xref: /qemu/include/qom/object.h (revision abff1abf)
1 /*
2  * QEMU Object Model
3  *
4  * Copyright IBM, Corp. 2011
5  *
6  * Authors:
7  *  Anthony Liguori   <aliguori@us.ibm.com>
8  *
9  * This work is licensed under the terms of the GNU GPL, version 2 or later.
10  * See the COPYING file in the top-level directory.
11  *
12  */
13 
14 #ifndef QEMU_OBJECT_H
15 #define QEMU_OBJECT_H
16 
17 #include "qapi/qapi-builtin-types.h"
18 #include "qemu/module.h"
19 
20 struct TypeImpl;
21 typedef struct TypeImpl *Type;
22 
23 typedef struct TypeInfo TypeInfo;
24 
25 typedef struct InterfaceClass InterfaceClass;
26 typedef struct InterfaceInfo InterfaceInfo;
27 
28 #define TYPE_OBJECT "object"
29 
30 /**
31  * SECTION:object.h
32  * @title:Base Object Type System
33  * @short_description: interfaces for creating new types and objects
34  *
35  * The QEMU Object Model provides a framework for registering user creatable
36  * types and instantiating objects from those types.  QOM provides the following
37  * features:
38  *
39  *  - System for dynamically registering types
40  *  - Support for single-inheritance of types
41  *  - Multiple inheritance of stateless interfaces
42  *
43  * <example>
44  *   <title>Creating a minimal type</title>
45  *   <programlisting>
46  * #include "qdev.h"
47  *
48  * #define TYPE_MY_DEVICE "my-device"
49  *
50  * // No new virtual functions: we can reuse the typedef for the
51  * // superclass.
52  * typedef DeviceClass MyDeviceClass;
53  * typedef struct MyDevice
54  * {
55  *     DeviceState parent;
56  *
57  *     int reg0, reg1, reg2;
58  * } MyDevice;
59  *
60  * static const TypeInfo my_device_info = {
61  *     .name = TYPE_MY_DEVICE,
62  *     .parent = TYPE_DEVICE,
63  *     .instance_size = sizeof(MyDevice),
64  * };
65  *
66  * static void my_device_register_types(void)
67  * {
68  *     type_register_static(&my_device_info);
69  * }
70  *
71  * type_init(my_device_register_types)
72  *   </programlisting>
73  * </example>
74  *
75  * In the above example, we create a simple type that is described by #TypeInfo.
76  * #TypeInfo describes information about the type including what it inherits
77  * from, the instance and class size, and constructor/destructor hooks.
78  *
79  * Alternatively several static types could be registered using helper macro
80  * DEFINE_TYPES()
81  *
82  * <example>
83  *   <programlisting>
84  * static const TypeInfo device_types_info[] = {
85  *     {
86  *         .name = TYPE_MY_DEVICE_A,
87  *         .parent = TYPE_DEVICE,
88  *         .instance_size = sizeof(MyDeviceA),
89  *     },
90  *     {
91  *         .name = TYPE_MY_DEVICE_B,
92  *         .parent = TYPE_DEVICE,
93  *         .instance_size = sizeof(MyDeviceB),
94  *     },
95  * };
96  *
97  * DEFINE_TYPES(device_types_info)
98  *   </programlisting>
99  * </example>
100  *
101  * Every type has an #ObjectClass associated with it.  #ObjectClass derivatives
102  * are instantiated dynamically but there is only ever one instance for any
103  * given type.  The #ObjectClass typically holds a table of function pointers
104  * for the virtual methods implemented by this type.
105  *
106  * Using object_new(), a new #Object derivative will be instantiated.  You can
107  * cast an #Object to a subclass (or base-class) type using
108  * object_dynamic_cast().  You typically want to define macro wrappers around
109  * OBJECT_CHECK() and OBJECT_CLASS_CHECK() to make it easier to convert to a
110  * specific type:
111  *
112  * <example>
113  *   <title>Typecasting macros</title>
114  *   <programlisting>
115  *    #define MY_DEVICE_GET_CLASS(obj) \
116  *       OBJECT_GET_CLASS(MyDeviceClass, obj, TYPE_MY_DEVICE)
117  *    #define MY_DEVICE_CLASS(klass) \
118  *       OBJECT_CLASS_CHECK(MyDeviceClass, klass, TYPE_MY_DEVICE)
119  *    #define MY_DEVICE(obj) \
120  *       OBJECT_CHECK(MyDevice, obj, TYPE_MY_DEVICE)
121  *   </programlisting>
122  * </example>
123  *
124  * # Class Initialization #
125  *
126  * Before an object is initialized, the class for the object must be
127  * initialized.  There is only one class object for all instance objects
128  * that is created lazily.
129  *
130  * Classes are initialized by first initializing any parent classes (if
131  * necessary).  After the parent class object has initialized, it will be
132  * copied into the current class object and any additional storage in the
133  * class object is zero filled.
134  *
135  * The effect of this is that classes automatically inherit any virtual
136  * function pointers that the parent class has already initialized.  All
137  * other fields will be zero filled.
138  *
139  * Once all of the parent classes have been initialized, #TypeInfo::class_init
140  * is called to let the class being instantiated provide default initialize for
141  * its virtual functions.  Here is how the above example might be modified
142  * to introduce an overridden virtual function:
143  *
144  * <example>
145  *   <title>Overriding a virtual function</title>
146  *   <programlisting>
147  * #include "qdev.h"
148  *
149  * void my_device_class_init(ObjectClass *klass, void *class_data)
150  * {
151  *     DeviceClass *dc = DEVICE_CLASS(klass);
152  *     dc->reset = my_device_reset;
153  * }
154  *
155  * static const TypeInfo my_device_info = {
156  *     .name = TYPE_MY_DEVICE,
157  *     .parent = TYPE_DEVICE,
158  *     .instance_size = sizeof(MyDevice),
159  *     .class_init = my_device_class_init,
160  * };
161  *   </programlisting>
162  * </example>
163  *
164  * Introducing new virtual methods requires a class to define its own
165  * struct and to add a .class_size member to the #TypeInfo.  Each method
166  * will also have a wrapper function to call it easily:
167  *
168  * <example>
169  *   <title>Defining an abstract class</title>
170  *   <programlisting>
171  * #include "qdev.h"
172  *
173  * typedef struct MyDeviceClass
174  * {
175  *     DeviceClass parent;
176  *
177  *     void (*frobnicate) (MyDevice *obj);
178  * } MyDeviceClass;
179  *
180  * static const TypeInfo my_device_info = {
181  *     .name = TYPE_MY_DEVICE,
182  *     .parent = TYPE_DEVICE,
183  *     .instance_size = sizeof(MyDevice),
184  *     .abstract = true, // or set a default in my_device_class_init
185  *     .class_size = sizeof(MyDeviceClass),
186  * };
187  *
188  * void my_device_frobnicate(MyDevice *obj)
189  * {
190  *     MyDeviceClass *klass = MY_DEVICE_GET_CLASS(obj);
191  *
192  *     klass->frobnicate(obj);
193  * }
194  *   </programlisting>
195  * </example>
196  *
197  * # Interfaces #
198  *
199  * Interfaces allow a limited form of multiple inheritance.  Instances are
200  * similar to normal types except for the fact that are only defined by
201  * their classes and never carry any state.  As a consequence, a pointer to
202  * an interface instance should always be of incomplete type in order to be
203  * sure it cannot be dereferenced.  That is, you should define the
204  * 'typedef struct SomethingIf SomethingIf' so that you can pass around
205  * 'SomethingIf *si' arguments, but not define a 'struct SomethingIf { ... }'.
206  * The only things you can validly do with a 'SomethingIf *' are to pass it as
207  * an argument to a method on its corresponding SomethingIfClass, or to
208  * dynamically cast it to an object that implements the interface.
209  *
210  * # Methods #
211  *
212  * A <emphasis>method</emphasis> is a function within the namespace scope of
213  * a class. It usually operates on the object instance by passing it as a
214  * strongly-typed first argument.
215  * If it does not operate on an object instance, it is dubbed
216  * <emphasis>class method</emphasis>.
217  *
218  * Methods cannot be overloaded. That is, the #ObjectClass and method name
219  * uniquely identity the function to be called; the signature does not vary
220  * except for trailing varargs.
221  *
222  * Methods are always <emphasis>virtual</emphasis>. Overriding a method in
223  * #TypeInfo.class_init of a subclass leads to any user of the class obtained
224  * via OBJECT_GET_CLASS() accessing the overridden function.
225  * The original function is not automatically invoked. It is the responsibility
226  * of the overriding class to determine whether and when to invoke the method
227  * being overridden.
