xref: /qemu/ui/sdl2-gl.c (revision b2a3cbb8)
1 /*
2  * QEMU SDL display driver -- opengl support
3  *
4  * Copyright (c) 2014 Red Hat
5  *
6  * Authors:
7  *     Gerd Hoffmann <kraxel@redhat.com>
8  *
9  * Permission is hereby granted, free of charge, to any person obtaining a copy
10  * of this software and associated documentation files (the "Software"), to deal
11  * in the Software without restriction, including without limitation the rights
12  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
13  * copies of the Software, and to permit persons to whom the Software is
14  * furnished to do so, subject to the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be included in
17  * all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
22  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
23  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
24  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
25  * THE SOFTWARE.
26  */
27 
28 #include "qemu/osdep.h"
29 #include "ui/console.h"
30 #include "ui/input.h"
31 #include "ui/sdl2.h"
32 
33 static void sdl2_set_scanout_mode(struct sdl2_console *scon, bool scanout)
34 {
35     if (scon->scanout_mode == scanout) {
36         return;
37     }
38 
39     scon->scanout_mode = scanout;
40     if (!scon->scanout_mode) {
41         egl_fb_destroy(&scon->guest_fb);
42         if (scon->surface) {
43             surface_gl_destroy_texture(scon->gls, scon->surface);
44             surface_gl_create_texture(scon->gls, scon->surface);
45         }
46     }
47 }
48 
49 static void sdl2_gl_render_surface(struct sdl2_console *scon)
50 {
51     int ww, wh;
52 
53     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
54     sdl2_set_scanout_mode(scon, false);
55 
56     SDL_GetWindowSize(scon->real_window, &ww, &wh);
57     surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
58 
59     surface_gl_render_texture(scon->gls, scon->surface);
60     SDL_GL_SwapWindow(scon->real_window);
61 }
62 
63 void sdl2_gl_update(DisplayChangeListener *dcl,
64                     int x, int y, int w, int h)
65 {
66     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
67 
68     assert(scon->opengl);
69 
70     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
71     surface_gl_update_texture(scon->gls, scon->surface, x, y, w, h);
72     scon->updates++;
73 }
74 
75 void sdl2_gl_switch(DisplayChangeListener *dcl,
76                     DisplaySurface *new_surface)
77 {
78     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
79     DisplaySurface *old_surface = scon->surface;
80 
81     assert(scon->opengl);
82 
83     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
84     surface_gl_destroy_texture(scon->gls, scon->surface);
85 
86     scon->surface = new_surface;
87 
88     if (is_placeholder(new_surface) && qemu_console_get_index(dcl->con)) {
89         qemu_gl_fini_shader(scon->gls);
90         scon->gls = NULL;
91         sdl2_window_destroy(scon);
92         return;
93     }
94 
95     if (!scon->real_window) {
96         sdl2_window_create(scon);
97         scon->gls = qemu_gl_init_shader();
98     } else if (old_surface &&
99                ((surface_width(old_surface)  != surface_width(new_surface)) ||
100                 (surface_height(old_surface) != surface_height(new_surface)))) {
101         sdl2_window_resize(scon);
102     }
103 
104     surface_gl_create_texture(scon->gls, scon->surface);
105 }
106 
107 void sdl2_gl_refresh(DisplayChangeListener *dcl)
108 {
109     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
110 
111     assert(scon->opengl);
112 
113     graphic_hw_update(dcl->con);
114     if (scon->updates && scon->real_window) {
115         scon->updates = 0;
116         sdl2_gl_render_surface(scon);
117     }
118     sdl2_poll_events(scon);
119 }
120 
121 void sdl2_gl_redraw(struct sdl2_console *scon)
122 {
123     assert(scon->opengl);
124 
125     if (scon->scanout_mode) {
126         /* sdl2_gl_scanout_flush actually only care about
127          * the first argument. */
128         return sdl2_gl_scanout_flush(&scon->dcl, 0, 0, 0, 0);
129     }
130     if (scon->surface) {
131         sdl2_gl_render_surface(scon);
132     }
133 }
134 
135 QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
136                                      QEMUGLParams *params)
137 {
138     struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc);
139     SDL_GLContext ctx;
140 
141     assert(scon->opengl);
142 
143     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
144 
145     SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
146     if (scon->opts->gl == DISPLAYGL_MODE_ON ||
147         scon->opts->gl == DISPLAYGL_MODE_CORE) {
148         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
149                             SDL_GL_CONTEXT_PROFILE_CORE);
150     } else if (scon->opts->gl == DISPLAYGL_MODE_ES) {
151         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
152                             SDL_GL_CONTEXT_PROFILE_ES);
153     }
154     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, params->major_ver);
155     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, params->minor_ver);
156 
157     ctx = SDL_GL_CreateContext(scon->real_window);
158 
159     /* If SDL fail to create a GL context and we use the "on" flag,
160      * then try to fallback to GLES.
161      */
162     if (!ctx && scon->opts->gl == DISPLAYGL_MODE_ON) {
163         SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK,
164                             SDL_GL_CONTEXT_PROFILE_ES);
165         ctx = SDL_GL_CreateContext(scon->real_window);
166     }
167     return (QEMUGLContext)ctx;
168 }
169 
170 void sdl2_gl_destroy_context(DisplayGLCtx *dgc, QEMUGLContext ctx)
171 {
172     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
173 
174     SDL_GL_DeleteContext(sdlctx);
175 }
176 
177 int sdl2_gl_make_context_current(DisplayGLCtx *dgc,
178                                  QEMUGLContext ctx)
179 {
180     struct sdl2_console *scon = container_of(dgc, struct sdl2_console, dgc);
181     SDL_GLContext sdlctx = (SDL_GLContext)ctx;
182 
183     assert(scon->opengl);
184 
185     return SDL_GL_MakeCurrent(scon->real_window, sdlctx);
186 }
187 
188 void sdl2_gl_scanout_disable(DisplayChangeListener *dcl)
189 {
190     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
191 
192     assert(scon->opengl);
193     scon->w = 0;
194     scon->h = 0;
195     sdl2_set_scanout_mode(scon, false);
196 }
197 
198 void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
199                              uint32_t backing_id,
200                              bool backing_y_0_top,
201                              uint32_t backing_width,
202                              uint32_t backing_height,
203                              uint32_t x, uint32_t y,
204                              uint32_t w, uint32_t h)
205 {
206     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
207 
208     assert(scon->opengl);
209     scon->x = x;
210     scon->y = y;
211     scon->w = w;
212     scon->h = h;
213     scon->y0_top = backing_y_0_top;
214 
215     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
216 
217     sdl2_set_scanout_mode(scon, true);
218     egl_fb_setup_for_tex(&scon->guest_fb, backing_width, backing_height,
219                          backing_id, false);
220 }
221 
222 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
223                            uint32_t x, uint32_t y, uint32_t w, uint32_t h)
224 {
225     struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
226     int ww, wh;
227 
228     assert(scon->opengl);
229     if (!scon->scanout_mode) {
230         return;
231     }
232     if (!scon->guest_fb.framebuffer) {
233         return;
234     }
235 
236     SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
237 
238     SDL_GetWindowSize(scon->real_window, &ww, &wh);
239     egl_fb_setup_default(&scon->win_fb, ww, wh);
240     egl_fb_blit(&scon->win_fb, &scon->guest_fb, !scon->y0_top);
241 
242     SDL_GL_SwapWindow(scon->real_window);
243 }
244