1 #include <windows.h> 2 #include "d3d8.h" 3 4 #include <debug.h> 5 6 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto) 7 { 8 UNIMPLEMENTED 9 return 0; 10 } 11 12 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto) 13 { 14 UNIMPLEMENTED 15 return 0; 16 } 17 18 HRESULT WINAPI D3D8GetSWInfo(void) 19 { 20 UNIMPLEMENTED 21 return 0; 22 } 23 24 HRESULT WINAPI DebugSetMute(void) 25 { 26 UNIMPLEMENTED 27 return 0; 28 } 29 30 DWORD WINAPI Direct3DCreate8( UINT SDKVersion ) 31 { 32 UNIMPLEMENTED 33 return 0; 34 } 35 36 BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved) 37 { 38 switch (ul_reason_for_call) 39 { 40 case DLL_PROCESS_ATTACH: 41 case DLL_THREAD_ATTACH: 42 case DLL_THREAD_DETACH: 43 case DLL_PROCESS_DETACH: 44 break; 45 } 46 47 return TRUE; 48 } 49