228  *
229  * To invoke the method being overridden, the preferred solution is to store
230  * the original value in the overriding class before overriding the method.
231  * This corresponds to |[ {super,base}.method(...) ]| in Java and C#
232  * respectively; this frees the overriding class from hardcoding its parent
233  * class, which someone might choose to change at some point.
234  *
235  * <example>
236  *   <title>Overriding a virtual method</title>
237  *   <programlisting>
238  * typedef struct MyState MyState;
239  *
240  * typedef void (*MyDoSomething)(MyState *obj);
241  *
242  * typedef struct MyClass {
243  *     ObjectClass parent_class;
244  *
245  *     MyDoSomething do_something;
246  * } MyClass;
247  *
248  * static void my_do_something(MyState *obj)
249  * {
250  *     // do something
251  * }
252  *
253  * static void my_class_init(ObjectClass *oc, void *data)
254  * {
255  *     MyClass *mc = MY_CLASS(oc);
256  *
257  *     mc->do_something = my_do_something;
258  * }
259  *
260  * static const TypeInfo my_type_info = {
261  *     .name = TYPE_MY,
262  *     .parent = TYPE_OBJECT,
263  *     .instance_size = sizeof(MyState),
264  *     .class_size = sizeof(MyClass),
265  *     .class_init = my_class_init,
266  * };
267  *
268  * typedef struct DerivedClass {
269  *     MyClass parent_class;
270  *
271  *     MyDoSomething parent_do_something;
272  * } DerivedClass;
273  *
274  * static void derived_do_something(MyState *obj)
275  * {
276  *     DerivedClass *dc = DERIVED_GET_CLASS(obj);
277  *
278  *     // do something here
279  *     dc->parent_do_something(obj);
280  *     // do something else here
281  * }
282  *
283  * static void derived_class_init(ObjectClass *oc, void *data)
284  * {
285  *     MyClass *mc = MY_CLASS(oc);
286  *     DerivedClass *dc = DERIVED_CLASS(oc);
287  *
288  *     dc->parent_do_something = mc->do_something;
289  *     mc->do_something = derived_do_something;
290  * }
291  *
292  * static const TypeInfo derived_type_info = {
293  *     .name = TYPE_DERIVED,
294  *     .parent = TYPE_MY,
295  *     .class_size = sizeof(DerivedClass),
296  *     .class_init = derived_class_init,
297  * };
298  *   </programlisting>
299  * </example>
300  *
301  * Alternatively, object_class_by_name() can be used to obtain the class and
302  * its non-overridden methods for a specific type. This would correspond to
303  * |[ MyClass::method(...) ]| in C++.
304  *
305  * The first example of such a QOM method was #CPUClass.reset,
306  * another example is #DeviceClass.realize.
307  */
308 
309 
310 typedef struct ObjectProperty ObjectProperty;
311 
312 /**
313  * ObjectPropertyAccessor:
314  * @obj: the object that owns the property
315  * @v: the visitor that contains the property data
316  * @name: the name of the property
317  * @opaque: the object property opaque
318  * @errp: a pointer to an Error that is filled if getting/setting fails.
319  *
320  * Called when trying to get/set a property.
321  */
322 typedef void (ObjectPropertyAccessor)(Object *obj,
323                                       Visitor *v,
324                                       const char *name,
325                                       void *opaque,
326                                       Error **errp);
327 
328 /**
329  * ObjectPropertyResolve:
330  * @obj: the object that owns the property
331  * @opaque: the opaque registered with the property
332  * @part: the name of the property
333  *
334  * Resolves the #Object corresponding to property @part.
335  *
336  * The returned object can also be used as a starting point
337  * to resolve a relative path starting with "@part".
338  *
339  * Returns: If @path is the path that led to @obj, the function
340  * returns the #Object corresponding to "@path/@part".
341  * If "@path/@part" is not a valid object path, it returns #NULL.
342  */
343 typedef Object *(ObjectPropertyResolve)(Object *obj,
344                                         void *opaque,
345                                         const char *part);
346 
347 /**
348  * ObjectPropertyRelease:
349  * @obj: the object that owns the property
350  * @name: the name of the property
351  * @opaque: the opaque registered with the property
352  *
353  * Called when a property is removed from a object.
354  */
355 typedef void (ObjectPropertyRelease)(Object *obj,
356                                      const char *name,
357                                      void *opaque);
358 
359 /**
360  * ObjectPropertyInit:
361  * @obj: the object that owns the property
362  * @prop: the property to set
363  *
364  * Called when a property is initialized.
365  */
366 typedef void (ObjectPropertyInit)(Object *obj, ObjectProperty *prop);
367 
368 struct ObjectProperty
369 {
370     char *name;
371     char *type;
372     char *description;
373     ObjectPropertyAccessor *get;
374     ObjectPropertyAccessor *set;
375     ObjectPropertyResolve *resolve;
376     ObjectPropertyRelease *release;
377     ObjectPropertyInit *init;
378     void *opaque;
379     QObject *defval;
380 };
381 
382 /**
383  * ObjectUnparent:
384  * @obj: the object that is being removed from the composition tree
385  *
386  * Called when an object is being removed from the QOM composition tree.
387  * The function should remove any backlinks from children objects to @obj.
388  */
389 typedef void (ObjectUnparent)(Object *obj);
390 
391 /**
392  * ObjectFree:
393  * @obj: the object being freed
394  *
395  * Called when an object's last reference is removed.
396  */
397 typedef void (ObjectFree)(void *obj);
398 
399 #define OBJECT_CLASS_CAST_CACHE 4
400 
401 /**
402  * ObjectClass:
403  *
404  * The base for all classes.  The only thing that #ObjectClass contains is an
405  * integer type handle.
406  */
407 struct ObjectClass
408 {
409     /*< private >*/
410     Type type;
411     GSList *interfaces;
412 
413     const char *object_cast_cache[OBJECT_CLASS_CAST_CACHE];
414     const char *class_cast_cache[OBJECT_CLASS_CAST_CACHE];
415 
416     ObjectUnparent *unparent;
417 
418     GHashTable *properties;
419 };
420 
421 /**
422  * Object:
423  *
424  * The base for all objects.  The first member of this object is a pointer to
425  * a #ObjectClass.  Since C guarantees that the first member of a structure
426  * always begins at byte 0 of that structure, as long as any sub-object places
427  * its parent as the first member, we can cast directly to a #Object.
428  *
429  * As a result, #Object contains a reference to the objects type as its
430  * first member.  This allows identification of the real type of the object at
431  * run time.
432  */
433 struct Object
434 {
435     /*< private >*/
436     ObjectClass *class;
437     ObjectFree *free;
438     GHashTable *properties;
439     uint32_t ref;
440     Object *parent;
441 };
442 
443 /**
444  * TypeInfo:
445  * @name: The name of the type.
446  * @parent: The name of the parent type.
447  * @instance_size: The size of the object (derivative of #Object).  If
448  *   @instance_size is 0, then the size of the object will be the size of the
449  *   parent object.
450  * @instance_init: This function is called to initialize an object.  The parent
451  *   class will have already been initialized so the type is only responsible
452  *   for initializing its own members.
453  * @instance_post_init: This function is called to finish initialization of
454  *   an object, after all @instance_init functions were called.
455  * @instance_finalize: This function is called during object destruction.  This
456  *   is called before the parent @instance_finalize function has been called.
457  *   An object should only free the members that are unique to its type in this
458  *   function.
459  * @abstract: If this field is true, then the class is considered abstract and
460  *   cannot be directly instantiated.
461  * @class_size: The size of the class object (derivative of #ObjectClass)
462  *   for this object.  If @class_size is 0, then the size of the class will be
463  *   assumed to be the size of the parent class.  This allows a type to avoid
464  *   implementing an explicit class type if they are not adding additional
465  *   virtual functions.
466  * @class_init: This function is called after all parent class initialization
467  *   has occurred to allow a class to set its default virtual method pointers.
468  *   This is also the function to use to override virtual methods from a parent
469  *   class.
470  * @class_base_init: This function is called for all base classes after all
471  *   parent class initialization has occurred, but before the class itself
472  *   is initialized.  This is the function to use to undo the effects of
473  *   memcpy from the parent class to the descendants.
474  * @class_data: Data to pass to the @class_init,
475  *   @class_base_init. This can be useful when building dynamic
476  *   classes.
477  * @interfaces: The list of interfaces associated with this type.  This
478  *   should point to a static array that's terminated with a zero filled
479  *   element.
