xref: /qemu/ui/console-gl.c (revision 2ce68e4c)
1 /*
2  * QEMU graphical console -- opengl helper bits
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *    Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 #include "qemu-common.h"
28 #include "ui/console.h"
29 #include "ui/shader.h"
30 
31 #include "shader/texture-blit-vert.h"
32 #include "shader/texture-blit-frag.h"
33 
34 struct ConsoleGLState {
35     GLint texture_blit_prog;
36     GLint texture_blit_vao;
37 };
38 
39 /* ---------------------------------------------------------------------- */
40 
41 ConsoleGLState *console_gl_init_context(void)
42 {
43     ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
44 
45     gls->texture_blit_prog = qemu_gl_create_compile_link_program
46         (texture_blit_vert_src, texture_blit_frag_src);
47     if (!gls->texture_blit_prog) {
48         exit(1);
49     }
50 
51     gls->texture_blit_vao =
52         qemu_gl_init_texture_blit(gls->texture_blit_prog);
53 
54     return gls;
55 }
56 
57 void console_gl_fini_context(ConsoleGLState *gls)
58 {
59     if (!gls) {
60         return;
61     }
62     g_free(gls);
63 }
64 
65 bool console_gl_check_format(DisplayChangeListener *dcl,
66                              pixman_format_code_t format)
67 {
68     switch (format) {
69     case PIXMAN_BE_b8g8r8x8:
70     case PIXMAN_BE_b8g8r8a8:
71     case PIXMAN_r5g6b5:
72         return true;
73     default:
74         return false;
75     }
76 }
77 
78 void surface_gl_create_texture(ConsoleGLState *gls,
79                                DisplaySurface *surface)
80 {
81     assert(gls);
82     assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0);
83 
84     switch (surface->format) {
85     case PIXMAN_BE_b8g8r8x8:
86     case PIXMAN_BE_b8g8r8a8:
87         surface->glformat = GL_BGRA_EXT;
88         surface->gltype = GL_UNSIGNED_BYTE;
89         break;
90     case PIXMAN_r5g6b5:
91         surface->glformat = GL_RGB;
92         surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
93         break;
94     default:
95         g_assert_not_reached();
96     }
97 
98     glGenTextures(1, &surface->texture);
99     glEnable(GL_TEXTURE_2D);
100     glBindTexture(GL_TEXTURE_2D, surface->texture);
101     glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
102                   surface_stride(surface) / surface_bytes_per_pixel(surface));
103     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
104                  surface_width(surface),
105                  surface_height(surface),
106                  0, surface->glformat, surface->gltype,
107                  surface_data(surface));
108 
109     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
110     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
111 }
112 
113 void surface_gl_update_texture(ConsoleGLState *gls,
114                                DisplaySurface *surface,
115                                int x, int y, int w, int h)
116 {
117     uint8_t *data = (void *)surface_data(surface);
118 
119     assert(gls);
120 
121     glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
122                   surface_stride(surface) / surface_bytes_per_pixel(surface));
123     glTexSubImage2D(GL_TEXTURE_2D, 0,
124                     x, y, w, h,
125                     surface->glformat, surface->gltype,
126                     data + surface_stride(surface) * y
127                     + surface_bytes_per_pixel(surface) * x);
128 }
129 
130 void surface_gl_render_texture(ConsoleGLState *gls,
131                                DisplaySurface *surface)
132 {
133     assert(gls);
134 
135     glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
136     glClear(GL_COLOR_BUFFER_BIT);
137 
138     qemu_gl_run_texture_blit(gls->texture_blit_prog,
139                              gls->texture_blit_vao);
140 }
141 
142 void surface_gl_destroy_texture(ConsoleGLState *gls,
143                                 DisplaySurface *surface)
144 {
145     if (!surface || !surface->texture) {
146         return;
147     }
148     glDeleteTextures(1, &surface->texture);
149     surface->texture = 0;
150 }
151 
152 void surface_gl_setup_viewport(ConsoleGLState *gls,
153                                DisplaySurface *surface,
154                                int ww, int wh)
155 {
156     int gw, gh, stripe;
157     float sw, sh;
158 
159     assert(gls);
160 
161     gw = surface_width(surface);
162     gh = surface_height(surface);
163 
164     sw = (float)ww/gw;
165     sh = (float)wh/gh;
166     if (sw < sh) {
167         stripe = wh - wh*sw/sh;
168         glViewport(0, stripe / 2, ww, wh - stripe);
169     } else {
170         stripe = ww - ww*sh/sw;
171         glViewport(stripe / 2, 0, ww - stripe, wh);
172     }
173 }
174