xref: /qemu/replay/replay-internal.h (revision 7a4e543d)
1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
3 
4 /*
5  * replay-internal.h
6  *
7  * Copyright (c) 2010-2015 Institute for System Programming
8  *                         of the Russian Academy of Sciences.
9  *
10  * This work is licensed under the terms of the GNU GPL, version 2 or later.
11  * See the COPYING file in the top-level directory.
12  *
13  */
14 
15 #include <stdio.h>
16 
17 enum ReplayEvents {
18     /* for instruction event */
19     EVENT_INSTRUCTION,
20     /* for software interrupt */
21     EVENT_INTERRUPT,
22     /* for emulated exceptions */
23     EVENT_EXCEPTION,
24     /* for async events */
25     EVENT_ASYNC,
26     /* for shutdown request */
27     EVENT_SHUTDOWN,
28     /* for clock read/writes */
29     /* some of greater codes are reserved for clocks */
30     EVENT_CLOCK,
31     EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
32     /* for checkpoint event */
33     /* some of greater codes are reserved for checkpoints */
34     EVENT_CHECKPOINT,
35     EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
36     /* end of log event */
37     EVENT_END,
38     EVENT_COUNT
39 };
40 
41 /* Asynchronous events IDs */
42 
43 enum ReplayAsyncEventKind {
44     REPLAY_ASYNC_EVENT_BH,
45     REPLAY_ASYNC_EVENT_INPUT,
46     REPLAY_ASYNC_EVENT_INPUT_SYNC,
47     REPLAY_ASYNC_COUNT
48 };
49 
50 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
51 
52 typedef struct ReplayState {
53     /*! Cached clock values. */
54     int64_t cached_clock[REPLAY_CLOCK_COUNT];
55     /*! Current step - number of processed instructions and timer events. */
56     uint64_t current_step;
57     /*! Number of instructions to be executed before other events happen. */
58     int instructions_count;
59 } ReplayState;
60 extern ReplayState replay_state;
61 
62 extern unsigned int replay_data_kind;
63 
64 /* File for replay writing */
65 extern FILE *replay_file;
66 
67 void replay_put_byte(uint8_t byte);
68 void replay_put_event(uint8_t event);
69 void replay_put_word(uint16_t word);
70 void replay_put_dword(uint32_t dword);
71 void replay_put_qword(int64_t qword);
72 void replay_put_array(const uint8_t *buf, size_t size);
73 
74 uint8_t replay_get_byte(void);
75 uint16_t replay_get_word(void);
76 uint32_t replay_get_dword(void);
77 int64_t replay_get_qword(void);
78 void replay_get_array(uint8_t *buf, size_t *size);
79 void replay_get_array_alloc(uint8_t **buf, size_t *size);
80 
81 /* Mutex functions for protecting replay log file */
82 
83 void replay_mutex_init(void);
84 void replay_mutex_destroy(void);
85 void replay_mutex_lock(void);
86 void replay_mutex_unlock(void);
87 
88 /*! Checks error status of the file. */
89 void replay_check_error(void);
90 
91 /*! Finishes processing of the replayed event and fetches
92     the next event from the log. */
93 void replay_finish_event(void);
94 /*! Reads data type from the file and stores it in the
95     replay_data_kind variable. */
96 void replay_fetch_data_kind(void);
97 
98 /*! Saves queued events (like instructions and sound). */
99 void replay_save_instructions(void);
100 
101 /*! Skips async events until some sync event will be found.
102     \return true, if event was found */
103 bool replay_next_event_is(int event);
104 
105 /*! Reads next clock value from the file.
106     If clock kind read from the file is different from the parameter,
107     the value is not used. */
108 void replay_read_next_clock(unsigned int kind);
109 
110 /* Asynchronous events queue */
111 
112 /*! Initializes events' processing internals */
113 void replay_init_events(void);
114 /*! Clears internal data structures for events handling */
115 void replay_finish_events(void);
116 /*! Enables storing events in the queue */
117 void replay_enable_events(void);
118 /*! Flushes events queue */
119 void replay_flush_events(void);
120 /*! Clears events list before loading new VM state */
121 void replay_clear_events(void);
122 /*! Returns true if there are any unsaved events in the queue */
123 bool replay_has_events(void);
124 /*! Saves events from queue into the file */
125 void replay_save_events(int checkpoint);
126 /*! Read events from the file into the input queue */
127 void replay_read_events(int checkpoint);
128 
129 /* Input events */
130 
131 /*! Saves input event to the log */
132 void replay_save_input_event(InputEvent *evt);
133 /*! Reads input event from the log */
134 InputEvent *replay_read_input_event(void);
135 /*! Adds input event to the queue */
136 void replay_add_input_event(struct InputEvent *event);
137 /*! Adds input sync event to the queue */
138 void replay_add_input_sync_event(void);
139 
140 #endif
141