xref: /qemu/ui/egl-headless.c (revision 9277d81f)
1 #include "qemu/osdep.h"
2 #include "qemu-common.h"
3 #include "sysemu/sysemu.h"
4 #include "ui/console.h"
5 #include "ui/egl-helpers.h"
6 #include "ui/egl-context.h"
7 #include "ui/shader.h"
8 
9 typedef struct egl_dpy {
10     DisplayChangeListener dcl;
11     DisplaySurface *ds;
12     QemuGLShader *gls;
13     egl_fb guest_fb;
14     egl_fb cursor_fb;
15     egl_fb blit_fb;
16     bool y_0_top;
17     uint32_t pos_x;
18     uint32_t pos_y;
19 } egl_dpy;
20 
21 /* ------------------------------------------------------------------ */
22 
23 static void egl_refresh(DisplayChangeListener *dcl)
24 {
25     graphic_hw_update(dcl->con);
26 }
27 
28 static void egl_gfx_update(DisplayChangeListener *dcl,
29                            int x, int y, int w, int h)
30 {
31 }
32 
33 static void egl_gfx_switch(DisplayChangeListener *dcl,
34                            struct DisplaySurface *new_surface)
35 {
36     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
37 
38     edpy->ds = new_surface;
39 }
40 
41 static void egl_scanout_disable(DisplayChangeListener *dcl)
42 {
43     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
44 
45     egl_fb_destroy(&edpy->guest_fb);
46     egl_fb_destroy(&edpy->blit_fb);
47 }
48 
49 static void egl_scanout_texture(DisplayChangeListener *dcl,
50                                 uint32_t backing_id,
51                                 bool backing_y_0_top,
52                                 uint32_t backing_width,
53                                 uint32_t backing_height,
54                                 uint32_t x, uint32_t y,
55                                 uint32_t w, uint32_t h)
56 {
57     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
58 
59     edpy->y_0_top = backing_y_0_top;
60 
61     /* source framebuffer */
62     egl_fb_setup_for_tex(&edpy->guest_fb,
63                          backing_width, backing_height, backing_id, false);
64 
65     /* dest framebuffer */
66     if (edpy->blit_fb.width  != backing_width ||
67         edpy->blit_fb.height != backing_height) {
68         egl_fb_destroy(&edpy->blit_fb);
69         egl_fb_setup_new_tex(&edpy->blit_fb, backing_width, backing_height);
70     }
71 }
72 
73 static void egl_scanout_dmabuf(DisplayChangeListener *dcl,
74                                QemuDmaBuf *dmabuf)
75 {
76     egl_dmabuf_import_texture(dmabuf);
77     if (!dmabuf->texture) {
78         return;
79     }
80 
81     egl_scanout_texture(dcl, dmabuf->texture,
82                         false, dmabuf->width, dmabuf->height,
83                         0, 0, dmabuf->width, dmabuf->height);
84 }
85 
86 static void egl_cursor_dmabuf(DisplayChangeListener *dcl,
87                               QemuDmaBuf *dmabuf, bool have_hot,
88                               uint32_t hot_x, uint32_t hot_y)
89 {
90     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
91 
92     if (dmabuf) {
93         egl_dmabuf_import_texture(dmabuf);
94         if (!dmabuf->texture) {
95             return;
96         }
97         egl_fb_setup_for_tex(&edpy->cursor_fb, dmabuf->width, dmabuf->height,
98                              dmabuf->texture, false);
99     } else {
100         egl_fb_destroy(&edpy->cursor_fb);
101     }
102 }
103 
104 static void egl_cursor_position(DisplayChangeListener *dcl,
105                                 uint32_t pos_x, uint32_t pos_y)
106 {
107     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
108 
109     edpy->pos_x = pos_x;
