xref: /reactos/dll/directx/wine/d3d8/device.c (revision 53221834)
1 /*
2  * IDirect3DDevice8 implementation
3  *
4  * Copyright 2002-2004 Jason Edmeades
5  * Copyright 2004 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21 
22 #include "config.h"
23 
24 #include <math.h>
25 #include <stdarg.h>
26 
27 #include "windef.h"
28 #include "winbase.h"
29 #include "winuser.h"
30 #include "wingdi.h"
31 #include "wine/debug.h"
32 
33 #include "d3d8_private.h"
34 
35 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
36 
37 static void STDMETHODCALLTYPE d3d8_null_wined3d_object_destroyed(void *parent) {}
38 
39 static const struct wined3d_parent_ops d3d8_null_wined3d_parent_ops =
40 {
41     d3d8_null_wined3d_object_destroyed,
42 };
43 
44 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
45 {
46     BYTE *c = (BYTE *)&format;
47 
48     /* Don't translate FOURCC formats */
49     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
50 
51     switch(format)
52     {
53         case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
54         case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
55         case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
56         case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
57         case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
58         case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
59         case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
60         case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
61         case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
62         case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
63         case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
64         case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
65         case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
66         case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
67         case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
68         case WINED3DFMT_P8_UINT: return D3DFMT_P8;
69         case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
70         case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
71         case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
72         case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
73         case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
74         case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
75         case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
76         case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
77         case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
78         case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
79         case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
80         case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
81         case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
82         case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
83         case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
84         case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
85         case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
86         case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
87         case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
88         default:
89             FIXME("Unhandled wined3d format %#x.\n", format);
90             return D3DFMT_UNKNOWN;
91     }
92 }
93 
94 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
95 {
96     BYTE *c = (BYTE *)&format;
97 
98     /* Don't translate FOURCC formats */
99     if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
100 
101     switch(format)
102     {
103         case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
104         case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
105         case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
106         case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
107         case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
108         case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
109         case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
110         case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
111         case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
112         case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
113         case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
114         case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
115         case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
116         case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
117         case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
118         case D3DFMT_P8: return WINED3DFMT_P8_UINT;
119         case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
120         case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
121         case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
122         case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
123         case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
124         case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
125         case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
126         case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
127         case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
128         case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
129         case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
130         case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
131         case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
132         case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
133         case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
134         case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
135         case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
136         case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
137         case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
138         default:
139             FIXME("Unhandled D3DFORMAT %#x.\n", format);
140             return WINED3DFMT_UNKNOWN;
141     }
142 }
143 
144 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags)
145 {
146     static const unsigned int handled = D3DLOCK_NOSYSLOCK
147             | D3DLOCK_NOOVERWRITE
148             | D3DLOCK_DISCARD
149             | D3DLOCK_NO_DIRTY_UPDATE;
150     unsigned int wined3d_flags;
151 
152     wined3d_flags = flags & handled;
153     if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_DISCARD)))
154         wined3d_flags |= WINED3D_MAP_READ;
155     if (!(flags & D3DLOCK_READONLY))
156         wined3d_flags |= WINED3D_MAP_WRITE;
157     if (!(wined3d_flags & (WINED3D_MAP_READ | WINED3D_MAP_WRITE)))
158         wined3d_flags |= WINED3D_MAP_READ | WINED3D_MAP_WRITE;
159     flags &= ~(handled | D3DLOCK_READONLY);
160 
161     if (flags)
162         FIXME("Unhandled flags %#x.\n", flags);
163 
164     return wined3d_flags;
165 }
166 
167 static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
168 {
169     switch (primitive_type)
170     {
171         case D3DPT_POINTLIST:
172             return primitive_count;
173 
174         case D3DPT_LINELIST:
175             return primitive_count * 2;
176 
177         case D3DPT_LINESTRIP:
178             return primitive_count + 1;
179 
180         case D3DPT_TRIANGLELIST:
181             return primitive_count * 3;
182 
183         case D3DPT_TRIANGLESTRIP:
184         case D3DPT_TRIANGLEFAN:
185             return primitive_count + 2;
186 
187         default:
188             FIXME("Unhandled primitive type %#x.\n", primitive_type);
189             return 0;
190     }
191 }
192 
193 static D3DSWAPEFFECT d3dswapeffect_from_wined3dswapeffect(enum wined3d_swap_effect effect)
194 {
195     switch (effect)
196     {
197         case WINED3D_SWAP_EFFECT_DISCARD:
198             return D3DSWAPEFFECT_DISCARD;
199         case WINED3D_SWAP_EFFECT_SEQUENTIAL:
200             return D3DSWAPEFFECT_FLIP;
201         case WINED3D_SWAP_EFFECT_COPY:
202             return D3DSWAPEFFECT_COPY;
203         case WINED3D_SWAP_EFFECT_COPY_VSYNC:
204             return D3DSWAPEFFECT_COPY_VSYNC;
205         default:
206             FIXME("Unhandled swap effect %#x.\n", effect);
207             return D3DSWAPEFFECT_FLIP;
208     }
209 }
210 
211 static void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
212         const struct wined3d_swapchain_desc *swapchain_desc)
213 {
214     present_parameters->BackBufferWidth = swapchain_desc->backbuffer_width;
215     present_parameters->BackBufferHeight = swapchain_desc->backbuffer_height;
216     present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(swapchain_desc->backbuffer_format);
217     present_parameters->BackBufferCount = swapchain_desc->backbuffer_count;
218     present_parameters->MultiSampleType = swapchain_desc->multisample_type;
219     present_parameters->SwapEffect = d3dswapeffect_from_wined3dswapeffect(swapchain_desc->swap_effect);
220     present_parameters->hDeviceWindow = swapchain_desc->device_window;
221     present_parameters->Windowed = swapchain_desc->windowed;
222     present_parameters->EnableAutoDepthStencil = swapchain_desc->enable_auto_depth_stencil;
223     present_parameters->AutoDepthStencilFormat
224             = d3dformat_from_wined3dformat(swapchain_desc->auto_depth_stencil_format);
225     present_parameters->Flags = swapchain_desc->flags & D3DPRESENTFLAGS_MASK;
226     present_parameters->FullScreen_RefreshRateInHz = swapchain_desc->refresh_rate;
227     present_parameters->FullScreen_PresentationInterval = swapchain_desc->swap_interval;
228 }
229 
230 static enum wined3d_swap_effect wined3dswapeffect_from_d3dswapeffect(D3DSWAPEFFECT effect)
231 {
232     switch (effect)
233     {
234         case D3DSWAPEFFECT_DISCARD:
235             return WINED3D_SWAP_EFFECT_DISCARD;
236         case D3DSWAPEFFECT_FLIP:
237             return WINED3D_SWAP_EFFECT_SEQUENTIAL;
238         case D3DSWAPEFFECT_COPY:
239             return WINED3D_SWAP_EFFECT_COPY;
240         case D3DSWAPEFFECT_COPY_VSYNC:
241             return WINED3D_SWAP_EFFECT_COPY_VSYNC;
242         default:
243             FIXME("Unhandled swap effect %#x.\n", effect);
244             return WINED3D_SWAP_EFFECT_SEQUENTIAL;
245     }
246 }
247 
248 static BOOL wined3d_swapchain_desc_from_present_parameters(struct wined3d_swapchain_desc *swapchain_desc,
249         const D3DPRESENT_PARAMETERS *present_parameters)
250 {
251     if (!present_parameters->SwapEffect || present_parameters->SwapEffect > D3DSWAPEFFECT_COPY_VSYNC)
252     {
253         WARN("Invalid swap effect %u passed.\n", present_parameters->SwapEffect);
254         return FALSE;
255     }
256     if (present_parameters->BackBufferCount > 3
257             || ((present_parameters->SwapEffect == D3DSWAPEFFECT_COPY
258             || present_parameters->SwapEffect == D3DSWAPEFFECT_COPY_VSYNC)
259             && present_parameters->BackBufferCount > 1))
260     {
261         WARN("Invalid backbuffer count %u.\n", present_parameters->BackBufferCount);
262         return FALSE;
263     }
264 
265     swapchain_desc->backbuffer_width = present_parameters->BackBufferWidth;
266     swapchain_desc->backbuffer_height = present_parameters->BackBufferHeight;
267     swapchain_desc->backbuffer_format = wined3dformat_from_d3dformat(present_parameters->BackBufferFormat);
268     swapchain_desc->backbuffer_count = max(1, present_parameters->BackBufferCount);
269     swapchain_desc->backbuffer_usage = WINED3DUSAGE_RENDERTARGET;
270     swapchain_desc->multisample_type = present_parameters->MultiSampleType;
271     swapchain_desc->multisample_quality = 0; /* d3d9 only */
272     swapchain_desc->swap_effect = wined3dswapeffect_from_d3dswapeffect(present_parameters->SwapEffect);
273     swapchain_desc->device_window = present_parameters->hDeviceWindow;
274     swapchain_desc->windowed = present_parameters->Windowed;
275     swapchain_desc->enable_auto_depth_stencil = present_parameters->EnableAutoDepthStencil;
276     swapchain_desc->auto_depth_stencil_format
277             = wined3dformat_from_d3dformat(present_parameters->AutoDepthStencilFormat);
278     swapchain_desc->flags
279             = (present_parameters->Flags & D3DPRESENTFLAGS_MASK) | WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH;
280     swapchain_desc->refresh_rate = present_parameters->FullScreen_RefreshRateInHz;
281     swapchain_desc->swap_interval = present_parameters->FullScreen_PresentationInterval;
282     swapchain_desc->auto_restore_display_mode = TRUE;
283 
284     if (present_parameters->Flags & ~D3DPRESENTFLAGS_MASK)
285         FIXME("Unhandled flags %#x.\n", present_parameters->Flags & ~D3DPRESENTFLAGS_MASK);
286 
287     return TRUE;
288 }
289 
290 void d3dcaps_from_wined3dcaps(D3DCAPS8 *caps, const WINED3DCAPS *wined3d_caps)
291 {
292     caps->DeviceType                = (D3DDEVTYPE)wined3d_caps->DeviceType;
293     caps->AdapterOrdinal            = wined3d_caps->AdapterOrdinal;
294     caps->Caps                      = wined3d_caps->Caps;
295     caps->Caps2                     = wined3d_caps->Caps2;
296     caps->Caps3                     = wined3d_caps->Caps3;
297     caps->PresentationIntervals     = wined3d_caps->PresentationIntervals;
298     caps->CursorCaps                = wined3d_caps->CursorCaps;
299     caps->DevCaps                   = wined3d_caps->DevCaps;
300     caps->PrimitiveMiscCaps         = wined3d_caps->PrimitiveMiscCaps;
301     caps->RasterCaps                = wined3d_caps->RasterCaps;
302     caps->ZCmpCaps                  = wined3d_caps->ZCmpCaps;
303     caps->SrcBlendCaps              = wined3d_caps->SrcBlendCaps;
304     caps->DestBlendCaps             = wined3d_caps->DestBlendCaps;
305     caps->AlphaCmpCaps              = wined3d_caps->AlphaCmpCaps;
306     caps->ShadeCaps                 = wined3d_caps->ShadeCaps;
307     caps->TextureCaps               = wined3d_caps->TextureCaps;
308     caps->TextureFilterCaps         = wined3d_caps->TextureFilterCaps;
309     caps->CubeTextureFilterCaps     = wined3d_caps->CubeTextureFilterCaps;
310     caps->VolumeTextureFilterCaps   = wined3d_caps->VolumeTextureFilterCaps;
311     caps->TextureAddressCaps        = wined3d_caps->TextureAddressCaps;
312     caps->VolumeTextureAddressCaps  = wined3d_caps->VolumeTextureAddressCaps;
313     caps->LineCaps                  = wined3d_caps->LineCaps;
314     caps->MaxTextureWidth           = wined3d_caps->MaxTextureWidth;
315     caps->MaxTextureHeight          = wined3d_caps->MaxTextureHeight;
