xref: /reactos/dll/directx/wine/d3d8/d3d8_private.h (revision 4567e13e)
1 /*
2  * Direct3D 8 private include file
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2003-2004 Raphael Junqueira
6  * Copyright 2004 Christian Costa
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22 
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
25 
26 #include <assert.h>
27 #include <stdarg.h>
28 
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "wine/debug.h"
36 #include "wine/heap.h"
37 #include "d3d8.h"
38 #include "wine/wined3d.h"
39 
40 #define D3DPRESENTFLAGS_MASK 0x00000fffu
41 
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
44 
45 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
46 
47 struct d3d8
48 {
49     IDirect3D8 IDirect3D8_iface;
50     LONG refcount;
51     struct wined3d *wined3d;
52 };
53 
54 BOOL d3d8_init(struct d3d8 *d3d8) DECLSPEC_HIDDEN;
55 
56 /*****************************************************************************
57  * IDirect3DDevice8 implementation structure
58  */
59 
60 #define D3D8_INITIAL_HANDLE_TABLE_SIZE 64
61 #define D3D8_INVALID_HANDLE ~0U
62 
63 enum d3d8_handle_type
64 {
65     D3D8_HANDLE_FREE,
66     D3D8_HANDLE_VS,
67     D3D8_HANDLE_PS,
68     D3D8_HANDLE_SB,
69 };
70 
71 struct d3d8_handle_entry
72 {
73     void *object;
74     enum d3d8_handle_type type;
75 };
76 
77 struct d3d8_handle_table
78 {
79     struct d3d8_handle_entry *entries;
80     struct d3d8_handle_entry *free_entries;
81     UINT table_size;
82     UINT entry_count;
83 };
84 
85 struct FvfToDecl
86 {
87     DWORD fvf;
88     struct d3d8_vertex_declaration *declaration;
89 };
90 
91 enum d3d8_device_state
92 {
93     D3D8_DEVICE_STATE_OK,
94     D3D8_DEVICE_STATE_LOST,
95     D3D8_DEVICE_STATE_NOT_RESET,
96 };
97 
98 struct d3d8_device
99 {
100     /* IUnknown fields */
101     IDirect3DDevice8        IDirect3DDevice8_iface;
102     struct wined3d_device_parent device_parent;
103     LONG                    ref;
104     struct wined3d_device  *wined3d_device;
105     IDirect3D8             *d3d_parent;
106     struct                  d3d8_handle_table handle_table;
107 
108     /* FVF management */
109     struct FvfToDecl       *decls;
110     UINT                    numConvertedDecls, declArraySize;
111 
112     /* User data draws */
113     struct wined3d_buffer *vertex_buffer;
114     UINT                   vertex_buffer_size;
115     UINT                   vertex_buffer_pos;
116     struct wined3d_buffer *index_buffer;
117     UINT                   index_buffer_size;
118     UINT                   index_buffer_pos;
119 
120     LONG device_state;
121     /* Avoids recursion with nested ReleaseRef to 0 */
122     BOOL                    inDestruction;
123 
124     /* The d3d8 API supports only one implicit swapchain (no D3DCREATE_ADAPTERGROUP_DEVICE,
125      * no GetSwapchain, GetBackBuffer doesn't accept a swapchain number). */
126     struct d3d8_swapchain   *implicit_swapchain;
127 };
128 
129 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
130         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters) DECLSPEC_HIDDEN;
131 
132 static inline struct d3d8_device *impl_from_IDirect3DDevice8(IDirect3DDevice8 *iface)
133 {
134     return CONTAINING_RECORD(iface, struct d3d8_device, IDirect3DDevice8_iface);
135 }
136 
137 struct d3d8_resource
138 {
139     LONG refcount;
140     struct wined3d_private_store private_store;
141 };
142 
143 void d3d8_resource_cleanup(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
144 HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
145 HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
146         void *data, DWORD *data_size) DECLSPEC_HIDDEN;
147 void d3d8_resource_init(struct d3d8_resource *resource) DECLSPEC_HIDDEN;
148 HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
149         const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
150 
151 struct d3d8_volume
152 {
153     IDirect3DVolume8 IDirect3DVolume8_iface;
154     struct d3d8_resource resource;
155     struct wined3d_texture *wined3d_texture;
156     unsigned int sub_resource_idx;
157     struct d3d8_texture *texture;
158 };
159 
160 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
161         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
162 
163 struct d3d8_swapchain
164 {
165     IDirect3DSwapChain8 IDirect3DSwapChain8_iface;
166     LONG refcount;
167     struct wined3d_swapchain *wined3d_swapchain;
168     IDirect3DDevice8 *parent_device;
169     unsigned int swap_interval;
170 };
171 
172 HRESULT d3d8_swapchain_create(struct d3d8_device *device, struct wined3d_swapchain_desc *desc,
173         unsigned int swap_interval, struct d3d8_swapchain **swapchain) DECLSPEC_HIDDEN;
174 
175 struct d3d8_surface
176 {
177     IDirect3DSurface8 IDirect3DSurface8_iface;
178     struct d3d8_resource resource;
179     struct wined3d_texture *wined3d_texture;
180     unsigned int sub_resource_idx;
181     struct list rtv_entry;
182     struct wined3d_rendertarget_view *wined3d_rtv;
183     IDirect3DDevice8 *parent_device;
184     IUnknown *container;
185     struct d3d8_texture *texture;
186 };
187 
188 struct wined3d_rendertarget_view *d3d8_surface_acquire_rendertarget_view(struct d3d8_surface *surface) DECLSPEC_HIDDEN;
189 struct d3d8_device *d3d8_surface_get_device(const struct d3d8_surface *surface) DECLSPEC_HIDDEN;
190 void d3d8_surface_release_rendertarget_view(struct d3d8_surface *surface,