480  */
481 struct TypeInfo
482 {
483     const char *name;
484     const char *parent;
485 
486     size_t instance_size;
487     void (*instance_init)(Object *obj);
488     void (*instance_post_init)(Object *obj);
489     void (*instance_finalize)(Object *obj);
490 
491     bool abstract;
492     size_t class_size;
493 
494     void (*class_init)(ObjectClass *klass, void *data);
495     void (*class_base_init)(ObjectClass *klass, void *data);
496     void *class_data;
497 
498     InterfaceInfo *interfaces;
499 };
500 
501 /**
502  * OBJECT:
503  * @obj: A derivative of #Object
504  *
505  * Converts an object to a #Object.  Since all objects are #Objects,
506  * this function will always succeed.
507  */
508 #define OBJECT(obj) \
509     ((Object *)(obj))
510 
511 /**
512  * OBJECT_CLASS:
513  * @class: A derivative of #ObjectClass.
514  *
515  * Converts a class to an #ObjectClass.  Since all objects are #Objects,
516  * this function will always succeed.
517  */
518 #define OBJECT_CLASS(class) \
519     ((ObjectClass *)(class))
520 
521 /**
522  * OBJECT_CHECK:
523  * @type: The C type to use for the return value.
524  * @obj: A derivative of @type to cast.
525  * @name: The QOM typename of @type
526  *
527  * A type safe version of @object_dynamic_cast_assert.  Typically each class
528  * will define a macro based on this type to perform type safe dynamic_casts to
529  * this object type.
530  *
531  * If an invalid object is passed to this function, a run time assert will be
532  * generated.
533  */
534 #define OBJECT_CHECK(type, obj, name) \
535     ((type *)object_dynamic_cast_assert(OBJECT(obj), (name), \
536                                         __FILE__, __LINE__, __func__))
537 
538 /**
539  * OBJECT_CLASS_CHECK:
540  * @class_type: The C type to use for the return value.
541  * @class: A derivative class of @class_type to cast.
542  * @name: the QOM typename of @class_type.
543  *
544  * A type safe version of @object_class_dynamic_cast_assert.  This macro is
545  * typically wrapped by each type to perform type safe casts of a class to a
546  * specific class type.
547  */
548 #define OBJECT_CLASS_CHECK(class_type, class, name) \
549     ((class_type *)object_class_dynamic_cast_assert(OBJECT_CLASS(class), (name), \
550                                                __FILE__, __LINE__, __func__))
551 
552 /**
553  * OBJECT_GET_CLASS:
554  * @class: The C type to use for the return value.
555  * @obj: The object to obtain the class for.
556  * @name: The QOM typename of @obj.
557  *
558  * This function will return a specific class for a given object.  Its generally
559  * used by each type to provide a type safe macro to get a specific class type
560  * from an object.
561  */
562 #define OBJECT_GET_CLASS(class, obj, name) \
563     OBJECT_CLASS_CHECK(class, object_get_class(OBJECT(obj)), name)
564 
565 /**
566  * InterfaceInfo:
567  * @type: The name of the interface.
568  *
569  * The information associated with an interface.
570  */
571 struct InterfaceInfo {
572     const char *type;
573 };
574 
575 /**
576  * InterfaceClass:
577  * @parent_class: the base class
578  *
579  * The class for all interfaces.  Subclasses of this class should only add
580  * virtual methods.
581  */
582 struct InterfaceClass
583 {
584     ObjectClass parent_class;
585     /*< private >*/
586     ObjectClass *concrete_class;
587     Type interface_type;
588 };
589 
590 #define TYPE_INTERFACE "interface"
591 
592 /**
593  * INTERFACE_CLASS:
594  * @klass: class to cast from
595  * Returns: An #InterfaceClass or raise an error if cast is invalid
596  */
597 #define INTERFACE_CLASS(klass) \
598     OBJECT_CLASS_CHECK(InterfaceClass, klass, TYPE_INTERFACE)
599 
600 /**
601  * INTERFACE_CHECK:
602  * @interface: the type to return
603  * @obj: the object to convert to an interface
604  * @name: the interface type name
605  *
606  * Returns: @obj casted to @interface if cast is valid, otherwise raise error.
607  */
608 #define INTERFACE_CHECK(interface, obj, name) \
609     ((interface *)object_dynamic_cast_assert(OBJECT((obj)), (name), \
610                                              __FILE__, __LINE__, __func__))
611 
612 /**
613  * object_new_with_class:
614  * @klass: The class to instantiate.
615  *
616  * This function will initialize a new object using heap allocated memory.
617  * The returned object has a reference count of 1, and will be freed when
618  * the last reference is dropped.
619  *
620  * Returns: The newly allocated and instantiated object.
621  */
622 Object *object_new_with_class(ObjectClass *klass);
623 
624 /**
625  * object_new:
626  * @typename: The name of the type of the object to instantiate.
627  *
628  * This function will initialize a new object using heap allocated memory.
629  * The returned object has a reference count of 1, and will be freed when
630  * the last reference is dropped.
631  *
632  * Returns: The newly allocated and instantiated object.
633  */
634 Object *object_new(const char *typename);
635 
636 /**
637  * object_new_with_props:
638  * @typename:  The name of the type of the object to instantiate.
639  * @parent: the parent object
640  * @id: The unique ID of the object
641  * @errp: pointer to error object
642  * @...: list of property names and values
643  *
644  * This function will initialize a new object using heap allocated memory.
645  * The returned object has a reference count of 1, and will be freed when
646  * the last reference is dropped.
647  *
648  * The @id parameter will be used when registering the object as a
649  * child of @parent in the composition tree.
650  *
651  * The variadic parameters are a list of pairs of (propname, propvalue)
652  * strings. The propname of %NULL indicates the end of the property
653  * list. If the object implements the user creatable interface, the
654  * object will be marked complete once all the properties have been
655  * processed.
656  *
657  * <example>
658  *   <title>Creating an object with properties</title>
659  *   <programlisting>
660  *   Error *err = NULL;
661  *   Object *obj;
662  *
663  *   obj = object_new_with_props(TYPE_MEMORY_BACKEND_FILE,
664  *                               object_get_objects_root(),
665  *                               "hostmem0",
666  *                               &err,
667  *                               "share", "yes",
668  *                               "mem-path", "/dev/shm/somefile",
669  *                               "prealloc", "yes",
670  *                               "size", "1048576",
671  *                               NULL);
672  *
673  *   if (!obj) {
674  *     error_reportf_err(err, "Cannot create memory backend: ");
675  *   }
676  *   </programlisting>
677  * </example>
678  *
679  * The returned object will have one stable reference maintained
680  * for as long as it is present in the object hierarchy.
681  *
682  * Returns: The newly allocated, instantiated & initialized object.
683  */
684 Object *object_new_with_props(const char *typename,
685                               Object *parent,
686                               const char *id,
687                               Error **errp,
688                               ...) QEMU_SENTINEL;
689 
690 /**
691  * object_new_with_propv:
692  * @typename:  The name of the type of the object to instantiate.
693  * @parent: the parent object
694  * @id: The unique ID of the object
695  * @errp: pointer to error object
696  * @vargs: list of property names and values
697  *
698  * See object_new_with_props() for documentation.
699  */
700 Object *object_new_with_propv(const char *typename,
701                               Object *parent,
702                               const char *id,
703                               Error **errp,
704                               va_list vargs);
705 
706 bool object_apply_global_props(Object *obj, const GPtrArray *props,
707                                Error **errp);
708 void object_set_machine_compat_props(GPtrArray *compat_props);
709 void object_set_accelerator_compat_props(GPtrArray *compat_props);
710 void object_register_sugar_prop(const char *driver, const char *prop, const char *value);
711 void object_apply_compat_props(Object *obj);
712 
713 /**
714  * object_set_props:
715  * @obj: the object instance to set properties on
716  * @errp: pointer to error object
717  * @...: list of property names and values
718  *
719  * This function will set a list of properties on an existing object
720  * instance.
721  *
722  * The variadic parameters are a list of pairs of (propname, propvalue)
723  * strings. The propname of %NULL indicates the end of the property
724  * list.
725  *
726  * <example>
727  *   <title>Update an object's properties</title>
728  *   <programlisting>
729  *   Error *err = NULL;
730  *   Object *obj = ...get / create object...;
731  *
732  *   if (!object_set_props(obj,
733  *                         &err,
734  *                         "share", "yes",
735  *                         "mem-path", "/dev/shm/somefile",
736  *                         "prealloc", "yes",
737  *                         "size", "1048576",
738  *                         NULL)) {
739  *     error_reportf_err(err, "Cannot set properties: ");
740  *   }
741  *   </programlisting>
742  * </example>
743  *
744  * The returned object will have one stable reference maintained
745  * for as long as it is present in the object hierarchy.