316     caps->MaxVolumeExtent           = wined3d_caps->MaxVolumeExtent;
317     caps->MaxTextureRepeat          = wined3d_caps->MaxTextureRepeat;
318     caps->MaxTextureAspectRatio     = wined3d_caps->MaxTextureAspectRatio;
319     caps->MaxAnisotropy             = wined3d_caps->MaxAnisotropy;
320     caps->MaxVertexW                = wined3d_caps->MaxVertexW;
321     caps->GuardBandLeft             = wined3d_caps->GuardBandLeft;
322     caps->GuardBandTop              = wined3d_caps->GuardBandTop;
323     caps->GuardBandRight            = wined3d_caps->GuardBandRight;
324     caps->GuardBandBottom           = wined3d_caps->GuardBandBottom;
325     caps->ExtentsAdjust             = wined3d_caps->ExtentsAdjust;
326     caps->StencilCaps               = wined3d_caps->StencilCaps;
327     caps->FVFCaps                   = wined3d_caps->FVFCaps;
328     caps->TextureOpCaps             = wined3d_caps->TextureOpCaps;
329     caps->MaxTextureBlendStages     = wined3d_caps->MaxTextureBlendStages;
330     caps->MaxSimultaneousTextures   = wined3d_caps->MaxSimultaneousTextures;
331     caps->VertexProcessingCaps      = wined3d_caps->VertexProcessingCaps;
332     caps->MaxActiveLights           = wined3d_caps->MaxActiveLights;
333     caps->MaxUserClipPlanes         = wined3d_caps->MaxUserClipPlanes;
334     caps->MaxVertexBlendMatrices    = wined3d_caps->MaxVertexBlendMatrices;
335     caps->MaxVertexBlendMatrixIndex = wined3d_caps->MaxVertexBlendMatrixIndex;
336     caps->MaxPointSize              = wined3d_caps->MaxPointSize;
337     caps->MaxPrimitiveCount         = wined3d_caps->MaxPrimitiveCount;
338     caps->MaxVertexIndex            = wined3d_caps->MaxVertexIndex;
339     caps->MaxStreams                = wined3d_caps->MaxStreams;
340     caps->MaxStreamStride           = wined3d_caps->MaxStreamStride;
341     caps->VertexShaderVersion       = wined3d_caps->VertexShaderVersion;
342     caps->MaxVertexShaderConst      = wined3d_caps->MaxVertexShaderConst;
343     caps->PixelShaderVersion        = wined3d_caps->PixelShaderVersion;
344     caps->MaxPixelShaderValue       = wined3d_caps->PixelShader1xMaxValue;
345 
346     /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
347     if (caps->PixelShaderVersion)
348         caps->PixelShaderVersion = D3DPS_VERSION(1, 4);
349     else
350         caps->PixelShaderVersion = D3DPS_VERSION(0, 0);
351     if (caps->VertexShaderVersion)
352         caps->VertexShaderVersion = D3DVS_VERSION(1, 1);
353     else
354         caps->VertexShaderVersion = D3DVS_VERSION(0, 0);
355     caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
356 
357     caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
358 }
359 
360 /* Handle table functions */
361 static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
362 {
363     struct d3d8_handle_entry *entry;
364 
365     if (t->free_entries)
366     {
367         DWORD index = t->free_entries - t->entries;
368         /* Use a free handle */
369         entry = t->free_entries;
370         if (entry->type != D3D8_HANDLE_FREE)
371         {
372             ERR("Handle %u(%p) is in the free list, but has type %#x.\n", index, entry, entry->type);
373             return D3D8_INVALID_HANDLE;
374         }
375         t->free_entries = entry->object;
376         entry->object = object;
377         entry->type = type;
378 
379         return index;
380     }
381 
382     if (!(t->entry_count < t->table_size))
383     {
384         /* Grow the table */
385         UINT new_size = t->table_size + (t->table_size >> 1);
386         struct d3d8_handle_entry *new_entries;
387 
388         if (!(new_entries = heap_realloc(t->entries, new_size * sizeof(*t->entries))))
389         {
390             ERR("Failed to grow the handle table.\n");
391             return D3D8_INVALID_HANDLE;
392         }
393         t->entries = new_entries;
394         t->table_size = new_size;
395     }
396 
397     entry = &t->entries[t->entry_count];
398     entry->object = object;
399     entry->type = type;
400 
401     return t->entry_count++;
402 }
403 
404 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
405 {
406     struct d3d8_handle_entry *entry;
407     void *object;
408 
409     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
410     {
411         WARN("Invalid handle %u passed.\n", handle);
412         return NULL;
413     }
414 
415     entry = &t->entries[handle];
416     if (entry->type != type)
417     {
418         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
419         return NULL;
420     }
421 
422     object = entry->object;
423     entry->object = t->free_entries;
424     entry->type = D3D8_HANDLE_FREE;
425     t->free_entries = entry;
426 
427     return object;
428 }
429 
430 static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
431 {
432     struct d3d8_handle_entry *entry;
433 
434     if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
435     {
436         WARN("Invalid handle %u passed.\n", handle);
437         return NULL;
438     }
439 
440     entry = &t->entries[handle];
441     if (entry->type != type)
442     {
443         WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
444         return NULL;
445     }
446 
447     return entry->object;
448 }
449 
450 static HRESULT WINAPI d3d8_device_QueryInterface(IDirect3DDevice8 *iface, REFIID riid, void **out)
451 {
452     TRACE("iface %p, riid %s, out %p.\n",
453             iface, debugstr_guid(riid), out);
454 
455     if (IsEqualGUID(riid, &IID_IDirect3DDevice8)
456             || IsEqualGUID(riid, &IID_IUnknown))
457     {
458         IDirect3DDevice8_AddRef(iface);
459         *out = iface;
460         return S_OK;
461     }
462 
463     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
464 
465     *out = NULL;
466     return E_NOINTERFACE;
467 }
468 
469 static ULONG WINAPI d3d8_device_AddRef(IDirect3DDevice8 *iface)
470 {
471     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
472     ULONG ref = InterlockedIncrement(&device->ref);
473 
474     TRACE("%p increasing refcount to %u.\n", iface, ref);
475 
476     return ref;
477 }
478 
479 static ULONG WINAPI d3d8_device_Release(IDirect3DDevice8 *iface)
480 {
481     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
482     ULONG ref;
483 
484     if (device->inDestruction)
485         return 0;
486 
487     ref = InterlockedDecrement(&device->ref);
488 
489     TRACE("%p decreasing refcount to %u.\n", iface, ref);
490 
491     if (!ref)
492     {
493         IDirect3D8 *parent = device->d3d_parent;
494         unsigned i;
495 
496         TRACE("Releasing wined3d device %p.\n", device->wined3d_device);
497 
498         wined3d_mutex_lock();
499 
500         device->inDestruction = TRUE;
501 
502         for (i = 0; i < device->numConvertedDecls; ++i)
503         {
504             d3d8_vertex_declaration_destroy(device->decls[i].declaration);
505         }
506         heap_free(device->decls);
507 
508         if (device->vertex_buffer)
509             wined3d_buffer_decref(device->vertex_buffer);
510         if (device->index_buffer)
511             wined3d_buffer_decref(device->index_buffer);
512 
513         wined3d_device_uninit_3d(device->wined3d_device);
514         wined3d_device_release_focus_window(device->wined3d_device);
515         wined3d_device_decref(device->wined3d_device);
516         heap_free(device->handle_table.entries);
517         heap_free(device);
518 
519         wined3d_mutex_unlock();
520 
521         IDirect3D8_Release(parent);
522     }
523     return ref;
524 }
525 
526 static HRESULT WINAPI d3d8_device_TestCooperativeLevel(IDirect3DDevice8 *iface)
527 {
528     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
529 
530     TRACE("iface %p.\n", iface);
531 
532     TRACE("device state: %#x.\n", device->device_state);
533 
534     switch (device->device_state)
535     {
536         default:
537         case D3D8_DEVICE_STATE_OK:
538             return D3D_OK;
539         case D3D8_DEVICE_STATE_LOST:
540             return D3DERR_DEVICELOST;
541         case D3D8_DEVICE_STATE_NOT_RESET:
542             return D3DERR_DEVICENOTRESET;
543     }
544 }
545 
546 static UINT WINAPI d3d8_device_GetAvailableTextureMem(IDirect3DDevice8 *iface)
547 {
548     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
549     UINT ret;
550 
551     TRACE("iface %p.\n", iface);
552 
553     wined3d_mutex_lock();
554     ret = wined3d_device_get_available_texture_mem(device->wined3d_device);
555     wined3d_mutex_unlock();
556 
557     return ret;
558 }
559 
560 static HRESULT WINAPI d3d8_device_ResourceManagerDiscardBytes(IDirect3DDevice8 *iface, DWORD byte_count)
561 {
562     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
563 
564     TRACE("iface %p, byte_count %u.\n", iface, byte_count);
565 
566     if (byte_count)
567         FIXME("Byte count ignored.\n");
568 
569     wined3d_mutex_lock();
570     wined3d_device_evict_managed_resources(device->wined3d_device);
571     wined3d_mutex_unlock();
572 
573     return D3D_OK;
574 }
575 
576 static HRESULT WINAPI d3d8_device_GetDirect3D(IDirect3DDevice8 *iface, IDirect3D8 **d3d8)
577 {
578     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
579 
580     TRACE("iface %p, d3d8 %p.\n", iface, d3d8);
581 
582     if (!d3d8)
583         return D3DERR_INVALIDCALL;
584 
585     return IDirect3D8_QueryInterface(device->d3d_parent, &IID_IDirect3D8, (void **)d3d8);
586 }
587 
588 static HRESULT WINAPI d3d8_device_GetDeviceCaps(IDirect3DDevice8 *iface, D3DCAPS8 *caps)
589 {
590     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
591     WINED3DCAPS wined3d_caps;
592     HRESULT hr;
593 
594     TRACE("iface %p, caps %p.\n", iface, caps);
595 
596     if (!caps)
597         return D3DERR_INVALIDCALL;
598 
599     wined3d_mutex_lock();
600     hr = wined3d_device_get_device_caps(device->wined3d_device, &wined3d_caps);
601     wined3d_mutex_unlock();
602 
603     d3dcaps_from_wined3dcaps(caps, &wined3d_caps);
604 
605     return hr;
606 }
607 
608 static HRESULT WINAPI d3d8_device_GetDisplayMode(IDirect3DDevice8 *iface, D3DDISPLAYMODE *mode)
609 {
610     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
611     struct wined3d_display_mode wined3d_mode;
612     HRESULT hr;
613 
614     TRACE("iface %p, mode %p.\n", iface, mode);
615 
616     wined3d_mutex_lock();
617     hr = wined3d_device_get_display_mode(device->wined3d_device, 0, &wined3d_mode, NULL);
618     wined3d_mutex_unlock();
619 
620     if (SUCCEEDED(hr))
621     {
622         mode->Width = wined3d_mode.width;
623         mode->Height = wined3d_mode.height;
624         mode->RefreshRate = wined3d_mode.refresh_rate;
625         mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
626     }
627 
628     return hr;
629 }
630 
631 static HRESULT WINAPI d3d8_device_GetCreationParameters(IDirect3DDevice8 *iface,
632         D3DDEVICE_CREATION_PARAMETERS *parameters)
633 {
634     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
635 
636     TRACE("iface %p, parameters %p.\n", iface, parameters);
637 
638     wined3d_mutex_lock();
639     wined3d_device_get_creation_parameters(device->wined3d_device,
640             (struct wined3d_device_creation_parameters *)parameters);
641     wined3d_mutex_unlock();
642 
643     return D3D_OK;
644 }
645 
646 static HRESULT WINAPI d3d8_device_SetCursorProperties(IDirect3DDevice8 *iface,
647         UINT hotspot_x, UINT hotspot_y, IDirect3DSurface8 *bitmap)
648 {
649     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
650     struct d3d8_surface *bitmap_impl = unsafe_impl_from_IDirect3DSurface8(bitmap);
651     HRESULT hr;
652 
653     TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
654             iface, hotspot_x, hotspot_y, bitmap);
655 
656     if (!bitmap)
657     {
658         WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
659         return D3DERR_INVALIDCALL;
660     }
661 
662     wined3d_mutex_lock();
663     hr = wined3d_device_set_cursor_properties(device->wined3d_device,
664             hotspot_x, hotspot_y, bitmap_impl->wined3d_texture, bitmap_impl->sub_resource_idx);
665     wined3d_mutex_unlock();
666 
667     return hr;
668 }
669 
670 static void WINAPI d3d8_device_SetCursorPosition(IDirect3DDevice8 *iface, UINT x, UINT y, DWORD flags)
671 {
672     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
673 
674     TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, x, y, flags);
675 
676     wined3d_mutex_lock();
677     wined3d_device_set_cursor_position(device->wined3d_device, x, y, flags);
678     wined3d_mutex_unlock();
679 }
680 
681 static BOOL WINAPI d3d8_device_ShowCursor(IDirect3DDevice8 *iface, BOOL show)
682 {
683     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
684     BOOL ret;
685 
686     TRACE("iface %p, show %#x.\n", iface, show);
687 
688     wined3d_mutex_lock();
689     ret = wined3d_device_show_cursor(device->wined3d_device, show);
690     wined3d_mutex_unlock();
691 
692     return ret;
693 }
694 
695 static HRESULT WINAPI d3d8_device_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
696         D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
697 {
698     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
699     struct wined3d_swapchain_desc desc;
700     struct d3d8_swapchain *object;
701     UINT i, count;
702     HRESULT hr;
703 
704     TRACE("iface %p, present_parameters %p, swapchain %p.\n",
705             iface, present_parameters, swapchain);
706 
707     if (!present_parameters->Windowed)
708     {
709         WARN("Trying to create an additional fullscreen swapchain, returning D3DERR_INVALIDCALL.\n");
710         return D3DERR_INVALIDCALL;
711     }
712 
713     wined3d_mutex_lock();
714     count = wined3d_device_get_swapchain_count(device->wined3d_device);
715     for (i = 0; i < count; ++i)
716     {
717         struct wined3d_swapchain *wined3d_swapchain;
718 
719         wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, i);
720         wined3d_swapchain_get_desc(wined3d_swapchain, &desc);
721 
722         if (!desc.windowed)
723         {
724             wined3d_mutex_unlock();
725             WARN("Trying to create an additional swapchain in fullscreen mode, returning D3DERR_INVALIDCALL.\n");
726             return D3DERR_INVALIDCALL;
727         }
728     }
729     wined3d_mutex_unlock();
730 
731     if (!wined3d_swapchain_desc_from_present_parameters(&desc, present_parameters))
732         return D3DERR_INVALIDCALL;
733     if (SUCCEEDED(hr = d3d8_swapchain_create(device, &desc, &object)))
734         *swapchain = &object->IDirect3DSwapChain8_iface;
735     present_parameters_from_wined3d_swapchain_desc(present_parameters, &desc);
736 
737     return hr;
738 }
739 
