a pointer to an area to store the error
1172  *
1173  * Add an integer property in memory.  This function will add a
1174  * property of type 'uint16'.
1175  */
1176 void object_property_add_uint16_ptr(Object *obj, const char *name,
1177                                     const uint16_t *v, Error **errp);
1178 
1179 /**
1180  * object_property_add_uint32_ptr:
1181  * @obj: the object to add a property to
1182  * @name: the name of the property
1183  * @v: pointer to value
1184  * @errp: if an error occurs, a pointer to an area to store the error
1185  *
1186  * Add an integer property in memory.  This function will add a
1187  * property of type 'uint32'.
1188  */
1189 void object_property_add_uint32_ptr(Object *obj, const char *name,
1190                                     const uint32_t *v, Error **errp);
1191 
1192 /**
1193  * object_property_add_uint64_ptr:
1194  * @obj: the object to add a property to
1195  * @name: the name of the property
1196  * @v: pointer to value
1197  * @errp: if an error occurs, a pointer to an area to store the error
1198  *
1199  * Add an integer property in memory.  This function will add a
1200  * property of type 'uint64'.
1201  */
1202 void object_property_add_uint64_ptr(Object *obj, const char *name,
1203                                     const uint64_t *v, Error **Errp);
1204 
1205 /**
1206  * object_child_foreach:
1207  * @obj: the object whose children will be navigated
1208  * @fn: the iterator function to be called
1209  * @opaque: an opaque value that will be passed to the iterator
1210  *
1211  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1212  * non-zero.
1213  *
1214  * Returns: The last value returned by @fn, or 0 if there is no child.
1215  */
1216 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1217                          void *opaque);
1218 
1219 /**
1220  * container_get:
1221  * @root: root of the #path, e.g., object_get_root()
1222  * @path: path to the container
1223  *
1224  * Return a container object whose path is @path.  Create more containers
1225  * along the path if necessary.
1226  *
1227  * Returns: the container object.
1228  */
1229 Object *container_get(Object *root, const char *path);
1230 
1231 
1232 #endif
1233