1 2 #if 0 /* in case someone actually tries to compile this */ 3 4 /* example.c - an example of using libpng 5 * 6 * Maintained 2018 Cosmin Truta 7 * Maintained 1998-2016 Glenn Randers-Pehrson 8 * Maintained 1996-1997 Andreas Dilger 9 * Written 1995-1996 Guy Eric Schalnat, Group 42, Inc. 10 * 11 * To the extent possible under law, the authors have waived 12 * all copyright and related or neighboring rights to this file. 13 * This work is published from: United States, Canada. 14 */ 15 16 /* This is an example of how to use libpng to read and write PNG files. 17 * The file libpng-manual.txt is much more verbose then this. If you have 18 * not read it, do so first. This was designed to be a starting point of an 19 * implementation. This is not officially part of libpng, is hereby placed 20 * in the public domain, and therefore does not require a copyright notice. 21 * 22 * This file does not currently compile, because it is missing certain 23 * parts, like allocating memory to hold an image. You will have to 24 * supply these parts to get it to compile. For an example of a minimal 25 * working PNG reader/writer, see pngtest.c, included in this distribution; 26 * see also the programs in the contrib directory. 27 */ 28 29 /* The simple, but restricted approach to reading a PNG file or data stream 30 * requires just two function calls, as in the following complete program. 31 * Writing a file needs just one function call, so long as the data has an 32 * appropriate layout. 33 * 34 * The following code reads PNG image data from a file and writes it, in a 35 * potentially new format, to a new file. While this code will compile, there 36 * is minimal (insufficient) error checking. For a more realistic version, 37 * see contrib/examples/pngtopng.c 38 */ 39 40 #include <stddef.h> 41 #include <stdlib.h> 42 #include <string.h> 43 #include <stdio.h> 44 #include <png.h> 45 #include <zlib.h> 46 47 int main(int argc, const char **argv) 48 { 49 if (argc == 3) 50 { 51 png_image image; /* The control structure used by libpng */ 52 53 /* Initialize the 'png_image' structure. */ 54 memset(&image, 0, (sizeof image)); 55 image.version = PNG_IMAGE_VERSION; 56 57 /* The first argument is the file to read: */ 58 if (png_image_begin_read_from_file(&image, argv[1]) != 0) 59 { 60 png_bytep buffer; 61 62 /* Set the format in which to read the PNG file; this code chooses a 63 * simple sRGB format with a non-associated alpha channel, adequate to 64 * store most images. 65 */ 66 image.format = PNG_FORMAT_RGBA; 67 68 /* Now allocate enough memory to hold the image in this format; the 69 * PNG_IMAGE_SIZE macro uses the information about the image (width, 70 * height and format) stored in 'image'. 71 */ 72 buffer = malloc(PNG_IMAGE_SIZE(image)); 73 74 /* If enough memory was available, read the image in the desired 75 * format, then write the result out to the new file. 'background' is 76 * not necessary when reading the image, because the alpha channel is 77 * preserved; if it were to be removed, for example if we requested 78 * PNG_FORMAT_RGB, then either a solid background color would have to 79 * be supplied, or the output buffer would have to be initialized to 80 * the actual background of the image. 81 * 82 * The fourth argument to png_image_finish_read is the 'row_stride' - 83 * this is the number of components allocated for the image in each 84 * row. It has to be at least as big as the value returned by 85 * PNG_IMAGE_ROW_STRIDE, but if you just allocate space for the 86 * default, minimum size, using PNG_IMAGE_SIZE as above, you can pass 87 * zero. 88 * 89 * The final argument is a pointer to a buffer for the colormap; 90 * colormaps have exactly the same format as a row of image pixels 91 * (so you choose what format to make the colormap by setting 92 * image.format). A colormap is only returned if 93 * PNG_FORMAT_FLAG_COLORMAP is also set in image.format, so in this 94 * case NULL is passed as the final argument. If you do want to force 95 * all images into an index/color-mapped format, then you can use: 96 * 97 * PNG_IMAGE_COLORMAP_SIZE(image) 98 * 99 * to find the maximum size of the colormap in bytes. 100 */ 101 if (buffer != NULL && 102 png_image_finish_read(&image, NULL/*background*/, buffer, 103 0/*row_stride*/, NULL/*colormap*/) != 0) 104 { 105 /* Now write the image out to the second argument. In the write 106 * call 'convert_to_8bit' allows 16-bit data to be squashed down to 107 * 8 bits; this isn't necessary here because the original read was 108 * to the 8-bit format. 