1 #include <windows.h>
2 #include "d3d8.h"
3
4 #include <debug.h>
5
ValidatePixelShader(DWORD * pixelshader,DWORD * reserved1,BOOL bool,DWORD * toto)6 HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bool, DWORD* toto)
7 {
8 UNIMPLEMENTED
9 return 0;
10 }
11
ValidateVertexShader(DWORD * vertexshader,DWORD * reserved1,DWORD * reserved2,BOOL bool,DWORD * toto)12 HRESULT WINAPI ValidateVertexShader(DWORD* vertexshader, DWORD* reserved1, DWORD* reserved2, BOOL bool, DWORD* toto)
13 {
14 UNIMPLEMENTED
15 return 0;
16 }
17
D3D8GetSWInfo(void)18 HRESULT WINAPI D3D8GetSWInfo(void)
19 {
20 UNIMPLEMENTED
21 return 0;
22 }
23
DebugSetMute(void)24 HRESULT WINAPI DebugSetMute(void)
25 {
26 UNIMPLEMENTED
27 return 0;
28 }
29
Direct3DCreate8(UINT SDKVersion)30 DWORD WINAPI Direct3DCreate8( UINT SDKVersion )
31 {
32 UNIMPLEMENTED
33 return 0;
34 }
35
DllMain(HANDLE hModule,DWORD ul_reason_for_call,LPVOID lpReserved)36 BOOL APIENTRY DllMain(HANDLE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
37 {
38 switch (ul_reason_for_call)
39 {
40 case DLL_PROCESS_ATTACH:
41 case DLL_THREAD_ATTACH:
42 case DLL_THREAD_DETACH:
43 case DLL_PROCESS_DETACH:
44 break;
45 }
46
47 return TRUE;
48 }
49