746  *
747  * Returns: %true on success, %false on error.
748  */
749 bool object_set_props(Object *obj, Error **errp, ...) QEMU_SENTINEL;
750 
751 /**
752  * object_set_propv:
753  * @obj: the object instance to set properties on
754  * @errp: pointer to error object
755  * @vargs: list of property names and values
756  *
757  * See object_set_props() for documentation.
758  *
759  * Returns: %true on success, %false on error.
760  */
761 bool object_set_propv(Object *obj, Error **errp, va_list vargs);
762 
763 /**
764  * object_initialize:
765  * @obj: A pointer to the memory to be used for the object.
766  * @size: The maximum size available at @obj for the object.
767  * @typename: The name of the type of the object to instantiate.
768  *
769  * This function will initialize an object.  The memory for the object should
770  * have already been allocated.  The returned object has a reference count of 1,
771  * and will be finalized when the last reference is dropped.
772  */
773 void object_initialize(void *obj, size_t size, const char *typename);
774 
775 /**
776  * object_initialize_child_with_props:
777  * @parentobj: The parent object to add a property to
778  * @propname: The name of the property
779  * @childobj: A pointer to the memory to be used for the object.
780  * @size: The maximum size available at @childobj for the object.
781  * @type: The name of the type of the object to instantiate.
782  * @errp: If an error occurs, a pointer to an area to store the error
783  * @...: list of property names and values
784  *
785  * This function will initialize an object. The memory for the object should
786  * have already been allocated. The object will then be added as child property
787  * to a parent with object_property_add_child() function. The returned object
788  * has a reference count of 1 (for the "child<...>" property from the parent),
789  * so the object will be finalized automatically when the parent gets removed.
790  *
791  * The variadic parameters are a list of pairs of (propname, propvalue)
792  * strings. The propname of %NULL indicates the end of the property list.
793  * If the object implements the user creatable interface, the object will
794  * be marked complete once all the properties have been processed.
795  *
796  * Returns: %true on success, %false on failure.
797  */
798 bool object_initialize_child_with_props(Object *parentobj,
799                              const char *propname,
800                              void *childobj, size_t size, const char *type,
801                              Error **errp, ...) QEMU_SENTINEL;
802 
803 /**
804  * object_initialize_child_with_propsv:
805  * @parentobj: The parent object to add a property to
806  * @propname: The name of the property
807  * @childobj: A pointer to the memory to be used for the object.
808  * @size: The maximum size available at @childobj for the object.
809  * @type: The name of the type of the object to instantiate.
810  * @errp: If an error occurs, a pointer to an area to store the error
811  * @vargs: list of property names and values
812  *
813  * See object_initialize_child() for documentation.
814  *
815  * Returns: %true on success, %false on failure.
816  */
817 bool object_initialize_child_with_propsv(Object *parentobj,
818                               const char *propname,
819                               void *childobj, size_t size, const char *type,
820                               Error **errp, va_list vargs);
821 
822 /**
823  * object_initialize_child:
824  * @parent: The parent object to add a property to
825  * @propname: The name of the property
826  * @child: A precisely typed pointer to the memory to be used for the
827  * object.
828  * @type: The name of the type of the object to instantiate.
829  *
830  * This is like
831  * object_initialize_child_with_props(parent, propname,
832  *                                    child, sizeof(*child), type,
833  *                                    &error_abort, NULL)
834  */
835 #define object_initialize_child(parent, propname, child, type)          \
836     object_initialize_child_internal((parent), (propname),              \
837                                      (child), sizeof(*(child)), (type))
838 void object_initialize_child_internal(Object *parent, const char *propname,
839                                       void *child, size_t size,
840                                       const char *type);
841 
842 /**
843  * object_dynamic_cast:
844  * @obj: The object to cast.
845  * @typename: The @typename to cast to.
846  *
847  * This function will determine if @obj is-a @typename.  @obj can refer to an
848  * object or an interface associated with an object.
849  *
850  * Returns: This function returns @obj on success or #NULL on failure.
851  */
852 Object *object_dynamic_cast(Object *obj, const char *typename);
853 
854 /**
855  * object_dynamic_cast_assert:
856  *
857  * See object_dynamic_cast() for a description of the parameters of this
858  * function.  The only difference in behavior is that this function asserts
859  * instead of returning #NULL on failure if QOM cast debugging is enabled.
860  * This function is not meant to be called directly, but only through
861  * the wrapper macro OBJECT_CHECK.
862  */
863 Object *object_dynamic_cast_assert(Object *obj, const char *typename,
864                                    const char *file, int line, const char *func);
865 
866 /**
867  * object_get_class:
868  * @obj: A derivative of #Object
869  *
870  * Returns: The #ObjectClass of the type associated with @obj.
871  */
872 ObjectClass *object_get_class(Object *obj);
873 
874 /**
875  * object_get_typename:
876  * @obj: A derivative of #Object.
877  *
878  * Returns: The QOM typename of @obj.
879  */
880 const char *object_get_typename(const Object *obj);
881 
882 /**
883  * type_register_static:
884  * @info: The #TypeInfo of the new type.
885  *
886  * @info and all of the strings it points to should exist for the life time
887  * that the type is registered.
888  *
889  * Returns: the new #Type.
890  */
891 Type type_register_static(const TypeInfo *info);
892 
893 /**
894  * type_register:
895  * @info: The #TypeInfo of the new type
896  *
897  * Unlike type_register_static(), this call does not require @info or its
898  * string members to continue to exist after the call returns.
899  *
900  * Returns: the new #Type.
901  */
902 Type type_register(const TypeInfo *info);
903 
904 /**
905  * type_register_static_array:
906  * @infos: The array of the new type #TypeInfo structures.
907  * @nr_infos: number of entries in @infos
908  *
909  * @infos and all of the strings it points to should exist for the life time
910  * that the type is registered.
911  */
912 void type_register_static_array(const TypeInfo *infos, int nr_infos);
913 
914 /**
915  * DEFINE_TYPES:
916  * @type_array: The array containing #TypeInfo structures to register
917  *
918  * @type_array should be static constant that exists for the life time
919  * that the type is registered.
920  */
921 #define DEFINE_TYPES(type_array)                                            \
922 static void do_qemu_init_ ## type_array(void)                               \
923 {                                                                           \
924     type_register_static_array(type_array, ARRAY_SIZE(type_array));         \
925 }                                                                           \
926 type_init(do_qemu_init_ ## type_array)
927 
928 /**
929  * object_class_dynamic_cast_assert:
930  * @klass: The #ObjectClass to attempt to cast.
931  * @typename: The QOM typename of the class to cast to.
932  *
933  * See object_class_dynamic_cast() for a description of the parameters
934  * of this function.  The only difference in behavior is that this function
935  * asserts instead of returning #NULL on failure if QOM cast debugging is
936  * enabled.  This function is not meant to be called directly, but only through
937  * the wrapper macros OBJECT_CLASS_CHECK and INTERFACE_CHECK.
938  */
939 ObjectClass *object_class_dynamic_cast_assert(ObjectClass *klass,
940                                               const char *typename,
941                                               const char *file, int line,
942                                               const char *func);
943 
944 /**
945  * object_class_dynamic_cast:
946  * @klass: The #ObjectClass to attempt to cast.
947  * @typename: The QOM typename of the class to cast to.
948  *
949  * Returns: If @typename is a class, this function returns @klass if
950  * @typename is a subtype of @klass, else returns #NULL.
951  *
952  * If @typename is an interface, this function returns the interface
953  * definition for @klass if @klass implements it unambiguously; #NULL
954  * is returned if @klass does not implement the interface or if multiple
955  * classes or interfaces on the hierarchy leading to @klass implement
956  * it.  (FIXME: perhaps this can be detected at type definition time?)
957  */
958 ObjectClass *object_class_dynamic_cast(ObjectClass *klass,
959                                        const char *typename);
960 
961 /**
962  * object_class_get_parent:
963  * @klass: The class to obtain the parent for.
964  *
965  * Returns: The parent for @klass or %NULL if none.
966  */
967 ObjectClass *object_class_get_parent(ObjectClass *klass);
968 
969 /**
970  * object_class_get_name:
971  * @klass: The class to obtain the QOM typename for.
972  *
973  * Returns: The QOM typename for @klass.
974  */
975 const char *object_class_get_name(ObjectClass *klass);
976 
977 /**
978  * object_class_is_abstract:
979  * @klass: The class to obtain the abstractness for.
980  *
981  * Returns: %true if @klass is abstract, %false otherwise.