110     edpy->pos_y = pos_y;
111 }
112 
113 static void egl_release_dmabuf(DisplayChangeListener *dcl,
114                                QemuDmaBuf *dmabuf)
115 {
116     egl_dmabuf_release_texture(dmabuf);
117 }
118 
119 static void egl_scanout_flush(DisplayChangeListener *dcl,
120                               uint32_t x, uint32_t y,
121                               uint32_t w, uint32_t h)
122 {
123     egl_dpy *edpy = container_of(dcl, egl_dpy, dcl);
124 
125     if (!edpy->guest_fb.texture || !edpy->ds) {
126         return;
127     }
128     assert(surface_width(edpy->ds)  == edpy->guest_fb.width);
129     assert(surface_height(edpy->ds) == edpy->guest_fb.height);
130     assert(surface_format(edpy->ds) == PIXMAN_x8r8g8b8);
131 
132     if (edpy->cursor_fb.texture) {
133         /* have cursor -> render using textures */
134         egl_texture_blit(edpy->gls, &edpy->blit_fb, &edpy->guest_fb,
135                          !edpy->y_0_top);
136         egl_texture_blend(edpy->gls, &edpy->blit_fb, &edpy->cursor_fb,
137                           !edpy->y_0_top, edpy->pos_x, edpy->pos_y);
138     } else {
139         /* no cursor -> use simple framebuffer blit */
140         egl_fb_blit(&edpy->blit_fb, &edpy->guest_fb, edpy->y_0_top);
141     }
142 
143     egl_fb_read(surface_data(edpy->ds), &edpy->blit_fb);
144     dpy_gfx_update(edpy->dcl.con, x, y, w, h);
145 }
146 
147 static const DisplayChangeListenerOps egl_ops = {
148     .dpy_name                = "egl-headless",
149     .dpy_refresh             = egl_refresh,
150     .dpy_gfx_update          = egl_gfx_update,
151     .dpy_gfx_switch          = egl_gfx_switch,
152 
153     .dpy_gl_ctx_create       = qemu_egl_create_context,
154     .dpy_gl_ctx_destroy      = qemu_egl_destroy_context,
155     .dpy_gl_ctx_make_current = qemu_egl_make_context_current,
156     .dpy_gl_ctx_get_current  = qemu_egl_get_current_context,
157 
158     .dpy_gl_scanout_disable  = egl_scanout_disable,
159     .dpy_gl_scanout_texture  = egl_scanout_texture,
160     .dpy_gl_scanout_dmabuf   = egl_scanout_dmabuf,
161     .dpy_gl_cursor_dmabuf    = egl_cursor_dmabuf,
162     .dpy_gl_cursor_position  = egl_cursor_position,
163     .dpy_gl_release_dmabuf   = egl_release_dmabuf,
164     .dpy_gl_update           = egl_scanout_flush,
165 };
166 
167 static void early_egl_headless_init(DisplayOptions *opts)
168 {
169     display_opengl = 1;
170 }
171 
172 static void egl_headless_init(DisplayState *ds, DisplayOptions *opts)
173 {
174     DisplayGLMode mode = opts->has_gl ? opts->gl : DISPLAYGL_MODE_ON;
175     QemuConsole *con;
176     egl_dpy *edpy;
177     int idx;
178 
179     if (egl_rendernode_init(NULL, mode) < 0) {
180         error_report("egl: render node init failed");
181         exit(1);
182     }
183 
184     for (idx = 0;; idx++) {
185         con = qemu_console_lookup_by_index(idx);
186         if (!con || !qemu_console_is_graphic(con)) {
187             break;
188         }
189 
190         edpy = g_new0(egl_dpy, 1);
191         edpy->dcl.con = con;
192         edpy->dcl.ops = &egl_ops;
193         edpy->gls = qemu_gl_init_shader();
194         register_displaychangelistener(&edpy->dcl);
195     }
196 }
197 
198 static QemuDisplay qemu_display_egl = {
199     .type       = DISPLAY_TYPE_EGL_HEADLESS,
200     .early_init = early_egl_headless_init,
201     .init       = egl_headless_init,
202 };
203 
204 static void register_egl(void)
205 {
206     qemu_display_register(&qemu_display_egl);
207 }
208 
209 type_init(register_egl);
210