740 static HRESULT CDECL reset_enum_callback(struct wined3d_resource *resource)
741 {
742     struct wined3d_resource_desc desc;
743     IDirect3DBaseTexture8 *texture;
744     struct d3d8_surface *surface;
745     IUnknown *parent;
746 
747     wined3d_resource_get_desc(resource, &desc);
748     if (desc.access & WINED3D_RESOURCE_ACCESS_CPU)
749         return D3D_OK;
750 
751     if (desc.resource_type != WINED3D_RTYPE_TEXTURE_2D)
752     {
753         WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
754         return D3DERR_DEVICELOST;
755     }
756 
757     parent = wined3d_resource_get_parent(resource);
758     if (parent && SUCCEEDED(IUnknown_QueryInterface(parent, &IID_IDirect3DBaseTexture8, (void **)&texture)))
759     {
760         IDirect3DBaseTexture8_Release(texture);
761         WARN("Texture %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", texture, resource);
762         return D3DERR_DEVICELOST;
763     }
764 
765     surface = wined3d_texture_get_sub_resource_parent(wined3d_texture_from_resource(resource), 0);
766     if (!surface->resource.refcount)
767         return D3D_OK;
768 
769     WARN("Surface %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface);
770     return D3DERR_DEVICELOST;
771 }
772 
773 static HRESULT WINAPI d3d8_device_Reset(IDirect3DDevice8 *iface,
774         D3DPRESENT_PARAMETERS *present_parameters)
775 {
776     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
777     struct wined3d_swapchain_desc swapchain_desc;
778     HRESULT hr;
779 
780     TRACE("iface %p, present_parameters %p.\n", iface, present_parameters);
781 
782     if (device->device_state == D3D8_DEVICE_STATE_LOST)
783     {
784         WARN("App not active, returning D3DERR_DEVICELOST.\n");
785         return D3DERR_DEVICELOST;
786     }
787     if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, present_parameters))
788         return D3DERR_INVALIDCALL;
789 
790     wined3d_mutex_lock();
791 
792     if (device->vertex_buffer)
793     {
794         wined3d_buffer_decref(device->vertex_buffer);
795         device->vertex_buffer = NULL;
796         device->vertex_buffer_size = 0;
797     }
798     if (device->index_buffer)
799     {
800         wined3d_buffer_decref(device->index_buffer);
801         device->index_buffer = NULL;
802         device->index_buffer_size = 0;
803     }
804 
805     if (SUCCEEDED(hr = wined3d_device_reset(device->wined3d_device, &swapchain_desc,
806             NULL, reset_enum_callback, TRUE)))
807     {
808         present_parameters->BackBufferCount = swapchain_desc.backbuffer_count;
809         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
810         wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_ZENABLE,
811                 !!swapchain_desc.enable_auto_depth_stencil);
812         device->device_state = D3D8_DEVICE_STATE_OK;
813     }
814     else
815     {
816         device->device_state = D3D8_DEVICE_STATE_NOT_RESET;
817     }
818     wined3d_mutex_unlock();
819 
820     return hr;
821 }
822 
823 static HRESULT WINAPI d3d8_device_Present(IDirect3DDevice8 *iface, const RECT *src_rect,
824         const RECT *dst_rect, HWND dst_window_override, const RGNDATA *dirty_region)
825 {
826     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
827 
828     TRACE("iface %p, src_rect %s, dst_rect %s, dst_window_override %p, dirty_region %p.\n",
829             iface, wine_dbgstr_rect(src_rect), wine_dbgstr_rect(dst_rect), dst_window_override, dirty_region);
830 
831     /* Fraps does not hook IDirect3DDevice8::Present regardless of the hotpatch
832      * attribute. It only hooks IDirect3DSwapChain8::Present. Yet it properly
833      * shows a framerate on Windows in applications that only call the device
834      * method, like e.g. the dx8 sdk samples. The conclusion is that native
835      * calls the swapchain's public method from the device. */
836     return IDirect3DSwapChain8_Present(&device->implicit_swapchain->IDirect3DSwapChain8_iface,
837             src_rect, dst_rect, dst_window_override, dirty_region);
838 }
839 
840 static HRESULT WINAPI d3d8_device_GetBackBuffer(IDirect3DDevice8 *iface,
841         UINT backbuffer_idx, D3DBACKBUFFER_TYPE backbuffer_type, IDirect3DSurface8 **backbuffer)
842 {
843     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
844     struct wined3d_swapchain *wined3d_swapchain;
845     struct wined3d_texture *wined3d_texture;
846     struct d3d8_surface *surface_impl;
847 
848     TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
849             iface, backbuffer_idx, backbuffer_type, backbuffer);
850 
851     /* backbuffer_type is ignored by native. */
852 
853     /* No need to check for backbuffer == NULL, Windows crashes in that case. */
854     wined3d_mutex_lock();
855 
856     wined3d_swapchain = device->implicit_swapchain->wined3d_swapchain;
857     if (!(wined3d_texture = wined3d_swapchain_get_back_buffer(wined3d_swapchain, backbuffer_idx)))
858     {
859         wined3d_mutex_unlock();
860         *backbuffer = NULL;
861         return D3DERR_INVALIDCALL;
862     }
863 
864     surface_impl = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
865     *backbuffer = &surface_impl->IDirect3DSurface8_iface;
866     IDirect3DSurface8_AddRef(*backbuffer);
867 
868     wined3d_mutex_unlock();
869     return D3D_OK;
870 }
871 
872 static HRESULT WINAPI d3d8_device_GetRasterStatus(IDirect3DDevice8 *iface, D3DRASTER_STATUS *raster_status)
873 {
874     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
875     HRESULT hr;
876 
877     TRACE("iface %p, raster_status %p.\n", iface, raster_status);
878 
879     wined3d_mutex_lock();
880     hr = wined3d_device_get_raster_status(device->wined3d_device, 0, (struct wined3d_raster_status *)raster_status);
881     wined3d_mutex_unlock();
882 
883     return hr;
884 }
885 
886 static void WINAPI d3d8_device_SetGammaRamp(IDirect3DDevice8 *iface, DWORD flags, const D3DGAMMARAMP *ramp)
887 {
888     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
889 
890     TRACE("iface %p, flags %#x, ramp %p.\n", iface, flags, ramp);
891 
892     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
893     wined3d_mutex_lock();
894     wined3d_device_set_gamma_ramp(device->wined3d_device, 0, flags, (const struct wined3d_gamma_ramp *)ramp);
895     wined3d_mutex_unlock();
896 }
897 
898 static void WINAPI d3d8_device_GetGammaRamp(IDirect3DDevice8 *iface, D3DGAMMARAMP *ramp)
899 {
900     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
901 
902     TRACE("iface %p, ramp %p.\n", iface, ramp);
903 
904     /* Note: D3DGAMMARAMP is compatible with struct wined3d_gamma_ramp. */
905     wined3d_mutex_lock();
906     wined3d_device_get_gamma_ramp(device->wined3d_device, 0, (struct wined3d_gamma_ramp *)ramp);
907     wined3d_mutex_unlock();
908 }
909 
910 static HRESULT WINAPI d3d8_device_CreateTexture(IDirect3DDevice8 *iface,
911         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
912         D3DPOOL pool, IDirect3DTexture8 **texture)
913 {
914     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
915     struct d3d8_texture *object;
916     HRESULT hr;
917 
918     TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
919             iface, width, height, levels, usage, format, pool, texture);
920 
921     if (!format)
922         return D3DERR_INVALIDCALL;
923 
924     *texture = NULL;
925     if (!(object = heap_alloc_zero(sizeof(*object))))
926         return D3DERR_OUTOFVIDEOMEMORY;
927 
928     hr = texture_init(object, device, width, height, levels, usage, format, pool);
929     if (FAILED(hr))
930     {
931         WARN("Failed to initialize texture, hr %#x.\n", hr);
932         heap_free(object);
933         return hr;
934     }
935 
936     TRACE("Created texture %p.\n", object);
937     *texture = (IDirect3DTexture8 *)&object->IDirect3DBaseTexture8_iface;
938 
939     return D3D_OK;
940 }
941 
942 static HRESULT WINAPI d3d8_device_CreateVolumeTexture(IDirect3DDevice8 *iface,
943         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
944         D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
945 {
946     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
947     struct d3d8_texture *object;
948     HRESULT hr;
949 
950     TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
951             iface, width, height, depth, levels, usage, format, pool, texture);
952 
953     if (!format)
954         return D3DERR_INVALIDCALL;
955 
956     *texture = NULL;
957     if (!(object = heap_alloc_zero(sizeof(*object))))
958         return D3DERR_OUTOFVIDEOMEMORY;
959 
960     hr = volumetexture_init(object, device, width, height, depth, levels, usage, format, pool);
961     if (FAILED(hr))
962     {
963         WARN("Failed to initialize volume texture, hr %#x.\n", hr);
964         heap_free(object);
965         return hr;
966     }
967 
968     TRACE("Created volume texture %p.\n", object);
969     *texture = (IDirect3DVolumeTexture8 *)&object->IDirect3DBaseTexture8_iface;
970 
971     return D3D_OK;
972 }
973 
974 static HRESULT WINAPI d3d8_device_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
975         UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
976 {
977     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
978     struct d3d8_texture *object;
979     HRESULT hr;
980 
981     TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
982             iface, edge_length, levels, usage, format, pool, texture);
983 
984     if (!format)
985         return D3DERR_INVALIDCALL;
986 
987     *texture = NULL;
988     if (!(object = heap_alloc_zero(sizeof(*object))))
989         return D3DERR_OUTOFVIDEOMEMORY;
990 
991     hr = cubetexture_init(object, device, edge_length, levels, usage, format, pool);
992     if (FAILED(hr))
993     {
994         WARN("Failed to initialize cube texture, hr %#x.\n", hr);
995         heap_free(object);
996         return hr;
997     }
998 
999     TRACE("Created cube texture %p.\n", object);
1000     *texture = (IDirect3DCubeTexture8 *)&object->IDirect3DBaseTexture8_iface;
1001 
1002     return hr;
1003 }
1004 
1005 static HRESULT WINAPI d3d8_device_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size,
1006         DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
1007 {
1008     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1009     struct d3d8_vertexbuffer *object;
1010     HRESULT hr;
1011 
1012     TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
1013             iface, size, usage, fvf, pool, buffer);
1014 
1015     if (!(object = heap_alloc_zero(sizeof(*object))))
1016         return D3DERR_OUTOFVIDEOMEMORY;
1017 
1018     hr = vertexbuffer_init(object, device, size, usage, fvf, pool);
1019     if (FAILED(hr))
1020     {
1021         WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
1022         heap_free(object);
1023         return hr;
1024     }
1025 
1026     TRACE("Created vertex buffer %p.\n", object);
1027     *buffer = &object->IDirect3DVertexBuffer8_iface;
1028 
1029     return D3D_OK;
1030 }
1031 
1032 static HRESULT WINAPI d3d8_device_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size,
1033         DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
1034 {
1035     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1036     struct d3d8_indexbuffer *object;
1037     HRESULT hr;
1038 
1039     TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
1040             iface, size, usage, format, pool, buffer);
1041 
1042     if (!(object = heap_alloc_zero(sizeof(*object))))
1043         return D3DERR_OUTOFVIDEOMEMORY;
1044 
1045     hr = indexbuffer_init(object, device, size, usage, format, pool);
1046     if (FAILED(hr))
1047     {
1048         WARN("Failed to initialize index buffer, hr %#x.\n", hr);
1049         heap_free(object);
1050         return hr;
1051     }
1052 
1053     TRACE("Created index buffer %p.\n", object);
1054     *buffer = &object->IDirect3DIndexBuffer8_iface;
1055 
1056     return D3D_OK;
1057 }
1058 
1059 static HRESULT d3d8_device_create_surface(struct d3d8_device *device, UINT width, UINT height,
1060         D3DFORMAT format, DWORD flags, IDirect3DSurface8 **surface, UINT usage, D3DPOOL pool,
1061         D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality)
1062 {
1063     struct wined3d_resource_desc desc;
1064     struct d3d8_surface *surface_impl;
1065     struct wined3d_texture *texture;
1066     HRESULT hr;
1067 
1068     TRACE("device %p, width %u, height %u, format %#x, flags %#x, surface %p, "
1069             "usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
1070             device, width, height, format, flags, surface,
1071             usage, pool, multisample_type, multisample_quality);
1072 
1073     desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1074     desc.format = wined3dformat_from_d3dformat(format);
1075     desc.multisample_type = multisample_type;
1076     desc.multisample_quality = multisample_quality;
1077     desc.usage = usage & WINED3DUSAGE_MASK;
1078     if (pool == D3DPOOL_SCRATCH)
1079         desc.usage |= WINED3DUSAGE_SCRATCH;
1080     desc.access = wined3daccess_from_d3dpool(pool, usage)
1081             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1082     desc.width = width;
1083     desc.height = height;
1084     desc.depth = 1;
1085     desc.size = 0;
1086 
1087     wined3d_mutex_lock();
1088 
1089     if (FAILED(hr = wined3d_texture_create(device->wined3d_device, &desc,
1090             1, 1, flags, NULL, NULL, &d3d8_null_wined3d_parent_ops, &texture)))
1091     {
1092         wined3d_mutex_unlock();
1093         WARN("Failed to create texture, hr %#x.\n", hr);
1094         return hr;
1095     }
1096 
1097     surface_impl = wined3d_texture_get_sub_resource_parent(texture, 0);
1098     surface_impl->parent_device = &device->IDirect3DDevice8_iface;
1099     *surface = &surface_impl->IDirect3DSurface8_iface;
1100     IDirect3DSurface8_AddRef(*surface);
1101     wined3d_texture_decref(texture);
1102 
1103     wined3d_mutex_unlock();
1104 
1105     return D3D_OK;
1106 }
1107 
1108 static HRESULT WINAPI d3d8_device_CreateRenderTarget(IDirect3DDevice8 *iface, UINT width,
1109         UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, BOOL lockable,
1110         IDirect3DSurface8 **surface)
1111 {
1112     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1113     DWORD flags = 0;
1114 
1115     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
1116             iface, width, height, format, multisample_type, lockable, surface);
1117 
1118     if (!format)
1119         return D3DERR_INVALIDCALL;
1120 
1121     *surface = NULL;
1122     if (lockable)
1123         flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1124 
1125     return d3d8_device_create_surface(device, width, height, format, flags, surface,