982  */
983 bool object_class_is_abstract(ObjectClass *klass);
984 
985 /**
986  * object_class_by_name:
987  * @typename: The QOM typename to obtain the class for.
988  *
989  * Returns: The class for @typename or %NULL if not found.
990  */
991 ObjectClass *object_class_by_name(const char *typename);
992 
993 /**
994  * module_object_class_by_name:
995  * @typename: The QOM typename to obtain the class for.
996  *
997  * For objects which might be provided by a module.  Behaves like
998  * object_class_by_name, but additionally tries to load the module
999  * needed in case the class is not available.
1000  *
1001  * Returns: The class for @typename or %NULL if not found.
1002  */
1003 ObjectClass *module_object_class_by_name(const char *typename);
1004 
1005 void object_class_foreach(void (*fn)(ObjectClass *klass, void *opaque),
1006                           const char *implements_type, bool include_abstract,
1007                           void *opaque);
1008 
1009 /**
1010  * object_class_get_list:
1011  * @implements_type: The type to filter for, including its derivatives.
1012  * @include_abstract: Whether to include abstract classes.
1013  *
1014  * Returns: A singly-linked list of the classes in reverse hashtable order.
1015  */
1016 GSList *object_class_get_list(const char *implements_type,
1017                               bool include_abstract);
1018 
1019 /**
1020  * object_class_get_list_sorted:
1021  * @implements_type: The type to filter for, including its derivatives.
1022  * @include_abstract: Whether to include abstract classes.
1023  *
1024  * Returns: A singly-linked list of the classes in alphabetical
1025  * case-insensitive order.
1026  */
1027 GSList *object_class_get_list_sorted(const char *implements_type,
1028                               bool include_abstract);
1029 
1030 /**
1031  * object_ref:
1032  * @obj: the object
1033  *
1034  * Increase the reference count of a object.  A object cannot be freed as long
1035  * as its reference count is greater than zero.
1036  * Returns: @obj
1037  */
1038 Object *object_ref(Object *obj);
1039 
1040 /**
1041  * object_unref:
1042  * @obj: the object
1043  *
1044  * Decrease the reference count of a object.  A object cannot be freed as long
1045  * as its reference count is greater than zero.
1046  */
1047 void object_unref(Object *obj);
1048 
1049 /**
1050  * object_property_try_add:
1051  * @obj: the object to add a property to
1052  * @name: the name of the property.  This can contain any character except for
1053  *  a forward slash.  In general, you should use hyphens '-' instead of
1054  *  underscores '_' when naming properties.
1055  * @type: the type name of the property.  This namespace is pretty loosely
1056  *   defined.  Sub namespaces are constructed by using a prefix and then
1057  *   to angle brackets.  For instance, the type 'virtio-net-pci' in the
1058  *   'link' namespace would be 'link<virtio-net-pci>'.
1059  * @get: The getter to be called to read a property.  If this is NULL, then
1060  *   the property cannot be read.
1061  * @set: the setter to be called to write a property.  If this is NULL,
1062  *   then the property cannot be written.
1063  * @release: called when the property is removed from the object.  This is
1064  *   meant to allow a property to free its opaque upon object
1065  *   destruction.  This may be NULL.
1066  * @opaque: an opaque pointer to pass to the callbacks for the property
1067  * @errp: pointer to error object
1068  *
1069  * Returns: The #ObjectProperty; this can be used to set the @resolve
1070  * callback for child and link properties.
1071  */
1072 ObjectProperty *object_property_try_add(Object *obj, const char *name,
1073                                         const char *type,
1074                                         ObjectPropertyAccessor *get,
1075                                         ObjectPropertyAccessor *set,
1076                                         ObjectPropertyRelease *release,
1077                                         void *opaque, Error **errp);
1078 
1079 /**
1080  * object_property_add:
1081  * Same as object_property_try_add() with @errp hardcoded to
1082  * &error_abort.
1083  */
1084 ObjectProperty *object_property_add(Object *obj, const char *name,
1085                                     const char *type,
1086                                     ObjectPropertyAccessor *get,
1087                                     ObjectPropertyAccessor *set,
1088                                     ObjectPropertyRelease *release,
1089                                     void *opaque);
1090 
1091 void object_property_del(Object *obj, const char *name);
1092 
1093 ObjectProperty *object_class_property_add(ObjectClass *klass, const char *name,
1094                                           const char *type,
1095                                           ObjectPropertyAccessor *get,
1096                                           ObjectPropertyAccessor *set,
1097                                           ObjectPropertyRelease *release,
1098                                           void *opaque);
1099 
1100 /**
1101  * object_property_set_default_bool:
1102  * @prop: the property to set
1103  * @value: the value to be written to the property
1104  *
1105  * Set the property default value.
1106  */
1107 void object_property_set_default_bool(ObjectProperty *prop, bool value);
1108 
1109 /**
1110  * object_property_set_default_str:
1111  * @prop: the property to set
1112  * @value: the value to be written to the property
1113  *
1114  * Set the property default value.
1115  */
1116 void object_property_set_default_str(ObjectProperty *prop, const char *value);
1117 
1118 /**
1119  * object_property_set_default_int:
1120  * @prop: the property to set
1121  * @value: the value to be written to the property
1122  *
1123  * Set the property default value.
1124  */
1125 void object_property_set_default_int(ObjectProperty *prop, int64_t value);
1126 
1127 /**
1128  * object_property_set_default_uint:
1129  * @prop: the property to set
1130  * @value: the value to be written to the property
1131  *
1132  * Set the property default value.
1133  */
1134 void object_property_set_default_uint(ObjectProperty *prop, uint64_t value);
1135 
1136 /**
1137  * object_property_find:
1138  * @obj: the object
1139  * @name: the name of the property
1140  * @errp: returns an error if this function fails
1141  *
1142  * Look up a property for an object and return its #ObjectProperty if found.
1143  */
1144 ObjectProperty *object_property_find(Object *obj, const char *name,
1145                                      Error **errp);
1146 ObjectProperty *object_class_property_find(ObjectClass *klass, const char *name,
1147                                            Error **errp);
1148 
1149 typedef struct ObjectPropertyIterator {
1150     ObjectClass *nextclass;
1151     GHashTableIter iter;
1152 } ObjectPropertyIterator;
1153 
1154 /**
1155  * object_property_iter_init:
1156  * @obj: the object
1157  *
1158  * Initializes an iterator for traversing all properties
1159  * registered against an object instance, its class and all parent classes.
1160  *
1161  * It is forbidden to modify the property list while iterating,
1162  * whether removing or adding properties.
1163  *
1164  * Typical usage pattern would be
1165  *
1166  * <example>
1167  *   <title>Using object property iterators</title>
1168  *   <programlisting>
1169  *   ObjectProperty *prop;
1170  *   ObjectPropertyIterator iter;
1171  *
1172  *   object_property_iter_init(&iter, obj);
1173  *   while ((prop = object_property_iter_next(&iter))) {
1174  *     ... do something with prop ...
1175  *   }
1176  *   </programlisting>
1177  * </example>
1178  */
1179 void object_property_iter_init(ObjectPropertyIterator *iter,
1180                                Object *obj);
1181 
1182 /**
1183  * object_class_property_iter_init:
1184  * @klass: the class
1185  *
1186  * Initializes an iterator for traversing all properties
1187  * registered against an object class and all parent classes.
1188  *
1189  * It is forbidden to modify the property list while iterating,
1190  * whether removing or adding properties.
1191  *
1192  * This can be used on abstract classes as it does not create a temporary
1193  * instance.
1194  */
1195 void object_class_property_iter_init(ObjectPropertyIterator *iter,
1196                                      ObjectClass *klass);
1197 
1198 /**
1199  * object_property_iter_next:
1200  * @iter: the iterator instance
1201  *
1202  * Return the next available property. If no further properties
1203  * are available, a %NULL value will be returned and the @iter
1204  * pointer should not be used again after this point without
1205  * re-initializing it.
1206  *
1207  * Returns: the next property, or %NULL when all properties
1208  * have been traversed.
1209  */
1210 ObjectProperty *object_property_iter_next(ObjectPropertyIterator *iter);
1211 
1212 void object_unparent(Object *obj);
1213 
1214 /**
1215  * object_property_get:
1216  * @obj: the object
1217  * @name: the name of the property
1218  * @v: the visitor that will receive the property value.  This should be an
1219  *   Output visitor and the data will be written with @name as the name.
1220  * @errp: returns an error if this function fails
1221  *
1222  * Reads a property from a object.
1223  *
1224  * Returns: %true on success, %false on failure.
