xref: /reactos/dll/directx/d3d8/d3d8.c (revision c2c66aff)
1 #include <windows.h>
2 #include "d3d8.h"
3 
4 #include <debug.h>
5 
ValidatePixelShader(DWORD * pixelshader,DWORD * reserved1,BOOL bool,DWORD * toto)6 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
7 {
8     UNIMPLEMENTED
9     return 0;
10 }
11 
ValidateVertexShader(DWORD * vertexshader,DWORD * reserved1,DWORD * reserved2,BOOL bool,DWORD * toto)12 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
13 {
14     UNIMPLEMENTED
15     return 0;
16 }
17 
D3D8GetSWInfo(void)18 HRESULT WINAPI D3D8GetSWInfo(void)
19 {
20     UNIMPLEMENTED
21     return 0;
22 }
23 
DebugSetMute(void)24 HRESULT WINAPI DebugSetMute(void)
25 {
26     UNIMPLEMENTED
27     return 0;
28 }
29 
Direct3DCreate8(UINT SDKVersion)30 DWORD WINAPI Direct3DCreate8( UINT SDKVersion )
31 {
32     UNIMPLEMENTED
33     return 0;
34 }
35 
DllMain(HANDLE hModule,DWORD ul_reason_for_call,LPVOID lpReserved)36 BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
37 {
38 	switch (ul_reason_for_call)
39 	{
40 		case DLL_PROCESS_ATTACH:
41 		case DLL_THREAD_ATTACH:
42 		case DLL_THREAD_DETACH:
43 		case DLL_PROCESS_DETACH:
44 			break;
45     }
46 
47     return TRUE;
48 }
49