109 */ 110 if (png_image_write_to_file(&image, argv[2], 0/*convert_to_8bit*/, 111 buffer, 0/*row_stride*/, NULL/*colormap*/) != 0) 112 { 113 /* The image has been written successfully. */ 114 exit(0); 115 } 116 } 117 else 118 { 119 /* Calling png_image_free is optional unless the simplified API was 120 * not run to completion. In this case, if there wasn't enough 121 * memory for 'buffer', we didn't complete the read, so we must 122 * free the image: 123 */ 124 if (buffer == NULL) 125 png_image_free(&image); 126 else 127 free(buffer); 128 } 129 } 130 131 /* Something went wrong reading or writing the image. libpng stores a 132 * textual message in the 'png_image' structure: 133 */ 134 fprintf(stderr, "pngtopng: error: %s\n", image.message); 135 exit(1); 136 } 137 138 fprintf(stderr, "pngtopng: usage: pngtopng input-file output-file\n"); 139 exit(2); 140 } 141 142 /* That's it ;-) Of course you probably want to do more with PNG files than 143 * just converting them all to 32-bit RGBA PNG files; you can do that between 144 * the call to png_image_finish_read and png_image_write_to_file. You can also 145 * ask for the image data to be presented in a number of different formats. 146 * You do this by simply changing the 'format' parameter set before allocating 147 * the buffer. 148 * 149 * The format parameter consists of five flags that define various aspects of 150 * the image. You can simply add these together to get the format, or you can 151 * use one of the predefined macros from png.h (as above): 152 * 153 * PNG_FORMAT_FLAG_COLOR: if set, the image will have three color components 154 * per pixel (red, green and blue); if not set, the image will just have one 155 * luminance (grayscale) component. 156 * 157 * PNG_FORMAT_FLAG_ALPHA: if set, each pixel in the image will have an 158 * additional alpha value; a linear value that describes the degree the 159 * image pixel covers (overwrites) the contents of the existing pixel on the 160 * display. 161 * 162 * PNG_FORMAT_FLAG_LINEAR: if set, the components of each pixel will be 163 * returned as a series of 16-bit linear values; if not set, the components 164 * will be returned as a series of 8-bit values encoded according to the 165 * sRGB standard. The 8-bit format is the normal format for images intended 166 * for direct display, because almost all display devices do the inverse of 167 * the sRGB transformation to the data they receive. The 16-bit format is 168 * more common for scientific data and image data that must be further 169 * processed; because it is linear, simple math can be done on the component 170 * values. Regardless of the setting of this flag, the alpha channel is 171 * always linear, although it will be 8 bits or 16 bits wide as specified by 172 * the flag. 173 * 174 * PNG_FORMAT_FLAG_BGR: if set, the components of a color pixel will be 175 * returned in the order blue, then green, then red. If not set, the pixel 176 * components are in the order red, then green, then blue. 177 * 178 * PNG_FORMAT_FLAG_AFIRST: if set, the alpha channel (if present) precedes the 179 * color or grayscale components. If not set, the alpha channel follows the 180 * components. 181 * 182 * You do not have to read directly from a file. You can read from memory or, 183 * on systems that support it, from a <stdio.h> FILE*. This is controlled by 184 * the particular png_image_read_from_ function you call at the start. 185 * Likewise, on write, you can write to a FILE* if your system supports it. 186 * Check the macro PNG_STDIO_SUPPORTED to see if stdio support has been 187 * included in your libpng build. 188 * 189 * If you read 16-bit (PNG_FORMAT_FLAG_LINEAR) data, you may need to write it 190 * in the 8-bit format for display. You do this by setting the convert_to_8bit 191 * flag to 'true'. 192 * 193 * Don't repeatedly convert between the 8-bit and 16-bit forms. There is 194 * significant data loss when 16-bit data is converted to the 8-bit encoding, 195 * and the current libpng implementation of conversion to 16-bit is also 196 * significantly lossy. The latter will be fixed in the future, but the former 197 * is unavoidable - the 8-bit format just doesn't have enough resolution. 198 */ 199 200 /* If your program needs more information from the PNG data it reads, or if you 201 * need to do more complex transformations, or minimize transformations, on the 202 * data you read, then you must use one of the several lower level libpng 203 * interfaces. 204 * 205 * All these interfaces require that you do your own error handling - your 206 * program must be able to arrange for control to return to your own code, any 207 * time libpng encounters a problem. There are several ways to do this, but 208 * the standard way is to use the <setjmp.h> interface to establish a return 209 * point within your own code. You must do this if you do not use the 210 * simplified interface (above). 211 * 212 * The first step is to include the header files you need, including the libpng 213 * header file. Include any standard headers and feature test macros your 214 * program requires before including png.h: 215 */ 216 #include <png.h> 217 218 /* The png_jmpbuf() macro, used in error handling, became available in 219 * libpng version 1.0.6. If you want to be able to run your code with older 220 * versions of libpng, you must define the macro yourself (but only if it 221 * is not already defined by libpng!) 222 */ 223 224 #ifndef png_jmpbuf 225 # define png_jmpbuf(png_ptr) ((png_ptr)->png_jmpbuf) 226 #endif 227 228 /* Check to see if a file is a PNG file using png_sig_cmp(). png_sig_cmp() 229 * returns zero if the image is a PNG, and nonzero otherwise. 