xref: /qemu/ui/egl-headless.c (revision 6170d09c)
1 #include "qemu/osdep.h"
2 #include "qemu/error-report.h"
3 #include "qemu/module.h"
4 #include "qapi/error.h"
5 #include "ui/console.h"
6 #include "ui/egl-helpers.h"
7 #include "ui/egl-context.h"
8 #include "ui/shader.h"
9 
10 typedef struct egl_dpy {
11     DisplayChangeListener dcl;
12     DisplaySurface *ds;
13     QemuGLShader *gls;
14     egl_fb guest_fb;
15     egl_fb cursor_fb;
16     egl_fb blit_fb;
17     bool y_0_top;
18     uint32_t pos_x;
19     uint32_t pos_y;
20 } egl_dpy;
21 
22 /* ------------------------------------------------------------------ */
23 
24 static void egl_refresh(DisplayChangeListener *dcl)
25 {
26     graphic_hw_update(dcl->con);
27 }
28 
29 static void egl_gfx_update(DisplayChangeListener *dcl,
30                            int x, int y, int w, int h)
31 {
32 }
33 
34 static void egl_gfx_switch(DisplayChangeListener *dcl,
35                            struct DisplaySurface *new_surface)
36 {
37     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
38 
39     edpy->ds = new_surface;
40 }
41 
42 static QEMUGLContext egl_create_context(DisplayGLCtx *dgc,
43                                         QEMUGLParams *params)
44 {
45     eglMakeCurrent(qemu_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE,
46                    qemu_egl_rn_ctx);
47     return qemu_egl_create_context(dgc, params);
48 }
49 
50 static void egl_scanout_disable(DisplayChangeListener *dcl)
51 {
52     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
53 
54     egl_fb_destroy(&edpy->guest_fb);
55     egl_fb_destroy(&edpy->blit_fb);
56 }
57 
58 static void egl_scanout_texture(DisplayChangeListener *dcl,
59                                 uint32_t backing_id,
60                                 bool backing_y_0_top,
61                                 uint32_t backing_width,
62                                 uint32_t backing_height,
63                                 uint32_t x, uint32_t y,
64                                 uint32_t w, uint32_t h,
65                                 void *d3d_tex2d)
66 {
67     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
68 
69     edpy->y_0_top = backing_y_0_top;
70 
71     /* source framebuffer */
72     egl_fb_setup_for_tex(&edpy->guest_fb,
73                          backing_width, backing_height, backing_id, false);
74 
75     /* dest framebuffer */
76     if (edpy->blit_fb.width  != backing_width ||
77         edpy->blit_fb.height != backing_height) {
78         egl_fb_destroy(&edpy->blit_fb);
79         egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
80     }
81 }
82 
83 #ifdef CONFIG_GBM
84 
85 static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
86                                QemuDmaBuf *dmabuf)
87 {
88     egl_dmabuf_import_texture(dmabuf);
89     if (!dmabuf->texture) {
90         return;
91     }
92 
93     egl_scanout_texture(dcl, dmabuf->texture,
94                         false, dmabuf->width, dmabuf->height,
95                         0, 0, dmabuf->width, dmabuf->height, NULL);
96 }
97 
98 static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
99                               QemuDmaBuf *dmabuf, bool have_hot,
100                               uint32_t hot_x, uint32_t hot_y)
101 {
102     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
103 
104     if (dmabuf) {
105         egl_dmabuf_import_texture(dmabuf);
106         if (!dmabuf->texture) {
107             return;
108         }
109         egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
110                              dmabuf->texture, false);
111     } else {
112         egl_fb_destroy(&edpy->cursor_fb);
113     }
114 }
115 
116 static void egl_release_dmabuf(DisplayChangeListener *dcl,
117                                QemuDmaBuf *dmabuf)
118 {
119     egl_dmabuf_release_texture(dmabuf);
120 }
121 
122 #endif
123 
124 static void egl_cursor_position(DisplayChangeListener *dcl,
125                                 uint32_t pos_x, uint32_t pos_y)