1126             D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, multisample_type, 0);
1127 }
1128 
1129 static HRESULT WINAPI d3d8_device_CreateDepthStencilSurface(IDirect3DDevice8 *iface,
1130         UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type,
1131         IDirect3DSurface8 **surface)
1132 {
1133     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1134 
1135     TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
1136             iface, width, height, format, multisample_type, surface);
1137 
1138     if (!format)
1139         return D3DERR_INVALIDCALL;
1140 
1141     *surface = NULL;
1142 
1143     /* TODO: Verify that Discard is false */
1144     return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE,
1145             surface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, multisample_type, 0);
1146 }
1147 
1148 /*  IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
1149 static HRESULT WINAPI d3d8_device_CreateImageSurface(IDirect3DDevice8 *iface, UINT width,
1150         UINT height, D3DFORMAT format, IDirect3DSurface8 **surface)
1151 {
1152     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1153 
1154     TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
1155             iface, width, height, format, surface);
1156 
1157     *surface = NULL;
1158 
1159     return d3d8_device_create_surface(device, width, height, format, WINED3D_TEXTURE_CREATE_MAPPABLE,
1160             surface, 0, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0);
1161 }
1162 
1163 static HRESULT WINAPI d3d8_device_CopyRects(IDirect3DDevice8 *iface,
1164         IDirect3DSurface8 *src_surface, const RECT *src_rects, UINT rect_count,
1165         IDirect3DSurface8 *dst_surface, const POINT *dst_points)
1166 {
1167     struct d3d8_surface *src = unsafe_impl_from_IDirect3DSurface8(src_surface);
1168     struct d3d8_surface *dst = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1169     enum wined3d_format_id src_format, dst_format;
1170     struct wined3d_sub_resource_desc wined3d_desc;
1171     UINT src_w, src_h;
1172 
1173     TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
1174             iface, src_surface, src_rects, rect_count, dst_surface, dst_points);
1175 
1176     /* Check that the source texture is in WINED3D_POOL_SYSTEM_MEM and the
1177      * destination texture is in WINED3D_POOL_DEFAULT. */
1178 
1179     wined3d_mutex_lock();
1180     wined3d_texture_get_sub_resource_desc(src->wined3d_texture, src->sub_resource_idx, &wined3d_desc);
1181     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1182     {
1183         WARN("Source %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", src_surface);
1184         wined3d_mutex_unlock();
1185         return D3DERR_INVALIDCALL;
1186     }
1187     src_format = wined3d_desc.format;
1188     src_w = wined3d_desc.width;
1189     src_h = wined3d_desc.height;
1190 
1191     wined3d_texture_get_sub_resource_desc(dst->wined3d_texture, dst->sub_resource_idx, &wined3d_desc);
1192     if (wined3d_desc.usage & WINED3DUSAGE_DEPTHSTENCIL)
1193     {
1194         WARN("Destination %p is a depth stencil surface, returning D3DERR_INVALIDCALL.\n", dst_surface);
1195         wined3d_mutex_unlock();
1196         return D3DERR_INVALIDCALL;
1197     }
1198     dst_format = wined3d_desc.format;
1199 
1200     /* Check that the source and destination formats match */
1201     if (src_format != dst_format)
1202     {
1203         WARN("Source %p format must match the destination %p format, returning D3DERR_INVALIDCALL.\n",
1204                 src_surface, dst_surface);
1205         wined3d_mutex_unlock();
1206         return D3DERR_INVALIDCALL;
1207     }
1208 
1209     /* Quick if complete copy ... */
1210     if (!rect_count && !src_rects && !dst_points)
1211     {
1212         RECT rect = {0, 0, src_w, src_h};
1213         wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &rect,
1214                 src->wined3d_texture, src->sub_resource_idx, &rect, 0, NULL, WINED3D_TEXF_POINT);
1215     }
1216     else
1217     {
1218         unsigned int i;
1219         /* Copy rect by rect */
1220         if (src_rects && dst_points)
1221         {
1222             for (i = 0; i < rect_count; ++i)
1223             {
1224                 UINT w = src_rects[i].right - src_rects[i].left;
1225                 UINT h = src_rects[i].bottom - src_rects[i].top;
1226                 RECT dst_rect = {dst_points[i].x, dst_points[i].y,
1227                         dst_points[i].x + w, dst_points[i].y + h};
1228 
1229                 wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
1230                         src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1231             }
1232         }
1233         else
1234         {
1235             for (i = 0; i < rect_count; ++i)
1236             {
1237                 UINT w = src_rects[i].right - src_rects[i].left;
1238                 UINT h = src_rects[i].bottom - src_rects[i].top;
1239                 RECT dst_rect = {0, 0, w, h};
1240 
1241                 wined3d_texture_blt(dst->wined3d_texture, dst->sub_resource_idx, &dst_rect,
1242                         src->wined3d_texture, src->sub_resource_idx, &src_rects[i], 0, NULL, WINED3D_TEXF_POINT);
1243             }
1244         }
1245     }
1246     wined3d_mutex_unlock();
1247 
1248     return WINED3D_OK;
1249 }
1250 
1251 static HRESULT WINAPI d3d8_device_UpdateTexture(IDirect3DDevice8 *iface,
1252         IDirect3DBaseTexture8 *src_texture, IDirect3DBaseTexture8 *dst_texture)
1253 {
1254     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1255     struct d3d8_texture *src_impl, *dst_impl;
1256     HRESULT hr;
1257 
1258     TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
1259 
1260     src_impl = unsafe_impl_from_IDirect3DBaseTexture8(src_texture);
1261     dst_impl = unsafe_impl_from_IDirect3DBaseTexture8(dst_texture);
1262 
1263     wined3d_mutex_lock();
1264     hr = wined3d_device_update_texture(device->wined3d_device,
1265             src_impl->wined3d_texture, dst_impl->wined3d_texture);
1266     wined3d_mutex_unlock();
1267 
1268     return hr;
1269 }
1270 
1271 static HRESULT WINAPI d3d8_device_GetFrontBuffer(IDirect3DDevice8 *iface, IDirect3DSurface8 *dst_surface)
1272 {
1273     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1274     struct d3d8_surface *dst_impl = unsafe_impl_from_IDirect3DSurface8(dst_surface);
1275     HRESULT hr;
1276 
1277     TRACE("iface %p, dst_surface %p.\n", iface, dst_surface);
1278 
1279     if (!dst_surface)
1280     {
1281         WARN("Invalid destination surface passed.\n");
1282         return D3DERR_INVALIDCALL;
1283     }
1284 
1285     wined3d_mutex_lock();
1286     hr = wined3d_swapchain_get_front_buffer_data(device->implicit_swapchain->wined3d_swapchain,
1287             dst_impl->wined3d_texture, dst_impl->sub_resource_idx);
1288     wined3d_mutex_unlock();
1289 
1290     return hr;
1291 }
1292 
1293 static HRESULT WINAPI d3d8_device_SetRenderTarget(IDirect3DDevice8 *iface,
1294         IDirect3DSurface8 *render_target, IDirect3DSurface8 *depth_stencil)
1295 {
1296     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1297     struct d3d8_surface *rt_impl = unsafe_impl_from_IDirect3DSurface8(render_target);
1298     struct d3d8_surface *ds_impl = unsafe_impl_from_IDirect3DSurface8(depth_stencil);
1299     struct wined3d_rendertarget_view *original_dsv, *rtv;
1300     HRESULT hr = D3D_OK;
1301 
1302     TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, render_target, depth_stencil);
1303 
1304     if (rt_impl && d3d8_surface_get_device(rt_impl) != device)
1305     {
1306         WARN("Render target surface does not match device.\n");
1307         return D3DERR_INVALIDCALL;
1308     }
1309 
1310     wined3d_mutex_lock();
1311 
1312     if (ds_impl)
1313     {
1314         struct wined3d_sub_resource_desc ds_desc, rt_desc;
1315         struct wined3d_rendertarget_view *original_rtv;
1316         struct d3d8_surface *original_surface;
1317 
1318         /* If no render target is passed in check the size against the current RT */
1319         if (!render_target)
1320         {
1321             if (!(original_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
1322             {
1323                 wined3d_mutex_unlock();
1324                 return D3DERR_NOTFOUND;
1325             }
1326             original_surface = wined3d_rendertarget_view_get_sub_resource_parent(original_rtv);
1327             wined3d_texture_get_sub_resource_desc(original_surface->wined3d_texture,
1328                     original_surface->sub_resource_idx, &rt_desc);
1329         }
1330         else
1331             wined3d_texture_get_sub_resource_desc(rt_impl->wined3d_texture,
1332                     rt_impl->sub_resource_idx, &rt_desc);
1333 
1334         wined3d_texture_get_sub_resource_desc(ds_impl->wined3d_texture, ds_impl->sub_resource_idx, &ds_desc);
1335 
1336         if (ds_desc.width < rt_desc.width || ds_desc.height < rt_desc.height)
1337         {
1338             WARN("Depth stencil is smaller than the render target, returning D3DERR_INVALIDCALL\n");
1339             wined3d_mutex_unlock();
1340             return D3DERR_INVALIDCALL;
1341         }
1342         if (ds_desc.multisample_type != rt_desc.multisample_type
1343                 || ds_desc.multisample_quality != rt_desc.multisample_quality)
1344         {
1345             WARN("Multisample settings do not match, returning D3DERR_INVALIDCALL\n");
1346             wined3d_mutex_unlock();
1347             return D3DERR_INVALIDCALL;
1348         }
1349     }
1350 
1351     original_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device);
1352     rtv = ds_impl ? d3d8_surface_acquire_rendertarget_view(ds_impl) : NULL;
1353     wined3d_device_set_depth_stencil_view(device->wined3d_device, rtv);
1354     d3d8_surface_release_rendertarget_view(ds_impl, rtv);
1355     rtv = render_target ? d3d8_surface_acquire_rendertarget_view(rt_impl) : NULL;
1356     if (render_target && FAILED(hr = wined3d_device_set_rendertarget_view(device->wined3d_device, 0, rtv, TRUE)))
1357         wined3d_device_set_depth_stencil_view(device->wined3d_device, original_dsv);
1358     d3d8_surface_release_rendertarget_view(rt_impl, rtv);
1359 
1360     wined3d_mutex_unlock();
1361 
1362     return hr;
1363 }
1364 
1365 static HRESULT WINAPI d3d8_device_GetRenderTarget(IDirect3DDevice8 *iface, IDirect3DSurface8 **render_target)
1366 {
1367     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1368     struct wined3d_rendertarget_view *wined3d_rtv;
1369     struct d3d8_surface *surface_impl;
1370     HRESULT hr;
1371 
1372     TRACE("iface %p, render_target %p.\n", iface, render_target);
1373 
1374     if (!render_target)
1375         return D3DERR_INVALIDCALL;
1376 
1377     wined3d_mutex_lock();
1378     if ((wined3d_rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
1379     {
1380         /* We want the sub resource parent here, since the view itself may be
1381          * internal to wined3d and may not have a parent. */
1382         surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_rtv);
1383         *render_target = &surface_impl->IDirect3DSurface8_iface;
1384         IDirect3DSurface8_AddRef(*render_target);
1385         hr = D3D_OK;
1386     }
1387     else
1388     {
1389         ERR("Failed to get wined3d render target.\n");
1390         *render_target = NULL;
1391         hr = D3DERR_NOTFOUND;
1392     }
1393     wined3d_mutex_unlock();
1394 
1395     return hr;
1396 }
1397 
1398 static HRESULT WINAPI d3d8_device_GetDepthStencilSurface(IDirect3DDevice8 *iface, IDirect3DSurface8 **depth_stencil)
1399 {
1400     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1401     struct wined3d_rendertarget_view *wined3d_dsv;
1402     struct d3d8_surface *surface_impl;
1403     HRESULT hr = D3D_OK;
1404 
1405     TRACE("iface %p, depth_stencil %p.\n", iface, depth_stencil);
1406 
1407     if (!depth_stencil)
1408         return D3DERR_INVALIDCALL;
1409 
1410     wined3d_mutex_lock();
1411     if ((wined3d_dsv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
1412     {
1413         /* We want the sub resource parent here, since the view itself may be
1414          * internal to wined3d and may not have a parent. */
1415         surface_impl = wined3d_rendertarget_view_get_sub_resource_parent(wined3d_dsv);
1416         *depth_stencil = &surface_impl->IDirect3DSurface8_iface;
1417         IDirect3DSurface8_AddRef(*depth_stencil);
1418     }
1419     else
1420     {
1421         hr = D3DERR_NOTFOUND;
1422         *depth_stencil = NULL;
1423     }
1424     wined3d_mutex_unlock();
1425 
1426     return hr;
1427 }
1428 
1429 static HRESULT WINAPI d3d8_device_BeginScene(IDirect3DDevice8 *iface)
1430 {
1431     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1432     HRESULT hr;
1433 
1434     TRACE("iface %p.\n", iface);
1435 
1436     wined3d_mutex_lock();
1437     hr = wined3d_device_begin_scene(device->wined3d_device);
1438     wined3d_mutex_unlock();
1439 
1440     return hr;
1441 }
1442 
1443 static HRESULT WINAPI DECLSPEC_HOTPATCH d3d8_device_EndScene(IDirect3DDevice8 *iface)
1444 {
1445     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1446     HRESULT hr;
1447 
1448     TRACE("iface %p.\n", iface);
1449 
1450     wined3d_mutex_lock();
1451     hr = wined3d_device_end_scene(device->wined3d_device);
1452     wined3d_mutex_unlock();
1453 
1454     return hr;
1455 }
1456 
1457 static HRESULT WINAPI d3d8_device_Clear(IDirect3DDevice8 *iface, DWORD rect_count,
1458         const D3DRECT *rects, DWORD flags, D3DCOLOR color, float z, DWORD stencil)
1459 {
1460     const struct wined3d_color c =
1461     {
1462         ((color >> 16) & 0xff) / 255.0f,
1463         ((color >>  8) & 0xff) / 255.0f,
1464         (color & 0xff) / 255.0f,
1465         ((color >> 24) & 0xff) / 255.0f,
1466     };
1467     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1468     HRESULT hr;
1469 
1470     TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
1471             iface, rect_count, rects, flags, color, z, stencil);
1472 
1473     if (rect_count && !rects)
1474     {
1475         WARN("count %u with NULL rects.\n", rect_count);
1476         rect_count = 0;
1477     }
1478 
1479     wined3d_mutex_lock();
1480     hr = wined3d_device_clear(device->wined3d_device, rect_count, (const RECT *)rects, flags, &c, z, stencil);
1481     wined3d_mutex_unlock();
1482 
1483     return hr;
1484 }
1485 
1486 static HRESULT WINAPI d3d8_device_SetTransform(IDirect3DDevice8 *iface,
1487         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1488 {
1489     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1490 