230 * 231 * The function check_if_png() shown here, but not used, returns nonzero (true) 232 * if the file can be opened and is a PNG, and 0 (false) otherwise. 233 * 234 * If this call is successful, and you are going to keep the file open, 235 * you should call png_set_sig_bytes(png_ptr, PNG_BYTES_TO_CHECK); once 236 * you have created the png_ptr, so that libpng knows your application 237 * has read that many bytes from the start of the file. Make sure you 238 * don't call png_set_sig_bytes() with more than 8 bytes read or give it 239 * an incorrect number of bytes read, or you will either have read too 240 * many bytes (your fault), or you are telling libpng to read the wrong 241 * number of magic bytes (also your fault). 242 * 243 * Many applications already read the first 2 or 4 bytes from the start 244 * of the image to determine the file type, so it would be easiest just 245 * to pass the bytes to png_sig_cmp(), or even skip that if you know 246 * you have a PNG file, and call png_set_sig_bytes(). 247 */ 248 #define PNG_BYTES_TO_CHECK 4 249 int check_if_png(char *file_name, FILE **fp) 250 { 251 char buf[PNG_BYTES_TO_CHECK]; 252 253 /* Open the prospective PNG file. */ 254 if ((*fp = fopen(file_name, "rb")) == NULL) 255 return 0; 256 257 /* Read in some of the signature bytes. */ 258 if (fread(buf, 1, PNG_BYTES_TO_CHECK, *fp) != PNG_BYTES_TO_CHECK) 259 return 0; 260 261 /* Compare the first PNG_BYTES_TO_CHECK bytes of the signature. 262 * Return nonzero (true) if they match. 263 */ 264 return(!png_sig_cmp(buf, 0, PNG_BYTES_TO_CHECK)); 265 } 266 267 /* Read a PNG file. You may want to return an error code if the read 268 * fails (depending upon the failure). There are two "prototypes" given 269 * here - one where we are given the filename, and we need to open the 270 * file, and the other where we are given an open file (possibly with 271 * some or all of the magic bytes read - see comments above). 272 */ 273 #ifdef open_file /* prototype 1 */ 274 void read_png(char *file_name) /* We need to open the file */ 275 { 276 png_structp png_ptr; 277 png_infop info_ptr; 278 int sig_read = 0; 279 png_uint_32 width, height; 280 int bit_depth, color_type, interlace_type; 281 FILE *fp; 282 283 if ((fp = fopen(file_name, "rb")) == NULL) 284 return (ERROR); 285 286 #else no_open_file /* prototype 2 */ 287 void read_png(FILE *fp, int sig_read) /* File is already open */ 288 { 289 png_structp png_ptr; 290 png_infop info_ptr; 291 png_uint_32 width, height; 292 int bit_depth, color_type, interlace_type; 293 #endif no_open_file /* Only use one prototype! */ 294 295 /* Create and initialize the png_struct with the desired error handler 296 * functions. If you want to use the default stderr and longjump method, 297 * you can supply NULL for the last three parameters. We also supply the 298 * the compiler header file version, so that we know if the application 299 * was compiled with a compatible version of the library. REQUIRED. 300 */ 301 png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 302 png_voidp user_error_ptr, user_error_fn, user_warning_fn); 303 304 if (png_ptr == NULL) 305 { 306 fclose(fp); 307 return (ERROR); 308 } 309 310 /* Allocate/initialize the memory for image information. REQUIRED. */ 311 info_ptr = png_create_info_struct(png_ptr); 312 if (info_ptr == NULL) 313 { 314 fclose(fp); 315 png_destroy_read_struct(&png_ptr, NULL, NULL); 316 return (ERROR); 317 } 318 319 /* Set error handling if you are using the setjmp/longjmp method (this is 320 * the normal method of doing things with libpng). REQUIRED unless you 321 * set up your own error handlers in the png_create_read_struct() earlier. 322 */ 323 if (setjmp(png_jmpbuf(png_ptr))) 324 { 325 /* Free all of the memory associated with the png_ptr and info_ptr. */ 326 png_destroy_read_struct(&png_ptr, &info_ptr, NULL); 327 fclose(fp); 328 /* If we get here, we had a problem reading the file. */ 329 return (ERROR); 330 } 331 332 /* One of the following I/O initialization methods is REQUIRED. */ 333 #ifdef streams /* PNG file I/O method 1 */ 334 /* Set up the input control if you are using standard C streams. */ 335 png_init_io(png_ptr, fp); 336 337 #else no_streams /* PNG file I/O method 2 */ 338 /* If you are using replacement read functions, instead of calling 339 * png_init_io(), you would call: 340 */ 341 png_set_read_fn(png_ptr, (void *)user_io_ptr, user_read_fn); 342 /* where user_io_ptr is a structure you want available to the callbacks. */ 343 #endif no_streams /* Use only one I/O method! */ 344 345 /* If we have already read some of the signature */ 346 png_set_sig_bytes(png_ptr, sig_read); 347 348 #ifdef hilevel 349 /* If you have enough memory to read in the entire image at once, 350 * and you need to specify only transforms that can be controlled 351 * with one of the PNG_TRANSFORM_* bits (this presently excludes 352 * quantizing, filling, setting background, and doing gamma 353 * adjustment), then you can read the entire image (including 354 * pixels) into the info structure with this call: 355 */ 356 png_read_png(png_ptr, info_ptr, png_transforms, NULL); 357 358 #else 359 /* OK, you're doing it the hard way, with the lower-level functions. */ 360 361 /* The call to png_read_info() gives us all of the information from the 362 * PNG file before the first IDAT (image data chunk). REQUIRED. 