1225  */
1226 bool object_property_get(Object *obj, const char *name, Visitor *v,
1227                          Error **errp);
1228 
1229 /**
1230  * object_property_set_str:
1231  * @name: the name of the property
1232  * @value: the value to be written to the property
1233  * @errp: returns an error if this function fails
1234  *
1235  * Writes a string value to a property.
1236  *
1237  * Returns: %true on success, %false on failure.
1238  */
1239 bool object_property_set_str(Object *obj, const char *name,
1240                              const char *value, Error **errp);
1241 
1242 /**
1243  * object_property_get_str:
1244  * @obj: the object
1245  * @name: the name of the property
1246  * @errp: returns an error if this function fails
1247  *
1248  * Returns: the value of the property, converted to a C string, or NULL if
1249  * an error occurs (including when the property value is not a string).
1250  * The caller should free the string.
1251  */
1252 char *object_property_get_str(Object *obj, const char *name,
1253                               Error **errp);
1254 
1255 /**
1256  * object_property_set_link:
1257  * @name: the name of the property
1258  * @value: the value to be written to the property
1259  * @errp: returns an error if this function fails
1260  *
1261  * Writes an object's canonical path to a property.
1262  *
1263  * If the link property was created with
1264  * <code>OBJ_PROP_LINK_STRONG</code> bit, the old target object is
1265  * unreferenced, and a reference is added to the new target object.
1266  *
1267  * Returns: %true on success, %false on failure.
1268  */
1269 bool object_property_set_link(Object *obj, const char *name,
1270                               Object *value, Error **errp);
1271 
1272 /**
1273  * object_property_get_link:
1274  * @obj: the object
1275  * @name: the name of the property
1276  * @errp: returns an error if this function fails
1277  *
1278  * Returns: the value of the property, resolved from a path to an Object,
1279  * or NULL if an error occurs (including when the property value is not a
1280  * string or not a valid object path).
1281  */
1282 Object *object_property_get_link(Object *obj, const char *name,
1283                                  Error **errp);
1284 
1285 /**
1286  * object_property_set_bool:
1287  * @name: the name of the property
1288  * @value: the value to be written to the property
1289  * @errp: returns an error if this function fails
1290  *
1291  * Writes a bool value to a property.
1292  *
1293  * Returns: %true on success, %false on failure.
1294  */
1295 bool object_property_set_bool(Object *obj, const char *name,
1296                               bool value, Error **errp);
1297 
1298 /**
1299  * object_property_get_bool:
1300  * @obj: the object
1301  * @name: the name of the property
1302  * @errp: returns an error if this function fails
1303  *
1304  * Returns: the value of the property, converted to a boolean, or NULL if
1305  * an error occurs (including when the property value is not a bool).
1306  */
1307 bool object_property_get_bool(Object *obj, const char *name,
1308                               Error **errp);
1309 
1310 /**
1311  * object_property_set_int:
1312  * @name: the name of the property
1313  * @value: the value to be written to the property
1314  * @errp: returns an error if this function fails
1315  *
1316  * Writes an integer value to a property.
1317  *
1318  * Returns: %true on success, %false on failure.
1319  */
1320 bool object_property_set_int(Object *obj, const char *name,
1321                              int64_t value, Error **errp);
1322 
1323 /**
1324  * object_property_get_int:
1325  * @obj: the object
1326  * @name: the name of the property
1327  * @errp: returns an error if this function fails
1328  *
1329  * Returns: the value of the property, converted to an integer, or negative if
1330  * an error occurs (including when the property value is not an integer).
1331  */
1332 int64_t object_property_get_int(Object *obj, const char *name,
1333                                 Error **errp);
1334 
1335 /**
1336  * object_property_set_uint:
1337  * @name: the name of the property
1338  * @value: the value to be written to the property
1339  * @errp: returns an error if this function fails
1340  *
1341  * Writes an unsigned integer value to a property.
1342  *
1343  * Returns: %true on success, %false on failure.
1344  */
1345 bool object_property_set_uint(Object *obj, const char *name,
1346                               uint64_t value, Error **errp);
1347 
1348 /**
1349  * object_property_get_uint:
1350  * @obj: the object
1351  * @name: the name of the property
1352  * @errp: returns an error if this function fails
1353  *
1354  * Returns: the value of the property, converted to an unsigned integer, or 0
1355  * an error occurs (including when the property value is not an integer).
1356  */
1357 uint64_t object_property_get_uint(Object *obj, const char *name,
1358                                   Error **errp);
1359 
1360 /**
1361  * object_property_get_enum:
1362  * @obj: the object
1363  * @name: the name of the property
1364  * @typename: the name of the enum data type
1365  * @errp: returns an error if this function fails
1366  *
1367  * Returns: the value of the property, converted to an integer, or
1368  * undefined if an error occurs (including when the property value is not
1369  * an enum).
1370  */
1371 int object_property_get_enum(Object *obj, const char *name,
1372                              const char *typename, Error **errp);
1373 
1374 /**
1375  * object_property_set:
1376  * @obj: the object
1377  * @name: the name of the property
1378  * @v: the visitor that will be used to write the property value.  This should
1379  *   be an Input visitor and the data will be first read with @name as the
1380  *   name and then written as the property value.
1381  * @errp: returns an error if this function fails
1382  *
1383  * Writes a property to a object.
1384  *
1385  * Returns: %true on success, %false on failure.
1386  */
1387 bool object_property_set(Object *obj, const char *name, Visitor *v,
1388                          Error **errp);
1389 
1390 /**
1391  * object_property_parse:
1392  * @obj: the object
1393  * @name: the name of the property
1394  * @string: the string that will be used to parse the property value.
1395  * @errp: returns an error if this function fails
1396  *
1397  * Parses a string and writes the result into a property of an object.
1398  *
1399  * Returns: %true on success, %false on failure.
1400  */
1401 bool object_property_parse(Object *obj, const char *name,
1402                            const char *string, Error **errp);
1403 
1404 /**
1405  * object_property_print:
1406  * @obj: the object
1407  * @name: the name of the property
1408  * @human: if true, print for human consumption
1409  * @errp: returns an error if this function fails
1410  *
1411  * Returns a string representation of the value of the property.  The
1412  * caller shall free the string.
1413  */
1414 char *object_property_print(Object *obj, const char *name, bool human,
1415                             Error **errp);
1416 
1417 /**
1418  * object_property_get_type:
1419  * @obj: the object
1420  * @name: the name of the property
1421  * @errp: returns an error if this function fails
1422  *
1423  * Returns:  The type name of the property.
1424  */
1425 const char *object_property_get_type(Object *obj, const char *name,
1426                                      Error **errp);
1427 
1428 /**
1429  * object_get_root:
1430  *
1431  * Returns: the root object of the composition tree
1432  */
1433 Object *object_get_root(void);
1434 
1435 
1436 /**
1437  * object_get_objects_root:
1438  *
1439  * Get the container object that holds user created
1440  * object instances. This is the object at path
1441  * "/objects"
1442  *
1443  * Returns: the user object container
1444  */
1445 Object *object_get_objects_root(void);
1446 
1447 /**
1448  * object_get_internal_root:
1449  *
1450  * Get the container object that holds internally used object
1451  * instances.  Any object which is put into this container must not be
1452  * user visible, and it will not be exposed in the QOM tree.
1453  *
1454  * Returns: the internal object container
1455  */
1456 Object *object_get_internal_root(void);
1457 
1458 /**
1459  * object_get_canonical_path_component:
1460  *
1461  * Returns: The final component in the object's canonical path.  The canonical
1462  * path is the path within the composition tree starting from the root.
1463  * %NULL if the object doesn't have a parent (and thus a canonical path).
1464  */
1465 const char *object_get_canonical_path_component(const Object *obj);
1466 
1467 /**
1468  * object_get_canonical_path:
1469  *
1470  * Returns: The canonical path for a object, newly allocated.  This is
1471  * the path within the composition tree starting from the root.  Use
1472  * g_free() to free it.
1473  */
1474 char *object_get_canonical_path(const Object *obj);
1475 
1476 /**
1477  * object_resolve_path:
1478  * @path: the path to resolve
1479  * @ambiguous: returns true if the path resolution failed because of an
1480  *   ambiguous match
1481  *
1482  * There are two types of supported paths--absolute paths and partial paths.
1483  *
1484  * Absolute paths are derived from the root object and can follow child<> or
1485  * link<> properties.  Since they can follow link<> properties, they can be
1486  * arbitrarily long.  Absolute paths look like absolute filenames and are
1487  * prefixed with a leading slash.