1491     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1492 
1493     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1494     wined3d_mutex_lock();
1495     wined3d_device_set_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1496     wined3d_mutex_unlock();
1497 
1498     return D3D_OK;
1499 }
1500 
1501 static HRESULT WINAPI d3d8_device_GetTransform(IDirect3DDevice8 *iface,
1502         D3DTRANSFORMSTATETYPE state, D3DMATRIX *matrix)
1503 {
1504     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1505 
1506     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1507 
1508     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1509     wined3d_mutex_lock();
1510     wined3d_device_get_transform(device->wined3d_device, state, (struct wined3d_matrix *)matrix);
1511     wined3d_mutex_unlock();
1512 
1513     return D3D_OK;
1514 }
1515 
1516 static HRESULT WINAPI d3d8_device_MultiplyTransform(IDirect3DDevice8 *iface,
1517         D3DTRANSFORMSTATETYPE state, const D3DMATRIX *matrix)
1518 {
1519     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1520 
1521     TRACE("iface %p, state %#x, matrix %p.\n", iface, state, matrix);
1522 
1523     /* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
1524     wined3d_mutex_lock();
1525     wined3d_device_multiply_transform(device->wined3d_device, state, (const struct wined3d_matrix *)matrix);
1526     wined3d_mutex_unlock();
1527 
1528     return D3D_OK;
1529 }
1530 
1531 static HRESULT WINAPI d3d8_device_SetViewport(IDirect3DDevice8 *iface, const D3DVIEWPORT8 *viewport)
1532 {
1533     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1534     struct wined3d_viewport vp;
1535 
1536     TRACE("iface %p, viewport %p.\n", iface, viewport);
1537 
1538     vp.x = viewport->X;
1539     vp.y = viewport->Y;
1540     vp.width = viewport->Width;
1541     vp.height = viewport->Height;
1542     vp.min_z = viewport->MinZ;
1543     vp.max_z = viewport->MaxZ;
1544 
1545     wined3d_mutex_lock();
1546     wined3d_device_set_viewport(device->wined3d_device, &vp);
1547     wined3d_mutex_unlock();
1548 
1549     return D3D_OK;
1550 }
1551 
1552 static HRESULT WINAPI d3d8_device_GetViewport(IDirect3DDevice8 *iface, D3DVIEWPORT8 *viewport)
1553 {
1554     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1555     struct wined3d_viewport wined3d_viewport;
1556 
1557     TRACE("iface %p, viewport %p.\n", iface, viewport);
1558 
1559     wined3d_mutex_lock();
1560     wined3d_device_get_viewport(device->wined3d_device, &wined3d_viewport);
1561     wined3d_mutex_unlock();
1562 
1563     viewport->X = wined3d_viewport.x;
1564     viewport->Y = wined3d_viewport.y;
1565     viewport->Width = wined3d_viewport.width;
1566     viewport->Height = wined3d_viewport.height;
1567     viewport->MinZ = wined3d_viewport.min_z;
1568     viewport->MaxZ = wined3d_viewport.max_z;
1569 
1570     return D3D_OK;
1571 }
1572 
1573 static HRESULT WINAPI d3d8_device_SetMaterial(IDirect3DDevice8 *iface, const D3DMATERIAL8 *material)
1574 {
1575     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1576 
1577     TRACE("iface %p, material %p.\n", iface, material);
1578 
1579     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1580     wined3d_mutex_lock();
1581     wined3d_device_set_material(device->wined3d_device, (const struct wined3d_material *)material);
1582     wined3d_mutex_unlock();
1583 
1584     return D3D_OK;
1585 }
1586 
1587 static HRESULT WINAPI d3d8_device_GetMaterial(IDirect3DDevice8 *iface, D3DMATERIAL8 *material)
1588 {
1589     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1590 
1591     TRACE("iface %p, material %p.\n", iface, material);
1592 
1593     /* Note: D3DMATERIAL8 is compatible with struct wined3d_material. */
1594     wined3d_mutex_lock();
1595     wined3d_device_get_material(device->wined3d_device, (struct wined3d_material *)material);
1596     wined3d_mutex_unlock();
1597 
1598     return D3D_OK;
1599 }
1600 
1601 static HRESULT WINAPI d3d8_device_SetLight(IDirect3DDevice8 *iface, DWORD index, const D3DLIGHT8 *light)
1602 {
1603     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1604     HRESULT hr;
1605 
1606     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1607 
1608     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1609     wined3d_mutex_lock();
1610     hr = wined3d_device_set_light(device->wined3d_device, index, (const struct wined3d_light *)light);
1611     wined3d_mutex_unlock();
1612 
1613     return hr;
1614 }
1615 
1616 static HRESULT WINAPI d3d8_device_GetLight(IDirect3DDevice8 *iface, DWORD index, D3DLIGHT8 *light)
1617 {
1618     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1619     HRESULT hr;
1620 
1621     TRACE("iface %p, index %u, light %p.\n", iface, index, light);
1622 
1623     /* Note: D3DLIGHT8 is compatible with struct wined3d_light. */
1624     wined3d_mutex_lock();
1625     hr = wined3d_device_get_light(device->wined3d_device, index, (struct wined3d_light *)light);
1626     wined3d_mutex_unlock();
1627 
1628     return hr;
1629 }
1630 
1631 static HRESULT WINAPI d3d8_device_LightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL enable)
1632 {
1633     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1634     HRESULT hr;
1635 
1636     TRACE("iface %p, index %u, enable %#x.\n", iface, index, enable);
1637 
1638     wined3d_mutex_lock();
1639     hr = wined3d_device_set_light_enable(device->wined3d_device, index, enable);
1640     wined3d_mutex_unlock();
1641 
1642     return hr;
1643 }
1644 
1645 static HRESULT WINAPI d3d8_device_GetLightEnable(IDirect3DDevice8 *iface, DWORD index, BOOL *enable)
1646 {
1647     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1648     HRESULT hr;
1649 
1650     TRACE("iface %p, index %u, enable %p.\n", iface, index, enable);
1651 
1652     wined3d_mutex_lock();
1653     hr = wined3d_device_get_light_enable(device->wined3d_device, index, enable);
1654     wined3d_mutex_unlock();
1655 
1656     return hr;
1657 }
1658 
1659 static HRESULT WINAPI d3d8_device_SetClipPlane(IDirect3DDevice8 *iface, DWORD index, const float *plane)
1660 {
1661     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1662     HRESULT hr;
1663 
1664     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1665 
1666     wined3d_mutex_lock();
1667     hr = wined3d_device_set_clip_plane(device->wined3d_device, index, (const struct wined3d_vec4 *)plane);
1668     wined3d_mutex_unlock();
1669 
1670     return hr;
1671 }
1672 
1673 static HRESULT WINAPI d3d8_device_GetClipPlane(IDirect3DDevice8 *iface, DWORD index, float *plane)
1674 {
1675     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1676     HRESULT hr;
1677 
1678     TRACE("iface %p, index %u, plane %p.\n", iface, index, plane);
1679 
1680     wined3d_mutex_lock();
1681     hr = wined3d_device_get_clip_plane(device->wined3d_device, index, (struct wined3d_vec4 *)plane);
1682     wined3d_mutex_unlock();
1683 
1684     return hr;
1685 }
1686 
1687 static HRESULT WINAPI d3d8_device_SetRenderState(IDirect3DDevice8 *iface,
1688         D3DRENDERSTATETYPE state, DWORD value)
1689 {
1690     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1691 
1692     TRACE("iface %p, state %#x, value %#x.\n", iface, state, value);
1693 
1694     wined3d_mutex_lock();
1695     switch (state)
1696     {
1697         case D3DRS_ZBIAS:
1698             wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS, value);
1699             break;
1700 
1701         default:
1702             wined3d_device_set_render_state(device->wined3d_device, state, value);
1703     }
1704     wined3d_mutex_unlock();
1705 
1706     return D3D_OK;
1707 }
1708 
1709 static HRESULT WINAPI d3d8_device_GetRenderState(IDirect3DDevice8 *iface,
1710         D3DRENDERSTATETYPE state, DWORD *value)
1711 {
1712     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1713 
1714     TRACE("iface %p, state %#x, value %p.\n", iface, state, value);
1715 
1716     wined3d_mutex_lock();
1717     switch (state)
1718     {
1719         case D3DRS_ZBIAS:
1720             *value = wined3d_device_get_render_state(device->wined3d_device, WINED3D_RS_DEPTHBIAS);
1721             break;
1722 
1723         default:
1724             *value = wined3d_device_get_render_state(device->wined3d_device, state);
1725     }
1726     wined3d_mutex_unlock();
1727 
1728     return D3D_OK;
1729 }
1730 
1731 static HRESULT WINAPI d3d8_device_BeginStateBlock(IDirect3DDevice8 *iface)
1732 {
1733     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1734     HRESULT hr;
1735 
1736     TRACE("iface %p.\n", iface);
1737 
1738     wined3d_mutex_lock();
1739     hr = wined3d_device_begin_stateblock(device->wined3d_device);
1740     wined3d_mutex_unlock();
1741 
1742     return hr;
1743 }
1744 
1745 static HRESULT WINAPI d3d8_device_EndStateBlock(IDirect3DDevice8 *iface, DWORD *token)
1746 {
1747     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1748     struct wined3d_stateblock *stateblock;
1749     HRESULT hr;
1750 
1751     TRACE("iface %p, token %p.\n", iface, token);
1752 
1753     /* Tell wineD3D to endstateblock before anything else (in case we run out
1754      * of memory later and cause locking problems)
1755      */
1756     wined3d_mutex_lock();
1757     hr = wined3d_device_end_stateblock(device->wined3d_device, &stateblock);
1758     if (FAILED(hr))
1759     {
1760         WARN("Failed to end the state block, %#x.\n", hr);
1761         wined3d_mutex_unlock();
1762         return hr;
1763     }
1764 
1765     *token = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1766     wined3d_mutex_unlock();
1767 
1768     if (*token == D3D8_INVALID_HANDLE)
1769     {
1770         ERR("Failed to create a handle\n");
1771         wined3d_mutex_lock();
1772         wined3d_stateblock_decref(stateblock);
1773         wined3d_mutex_unlock();
1774         return E_FAIL;
1775     }
1776     ++*token;
1777 
1778     TRACE("Returning %#x (%p).\n", *token, stateblock);
1779 
1780     return hr;
1781 }
1782 
1783 static HRESULT WINAPI d3d8_device_ApplyStateBlock(IDirect3DDevice8 *iface, DWORD token)
1784 {
1785     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1786     struct wined3d_stateblock *stateblock;
1787 
1788     TRACE("iface %p, token %#x.\n", iface, token);
1789 
1790     if (!token)
1791         return D3D_OK;
1792 
1793     wined3d_mutex_lock();
1794     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1795     if (!stateblock)
1796     {
1797         WARN("Invalid handle (%#x) passed.\n", token);
1798         wined3d_mutex_unlock();
1799         return D3DERR_INVALIDCALL;
1800     }
1801     wined3d_stateblock_apply(stateblock);
1802     wined3d_mutex_unlock();
1803 
1804     return D3D_OK;
1805 }
1806 
1807 static HRESULT WINAPI d3d8_device_CaptureStateBlock(IDirect3DDevice8 *iface, DWORD token)
1808 {
1809     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1810     struct wined3d_stateblock *stateblock;
1811 
1812     TRACE("iface %p, token %#x.\n", iface, token);
1813 
1814     wined3d_mutex_lock();
1815     stateblock = d3d8_get_object(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1816     if (!stateblock)
1817     {
1818         WARN("Invalid handle (%#x) passed.\n", token);
1819         wined3d_mutex_unlock();
1820         return D3DERR_INVALIDCALL;
1821     }
1822     wined3d_stateblock_capture(stateblock);
1823     wined3d_mutex_unlock();
1824 
1825     return D3D_OK;
1826 }
1827 
1828 static HRESULT WINAPI d3d8_device_DeleteStateBlock(IDirect3DDevice8 *iface, DWORD token)
1829 {
1830     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1831     struct wined3d_stateblock *stateblock;
1832 
1833     TRACE("iface %p, token %#x.\n", iface, token);
1834 
1835     wined3d_mutex_lock();
1836     stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB);
1837 
1838     if (!stateblock)
1839     {
1840         WARN("Invalid handle (%#x) passed.\n", token);
1841         wined3d_mutex_unlock();
1842         return D3DERR_INVALIDCALL;
1843     }
1844 
1845     if (wined3d_stateblock_decref(stateblock))
1846     {
1847         ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
1848     }
1849     wined3d_mutex_unlock();
1850 
1851     return D3D_OK;
1852 }
1853 
1854 static HRESULT WINAPI d3d8_device_CreateStateBlock(IDirect3DDevice8 *iface,
1855         D3DSTATEBLOCKTYPE type, DWORD *handle)
1856 {
1857     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1858     struct wined3d_stateblock *stateblock;
1859     HRESULT hr;
1860 
1861     TRACE("iface %p, type %#x, handle %p.\n", iface, type, handle);
1862 
1863     if (type != D3DSBT_ALL
1864             && type != D3DSBT_PIXELSTATE
1865             && type != D3DSBT_VERTEXSTATE)
1866     {
1867         WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
1868         return D3DERR_INVALIDCALL;
1869     }
1870 
1871     wined3d_mutex_lock();
1872     hr = wined3d_stateblock_create(device->wined3d_device, (enum wined3d_stateblock_type)type, &stateblock);
1873     if (FAILED(hr))
1874     {
1875         wined3d_mutex_unlock();
1876         ERR("Failed to create the state block, hr %#x\n", hr);
1877         return hr;
1878     }
1879 
1880     *handle = d3d8_allocate_handle(&device->handle_table, stateblock, D3D8_HANDLE_SB);
1881     wined3d_mutex_unlock();
1882 
1883     if (*handle == D3D8_INVALID_HANDLE)
1884     {
1885         ERR("Failed to allocate a handle.\n");
1886         wined3d_mutex_lock();
1887         wined3d_stateblock_decref(stateblock);
1888         wined3d_mutex_unlock();
1889         return E_FAIL;
1890     }
1891     ++*handle;
1892 
1893     TRACE("Returning %#x (%p).\n", *handle, stateblock);
1894 
1895     return hr;
1896 }
1897 
1898 static HRESULT WINAPI d3d8_device_SetClipStatus(IDirect3DDevice8 *iface, const D3DCLIPSTATUS8 *clip_status)
1899 {
1900     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1901     HRESULT hr;
1902 
1903     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1904     /* FIXME: Verify that D3DCLIPSTATUS8 ~= struct wined3d_clip_status. */
1905 
1906     wined3d_mutex_lock();
1907     hr = wined3d_device_set_clip_status(device->wined3d_device, (const struct wined3d_clip_status *)clip_status);
1908     wined3d_mutex_unlock();
1909 
1910     return hr;
1911 }
1912 
1913 static HRESULT WINAPI d3d8_device_GetClipStatus(IDirect3DDevice8 *iface, D3DCLIPSTATUS8 *clip_status)
1914 {
1915     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1916     HRESULT hr;
1917 
1918     TRACE("iface %p, clip_status %p.\n", iface, clip_status);
1919 
1920     wined3d_mutex_lock();
1921     hr = wined3d_device_get_clip_status(device->wined3d_device, (struct wined3d_clip_status *)clip_status);
1922     wined3d_mutex_unlock();
1923 
1924     return hr;
1925 }
1926 