363 */ 364 png_read_info(png_ptr, info_ptr); 365 366 png_get_IHDR(png_ptr, info_ptr, &width, &height, &bit_depth, &color_type, 367 &interlace_type, NULL, NULL); 368 369 /* Set up the data transformations you want. Note that these are all 370 * optional. Only call them if you want/need them. Many of the 371 * transformations only work on specific types of images, and many 372 * are mutually exclusive. 373 */ 374 375 /* Tell libpng to strip 16 bits/color files down to 8 bits/color. 376 * Use accurate scaling if it's available, otherwise just chop off the 377 * low byte. 378 */ 379 #ifdef PNG_READ_SCALE_16_TO_8_SUPPORTED 380 png_set_scale_16(png_ptr); 381 #else 382 png_set_strip_16(png_ptr); 383 #endif 384 385 /* Strip alpha bytes from the input data without combining with the 386 * background (not recommended). 387 */ 388 png_set_strip_alpha(png_ptr); 389 390 /* Extract multiple pixels with bit depths of 1, 2 or 4 from a single 391 * byte into separate bytes (useful for paletted and grayscale images). 392 */ 393 png_set_packing(png_ptr); 394 395 /* Change the order of packed pixels to least significant bit first 396 * (not useful if you are using png_set_packing). 397 */ 398 png_set_packswap(png_ptr); 399 400 /* Expand paletted colors into true RGB triplets. */ 401 if (color_type == PNG_COLOR_TYPE_PALETTE) 402 png_set_palette_to_rgb(png_ptr); 403 404 /* Expand grayscale images to the full 8 bits from 1, 2 or 4 bits/pixel. */ 405 if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8) 406 png_set_expand_gray_1_2_4_to_8(png_ptr); 407 408 /* Expand paletted or RGB images with transparency to full alpha channels 409 * so the data will be available as RGBA quartets. 410 */ 411 if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS) != 0) 412 png_set_tRNS_to_alpha(png_ptr); 413 414 /* Set the background color to draw transparent and alpha images over. 415 * It is possible to set the red, green and blue components directly 416 * for paletted images, instead of supplying a palette index. Note that, 417 * even if the PNG file supplies a background, you are not required to 418 * use it - you should use the (solid) application background if it has one. 419 */ 420 png_color_16 my_background, *image_background; 421 422 if (png_get_bKGD(png_ptr, info_ptr, &image_background) != 0) 423 png_set_background(png_ptr, image_background, 424 PNG_BACKGROUND_GAMMA_FILE, 1, 1.0); 425 else 426 png_set_background(png_ptr, &my_background, 427 PNG_BACKGROUND_GAMMA_SCREEN, 0, 1.0); 428 429 /* Some suggestions as to how to get a screen gamma value. 430 * 431 * Note that screen gamma is the display_exponent, which includes 432 * the CRT_exponent and any correction for viewing conditions. 433 */ 434 if (/* We have a user-defined screen gamma value */) 435 screen_gamma = user-defined screen_gamma; 436 /* This is one way that applications share the same screen gamma value. */ 437 else if ((gamma_str = getenv("SCREEN_GAMMA")) != NULL) 438 screen_gamma = atof(gamma_str); 439 /* If we don't have another value */ 440 else 441 { 442 screen_gamma = PNG_DEFAULT_sRGB; /* A good guess for a PC monitor 443 in a dimly lit room */ 444 screen_gamma = PNG_GAMMA_MAC_18 or 1.0; /* Good guesses for Mac 445 systems */ 446 } 447 448 /* Tell libpng to handle the gamma conversion for you. The final call 449 * is a good guess for PC generated images, but it should be configurable 450 * by the user at run time. Gamma correction support in your application 451 * is strongly recommended. 452 */ 453 454 int intent; 455 456 if (png_get_sRGB(png_ptr, info_ptr, &intent) != 0) 457 png_set_gamma(png_ptr, screen_gamma, PNG_DEFAULT_sRGB); 458 else 459 { 460 double image_gamma; 461 if (png_get_gAMA(png_ptr, info_ptr, &image_gamma) != 0) 462 png_set_gamma(png_ptr, screen_gamma, image_gamma); 463 else 464 png_set_gamma(png_ptr, screen_gamma, 0.45455); 465 } 466 467 #ifdef PNG_READ_QUANTIZE_SUPPORTED 468 /* Quantize RGB files down to 8-bit palette, or reduce palettes 469 * to the number of colors available on your screen. 470 */ 471 if ((color_type & PNG_COLOR_MASK_COLOR) != 0) 472 { 473 int num_palette; 474 png_colorp palette; 475 476 /* This reduces the image to the application-supplied palette. */ 477 if (/* We have our own palette */) 478 { 479 /* An array of colors to which the image should be quantized. */ 480 png_color std_color_cube[MAX_SCREEN_COLORS]; 481 png_set_quantize(png_ptr, std_color_cube, MAX_SCREEN_COLORS, 482 MAX_SCREEN_COLORS, NULL, 0); 483 } 484 /* This reduces the image to the palette supplied in the file. */ 485 else if (png_get_PLTE(png_ptr, info_ptr, &palette, &num_palette) != 0) 486 { 487 png_uint_16p histogram = NULL; 488 png_get_hIST(png_ptr, info_ptr, &histogram); 489 png_set_quantize(png_ptr, palette, num_palette, 490 max_screen_colors, histogram, 0); 491 } 492 } 493 #endif /* READ_QUANTIZE */ 494 495 /* Invert monochrome files to have 0 as white and 1 as black. */ 496 png_set_invert_mono(png_ptr); 497 498 /* If you want to shift the pixel values from the range [0,255] or 499 * [0,65535] to the original [0,7] or [0,31], or whatever range the 500 * colors were originally in: 501 */ 502 if (png_get_valid(png_ptr, info_ptr, PNG_INFO_sBIT) != 0) 503 { 504 png_color_8p sig_bit_p; 505 png_get_sBIT(png_ptr, info_ptr, &sig_bit_p); 506 png_set_shift(png_ptr, sig_bit_p); 507 } 508 509 /* Flip the RGB pixels to BGR (or RGBA to BGRA). */ 510 if ((color_type & PNG_COLOR_MASK_COLOR) != 0) 511 png_set_bgr(png_ptr); 512 513 /* Swap the RGBA or GA data to ARGB or AG (or BGRA to ABGR). */ 514 png_set_swap_alpha(png_ptr); 515 516 /* Swap bytes of 16-bit files to least significant byte first. */ 517 png_set_swap(png_ptr); 518 519 /* Add filler (or alpha) byte (before/after each RGB triplet). */ 520 png_set_filler(png_ptr, 0xffff, PNG_FILLER_AFTER); 521 522 #ifdef PNG_READ_INTERLACING_SUPPORTED 523 /* Turn on interlace handling. REQUIRED if you are not using 524 * png_read_image(). To see how to handle interlacing passes, 525 * see the png_read_row() method below: 526 */ 527 number_passes = png_set_interlace_handling(png_ptr); 528 #else /* !READ_INTERLACING */ 529 number_passes = 1; 530 #endif /* READ_INTERLACING */ 531 532 /* Optional call to gamma correct and add the background to the palette 533 * and update info structure. REQUIRED if you are expecting libpng to 534 * update the palette for you (i.e. you selected such a transform above). 535 */ 536 png_read_update_info(png_ptr, info_ptr); 537 538 /* Allocate the memory to hold the image using the fields of info_ptr. */ 539 png_bytep row_pointers[height]; 540 for (row = 0; row < height; row++) 541 row_pointers[row] = NULL; /* Clear the pointer array */ 542 for (row = 0; row < height; row++) 543 row_pointers[row] = png_malloc(png_ptr, png_get_rowbytes(png_ptr, 544 info_ptr)); 545 546 /* Now it's time to read the image. One of these methods is REQUIRED. */ 547 #ifdef entire /* Read the entire image in one go */ 548 png_read_image(png_ptr, row_pointers); 549 550 #else no_entire /* Read the image one or more scanlines at a time */ 551 /* The other way to read images - deal with interlacing: */ 552 for (pass = 0; pass < number_passes; pass++) 553 { 554 #ifdef single /* Read the image a single row at a time */ 555 for (y = 0; y < height; y++) 556 png_read_rows(png_ptr, &row_pointers[y], NULL, 1); 557 558 #else no_single /* Read the image several rows at a time */ 559 for (y = 0; y < height; y += number_of_rows) 560 { 561 #ifdef sparkle /* Read the image using the "sparkle" effect. */ 562 png_read_rows(png_ptr, &row_pointers[y], NULL, 563 number_of_rows); 564 #else no_sparkle /* Read the image using the "rectangle" effect */ 565 png_read_rows(png_ptr, NULL, &row_pointers[y], 566 number_of_rows); 567 #endif no_sparkle /* Use only one of these two methods */ 568 } 569 570 /* If you want to display the image after every pass, do so here. */ 571 #endif no_single /* Use only one of these two methods */ 572 } 573 #endif no_entire /* Use only one of these two methods */ 574 575 /* Read rest of file, and get additional chunks in info_ptr. REQUIRED. */ 576 png_read_end(png_ptr, info_ptr); 577 #endif hilevel 578 579 /* At this point you have read the entire image. */ 580 581 /* Clean up after the read, and free any memory allocated. REQUIRED. */ 582 png_destroy_read_struct(&png_ptr, &info_ptr, NULL); 583 584 /* Close the file. */ 585 fclose(fp); 586 587 /* That's it! */ 588 return (OK); 589 } 590 591 /* Progressively read a file */ 592 593 int 594 initialize_png_reader(png_structp *png_ptr, png_infop *info_ptr) 595 { 596 /* Create and initialize the png_struct with the desired error handler 597 * functions. If you want to use the default stderr and longjump method, 598 * you can supply NULL for the last three parameters. We also check that 599 * the library version is compatible, in case we are using dynamically 600 * linked libraries. 601 */ 602 *png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, 603 png_voidp user_error_ptr, user_error_fn, user_warning_fn); 604 if (*png_ptr == NULL) 605 { 606 *info_ptr = NULL; 607 return (ERROR); 608 } 609 *info_ptr = png_create_info_struct(png_ptr); 610 if (*info_ptr == NULL) 611 { 612 png_destroy_read_struct(png_ptr, info_ptr, NULL); 613 return (ERROR); 614 } 615 if (setjmp(png_jmpbuf((*png_ptr)))) 616 { 617 png_destroy_read_struct(png_ptr, info_ptr, NULL); 618 return (ERROR); 619 } 620 621 /* You will need to provide all three function callbacks, 622 * even if you aren't using all of them. 623 * If you aren't using all functions, you can specify NULL 624 * parameters. Even when all three functions are NULL, 625 * you need to call png_set_progressive_read_fn(). 626 * These functions shouldn't be dependent on global or 627 * static variables if you are decoding several images 628 * simultaneously. You should store stream specific data 629 * in a separate struct, given as the second parameter, 630 * and retrieve the pointer from inside the callbacks using 631 * the function png_get_progressive_ptr(png_ptr). 