126 {
127     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
128 
129     edpy->pos_x = pos_x;
130     edpy->pos_y = pos_y;
131 }
132 
133 static void egl_scanout_flush(DisplayChangeListener *dcl,
134                               uint32_t x, uint32_t y,
135                               uint32_t w, uint32_t h)
136 {
137     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
138 
139     if (!edpy->guest_fb.texture || !edpy->ds) {
140         return;
141     }
142     assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
143 
144     if (edpy->cursor_fb.texture) {
145         /* have cursor -> render using textures */
146         egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
147                          !edpy->y_0_top);
148         egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
149                           !edpy->y_0_top, edpy->pos_x, edpy->pos_y,
150                           1.0, 1.0);
151     } else {
152         /* no cursor -> use simple framebuffer blit */
153         egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
154     }
155 
156     egl_fb_read(edpy->ds, &edpy->blit_fb);
157     dpy_gfx_update(edpy->dcl.con, x, y, w, h);
158 }
159 
160 static const DisplayChangeListenerOps egl_ops = {
161     .dpy_name                = "egl-headless",
162     .dpy_refresh             = egl_refresh,
163     .dpy_gfx_update          = egl_gfx_update,
164     .dpy_gfx_switch          = egl_gfx_switch,
165 
166     .dpy_gl_scanout_disable  = egl_scanout_disable,
167     .dpy_gl_scanout_texture  = egl_scanout_texture,
168 #ifdef CONFIG_GBM
169     .dpy_gl_scanout_dmabuf   = egl_scanout_dmabuf,
170     .dpy_gl_cursor_dmabuf    = egl_cursor_dmabuf,
171     .dpy_gl_release_dmabuf   = egl_release_dmabuf,
172 #endif
173     .dpy_gl_cursor_position  = egl_cursor_position,
174     .dpy_gl_update           = egl_scanout_flush,
175 };
176 
177 static bool
178 egl_is_compatible_dcl(DisplayGLCtx *dgc,
179                       DisplayChangeListener *dcl)
180 {
181     if (!dcl->ops->dpy_gl_update) {
182         /*
183          * egl-headless is compatible with all 2d listeners, as it blits the GL
184          * updates on the 2d console surface.
185          */
186         return true;
187     }
188 
189     return dcl->ops == &egl_ops;
190 }
191 
192 static const DisplayGLCtxOps eglctx_ops = {
193     .dpy_gl_ctx_is_compatible_dcl = egl_is_compatible_dcl,
194     .dpy_gl_ctx_create       = egl_create_context,
195     .dpy_gl_ctx_destroy      = qemu_egl_destroy_context,
196     .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
197 };
198 
199 static void early_egl_headless_init(DisplayOptions *opts)
200 {
201     DisplayGLMode mode = DISPLAYGL_MODE_ON;
202 
203     if (opts->has_gl) {
204         mode = opts->gl;
205     }
206 
207     egl_init(opts->u.egl_headless.rendernode, mode, &error_fatal);
208 }
209 
210 static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
211 {
212     QemuConsole *con;
213     egl_dpy *edpy;
214     int idx;
215 
216     for (idx = 0;; idx++) {
217         DisplayGLCtx *ctx;
218 
219         con = qemu_console_lookup_by_index(idx);
220         if (!con || !qemu_console_is_graphic(con)) {
221             break;
222         }
223 
224         edpy = g_new0(egl_dpy, 1);
225         edpy->dcl.con = con;
226         edpy->dcl.ops = &egl_ops;
227         edpy->gls = qemu_gl_init_shader();
228         ctx = g_new0(DisplayGLCtx, 1);
229         ctx->ops = &eglctx_ops;
230         qemu_console_set_display_gl_ctx(con, ctx);
231         register_displaychangelistener(&edpy->dcl);
232     }
233 }
234 
235 static QemuDisplay qemu_display_egl = {
236     .type       = DISPLAY_TYPE_EGL_HEADLESS,
237     .early_init = early_egl_headless_init,
238     .init       = egl_headless_init,
239 };
240 
241 static void register_egl(void)
242 {
243     qemu_display_register(&qemu_display_egl);
244 }
245 
246 type_init(register_egl);
247 
248 module_dep("ui-opengl");
249