xref: /qemu/replay/replay-internal.h (revision c64e1e75)
1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
3 
4 /*
5  * replay-internal.h
6  *
7  * Copyright (c) 2010-2015 Institute for System Programming
8  *                         of the Russian Academy of Sciences.
9  *
10  * This work is licensed under the terms of the GNU GPL, version 2 or later.
11  * See the COPYING file in the top-level directory.
12  *
13  */
14 
15 /* Any changes to order/number of events will need to bump REPLAY_VERSION */
16 enum ReplayEvents {
17     /* for instruction event */
18     EVENT_INSTRUCTION,
19     /* for software interrupt */
20     EVENT_INTERRUPT,
21     /* for emulated exceptions */
22     EVENT_EXCEPTION,
23     /* for async events */
24     EVENT_ASYNC,
25     /* for shutdown requests, range allows recovery of ShutdownCause */
26     EVENT_SHUTDOWN,
27     EVENT_SHUTDOWN_LAST = EVENT_SHUTDOWN + SHUTDOWN_CAUSE__MAX,
28     /* for character device write event */
29     EVENT_CHAR_WRITE,
30     /* for character device read all event */
31     EVENT_CHAR_READ_ALL,
32     EVENT_CHAR_READ_ALL_ERROR,
33     /* for audio out event */
34     EVENT_AUDIO_OUT,
35     /* for audio in event */
36     EVENT_AUDIO_IN,
37     /* for random number generator */
38     EVENT_RANDOM,
39     /* for clock read/writes */
40     /* some of greater codes are reserved for clocks */
41     EVENT_CLOCK,
42     EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
43     /* for checkpoint event */
44     /* some of greater codes are reserved for checkpoints */
45     EVENT_CHECKPOINT,
46     EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
47     /* end of log event */
48     EVENT_END,
49     EVENT_COUNT
50 };
51 
52 /* Asynchronous events IDs */
53 
54 enum ReplayAsyncEventKind {
55     REPLAY_ASYNC_EVENT_BH,
56     REPLAY_ASYNC_EVENT_BH_ONESHOT,
57     REPLAY_ASYNC_EVENT_INPUT,
58     REPLAY_ASYNC_EVENT_INPUT_SYNC,
59     REPLAY_ASYNC_EVENT_CHAR_READ,
60     REPLAY_ASYNC_EVENT_BLOCK,
61     REPLAY_ASYNC_EVENT_NET,
62     REPLAY_ASYNC_COUNT
63 };
64 
65 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
66 
67 typedef struct ReplayState {
68     /*! Cached clock values. */
69     int64_t cached_clock[REPLAY_CLOCK_COUNT];
70     /*! Current icount - number of processed instructions. */
71     uint64_t current_icount;
72     /*! Number of instructions to be executed before other events happen. */
73     int instruction_count;
74     /*! Type of the currently executed event. */
75     unsigned int data_kind;
76     /*! Flag which indicates that event is not processed yet. */
77     unsigned int has_unread_data;
78     /*! Temporary variable for saving current log offset. */
79     uint64_t file_offset;
80     /*! Next block operation id.
81         This counter is global, because requests from different
82         block devices should not get overlapping ids. */
83     uint64_t block_request_id;
84     /*! Prior value of the host clock */
85     uint64_t host_clock_last;
86     /*! Asynchronous event type read from the log */
87     int32_t read_event_kind;
88     /*! Asynchronous event id read from the log */
89     uint64_t read_event_id;
90     /*! Asynchronous event checkpoint id read from the log */
91     int32_t read_event_checkpoint;
92 } ReplayState;
93 extern ReplayState replay_state;
94 
95 /* File for replay writing */
96 extern FILE *replay_file;
97 
98 void replay_put_byte(uint8_t byte);
99 void replay_put_event(uint8_t event);
100 void replay_put_word(uint16_t word);
101 void replay_put_dword(uint32_t dword);
102 void replay_put_qword(int64_t qword);
103 void replay_put_array(const uint8_t *buf, size_t size);
104 
105 uint8_t replay_get_byte(void);
106 uint16_t replay_get_word(void);
107 uint32_t replay_get_dword(void);
108 int64_t replay_get_qword(void);
109 void replay_get_array(uint8_t *buf, size_t *size);
110 void replay_get_array_alloc(uint8_t **buf, size_t *size);
111 
112 /* Mutex functions for protecting replay log file and ensuring
113  * synchronisation between vCPU and main-loop threads. */
114 
115 void replay_mutex_init(void);
116 bool replay_mutex_locked(void);
117 
118 /*! Checks error status of the file. */
119 void replay_check_error(void);
120 
121 /*! Finishes processing of the replayed event and fetches
122     the next event from the log. */
123 void replay_finish_event(void);
124 /*! Reads data type from the file and stores it in the
125     data_kind variable. */
126 void replay_fetch_data_kind(void);
127 
128 /*! Advance replay_state.current_icount to the specified value. */
129 void replay_advance_current_icount(uint64_t current_icount);
130 /*! Saves queued events (like instructions and sound). */
131 void replay_save_instructions(void);
132 
133 /*! Skips async events until some sync event will be found.
134     \return true, if event was found */
135 bool replay_next_event_is(int event);
136 
137 /*! Reads next clock value from the file.
138     If clock kind read from the file is different from the parameter,
139     the value is not used. */
140 void replay_read_next_clock(unsigned int kind);
141 
142 /* Asynchronous events queue */
143 
144 /*! Initializes events' processing internals */
145 void replay_init_events(void);
146 /*! Clears internal data structures for events handling */
147 void replay_finish_events(void);
148 /*! Flushes events queue */
149 void replay_flush_events(void);
150 /*! Returns true if there are any unsaved events in the queue */
151 bool replay_has_events(void);
152 /*! Saves events from queue into the file */
153 void replay_save_events(int checkpoint);
154 /*! Read events from the file into the input queue */
155 void replay_read_events(int checkpoint);
156 /*! Adds specified async event to the queue */
157 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
158                       void *opaque2, uint64_t id);
159 
160 /* Input events */
161 
162 /*! Saves input event to the log */
163 void replay_save_input_event(InputEvent *evt);
164 /*! Reads input event from the log */
165 InputEvent *replay_read_input_event(void);
166 /*! Adds input event to the queue */
167 void replay_add_input_event(struct InputEvent *event);
168 /*! Adds input sync event to the queue */
169 void replay_add_input_sync_event(void);
170 
171 /* Character devices */
172 
173 /*! Called to run char device read event. */
174 void replay_event_char_read_run(void *opaque);
175 /*! Writes char read event to the file. */
176 void replay_event_char_read_save(void *opaque);
177 /*! Reads char event read from the file. */
178 void *replay_event_char_read_load(void);
179 
180 /* Network devices */
181 
182 /*! Called to run network event. */
183 void replay_event_net_run(void *opaque);
184 /*! Writes network event to the file. */
185 void replay_event_net_save(void *opaque);
186 /*! Reads network from the file. */
187 void *replay_event_net_load(void);
188 
189 /* VMState-related functions */
190 
191 /* Registers replay VMState.
192    Should be called before virtual devices initialization
193    to make cached timers available for post_load functions. */
194 void replay_vmstate_register(void);
195 
196 #endif
197