1488  *
1489  * Partial paths look like relative filenames.  They do not begin with a
1490  * prefix.  The matching rules for partial paths are subtle but designed to make
1491  * specifying objects easy.  At each level of the composition tree, the partial
1492  * path is matched as an absolute path.  The first match is not returned.  At
1493  * least two matches are searched for.  A successful result is only returned if
1494  * only one match is found.  If more than one match is found, a flag is
1495  * returned to indicate that the match was ambiguous.
1496  *
1497  * Returns: The matched object or NULL on path lookup failure.
1498  */
1499 Object *object_resolve_path(const char *path, bool *ambiguous);
1500 
1501 /**
1502  * object_resolve_path_type:
1503  * @path: the path to resolve
1504  * @typename: the type to look for.
1505  * @ambiguous: returns true if the path resolution failed because of an
1506  *   ambiguous match
1507  *
1508  * This is similar to object_resolve_path.  However, when looking for a
1509  * partial path only matches that implement the given type are considered.
1510  * This restricts the search and avoids spuriously flagging matches as
1511  * ambiguous.
1512  *
1513  * For both partial and absolute paths, the return value goes through
1514  * a dynamic cast to @typename.  This is important if either the link,
1515  * or the typename itself are of interface types.
1516  *
1517  * Returns: The matched object or NULL on path lookup failure.
1518  */
1519 Object *object_resolve_path_type(const char *path, const char *typename,
1520                                  bool *ambiguous);
1521 
1522 /**
1523  * object_resolve_path_component:
1524  * @parent: the object in which to resolve the path
1525  * @part: the component to resolve.
1526  *
1527  * This is similar to object_resolve_path with an absolute path, but it
1528  * only resolves one element (@part) and takes the others from @parent.
1529  *
1530  * Returns: The resolved object or NULL on path lookup failure.
1531  */
1532 Object *object_resolve_path_component(Object *parent, const char *part);
1533 
1534 /**
1535  * object_property_try_add_child:
1536  * @obj: the object to add a property to
1537  * @name: the name of the property
1538  * @child: the child object
1539  * @errp: pointer to error object
1540  *
1541  * Child properties form the composition tree.  All objects need to be a child
1542  * of another object.  Objects can only be a child of one object.
1543  *
1544  * There is no way for a child to determine what its parent is.  It is not
1545  * a bidirectional relationship.  This is by design.
1546  *
1547  * The value of a child property as a C string will be the child object's
1548  * canonical path. It can be retrieved using object_property_get_str().
1549  * The child object itself can be retrieved using object_property_get_link().
1550  *
1551  * Returns: The newly added property on success, or %NULL on failure.
1552  */
1553 ObjectProperty *object_property_try_add_child(Object *obj, const char *name,
1554                                               Object *child, Error **errp);
1555 
1556 /**
1557  * object_property_add_child:
1558  * Same as object_property_try_add_child() with @errp hardcoded to
1559  * &error_abort
1560  */
1561 ObjectProperty *object_property_add_child(Object *obj, const char *name,
1562                                           Object *child);
1563 
1564 typedef enum {
1565     /* Unref the link pointer when the property is deleted */
1566     OBJ_PROP_LINK_STRONG = 0x1,
1567 
1568     /* private */
1569     OBJ_PROP_LINK_DIRECT = 0x2,
1570     OBJ_PROP_LINK_CLASS = 0x4,
1571 } ObjectPropertyLinkFlags;
1572 
1573 /**
1574  * object_property_allow_set_link:
1575  *
1576  * The default implementation of the object_property_add_link() check()
1577  * callback function.  It allows the link property to be set and never returns
1578  * an error.
1579  */
1580 void object_property_allow_set_link(const Object *, const char *,
1581                                     Object *, Error **);
1582 
1583 /**
1584  * object_property_add_link:
1585  * @obj: the object to add a property to
1586  * @name: the name of the property
1587  * @type: the qobj type of the link
1588  * @targetp: a pointer to where the link object reference is stored
1589  * @check: callback to veto setting or NULL if the property is read-only
1590  * @flags: additional options for the link
1591  *
1592  * Links establish relationships between objects.  Links are unidirectional
1593  * although two links can be combined to form a bidirectional relationship
1594  * between objects.
1595  *
1596  * Links form the graph in the object model.
1597  *
1598  * The <code>@check()</code> callback is invoked when
1599  * object_property_set_link() is called and can raise an error to prevent the
1600  * link being set.  If <code>@check</code> is NULL, the property is read-only
1601  * and cannot be set.
1602  *
1603  * Ownership of the pointer that @child points to is transferred to the
1604  * link property.  The reference count for <code>*@child</code> is
1605  * managed by the property from after the function returns till the
1606  * property is deleted with object_property_del().  If the
1607  * <code>@flags</code> <code>OBJ_PROP_LINK_STRONG</code> bit is set,
1608  * the reference count is decremented when the property is deleted or
1609  * modified.
1610  *
1611  * Returns: The newly added property on success, or %NULL on failure.
1612  */
1613 ObjectProperty *object_property_add_link(Object *obj, const char *name,
1614                               const char *type, Object **targetp,
1615                               void (*check)(const Object *obj, const char *name,
1616                                             Object *val, Error **errp),
1617                               ObjectPropertyLinkFlags flags);
1618 
1619 ObjectProperty *object_class_property_add_link(ObjectClass *oc,
1620                               const char *name,
1621                               const char *type, ptrdiff_t offset,
1622                               void (*check)(const Object *obj, const char *name,
1623                                             Object *val, Error **errp),
1624                               ObjectPropertyLinkFlags flags);
1625 
1626 /**
1627  * object_property_add_str:
1628  * @obj: the object to add a property to
1629  * @name: the name of the property
1630  * @get: the getter or NULL if the property is write-only.  This function must
1631  *   return a string to be freed by g_free().
1632  * @set: the setter or NULL if the property is read-only
1633  *
1634  * Add a string property using getters/setters.  This function will add a
1635  * property of type 'string'.
1636  *
1637  * Returns: The newly added property on success, or %NULL on failure.
1638  */
1639 ObjectProperty *object_property_add_str(Object *obj, const char *name,
1640                              char *(*get)(Object *, Error **),
1641                              void (*set)(Object *, const char *, Error **));
1642 
1643 ObjectProperty *object_class_property_add_str(ObjectClass *klass,
1644                                    const char *name,
1645                                    char *(*get)(Object *, Error **),
1646                                    void (*set)(Object *, const char *,
1647                                                Error **));
1648 
1649 /**
1650  * object_property_add_bool:
1651  * @obj: the object to add a property to
1652  * @name: the name of the property
1653  * @get: the getter or NULL if the property is write-only.
1654  * @set: the setter or NULL if the property is read-only
1655  *
1656  * Add a bool property using getters/setters.  This function will add a
1657  * property of type 'bool'.
1658  *
1659  * Returns: The newly added property on success, or %NULL on failure.
1660  */
1661 ObjectProperty *object_property_add_bool(Object *obj, const char *name,
1662                               bool (*get)(Object *, Error **),
1663                               void (*set)(Object *, bool, Error **));
1664 
1665 ObjectProperty *object_class_property_add_bool(ObjectClass *klass,
1666                                     const char *name,
1667                                     bool (*get)(Object *, Error **),
1668                                     void (*set)(Object *, bool, Error **));
1669 
1670 /**
1671  * object_property_add_enum:
1672  * @obj: the object to add a property to
1673  * @name: the name of the property
1674  * @typename: the name of the enum data type
1675  * @get: the getter or %NULL if the property is write-only.
1676  * @set: the setter or %NULL if the property is read-only
1677  *
1678  * Add an enum property using getters/setters.  This function will add a
1679  * property of type '@typename'.
1680  *
1681  * Returns: The newly added property on success, or %NULL on failure.
1682  */
1683 ObjectProperty *object_property_add_enum(Object *obj, const char *name,
1684                               const char *typename,
1685                               const QEnumLookup *lookup,
1686                               int (*get)(Object *, Error **),
1687                               void (*set)(Object *, int, Error **));
1688 
1689 ObjectProperty *object_class_property_add_enum(ObjectClass *klass,
1690                                     const char *name,
1691                                     const char *typename,
1692                                     const QEnumLookup *lookup,
1693                                     int (*get)(Object *, Error **),
1694                                     void (*set)(Object *, int, Error **));
1695 
1696 /**
1697  * object_property_add_tm:
1698  * @obj: the object to add a property to
1699  * @name: the name of the property
1700  * @get: the getter or NULL if the property is write-only.
1701  *
1702  * Add a read-only struct tm valued property using a getter function.
1703  * This function will add a property of type 'struct tm'.
1704  *
1705  * Returns: The newly added property on success, or %NULL on failure.