1927 static HRESULT WINAPI d3d8_device_GetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 **texture)
1928 {
1929     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1930     struct wined3d_texture *wined3d_texture;
1931     struct d3d8_texture *texture_impl;
1932 
1933     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1934 
1935     if (!texture)
1936         return D3DERR_INVALIDCALL;
1937 
1938     wined3d_mutex_lock();
1939     if ((wined3d_texture = wined3d_device_get_texture(device->wined3d_device, stage)))
1940     {
1941         texture_impl = wined3d_texture_get_parent(wined3d_texture);
1942         *texture = &texture_impl->IDirect3DBaseTexture8_iface;
1943         IDirect3DBaseTexture8_AddRef(*texture);
1944     }
1945     else
1946     {
1947         *texture = NULL;
1948     }
1949     wined3d_mutex_unlock();
1950 
1951     return D3D_OK;
1952 }
1953 
1954 static HRESULT WINAPI d3d8_device_SetTexture(IDirect3DDevice8 *iface, DWORD stage, IDirect3DBaseTexture8 *texture)
1955 {
1956     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
1957     struct d3d8_texture *texture_impl;
1958     HRESULT hr;
1959 
1960     TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
1961 
1962     texture_impl = unsafe_impl_from_IDirect3DBaseTexture8(texture);
1963 
1964     wined3d_mutex_lock();
1965     hr = wined3d_device_set_texture(device->wined3d_device, stage,
1966             texture_impl ? texture_impl->wined3d_texture : NULL);
1967     wined3d_mutex_unlock();
1968 
1969     return hr;
1970 }
1971 
1972 static const struct tss_lookup
1973 {
1974     BOOL sampler_state;
1975     union
1976     {
1977         enum wined3d_texture_stage_state texture_state;
1978         enum wined3d_sampler_state sampler_state;
1979     } u;
1980 }
1981 tss_lookup[] =
1982 {
1983     {FALSE, {WINED3D_TSS_INVALID}},                   /*  0, unused */
1984     {FALSE, {WINED3D_TSS_COLOR_OP}},                  /*  1, D3DTSS_COLOROP */
1985     {FALSE, {WINED3D_TSS_COLOR_ARG1}},                /*  2, D3DTSS_COLORARG1 */
1986     {FALSE, {WINED3D_TSS_COLOR_ARG2}},                /*  3, D3DTSS_COLORARG2 */
1987     {FALSE, {WINED3D_TSS_ALPHA_OP}},                  /*  4, D3DTSS_ALPHAOP */
1988     {FALSE, {WINED3D_TSS_ALPHA_ARG1}},                /*  5, D3DTSS_ALPHAARG1 */
1989     {FALSE, {WINED3D_TSS_ALPHA_ARG2}},                /*  6, D3DTSS_ALPHAARG2 */
1990     {FALSE, {WINED3D_TSS_BUMPENV_MAT00}},             /*  7, D3DTSS_BUMPENVMAT00 */
1991     {FALSE, {WINED3D_TSS_BUMPENV_MAT01}},             /*  8, D3DTSS_BUMPENVMAT01 */
1992     {FALSE, {WINED3D_TSS_BUMPENV_MAT10}},             /*  9, D3DTSS_BUMPENVMAT10 */
1993     {FALSE, {WINED3D_TSS_BUMPENV_MAT11}},             /* 10, D3DTSS_BUMPENVMAT11 */
1994     {FALSE, {WINED3D_TSS_TEXCOORD_INDEX}},            /* 11, D3DTSS_TEXCOORDINDEX */
1995     {FALSE, {WINED3D_TSS_INVALID}},                   /* 12, unused */
1996     {TRUE,  {WINED3D_SAMP_ADDRESS_U}},                /* 13, D3DTSS_ADDRESSU */
1997     {TRUE,  {WINED3D_SAMP_ADDRESS_V}},                /* 14, D3DTSS_ADDRESSV */
1998     {TRUE,  {WINED3D_SAMP_BORDER_COLOR}},             /* 15, D3DTSS_BORDERCOLOR */
1999     {TRUE,  {WINED3D_SAMP_MAG_FILTER}},               /* 16, D3DTSS_MAGFILTER */
2000     {TRUE,  {WINED3D_SAMP_MIN_FILTER}},               /* 17, D3DTSS_MINFILTER */
2001     {TRUE,  {WINED3D_SAMP_MIP_FILTER}},               /* 18, D3DTSS_MIPFILTER */
2002     {TRUE,  {WINED3D_SAMP_MIPMAP_LOD_BIAS}},          /* 19, D3DTSS_MIPMAPLODBIAS */
2003     {TRUE,  {WINED3D_SAMP_MAX_MIP_LEVEL}},            /* 20, D3DTSS_MAXMIPLEVEL */
2004     {TRUE,  {WINED3D_SAMP_MAX_ANISOTROPY}},           /* 21, D3DTSS_MAXANISOTROPY */
2005     {FALSE, {WINED3D_TSS_BUMPENV_LSCALE}},            /* 22, D3DTSS_BUMPENVLSCALE */
2006     {FALSE, {WINED3D_TSS_BUMPENV_LOFFSET}},           /* 23, D3DTSS_BUMPENVLOFFSET */
2007     {FALSE, {WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS}},   /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
2008     {TRUE,  {WINED3D_SAMP_ADDRESS_W}},                /* 25, D3DTSS_ADDRESSW */
2009     {FALSE, {WINED3D_TSS_COLOR_ARG0}},                /* 26, D3DTSS_COLORARG0 */
2010     {FALSE, {WINED3D_TSS_ALPHA_ARG0}},                /* 27, D3DTSS_ALPHAARG0 */
2011     {FALSE, {WINED3D_TSS_RESULT_ARG}},                /* 28, D3DTSS_RESULTARG */
2012 };
2013 
2014 static HRESULT WINAPI d3d8_device_GetTextureStageState(IDirect3DDevice8 *iface,
2015         DWORD stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *value)
2016 {
2017     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2018     const struct tss_lookup *l;
2019 
2020     TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, stage, Type, value);
2021 
2022     if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2023     {
2024         WARN("Invalid Type %#x passed.\n", Type);
2025         return D3D_OK;
2026     }
2027 
2028     l = &tss_lookup[Type];
2029 
2030     wined3d_mutex_lock();
2031     if (l->sampler_state)
2032         *value = wined3d_device_get_sampler_state(device->wined3d_device, stage, l->u.sampler_state);
2033     else
2034         *value = wined3d_device_get_texture_stage_state(device->wined3d_device, stage, l->u.texture_state);
2035     wined3d_mutex_unlock();
2036 
2037     return D3D_OK;
2038 }
2039 
2040 static HRESULT WINAPI d3d8_device_SetTextureStageState(IDirect3DDevice8 *iface,
2041         DWORD stage, D3DTEXTURESTAGESTATETYPE type, DWORD value)
2042 {
2043     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2044     const struct tss_lookup *l;
2045 
2046     TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, stage, type, value);
2047 
2048     if (type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
2049     {
2050         WARN("Invalid type %#x passed.\n", type);
2051         return D3D_OK;
2052     }
2053 
2054     l = &tss_lookup[type];
2055 
2056     wined3d_mutex_lock();
2057     if (l->sampler_state)
2058         wined3d_device_set_sampler_state(device->wined3d_device, stage, l->u.sampler_state, value);
2059     else
2060         wined3d_device_set_texture_stage_state(device->wined3d_device, stage, l->u.texture_state, value);
2061     wined3d_mutex_unlock();
2062 
2063     return D3D_OK;
2064 }
2065 
2066 static HRESULT WINAPI d3d8_device_ValidateDevice(IDirect3DDevice8 *iface, DWORD *pass_count)
2067 {
2068     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2069     HRESULT hr;
2070 
2071     TRACE("iface %p, pass_count %p.\n", iface, pass_count);
2072 
2073     wined3d_mutex_lock();
2074     hr = wined3d_device_validate_device(device->wined3d_device, pass_count);
2075     wined3d_mutex_unlock();
2076 
2077     return hr;
2078 }
2079 
2080 static HRESULT WINAPI d3d8_device_GetInfo(IDirect3DDevice8 *iface,
2081         DWORD info_id, void *info, DWORD info_size)
2082 {
2083     FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
2084 
2085     return D3D_OK;
2086 }
2087 
2088 static HRESULT WINAPI d3d8_device_SetPaletteEntries(IDirect3DDevice8 *iface,
2089         UINT palette_idx, const PALETTEENTRY *entries)
2090 {
2091     WARN("iface %p, palette_idx %u, entries %p unimplemented\n", iface, palette_idx, entries);
2092 
2093     /* GPUs stopped supporting palettized textures with the Shader Model 1 generation. Wined3d
2094      * does not have a d3d8/9-style palette API */
2095 
2096     return D3D_OK;
2097 }
2098 
2099 static HRESULT WINAPI d3d8_device_GetPaletteEntries(IDirect3DDevice8 *iface,
2100         UINT palette_idx, PALETTEENTRY *entries)
2101 {
2102     FIXME("iface %p, palette_idx %u, entries %p unimplemented.\n", iface, palette_idx, entries);
2103 
2104     return D3DERR_INVALIDCALL;
2105 }
2106 
2107 static HRESULT WINAPI d3d8_device_SetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT palette_idx)
2108 {
2109     WARN("iface %p, palette_idx %u unimplemented.\n", iface, palette_idx);
2110 
2111     return D3D_OK;
2112 }
2113 
2114 static HRESULT WINAPI d3d8_device_GetCurrentTexturePalette(IDirect3DDevice8 *iface, UINT *palette_idx)
2115 {
2116     FIXME("iface %p, palette_idx %p unimplemented.\n", iface, palette_idx);
2117 
2118     return D3DERR_INVALIDCALL;
2119 }
2120 
2121 static HRESULT WINAPI d3d8_device_DrawPrimitive(IDirect3DDevice8 *iface,
2122         D3DPRIMITIVETYPE primitive_type, UINT start_vertex, UINT primitive_count)
2123 {
2124     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2125     HRESULT hr;
2126 
2127     TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
2128             iface, primitive_type, start_vertex, primitive_count);
2129 
2130     wined3d_mutex_lock();
2131     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2132     hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex,
2133             vertex_count_from_primitive_count(primitive_type, primitive_count));
2134     wined3d_mutex_unlock();
2135 
2136     return hr;
2137 }
2138 
2139 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitive(IDirect3DDevice8 *iface,
2140         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2141         UINT start_idx, UINT primitive_count)
2142 {
2143     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2144     HRESULT hr;
2145 
2146     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
2147             iface, primitive_type, min_vertex_idx, vertex_count, start_idx, primitive_count);
2148 
2149     wined3d_mutex_lock();
2150     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2151     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, start_idx,
2152             vertex_count_from_primitive_count(primitive_type, primitive_count));
2153     wined3d_mutex_unlock();
2154 
2155     return hr;
2156 }
2157 
2158 /* The caller is responsible for wined3d locking */
2159 static HRESULT d3d8_device_prepare_vertex_buffer(struct d3d8_device *device, UINT min_size)
2160 {
2161     HRESULT hr;
2162 
2163     if (device->vertex_buffer_size < min_size || !device->vertex_buffer)
2164     {
2165         UINT size = max(device->vertex_buffer_size * 2, min_size);
2166         struct wined3d_buffer_desc desc;
2167         struct wined3d_buffer *buffer;
2168 
2169         TRACE("Growing vertex buffer to %u bytes\n", size);
2170 
2171         desc.byte_width = size;
2172         desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY;
2173         desc.bind_flags = WINED3D_BIND_VERTEX_BUFFER;
2174         desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2175         desc.misc_flags = 0;
2176         desc.structure_byte_stride = 0;
2177 
2178         if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2179                 NULL, NULL, &d3d8_null_wined3d_parent_ops, &buffer)))
2180         {
2181             ERR("Failed to create vertex buffer, hr %#x.\n", hr);
2182             return hr;
2183         }
2184 
2185         if (device->vertex_buffer)
2186             wined3d_buffer_decref(device->vertex_buffer);
2187 
2188         device->vertex_buffer = buffer;
2189         device->vertex_buffer_size = size;
2190         device->vertex_buffer_pos = 0;
2191     }
2192     return D3D_OK;
2193 }
2194 
2195 static HRESULT WINAPI d3d8_device_DrawPrimitiveUP(IDirect3DDevice8 *iface,
2196         D3DPRIMITIVETYPE primitive_type, UINT primitive_count, const void *data,
2197         UINT stride)
2198 {
2199     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2200     HRESULT hr;
2201     UINT vtx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2202     struct wined3d_map_desc wined3d_map_desc;
2203     struct wined3d_box wined3d_box = {0};
2204     UINT size = vtx_count * stride;
2205     struct wined3d_resource *vb;
2206     UINT vb_pos, align;
2207 
2208     TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
2209             iface, primitive_type, primitive_count, data, stride);
2210 
2211     if (!primitive_count)
2212     {
2213         WARN("primitive_count is 0, returning D3D_OK\n");
2214         return D3D_OK;
2215     }
2216 
2217     wined3d_mutex_lock();
2218     hr = d3d8_device_prepare_vertex_buffer(device, size);
2219     if (FAILED(hr))
2220         goto done;
2221 
2222     vb_pos = device->vertex_buffer_pos;
2223     align = vb_pos % stride;
2224     if (align) align = stride - align;
2225     if (vb_pos + size + align > device->vertex_buffer_size)
2226         vb_pos = 0;
2227     else
2228         vb_pos += align;
2229 
2230     wined3d_box.left = vb_pos;
2231     wined3d_box.right = vb_pos + size;
2232     vb = wined3d_buffer_get_resource(device->vertex_buffer);
2233     if (FAILED(wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2234             WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2235         goto done;
2236     memcpy(wined3d_map_desc.data, data, size);
2237     wined3d_resource_unmap(vb, 0);
2238     device->vertex_buffer_pos = vb_pos + size;
2239 
2240     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, stride);
2241     if (FAILED(hr))
2242         goto done;
2243 
2244     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2245     hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vtx_count);
2246     wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2247 
2248 done:
2249     wined3d_mutex_unlock();
2250     return hr;
2251 }
2252 
2253 /* The caller is responsible for wined3d locking */
2254 static HRESULT d3d8_device_prepare_index_buffer(struct d3d8_device *device, UINT min_size)
2255 {
2256     HRESULT hr;
2257 
2258     if (device->index_buffer_size < min_size || !device->index_buffer)
2259     {
2260         UINT size = max(device->index_buffer_size * 2, min_size);
2261         struct wined3d_buffer_desc desc;
2262         struct wined3d_buffer *buffer;
2263 
2264         TRACE("Growing index buffer to %u bytes\n", size);
2265 
2266         desc.byte_width = size;
2267         desc.usage = WINED3DUSAGE_DYNAMIC | WINED3DUSAGE_WRITEONLY | WINED3DUSAGE_STATICDECL;
2268         desc.bind_flags = WINED3D_BIND_INDEX_BUFFER;
2269         desc.access = WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
2270         desc.misc_flags = 0;
2271         desc.structure_byte_stride = 0;
2272 
2273         if (FAILED(hr = wined3d_buffer_create(device->wined3d_device, &desc,
2274                 NULL, NULL, &d3d8_null_wined3d_parent_ops, &buffer)))
2275         {
2276             ERR("Failed to create index buffer, hr %#x.\n", hr);
2277             return hr;
2278         }
2279 
2280         if (device->index_buffer)
2281             wined3d_buffer_decref(device->index_buffer);
2282 
2283         device->index_buffer = buffer;
2284         device->index_buffer_size = size;
2285         device->index_buffer_pos = 0;
2286     }
2287     return D3D_OK;
2288 }
2289 
2290 static HRESULT WINAPI d3d8_device_DrawIndexedPrimitiveUP(IDirect3DDevice8 *iface,