632 */ 633 png_set_progressive_read_fn(*png_ptr, (void *)stream_data, 634 info_callback, row_callback, end_callback); 635 return (OK); 636 } 637 638 int 639 process_data(png_structp *png_ptr, png_infop *info_ptr, 640 png_bytep buffer, png_uint_32 length) 641 { 642 if (setjmp(png_jmpbuf((*png_ptr)))) 643 { 644 /* Free the png_ptr and info_ptr memory on error. */ 645 png_destroy_read_struct(png_ptr, info_ptr, NULL); 646 return (ERROR); 647 } 648 649 /* Give chunks of data as they arrive from the data stream 650 * (in order, of course). 651 * On segmented machines, don't give it any more than 64K. 652 * The library seems to run fine with sizes of 4K, although 653 * you can give it much less if necessary. (I assume you can 654 * give it chunks of 1 byte, but I haven't tried with less 655 * than 256 bytes yet.) When this function returns, you may 656 * want to display any rows that were generated in the row 657 * callback, if you aren't already displaying them there. 658 */ 659 png_process_data(*png_ptr, *info_ptr, buffer, length); 660 return (OK); 661 } 662 663 info_callback(png_structp png_ptr, png_infop info) 664 { 665 /* Do any setup here, including setting any of the transformations 666 * mentioned in the Reading PNG files section. For now, you _must_ 667 * call either png_start_read_image() or png_read_update_info() 668 * after all the transformations are set (even if you don't set 669 * any). You may start getting rows before png_process_data() 670 * returns, so this is your last chance to prepare for that. 671 */ 672 } 673 674 row_callback(png_structp png_ptr, png_bytep new_row, 675 png_uint_32 row_num, int pass) 676 { 677 /* This function is called for every row in the image. If the 678 * image is interlaced, and you turned on the interlace handler, 679 * this function will be called for every row in every pass. 680 * 681 * In this function you will receive a pointer to new row data from 682 * libpng called new_row that is to replace a corresponding row (of 683 * the same data format) in a buffer allocated by your application. 684 * 685 * The new row data pointer "new_row" may be NULL, indicating there is 686 * no new data to be replaced (in cases of interlace loading). 687 * 688 * If new_row is not NULL, then you need to call 689 * png_progressive_combine_row(), to replace the corresponding row as 690 * shown below: 691 */ 692 693 /* Get pointer to corresponding row in our PNG read buffer. */ 694 png_bytep old_row = ((png_bytep *)our_data)[row_num]; 695 696 #ifdef PNG_READ_INTERLACING_SUPPORTED 697 /* If both rows are allocated, then copy the new row 698 * data to the corresponding row data. 699 */ 700 if (old_row != NULL && new_row != NULL) 701 png_progressive_combine_row(png_ptr, old_row, new_row); 702 703 /* The rows and passes are called in order, so you don't really 704 * need the row_num and pass, but I'm supplying them because it 705 * may make your life easier. 706 * 707 * For the non-NULL rows of interlaced images, you must call 708 * png_progressive_combine_row() passing in the new row and the 709 * old row, as demonstrated above. You can call this function for 710 * NULL rows (it will just return) and for non-interlaced images 711 * (it just does the memcpy for you) if it will make the code 712 * easier. Thus, you can just do this for all cases: 713 */ 714 png_progressive_combine_row(png_ptr, old_row, new_row); 715 716 /* where old_row is what was displayed for previous rows. Note 717 * that the first pass (pass == 0 really) will completely cover 718 * the old row, so the rows do not have to be initialized. After 719 * the first pass (and only for interlaced images), you will have 720 * to pass the current row as new_row, and the function will combine 721 * the old row and the new row. 722 */ 723 #endif /* READ_INTERLACING */ 724 } 725 726 end_callback(png_structp png_ptr, png_infop info) 727 { 728 /* This function is called when the whole image has been read, 729 * including any chunks after the image (up to and including 730 * the IEND). You will usually have the same info chunk as you 731 * had in the header, although some data may have been added 732 * to the comments and time fields. 733 * 734 * Most people won't do much here, perhaps setting a flag that 735 * marks the image as finished. 736 */ 737 } 738 739 /* Write a png file */ 740 void write_png(char *file_name /* , ... other image information ... */) 741 { 742 FILE *fp; 743 png_structp png_ptr; 744 png_infop info_ptr; 745 png_colorp palette; 746 747 /* Open the file */ 748 fp = fopen(file_name, "wb"); 749 if (fp == NULL) 750 return (ERROR); 751 752 /* Create and initialize the png_struct with the desired error handler 753 * functions. If you want to use the default stderr and longjump method, 754 * you can supply NULL for the last three parameters. We also check that 755 * the library version is compatible with the one used at compile time, 756 * in case we are using dynamically linked libraries. REQUIRED. 