1706  */
1707 ObjectProperty *object_property_add_tm(Object *obj, const char *name,
1708                             void (*get)(Object *, struct tm *, Error **));
1709 
1710 ObjectProperty *object_class_property_add_tm(ObjectClass *klass,
1711                             const char *name,
1712                             void (*get)(Object *, struct tm *, Error **));
1713 
1714 typedef enum {
1715     /* Automatically add a getter to the property */
1716     OBJ_PROP_FLAG_READ = 1 << 0,
1717     /* Automatically add a setter to the property */
1718     OBJ_PROP_FLAG_WRITE = 1 << 1,
1719     /* Automatically add a getter and a setter to the property */
1720     OBJ_PROP_FLAG_READWRITE = (OBJ_PROP_FLAG_READ | OBJ_PROP_FLAG_WRITE),
1721 } ObjectPropertyFlags;
1722 
1723 /**
1724  * object_property_add_uint8_ptr:
1725  * @obj: the object to add a property to
1726  * @name: the name of the property
1727  * @v: pointer to value
1728  * @flags: bitwise-or'd ObjectPropertyFlags
1729  *
1730  * Add an integer property in memory.  This function will add a
1731  * property of type 'uint8'.
1732  *
1733  * Returns: The newly added property on success, or %NULL on failure.
1734  */
1735 ObjectProperty *object_property_add_uint8_ptr(Object *obj, const char *name,
1736                                               const uint8_t *v,
1737                                               ObjectPropertyFlags flags);
1738 
1739 ObjectProperty *object_class_property_add_uint8_ptr(ObjectClass *klass,
1740                                          const char *name,
1741                                          const uint8_t *v,
1742                                          ObjectPropertyFlags flags);
1743 
1744 /**
1745  * object_property_add_uint16_ptr:
1746  * @obj: the object to add a property to
1747  * @name: the name of the property
1748  * @v: pointer to value
1749  * @flags: bitwise-or'd ObjectPropertyFlags
1750  *
1751  * Add an integer property in memory.  This function will add a
1752  * property of type 'uint16'.
1753  *
1754  * Returns: The newly added property on success, or %NULL on failure.
1755  */
1756 ObjectProperty *object_property_add_uint16_ptr(Object *obj, const char *name,
1757                                     const uint16_t *v,
1758                                     ObjectPropertyFlags flags);
1759 
1760 ObjectProperty *object_class_property_add_uint16_ptr(ObjectClass *klass,
1761                                           const char *name,
1762                                           const uint16_t *v,
1763                                           ObjectPropertyFlags flags);
1764 
1765 /**
1766  * object_property_add_uint32_ptr:
1767  * @obj: the object to add a property to
1768  * @name: the name of the property
1769  * @v: pointer to value
1770  * @flags: bitwise-or'd ObjectPropertyFlags
1771  *
1772  * Add an integer property in memory.  This function will add a
1773  * property of type 'uint32'.
1774  *
1775  * Returns: The newly added property on success, or %NULL on failure.
1776  */
1777 ObjectProperty *object_property_add_uint32_ptr(Object *obj, const char *name,
1778                                     const uint32_t *v,
1779                                     ObjectPropertyFlags flags);
1780 
1781 ObjectProperty *object_class_property_add_uint32_ptr(ObjectClass *klass,
1782                                           const char *name,
1783                                           const uint32_t *v,
1784                                           ObjectPropertyFlags flags);
1785 
1786 /**
1787  * object_property_add_uint64_ptr:
1788  * @obj: the object to add a property to
1789  * @name: the name of the property
1790  * @v: pointer to value
1791  * @flags: bitwise-or'd ObjectPropertyFlags
1792  *
1793  * Add an integer property in memory.  This function will add a
1794  * property of type 'uint64'.
1795  *
1796  * Returns: The newly added property on success, or %NULL on failure.
1797  */
1798 ObjectProperty *object_property_add_uint64_ptr(Object *obj, const char *name,
1799                                     const uint64_t *v,
1800                                     ObjectPropertyFlags flags);
1801 
1802 ObjectProperty *object_class_property_add_uint64_ptr(ObjectClass *klass,
1803                                           const char *name,
1804                                           const uint64_t *v,
1805                                           ObjectPropertyFlags flags);
1806 
1807 /**
1808  * object_property_add_alias:
1809  * @obj: the object to add a property to
1810  * @name: the name of the property
1811  * @target_obj: the object to forward property access to
1812  * @target_name: the name of the property on the forwarded object
1813  *
1814  * Add an alias for a property on an object.  This function will add a property
1815  * of the same type as the forwarded property.
1816  *
1817  * The caller must ensure that <code>@target_obj</code> stays alive as long as
1818  * this property exists.  In the case of a child object or an alias on the same
1819  * object this will be the case.  For aliases to other objects the caller is
1820  * responsible for taking a reference.
1821  *
1822  * Returns: The newly added property on success, or %NULL on failure.
1823  */
1824 ObjectProperty *object_property_add_alias(Object *obj, const char *name,
1825                                Object *target_obj, const char *target_name);
1826 
1827 /**
1828  * object_property_add_const_link:
1829  * @obj: the object to add a property to
1830  * @name: the name of the property
1831  * @target: the object to be referred by the link
1832  *
1833  * Add an unmodifiable link for a property on an object.  This function will
1834  * add a property of type link<TYPE> where TYPE is the type of @target.
1835  *
1836  * The caller must ensure that @target stays alive as long as
1837  * this property exists.  In the case @target is a child of @obj,
1838  * this will be the case.  Otherwise, the caller is responsible for
1839  * taking a reference.
1840  *
1841  * Returns: The newly added property on success, or %NULL on failure.
1842  */
1843 ObjectProperty *object_property_add_const_link(Object *obj, const char *name,
1844                                                Object *target);
1845 
1846 /**
1847  * object_property_set_description:
1848  * @obj: the object owning the property
1849  * @name: the name of the property
1850  * @description: the description of the property on the object
1851  *
1852  * Set an object property's description.
1853  *
1854  * Returns: %true on success, %false on failure.
1855  */
1856 void object_property_set_description(Object *obj, const char *name,
1857                                      const char *description);
1858 void object_class_property_set_description(ObjectClass *klass, const char *name,
1859                                            const char *description);
1860 
1861 /**
1862  * object_child_foreach:
1863  * @obj: the object whose children will be navigated
1864  * @fn: the iterator function to be called
1865  * @opaque: an opaque value that will be passed to the iterator
1866  *
1867  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1868  * non-zero.
1869  *
1870  * It is forbidden to add or remove children from @obj from the @fn
1871  * callback.
1872  *
1873  * Returns: The last value returned by @fn, or 0 if there is no child.
1874  */
1875 int object_child_foreach(Object *obj, int (*fn)(Object *child, void *opaque),
1876                          void *opaque);
1877 
1878 /**
1879  * object_child_foreach_recursive:
1880  * @obj: the object whose children will be navigated
1881  * @fn: the iterator function to be called
1882  * @opaque: an opaque value that will be passed to the iterator
1883  *
1884  * Call @fn passing each child of @obj and @opaque to it, until @fn returns
1885  * non-zero. Calls recursively, all child nodes of @obj will also be passed
1886  * all the way down to the leaf nodes of the tree. Depth first ordering.
1887  *
1888  * It is forbidden to add or remove children from @obj (or its
1889  * child nodes) from the @fn callback.
1890  *
1891  * Returns: The last value returned by @fn, or 0 if there is no child.
1892  */
1893 int object_child_foreach_recursive(Object *obj,
1894                                    int (*fn)(Object *child, void *opaque),
1895                                    void *opaque);
1896 /**
1897  * container_get:
1898  * @root: root of the #path, e.g., object_get_root()
1899  * @path: path to the container
1900  *
1901  * Return a container object whose path is @path.  Create more containers
1902  * along the path if necessary.
1903  *
1904  * Returns: the container object.
1905  */
1906 Object *container_get(Object *root, const char *path);
1907 
1908 /**
1909  * object_type_get_instance_size:
1910  * @typename: Name of the Type whose instance_size is required
1911  *
1912  * Returns the instance_size of the given @typename.
1913  */
1914 size_t object_type_get_instance_size(const char *typename);
1915 
1916 /**
1917  * object_property_help:
1918  * @name: the name of the property
1919  * @type: the type of the property
1920  * @defval: the default value
1921  * @description: description of the property
1922  *
1923  * Returns: a user-friendly formatted string describing the property
1924  * for help purposes.
1925  */
1926 char *object_property_help(const char *name, const char *type,
1927                            QObject *defval, const char *description);
1928 
1929 G_DEFINE_AUTOPTR_CLEANUP_FUNC(Object, object_unref)
1930 
1931 #endif
1932