xref: /qemu/replay/replay-internal.h (revision da34e65c)
1 #ifndef REPLAY_INTERNAL_H
2 #define REPLAY_INTERNAL_H
3 
4 /*
5  * replay-internal.h
6  *
7  * Copyright (c) 2010-2015 Institute for System Programming
8  *                         of the Russian Academy of Sciences.
9  *
10  * This work is licensed under the terms of the GNU GPL, version 2 or later.
11  * See the COPYING file in the top-level directory.
12  *
13  */
14 
15 
16 enum ReplayEvents {
17     /* for instruction event */
18     EVENT_INSTRUCTION,
19     /* for software interrupt */
20     EVENT_INTERRUPT,
21     /* for emulated exceptions */
22     EVENT_EXCEPTION,
23     /* for async events */
24     EVENT_ASYNC,
25     /* for shutdown request */
26     EVENT_SHUTDOWN,
27     /* for character device write event */
28     EVENT_CHAR_WRITE,
29     /* for character device read all event */
30     EVENT_CHAR_READ_ALL,
31     EVENT_CHAR_READ_ALL_ERROR,
32     /* for clock read/writes */
33     /* some of greater codes are reserved for clocks */
34     EVENT_CLOCK,
35     EVENT_CLOCK_LAST = EVENT_CLOCK + REPLAY_CLOCK_COUNT - 1,
36     /* for checkpoint event */
37     /* some of greater codes are reserved for checkpoints */
38     EVENT_CHECKPOINT,
39     EVENT_CHECKPOINT_LAST = EVENT_CHECKPOINT + CHECKPOINT_COUNT - 1,
40     /* end of log event */
41     EVENT_END,
42     EVENT_COUNT
43 };
44 
45 /* Asynchronous events IDs */
46 
47 enum ReplayAsyncEventKind {
48     REPLAY_ASYNC_EVENT_BH,
49     REPLAY_ASYNC_EVENT_INPUT,
50     REPLAY_ASYNC_EVENT_INPUT_SYNC,
51     REPLAY_ASYNC_EVENT_CHAR_READ,
52     REPLAY_ASYNC_COUNT
53 };
54 
55 typedef enum ReplayAsyncEventKind ReplayAsyncEventKind;
56 
57 typedef struct ReplayState {
58     /*! Cached clock values. */
59     int64_t cached_clock[REPLAY_CLOCK_COUNT];
60     /*! Current step - number of processed instructions and timer events. */
61     uint64_t current_step;
62     /*! Number of instructions to be executed before other events happen. */
63     int instructions_count;
64 } ReplayState;
65 extern ReplayState replay_state;
66 
67 extern unsigned int replay_data_kind;
68 
69 /* File for replay writing */
70 extern FILE *replay_file;
71 
72 void replay_put_byte(uint8_t byte);
73 void replay_put_event(uint8_t event);
74 void replay_put_word(uint16_t word);
75 void replay_put_dword(uint32_t dword);
76 void replay_put_qword(int64_t qword);
77 void replay_put_array(const uint8_t *buf, size_t size);
78 
79 uint8_t replay_get_byte(void);
80 uint16_t replay_get_word(void);
81 uint32_t replay_get_dword(void);
82 int64_t replay_get_qword(void);
83 void replay_get_array(uint8_t *buf, size_t *size);
84 void replay_get_array_alloc(uint8_t **buf, size_t *size);
85 
86 /* Mutex functions for protecting replay log file */
87 
88 void replay_mutex_init(void);
89 void replay_mutex_destroy(void);
90 void replay_mutex_lock(void);
91 void replay_mutex_unlock(void);
92 
93 /*! Checks error status of the file. */
94 void replay_check_error(void);
95 
96 /*! Finishes processing of the replayed event and fetches
97     the next event from the log. */
98 void replay_finish_event(void);
99 /*! Reads data type from the file and stores it in the
100     replay_data_kind variable. */
101 void replay_fetch_data_kind(void);
102 
103 /*! Saves queued events (like instructions and sound). */
104 void replay_save_instructions(void);
105 
106 /*! Skips async events until some sync event will be found.
107     \return true, if event was found */
108 bool replay_next_event_is(int event);
109 
110 /*! Reads next clock value from the file.
111     If clock kind read from the file is different from the parameter,
112     the value is not used. */
113 void replay_read_next_clock(unsigned int kind);
114 
115 /* Asynchronous events queue */
116 
117 /*! Initializes events' processing internals */
118 void replay_init_events(void);
119 /*! Clears internal data structures for events handling */
120 void replay_finish_events(void);
121 /*! Enables storing events in the queue */
122 void replay_enable_events(void);
123 /*! Flushes events queue */
124 void replay_flush_events(void);
125 /*! Clears events list before loading new VM state */
126 void replay_clear_events(void);
127 /*! Returns true if there are any unsaved events in the queue */
128 bool replay_has_events(void);
129 /*! Saves events from queue into the file */
130 void replay_save_events(int checkpoint);
131 /*! Read events from the file into the input queue */
132 void replay_read_events(int checkpoint);
133 /*! Adds specified async event to the queue */
134 void replay_add_event(ReplayAsyncEventKind event_kind, void *opaque,
135                       void *opaque2, uint64_t id);
136 
137 /* Input events */
138 
139 /*! Saves input event to the log */
140 void replay_save_input_event(InputEvent *evt);
141 /*! Reads input event from the log */
142 InputEvent *replay_read_input_event(void);
143 /*! Adds input event to the queue */
144 void replay_add_input_event(struct InputEvent *event);
145 /*! Adds input sync event to the queue */
146 void replay_add_input_sync_event(void);
147 
148 /* Character devices */
149 
150 /*! Called to run char device read event. */
151 void replay_event_char_read_run(void *opaque);
152 /*! Writes char read event to the file. */
153 void replay_event_char_read_save(void *opaque);
154 /*! Reads char event read from the file. */
155 void *replay_event_char_read_load(void);
156 
157 #endif
158