757 */ 758 png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, 759 png_voidp user_error_ptr, user_error_fn, user_warning_fn); 760 if (png_ptr == NULL) 761 { 762 fclose(fp); 763 return (ERROR); 764 } 765 766 /* Allocate/initialize the image information data. REQUIRED. */ 767 info_ptr = png_create_info_struct(png_ptr); 768 if (info_ptr == NULL) 769 { 770 fclose(fp); 771 png_destroy_write_struct(&png_ptr, NULL); 772 return (ERROR); 773 } 774 775 /* Set up error handling. REQUIRED if you aren't supplying your own 776 * error handling functions in the png_create_write_struct() call. 777 */ 778 if (setjmp(png_jmpbuf(png_ptr))) 779 { 780 /* If we get here, we had a problem writing the file. */ 781 fclose(fp); 782 png_destroy_write_struct(&png_ptr, &info_ptr); 783 return (ERROR); 784 } 785 786 /* One of the following I/O initialization functions is REQUIRED. */ 787 788 #ifdef streams /* I/O initialization method 1 */ 789 /* Set up the output control if you are using standard C streams. */ 790 png_init_io(png_ptr, fp); 791 792 #else no_streams /* I/O initialization method 2 */ 793 /* If you are using replacement write functions, instead of calling 794 * png_init_io(), you would call: 795 */ 796 png_set_write_fn(png_ptr, (void *)user_io_ptr, user_write_fn, 797 user_IO_flush_function); 798 /* where user_io_ptr is a structure you want available to the callbacks. */ 799 #endif no_streams /* Only use one initialization method */ 800 801 #ifdef hilevel 802 /* This is the easy way. Use it if you already have all the 803 * image info living in the structure. You could "|" many 804 * PNG_TRANSFORM flags into the png_transforms integer here. 805 */ 806 png_write_png(png_ptr, info_ptr, png_transforms, NULL); 807 808 #else 809 /* This is the hard way. */ 810 811 /* Set the image information here. Width and height are up to 2^31, 812 * bit_depth is one of 1, 2, 4, 8 or 16, but valid values also depend on 813 * the color_type selected. color_type is one of PNG_COLOR_TYPE_GRAY, 814 * PNG_COLOR_TYPE_GRAY_ALPHA, PNG_COLOR_TYPE_PALETTE, PNG_COLOR_TYPE_RGB, 815 * or PNG_COLOR_TYPE_RGB_ALPHA. interlace is either PNG_INTERLACE_NONE or 816 * PNG_INTERLACE_ADAM7, and the compression_type and filter_type MUST 817 * currently be PNG_COMPRESSION_TYPE_BASE and PNG_FILTER_TYPE_BASE. 818 * REQUIRED. 819 */ 820 png_set_IHDR(png_ptr, info_ptr, width, height, bit_depth, 821 PNG_COLOR_TYPE_???, PNG_INTERLACE_????, 822 PNG_COMPRESSION_TYPE_BASE, PNG_FILTER_TYPE_BASE); 823 824 /* Set the palette if there is one. REQUIRED for indexed-color images. */ 825 palette = (png_colorp)png_malloc(png_ptr, 826 PNG_MAX_PALETTE_LENGTH * (sizeof (png_color))); 827 /* ... Set palette colors ... */ 828 png_set_PLTE(png_ptr, info_ptr, palette, PNG_MAX_PALETTE_LENGTH); 829 /* You must not free palette here, because png_set_PLTE only makes a link 830 * to the palette that you allocated. Wait until you are about to destroy 831 * the png structure. 832 */ 833 834 /* Optional significant bit (sBIT) chunk. */ 835 png_color_8 sig_bit; 836 837 /* If we are dealing with a grayscale image then */ 838 sig_bit.gray = true_bit_depth; 839 840 /* Otherwise, if we are dealing with a color image then */ 841 sig_bit.red = true_red_bit_depth; 842 sig_bit.green = true_green_bit_depth; 843 sig_bit.blue = true_blue_bit_depth; 844 845 /* If the image has an alpha channel then */ 846 sig_bit.alpha = true_alpha_bit_depth; 847 848 png_set_sBIT(png_ptr, info_ptr, &sig_bit); 849 850 /* Optional gamma chunk is strongly suggested if you have any guess 851 * as to the correct gamma of the image. 852 */ 853 png_set_gAMA(png_ptr, info_ptr, gamma); 854 855 /* Optionally write comments into the image. */ 856 { 857 png_text text_ptr[3]; 858 859 char key0[] = "Title"; 860 char text0[] = "Mona Lisa"; 861 text_ptr[0].key = key0; 862 text_ptr[0].text = text0; 863 text_ptr[0].compression = PNG_TEXT_COMPRESSION_NONE; 864 text_ptr[0].itxt_length = 0; 865 text_ptr[0].lang = NULL; 866 text_ptr[0].lang_key = NULL; 867 868 char key1[] = "Author"; 869 char text1[] = "Leonardo DaVinci"; 870 text_ptr[1].key = key1; 871 text_ptr[1].text = text1; 872 text_ptr[1].compression = PNG_TEXT_COMPRESSION_NONE; 873 text_ptr[1].itxt_length = 0; 874 text_ptr[1].lang = NULL; 875 text_ptr[1].lang_key = NULL; 876 877 char key2[] = "Description"; 878 char text2[] = "<long text>"; 879 text_ptr[2].key = key2; 880 text_ptr[2].text = text2; 881 text_ptr[2].compression = PNG_TEXT_COMPRESSION_zTXt; 882 text_ptr[2].itxt_length = 0; 883 text_ptr[2].lang = NULL; 884 text_ptr[2].lang_key = NULL; 885 886 png_set_text(write_ptr, write_info_ptr, text_ptr, 3); 887 } 888 889 /* Other optional chunks like cHRM, bKGD, tRNS, tIME, oFFs, pHYs. */ 890 891 /* Note that if sRGB is present, the gAMA and cHRM chunks must be ignored 892 * on read and, if your application chooses to write them, they must 893 * be written in accordance with the sRGB profile. 