2291         D3DPRIMITIVETYPE primitive_type, UINT min_vertex_idx, UINT vertex_count,
2292         UINT primitive_count, const void *index_data, D3DFORMAT index_format,
2293         const void *vertex_data, UINT vertex_stride)
2294 {
2295     UINT idx_count = vertex_count_from_primitive_count(primitive_type, primitive_count);
2296     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2297     UINT idx_fmt_size = index_format == D3DFMT_INDEX16 ? 2 : 4;
2298     UINT vtx_size = vertex_count * vertex_stride;
2299     UINT idx_size = idx_count * idx_fmt_size;
2300     struct wined3d_map_desc wined3d_map_desc;
2301     struct wined3d_box wined3d_box = {0};
2302     struct wined3d_resource *ib, *vb;
2303     UINT vb_pos, ib_pos, align;
2304     HRESULT hr;
2305 
2306     TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, primitive_count %u, "
2307             "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
2308             iface, primitive_type, min_vertex_idx, vertex_count, primitive_count,
2309             index_data, index_format, vertex_data, vertex_stride);
2310 
2311     if (!primitive_count)
2312     {
2313         WARN("primitive_count is 0, returning D3D_OK\n");
2314         return D3D_OK;
2315     }
2316 
2317     wined3d_mutex_lock();
2318 
2319     hr = d3d8_device_prepare_vertex_buffer(device, vtx_size);
2320     if (FAILED(hr))
2321         goto done;
2322 
2323     vb_pos = device->vertex_buffer_pos;
2324     align = vb_pos % vertex_stride;
2325     if (align) align = vertex_stride - align;
2326     if (vb_pos + vtx_size + align > device->vertex_buffer_size)
2327         vb_pos = 0;
2328     else
2329         vb_pos += align;
2330 
2331     wined3d_box.left = vb_pos;
2332     wined3d_box.right = vb_pos + vtx_size;
2333     vb = wined3d_buffer_get_resource(device->vertex_buffer);
2334     if (FAILED(hr = wined3d_resource_map(vb, 0, &wined3d_map_desc, &wined3d_box,
2335             WINED3D_MAP_WRITE | (vb_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2336         goto done;
2337     memcpy(wined3d_map_desc.data, (char *)vertex_data + min_vertex_idx * vertex_stride, vtx_size);
2338     wined3d_resource_unmap(vb, 0);
2339     device->vertex_buffer_pos = vb_pos + vtx_size;
2340 
2341     hr = d3d8_device_prepare_index_buffer(device, idx_size);
2342     if (FAILED(hr))
2343         goto done;
2344 
2345     ib_pos = device->index_buffer_pos;
2346     align = ib_pos % idx_fmt_size;
2347     if (align) align = idx_fmt_size - align;
2348     if (ib_pos + idx_size + align > device->index_buffer_size)
2349         ib_pos = 0;
2350     else
2351         ib_pos += align;
2352 
2353     wined3d_box.left = ib_pos;
2354     wined3d_box.right = ib_pos + idx_size;
2355     ib = wined3d_buffer_get_resource(device->index_buffer);
2356     if (FAILED(hr = wined3d_resource_map(ib, 0, &wined3d_map_desc, &wined3d_box,
2357             WINED3D_MAP_WRITE | (ib_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD))))
2358         goto done;
2359     memcpy(wined3d_map_desc.data, index_data, idx_size);
2360     wined3d_resource_unmap(ib, 0);
2361     device->index_buffer_pos = ib_pos + idx_size;
2362 
2363     hr = wined3d_device_set_stream_source(device->wined3d_device, 0, device->vertex_buffer, 0, vertex_stride);
2364     if (FAILED(hr))
2365         goto done;
2366 
2367     wined3d_device_set_index_buffer(device->wined3d_device, device->index_buffer,
2368             wined3dformat_from_d3dformat(index_format), 0);
2369     wined3d_device_set_base_vertex_index(device->wined3d_device, vb_pos / vertex_stride - min_vertex_idx);
2370 
2371     wined3d_device_set_primitive_type(device->wined3d_device, primitive_type, 0);
2372     hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / idx_fmt_size, idx_count);
2373 
2374     wined3d_device_set_stream_source(device->wined3d_device, 0, NULL, 0, 0);
2375     wined3d_device_set_index_buffer(device->wined3d_device, NULL, WINED3DFMT_UNKNOWN, 0);
2376     wined3d_device_set_base_vertex_index(device->wined3d_device, 0);
2377 
2378 done:
2379     wined3d_mutex_unlock();
2380     return hr;
2381 }
2382 
2383 static HRESULT WINAPI d3d8_device_ProcessVertices(IDirect3DDevice8 *iface, UINT src_start_idx,
2384         UINT dst_idx, UINT vertex_count, IDirect3DVertexBuffer8 *dst_buffer, DWORD flags)
2385 {
2386     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2387     struct d3d8_vertexbuffer *dst = unsafe_impl_from_IDirect3DVertexBuffer8(dst_buffer);
2388     HRESULT hr;
2389 
2390     TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
2391             iface, src_start_idx, dst_idx, vertex_count, dst_buffer, flags);
2392 
2393     wined3d_mutex_lock();
2394     hr = wined3d_device_process_vertices(device->wined3d_device, src_start_idx, dst_idx,
2395             vertex_count, dst->wined3d_buffer, NULL, flags, dst->fvf);
2396     wined3d_mutex_unlock();
2397 
2398     return hr;
2399 }
2400 
2401 static HRESULT WINAPI d3d8_device_CreateVertexShader(IDirect3DDevice8 *iface,
2402         const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
2403 {
2404     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2405     struct d3d8_vertex_shader *object;
2406     DWORD shader_handle;
2407     DWORD handle;
2408     HRESULT hr;
2409 
2410     TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
2411             iface, declaration, byte_code, shader, usage);
2412 
2413     if (!(object = heap_alloc_zero(sizeof(*object))))
2414     {
2415         *shader = 0;
2416         return E_OUTOFMEMORY;
2417     }
2418 
2419     wined3d_mutex_lock();
2420     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_VS);
2421     wined3d_mutex_unlock();
2422     if (handle == D3D8_INVALID_HANDLE)
2423     {
2424         ERR("Failed to allocate vertex shader handle.\n");
2425         heap_free(object);
2426         *shader = 0;
2427         return E_OUTOFMEMORY;
2428     }
2429 
2430     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2431 
2432     hr = d3d8_vertex_shader_init(object, device, declaration, byte_code, shader_handle, usage);
2433     if (FAILED(hr))
2434     {
2435         WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
2436         wined3d_mutex_lock();
2437         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS);
2438         wined3d_mutex_unlock();
2439         heap_free(object);
2440         *shader = 0;
2441         return hr;
2442     }
2443 
2444     TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
2445     *shader = shader_handle;
2446 
2447     return D3D_OK;
2448 }
2449 
2450 static struct d3d8_vertex_declaration *d3d8_device_get_fvf_declaration(struct d3d8_device *device, DWORD fvf)
2451 {
2452     struct d3d8_vertex_declaration *d3d8_declaration;
2453     struct FvfToDecl *convertedDecls = device->decls;
2454     int p, low, high; /* deliberately signed */
2455     HRESULT hr;
2456 
2457     TRACE("Searching for declaration for fvf %08x... ", fvf);
2458 
2459     low = 0;
2460     high = device->numConvertedDecls - 1;
2461     while (low <= high)
2462     {
2463         p = (low + high) >> 1;
2464         TRACE("%d ", p);
2465 
2466         if (convertedDecls[p].fvf == fvf)
2467         {
2468             TRACE("found %p\n", convertedDecls[p].declaration);
2469             return convertedDecls[p].declaration;
2470         }
2471 
2472         if (convertedDecls[p].fvf < fvf)
2473             low = p + 1;
2474         else
2475             high = p - 1;
2476     }
2477     TRACE("not found. Creating and inserting at position %d.\n", low);
2478 
2479     if (!(d3d8_declaration = heap_alloc(sizeof(*d3d8_declaration))))
2480         return NULL;
2481 
2482     if (FAILED(hr = d3d8_vertex_declaration_init_fvf(d3d8_declaration, device, fvf)))
2483     {
2484         WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
2485         heap_free(d3d8_declaration);
2486         return NULL;
2487     }
2488 
2489     if (device->declArraySize == device->numConvertedDecls)
2490     {
2491         UINT grow = device->declArraySize / 2;
2492 
2493         if (!(convertedDecls = heap_realloc(convertedDecls,
2494                 sizeof(*convertedDecls) * (device->numConvertedDecls + grow))))
2495         {
2496             d3d8_vertex_declaration_destroy(d3d8_declaration);
2497             return NULL;
2498         }
2499         device->decls = convertedDecls;
2500         device->declArraySize += grow;
2501     }
2502 
2503     memmove(convertedDecls + low + 1, convertedDecls + low,
2504             sizeof(*convertedDecls) * (device->numConvertedDecls - low));
2505     convertedDecls[low].declaration = d3d8_declaration;
2506     convertedDecls[low].fvf = fvf;
2507     ++device->numConvertedDecls;
2508 
2509     TRACE("Returning %p. %u decls in array.\n", d3d8_declaration, device->numConvertedDecls);
2510 
2511     return d3d8_declaration;
2512 }
2513 
2514 static HRESULT WINAPI d3d8_device_SetVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2515 {
2516     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2517     struct d3d8_vertex_shader *shader_impl;
2518 
2519     TRACE("iface %p, shader %#x.\n", iface, shader);
2520 
2521     if (VS_HIGHESTFIXEDFXF >= shader)
2522     {
2523         TRACE("Setting FVF, %#x\n", shader);
2524 
2525         wined3d_mutex_lock();
2526         wined3d_device_set_vertex_declaration(device->wined3d_device,
2527                 d3d8_device_get_fvf_declaration(device, shader)->wined3d_vertex_declaration);
2528         wined3d_device_set_vertex_shader(device->wined3d_device, NULL);
2529         wined3d_mutex_unlock();
2530 
2531         return D3D_OK;
2532     }
2533 
2534     TRACE("Setting shader\n");
2535 
2536     wined3d_mutex_lock();
2537     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2538     {
2539         WARN("Invalid handle (%#x) passed.\n", shader);
2540         wined3d_mutex_unlock();
2541 
2542         return D3DERR_INVALIDCALL;
2543     }
2544 
2545     wined3d_device_set_vertex_declaration(device->wined3d_device,
2546             shader_impl->vertex_declaration->wined3d_vertex_declaration);
2547     wined3d_device_set_vertex_shader(device->wined3d_device, shader_impl->wined3d_shader);
2548     wined3d_mutex_unlock();
2549 
2550     return D3D_OK;
2551 }
2552 
2553 static HRESULT WINAPI d3d8_device_GetVertexShader(IDirect3DDevice8 *iface, DWORD *shader)
2554 {
2555     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2556     struct wined3d_vertex_declaration *wined3d_declaration;
2557     struct d3d8_vertex_declaration *d3d8_declaration;
2558 
2559     TRACE("iface %p, shader %p.\n", iface, shader);
2560 
2561     wined3d_mutex_lock();
2562     if ((wined3d_declaration = wined3d_device_get_vertex_declaration(device->wined3d_device)))
2563     {
2564         d3d8_declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
2565         *shader = d3d8_declaration->shader_handle;
2566     }
2567     else
2568     {
2569         *shader = 0;
2570     }
2571     wined3d_mutex_unlock();
2572 
2573     TRACE("Returning %#x.\n", *shader);
2574 
2575     return D3D_OK;
2576 }
2577 
2578 static HRESULT WINAPI d3d8_device_DeleteVertexShader(IDirect3DDevice8 *iface, DWORD shader)
2579 {
2580     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2581     struct d3d8_vertex_shader *shader_impl;
2582 
2583     TRACE("iface %p, shader %#x.\n", iface, shader);
2584 
2585     wined3d_mutex_lock();
2586     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2587     {
2588         WARN("Invalid handle (%#x) passed.\n", shader);
2589         wined3d_mutex_unlock();
2590 
2591         return D3DERR_INVALIDCALL;
2592     }
2593 
2594     if (shader_impl->wined3d_shader
2595             && wined3d_device_get_vertex_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2596         IDirect3DDevice8_SetVertexShader(iface, 0);
2597 
2598     wined3d_mutex_unlock();
2599 
2600     d3d8_vertex_shader_destroy(shader_impl);
2601 
2602     return D3D_OK;
2603 }
2604 
2605 static HRESULT WINAPI d3d8_device_SetVertexShaderConstant(IDirect3DDevice8 *iface,
2606         DWORD start_register, const void *data, DWORD count)
2607 {
2608     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2609     HRESULT hr;
2610 
2611     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2612             iface, start_register, data, count);
2613 
2614     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2615     {
2616         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2617              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2618         return D3DERR_INVALIDCALL;
2619     }
2620 
2621     wined3d_mutex_lock();
2622     hr = wined3d_device_set_vs_consts_f(device->wined3d_device, start_register, count, data);
2623     wined3d_mutex_unlock();
2624 
2625     return hr;
2626 }
2627 
2628 static HRESULT WINAPI d3d8_device_GetVertexShaderConstant(IDirect3DDevice8 *iface,
2629         DWORD start_register, void *data, DWORD count)
2630 {
2631     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2632     HRESULT hr;
2633 
2634     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2635             iface, start_register, data, count);
2636 
2637     if (start_register + count > D3D8_MAX_VERTEX_SHADER_CONSTANTF)
2638     {
2639         WARN("Trying to access %u constants, but d3d8 only supports %u\n",
2640              start_register + count, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
2641         return D3DERR_INVALIDCALL;
2642     }
2643 
2644     wined3d_mutex_lock();
2645     hr = wined3d_device_get_vs_consts_f(device->wined3d_device, start_register, count, data);
2646     wined3d_mutex_unlock();
2647 
2648     return hr;
2649 }
2650 
2651 static HRESULT WINAPI d3d8_device_GetVertexShaderDeclaration(IDirect3DDevice8 *iface,
2652         DWORD shader, void *data, DWORD *data_size)
2653 {
2654     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2655     struct d3d8_vertex_declaration *declaration;
2656     struct d3d8_vertex_shader *shader_impl;
2657 
2658     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2659             iface, shader, data, data_size);
2660 
2661     wined3d_mutex_lock();
2662     shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
2663     wined3d_mutex_unlock();
2664 
2665     if (!shader_impl)
2666     {
2667         WARN("Invalid handle (%#x) passed.\n", shader);
2668         return D3DERR_INVALIDCALL;
2669     }
2670     declaration = shader_impl->vertex_declaration;
2671 
2672     if (!data)
2673     {
2674         *data_size = declaration->elements_size;
2675         return D3D_OK;
2676     }
2677 
2678     /* MSDN claims that if *data_size is smaller than the required size
2679      * we should write the required size and return D3DERR_MOREDATA.