191         struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
192 void surface_init(struct d3d8_surface *surface, struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
193         const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
194 struct d3d8_surface *unsafe_impl_from_IDirect3DSurface8(IDirect3DSurface8 *iface) DECLSPEC_HIDDEN;
195 
196 struct d3d8_vertexbuffer
197 {
198     IDirect3DVertexBuffer8 IDirect3DVertexBuffer8_iface;
199     struct d3d8_resource resource;
200     struct wined3d_buffer *wined3d_buffer;
201     IDirect3DDevice8 *parent_device;
202     DWORD fvf;
203 };
204 
205 HRESULT vertexbuffer_init(struct d3d8_vertexbuffer *buffer, struct d3d8_device *device,
206         UINT size, DWORD usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
207 struct d3d8_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer8(IDirect3DVertexBuffer8 *iface) DECLSPEC_HIDDEN;
208 
209 struct d3d8_indexbuffer
210 {
211     IDirect3DIndexBuffer8 IDirect3DIndexBuffer8_iface;
212     struct d3d8_resource resource;
213     struct wined3d_buffer *wined3d_buffer;
214     IDirect3DDevice8 *parent_device;
215     enum wined3d_format_id format;
216 };
217 
218 HRESULT indexbuffer_init(struct d3d8_indexbuffer *buffer, struct d3d8_device *device,
219         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
220 struct d3d8_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer8(IDirect3DIndexBuffer8 *iface) DECLSPEC_HIDDEN;
221 
222 struct d3d8_texture
223 {
224     IDirect3DBaseTexture8 IDirect3DBaseTexture8_iface;
225     struct d3d8_resource resource;
226     struct wined3d_texture *wined3d_texture;
227     IDirect3DDevice8 *parent_device;
228     struct list rtv_list;
229 };
230 
231 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
232         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
233 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
234         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
235 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
236         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
237 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface) DECLSPEC_HIDDEN;
238 
239 struct d3d8_vertex_declaration
240 {
241     DWORD *elements;
242     DWORD elements_size; /* Size of elements, in bytes */
243     struct wined3d_vertex_declaration *wined3d_vertex_declaration;
244     DWORD shader_handle;
245 };
246 
247 void d3d8_vertex_declaration_destroy(struct d3d8_vertex_declaration *declaration) DECLSPEC_HIDDEN;
248 HRESULT d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration,
249         struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) DECLSPEC_HIDDEN;
250 HRESULT d3d8_vertex_declaration_init_fvf(struct d3d8_vertex_declaration *declaration,
251         struct d3d8_device *device, DWORD fvf) DECLSPEC_HIDDEN;
252 
253 struct d3d8_vertex_shader
254 {
255   struct d3d8_vertex_declaration *vertex_declaration;
256   struct wined3d_shader *wined3d_shader;
257 };
258 
259 void d3d8_vertex_shader_destroy(struct d3d8_vertex_shader *shader) DECLSPEC_HIDDEN;
260 HRESULT d3d8_vertex_shader_init(struct d3d8_vertex_shader *shader, struct d3d8_device *device,
261         const DWORD *declaration, const DWORD *byte_code, DWORD shader_handle, DWORD usage) DECLSPEC_HIDDEN;
262 
263 #define D3D8_MAX_VERTEX_SHADER_CONSTANTF 256
264 
265 struct d3d8_pixel_shader
266 {
267     DWORD handle;
268     struct wined3d_shader *wined3d_shader;
269 };
270 
271 void d3d8_pixel_shader_destroy(struct d3d8_pixel_shader *shader) DECLSPEC_HIDDEN;
272 HRESULT d3d8_pixel_shader_init(struct d3d8_pixel_shader *shader, struct d3d8_device *device,
273         const DWORD *byte_code, DWORD shader_handle) DECLSPEC_HIDDEN;
274 
275 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
276 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
277 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
278 void load_local_constants(const DWORD *d3d8_elements, struct wined3d_shader *wined3d_vertex_shader) DECLSPEC_HIDDEN;
279 size_t parse_token(const DWORD *pToken) DECLSPEC_HIDDEN;
280 
281 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
282 {
283     return usage & WINED3DUSAGE_MASK;
284 }
285 
286 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
287 {
288     switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
289     {
290         default:
291         case WINED3D_RESOURCE_ACCESS_GPU:
292             return D3DPOOL_DEFAULT;
293         case WINED3D_RESOURCE_ACCESS_CPU:
294             if (usage & WINED3DUSAGE_SCRATCH)
295                 return D3DPOOL_SCRATCH;
296             return D3DPOOL_SYSTEMMEM;
297         case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
298             return D3DPOOL_MANAGED;
299     }
300 }
301 
302 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
303 {
304     switch (pool)
305     {
306         case D3DPOOL_DEFAULT:
307             if (usage & D3DUSAGE_DYNAMIC)
308                 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
309             return WINED3D_RESOURCE_ACCESS_GPU;
310         case D3DPOOL_MANAGED:
311             return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
312                     | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
313         case D3DPOOL_SYSTEMMEM:
314         case D3DPOOL_SCRATCH:
315             return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
316         default:
317             return 0;
318     }
319 }
320 
321 #endif /* __WINE_D3DX8_PRIVATE_H */
322