894 */ 895 896 /* Write the file header information. REQUIRED. */ 897 png_write_info(png_ptr, info_ptr); 898 899 /* If you want, you can write the info in two steps, in case you need to 900 * write your private chunk ahead of PLTE: 901 * 902 * png_write_info_before_PLTE(write_ptr, write_info_ptr); 903 * write_my_chunk(); 904 * png_write_info(png_ptr, info_ptr); 905 * 906 * However, given the level of known- and unknown-chunk support in 1.2.0 907 * and up, this should no longer be necessary. 908 */ 909 910 /* Once we write out the header, the compression type on the text 911 * chunk gets changed to PNG_TEXT_COMPRESSION_NONE_WR or 912 * PNG_TEXT_COMPRESSION_zTXt_WR, so it doesn't get written out again 913 * at the end. 914 */ 915 916 /* Set up the transformations you want. Note that these are 917 * all optional. Only call them if you want them. 918 */ 919 920 /* Invert monochrome pixels. */ 921 png_set_invert_mono(png_ptr); 922 923 /* Shift the pixels up to a legal bit depth and fill in 924 * as appropriate to correctly scale the image. 925 */ 926 png_set_shift(png_ptr, &sig_bit); 927 928 /* Pack pixels into bytes. */ 929 png_set_packing(png_ptr); 930 931 /* Swap location of alpha bytes from ARGB to RGBA. */ 932 png_set_swap_alpha(png_ptr); 933 934 /* Get rid of filler (OR ALPHA) bytes, pack XRGB/RGBX/ARGB/RGBA into 935 * RGB (4 channels -> 3 channels). The second parameter is not used. 936 */ 937 png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE); 938 939 /* Flip BGR pixels to RGB. */ 940 png_set_bgr(png_ptr); 941 942 /* Swap bytes of 16-bit files to most significant byte first. */ 943 png_set_swap(png_ptr); 944 945 /* Swap bits of 1-bit, 2-bit, 4-bit packed pixel formats. */ 946 png_set_packswap(png_ptr); 947 948 /* Turn on interlace handling if you are not using png_write_image(). */ 949 if (interlacing != 0) 950 number_passes = png_set_interlace_handling(png_ptr); 951 else 952 number_passes = 1; 953 954 /* The easiest way to write the image (you may have a different memory 955 * layout, however, so choose what fits your needs best). You need to 956 * use the first method if you aren't handling interlacing yourself. 957 */ 958 png_uint_32 k, height, width; 959 960 /* In this example, "image" is a one-dimensional array of bytes. */ 961 962 /* Guard against integer overflow. */ 963 if (height > PNG_SIZE_MAX / (width * bytes_per_pixel)) 964 png_error(png_ptr, "Image data buffer would be too large"); 965 966 png_byte image[height * width * bytes_per_pixel]; 967 png_bytep row_pointers[height]; 968 969 if (height > PNG_UINT_32_MAX / (sizeof (png_bytep))) 970 png_error(png_ptr, "Image is too tall to process in memory"); 971 972 /* Set up pointers into your "image" byte array. */ 973 for (k = 0; k < height; k++) 974 row_pointers[k] = image + k * width * bytes_per_pixel; 975 976 /* One of the following output methods is REQUIRED. */ 977 978 #ifdef entire /* Write out the entire image data in one call */ 979 png_write_image(png_ptr, row_pointers); 980 981 /* The other way to write the image - deal with interlacing. */ 982 983 #else no_entire /* Write out the image data by one or more scanlines */ 984 985 /* The number of passes is either 1 for non-interlaced images, 986 * or 7 for interlaced images. 987 */ 988 for (pass = 0; pass < number_passes; pass++) 989 { 990 /* Write a few rows at a time. */ 991 png_write_rows(png_ptr, &row_pointers[first_row], number_of_rows); 992 993 /* If you are only writing one row at a time, this works. */ 994 for (y = 0; y < height; y++) 995 png_write_rows(png_ptr, &row_pointers[y], 1); 996 } 997 #endif no_entire /* Use only one output method */ 998 999 /* You can write optional chunks like tEXt, zTXt, and tIME at the end 1000 * as well. Shouldn't be necessary in 1.2.0 and up, as all the public 1001 * chunks are supported, and you can use png_set_unknown_chunks() to 1002 * register unknown chunks into the info structure to be written out. 1003 */ 1004 1005 /* It is REQUIRED to call this to finish writing the rest of the file. */ 1006 png_write_end(png_ptr, info_ptr); 1007 #endif hilevel 1008 1009 /* If you png_malloced a palette, free it here. 1010 * (Don't free info_ptr->palette, as shown in versions 1.0.5m and earlier of 1011 * this example; if libpng mallocs info_ptr->palette, libpng will free it). 1012 * If you allocated it with malloc() instead of png_malloc(), use free() 1013 * instead of png_free(). 1014 */ 1015 png_free(png_ptr, palette); 1016 palette = NULL; 1017 1018 /* Similarly, if you png_malloced any data that you passed in with 1019 * png_set_something(), such as a hist or trans array, free it here, 1020 * when you can be sure that libpng is through with it. 1021 */ 1022 png_free(png_ptr, trans); 1023 trans = NULL; 1024 1025 /* Whenever you use png_free(), it is a good idea to set the pointer to 1026 * NULL in case your application inadvertently tries to png_free() it 1027 * again. When png_free() sees a NULL it returns without action, avoiding 1028 * the double-free problem. 1029 */ 1030 1031 /* Clean up after the write, and free any allocated memory. */ 1032 png_destroy_write_struct(&png_ptr, &info_ptr); 1033 1034 /* Close the file. */ 1035 fclose(fp); 1036 1037 /* That's it! */ 1038 return (OK); 1039 } 1040 1041 #endif /* if 0 */ 1042