2680      * That's not actually true. */
2681     if (*data_size < declaration->elements_size)
2682         return D3DERR_INVALIDCALL;
2683 
2684     memcpy(data, declaration->elements, declaration->elements_size);
2685 
2686     return D3D_OK;
2687 }
2688 
2689 static HRESULT WINAPI d3d8_device_GetVertexShaderFunction(IDirect3DDevice8 *iface,
2690         DWORD shader, void *data, DWORD *data_size)
2691 {
2692     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2693     struct d3d8_vertex_shader *shader_impl = NULL;
2694     HRESULT hr;
2695 
2696     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2697             iface, shader, data, data_size);
2698 
2699     wined3d_mutex_lock();
2700     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS)))
2701     {
2702         WARN("Invalid handle (%#x) passed.\n", shader);
2703         wined3d_mutex_unlock();
2704 
2705         return D3DERR_INVALIDCALL;
2706     }
2707 
2708     if (!shader_impl->wined3d_shader)
2709     {
2710         wined3d_mutex_unlock();
2711         *data_size = 0;
2712         return D3D_OK;
2713     }
2714 
2715     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2716     wined3d_mutex_unlock();
2717 
2718     return hr;
2719 }
2720 
2721 static HRESULT WINAPI d3d8_device_SetIndices(IDirect3DDevice8 *iface,
2722         IDirect3DIndexBuffer8 *buffer, UINT base_vertex_idx)
2723 {
2724     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2725     struct d3d8_indexbuffer *ib = unsafe_impl_from_IDirect3DIndexBuffer8(buffer);
2726 
2727     TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, buffer, base_vertex_idx);
2728 
2729     /* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
2730      * the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
2731      * vertex buffers can't be created to address them with an index that requires the 32nd bit
2732      * (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
2733      * problem)
2734      */
2735     wined3d_mutex_lock();
2736     wined3d_device_set_base_vertex_index(device->wined3d_device, base_vertex_idx);
2737     wined3d_device_set_index_buffer(device->wined3d_device,
2738             ib ? ib->wined3d_buffer : NULL, ib ? ib->format : WINED3DFMT_UNKNOWN, 0);
2739     wined3d_mutex_unlock();
2740 
2741     return D3D_OK;
2742 }
2743 
2744 static HRESULT WINAPI d3d8_device_GetIndices(IDirect3DDevice8 *iface,
2745         IDirect3DIndexBuffer8 **buffer, UINT *base_vertex_index)
2746 {
2747     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2748     enum wined3d_format_id wined3d_format;
2749     struct wined3d_buffer *wined3d_buffer;
2750     struct d3d8_indexbuffer *buffer_impl;
2751 
2752     TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, buffer, base_vertex_index);
2753 
2754     if (!buffer)
2755         return D3DERR_INVALIDCALL;
2756 
2757     /* The case from UINT to INT is safe because d3d8 will never set negative values */
2758     wined3d_mutex_lock();
2759     *base_vertex_index = wined3d_device_get_base_vertex_index(device->wined3d_device);
2760     if ((wined3d_buffer = wined3d_device_get_index_buffer(device->wined3d_device, &wined3d_format, NULL)))
2761     {
2762         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
2763         *buffer = &buffer_impl->IDirect3DIndexBuffer8_iface;
2764         IDirect3DIndexBuffer8_AddRef(*buffer);
2765     }
2766     else
2767     {
2768         *buffer = NULL;
2769     }
2770     wined3d_mutex_unlock();
2771 
2772     return D3D_OK;
2773 }
2774 
2775 static HRESULT WINAPI d3d8_device_CreatePixelShader(IDirect3DDevice8 *iface,
2776         const DWORD *byte_code, DWORD *shader)
2777 {
2778     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2779     struct d3d8_pixel_shader *object;
2780     DWORD shader_handle;
2781     DWORD handle;
2782     HRESULT hr;
2783 
2784     TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
2785 
2786     if (!shader)
2787         return D3DERR_INVALIDCALL;
2788 
2789     if (!(object = heap_alloc_zero(sizeof(*object))))
2790         return E_OUTOFMEMORY;
2791 
2792     wined3d_mutex_lock();
2793     handle = d3d8_allocate_handle(&device->handle_table, object, D3D8_HANDLE_PS);
2794     wined3d_mutex_unlock();
2795     if (handle == D3D8_INVALID_HANDLE)
2796     {
2797         ERR("Failed to allocate pixel shader handle.\n");
2798         heap_free(object);
2799         return E_OUTOFMEMORY;
2800     }
2801 
2802     shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
2803 
2804     hr = d3d8_pixel_shader_init(object, device, byte_code, shader_handle);
2805     if (FAILED(hr))
2806     {
2807         WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
2808         wined3d_mutex_lock();
2809         d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS);
2810         wined3d_mutex_unlock();
2811         heap_free(object);
2812         *shader = 0;
2813         return hr;
2814     }
2815 
2816     TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
2817     *shader = shader_handle;
2818 
2819     return D3D_OK;
2820 }
2821 
2822 static HRESULT WINAPI d3d8_device_SetPixelShader(IDirect3DDevice8 *iface, DWORD shader)
2823 {
2824     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2825     struct d3d8_pixel_shader *shader_impl;
2826 
2827     TRACE("iface %p, shader %#x.\n", iface, shader);
2828 
2829     wined3d_mutex_lock();
2830 
2831     if (!shader)
2832     {
2833         wined3d_device_set_pixel_shader(device->wined3d_device, NULL);
2834         wined3d_mutex_unlock();
2835         return D3D_OK;
2836     }
2837 
2838     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2839     {
2840         WARN("Invalid handle (%#x) passed.\n", shader);
2841         wined3d_mutex_unlock();
2842         return D3DERR_INVALIDCALL;
2843     }
2844 
2845     TRACE("Setting shader %p.\n", shader_impl);
2846     wined3d_device_set_pixel_shader(device->wined3d_device, shader_impl->wined3d_shader);
2847     wined3d_mutex_unlock();
2848 
2849     return D3D_OK;
2850 }
2851 
2852 static HRESULT WINAPI d3d8_device_GetPixelShader(IDirect3DDevice8 *iface, DWORD *shader)
2853 {
2854     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2855     struct wined3d_shader *object;
2856 
2857     TRACE("iface %p, shader %p.\n", iface, shader);
2858 
2859     if (!shader)
2860         return D3DERR_INVALIDCALL;
2861 
2862     wined3d_mutex_lock();
2863     if ((object = wined3d_device_get_pixel_shader(device->wined3d_device)))
2864     {
2865         struct d3d8_pixel_shader *d3d8_shader;
2866         d3d8_shader = wined3d_shader_get_parent(object);
2867         *shader = d3d8_shader->handle;
2868     }
2869     else
2870     {
2871         *shader = 0;
2872     }
2873     wined3d_mutex_unlock();
2874 
2875     TRACE("Returning %#x.\n", *shader);
2876 
2877     return D3D_OK;
2878 }
2879 
2880 static HRESULT WINAPI d3d8_device_DeletePixelShader(IDirect3DDevice8 *iface, DWORD shader)
2881 {
2882     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2883     struct d3d8_pixel_shader *shader_impl;
2884 
2885     TRACE("iface %p, shader %#x.\n", iface, shader);
2886 
2887     wined3d_mutex_lock();
2888 
2889     if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2890     {
2891         WARN("Invalid handle (%#x) passed.\n", shader);
2892         wined3d_mutex_unlock();
2893         return D3DERR_INVALIDCALL;
2894     }
2895 
2896     if (wined3d_device_get_pixel_shader(device->wined3d_device) == shader_impl->wined3d_shader)
2897         IDirect3DDevice8_SetPixelShader(iface, 0);
2898 
2899     wined3d_mutex_unlock();
2900 
2901     d3d8_pixel_shader_destroy(shader_impl);
2902 
2903     return D3D_OK;
2904 }
2905 
2906 static HRESULT WINAPI d3d8_device_SetPixelShaderConstant(IDirect3DDevice8 *iface,
2907         DWORD start_register, const void *data, DWORD count)
2908 {
2909     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2910     HRESULT hr;
2911 
2912     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2913             iface, start_register, data, count);
2914 
2915     wined3d_mutex_lock();
2916     hr = wined3d_device_set_ps_consts_f(device->wined3d_device, start_register, count, data);
2917     wined3d_mutex_unlock();
2918 
2919     return hr;
2920 }
2921 
2922 static HRESULT WINAPI d3d8_device_GetPixelShaderConstant(IDirect3DDevice8 *iface,
2923         DWORD start_register, void *data, DWORD count)
2924 {
2925     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2926     HRESULT hr;
2927 
2928     TRACE("iface %p, start_register %u, data %p, count %u.\n",
2929             iface, start_register, data, count);
2930 
2931     wined3d_mutex_lock();
2932     hr = wined3d_device_get_ps_consts_f(device->wined3d_device, start_register, count, data);
2933     wined3d_mutex_unlock();
2934 
2935     return hr;
2936 }
2937 
2938 static HRESULT WINAPI d3d8_device_GetPixelShaderFunction(IDirect3DDevice8 *iface,
2939         DWORD shader, void *data, DWORD *data_size)
2940 {
2941     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2942     struct d3d8_pixel_shader *shader_impl = NULL;
2943     HRESULT hr;
2944 
2945     TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
2946             iface, shader, data, data_size);
2947 
2948     wined3d_mutex_lock();
2949     if (!(shader_impl = d3d8_get_object(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
2950     {
2951         WARN("Invalid handle (%#x) passed.\n", shader);
2952         wined3d_mutex_unlock();
2953 
2954         return D3DERR_INVALIDCALL;
2955     }
2956 
2957     hr = wined3d_shader_get_byte_code(shader_impl->wined3d_shader, data, data_size);
2958     wined3d_mutex_unlock();
2959 
2960     return hr;
2961 }
2962 
2963 static HRESULT WINAPI d3d8_device_DrawRectPatch(IDirect3DDevice8 *iface, UINT handle,
2964         const float *segment_count, const D3DRECTPATCH_INFO *patch_info)
2965 {
2966     FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2967             iface, handle, segment_count, patch_info);
2968     return D3D_OK;
2969 }
2970 
2971 static HRESULT WINAPI d3d8_device_DrawTriPatch(IDirect3DDevice8 *iface, UINT handle,
2972         const float *segment_count, const D3DTRIPATCH_INFO *patch_info)
2973 {
2974     FIXME("iface %p, handle %#x, segment_count %p, patch_info %p unimplemented.\n",
2975             iface, handle, segment_count, patch_info);
2976     return D3D_OK;
2977 }
2978 
2979 static HRESULT WINAPI d3d8_device_DeletePatch(IDirect3DDevice8 *iface, UINT handle)
2980 {
2981     FIXME("iface %p, handle %#x unimplemented.\n", iface, handle);
2982     return D3DERR_INVALIDCALL;
2983 }
2984 
2985 static HRESULT WINAPI d3d8_device_SetStreamSource(IDirect3DDevice8 *iface,
2986         UINT stream_idx, IDirect3DVertexBuffer8 *buffer, UINT stride)
2987 {
2988     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
2989     struct d3d8_vertexbuffer *buffer_impl = unsafe_impl_from_IDirect3DVertexBuffer8(buffer);
2990     HRESULT hr;
2991 
2992     TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
2993             iface, stream_idx, buffer, stride);
2994 
2995     wined3d_mutex_lock();
2996     hr = wined3d_device_set_stream_source(device->wined3d_device, stream_idx,
2997             buffer_impl ? buffer_impl->wined3d_buffer : NULL, 0, stride);
2998     wined3d_mutex_unlock();
2999 
3000     return hr;
3001 }
3002 
3003 static HRESULT WINAPI d3d8_device_GetStreamSource(IDirect3DDevice8 *iface,
3004         UINT stream_idx, IDirect3DVertexBuffer8 **buffer, UINT *stride)
3005 {
3006     struct d3d8_device *device = impl_from_IDirect3DDevice8(iface);
3007     struct d3d8_vertexbuffer *buffer_impl;
3008     struct wined3d_buffer *wined3d_buffer = NULL;
3009     HRESULT hr;
3010 
3011     TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
3012             iface, stream_idx, buffer, stride);
3013 
3014     if (!buffer)
3015         return D3DERR_INVALIDCALL;
3016 
3017     wined3d_mutex_lock();
3018     hr = wined3d_device_get_stream_source(device->wined3d_device, stream_idx, &wined3d_buffer, 0, stride);
3019     if (SUCCEEDED(hr) && wined3d_buffer)
3020     {
3021         buffer_impl = wined3d_buffer_get_parent(wined3d_buffer);
3022         *buffer = &buffer_impl->IDirect3DVertexBuffer8_iface;
3023         IDirect3DVertexBuffer8_AddRef(*buffer);
3024     }
3025     else
3026     {
3027         if (FAILED(hr))
3028             ERR("Failed to get wined3d stream source, hr %#x.\n", hr);
3029         *buffer = NULL;
3030     }
3031     wined3d_mutex_unlock();
3032 
3033     return hr;
3034 }
3035 
3036 static const struct IDirect3DDevice8Vtbl d3d8_device_vtbl =
3037 {
3038     d3d8_device_QueryInterface,
3039     d3d8_device_AddRef,
3040     d3d8_device_Release,
3041     d3d8_device_TestCooperativeLevel,
3042     d3d8_device_GetAvailableTextureMem,
3043     d3d8_device_ResourceManagerDiscardBytes,
3044     d3d8_device_GetDirect3D,
3045     d3d8_device_GetDeviceCaps,
3046     d3d8_device_GetDisplayMode,
3047     d3d8_device_GetCreationParameters,
3048     d3d8_device_SetCursorProperties,
3049     d3d8_device_SetCursorPosition,
3050     d3d8_device_ShowCursor,
3051     d3d8_device_CreateAdditionalSwapChain,
3052     d3d8_device_Reset,
3053     d3d8_device_Present,
3054     d3d8_device_GetBackBuffer,
3055     d3d8_device_GetRasterStatus,
3056     d3d8_device_SetGammaRamp,
3057     d3d8_device_GetGammaRamp,
3058     d3d8_device_CreateTexture,
3059     d3d8_device_CreateVolumeTexture,
3060     d3d8_device_CreateCubeTexture,
3061     d3d8_device_CreateVertexBuffer,
3062     d3d8_device_CreateIndexBuffer,
3063     d3d8_device_CreateRenderTarget,
3064     d3d8_device_CreateDepthStencilSurface,
3065     d3d8_device_CreateImageSurface,
3066     d3d8_device_CopyRects,
3067     d3d8_device_UpdateTexture,
3068     d3d8_device_GetFrontBuffer,
3069     d3d8_device_SetRenderTarget,
3070     d3d8_device_GetRenderTarget,
3071     d3d8_device_GetDepthStencilSurface,
3072     d3d8_device_BeginScene,
3073     d3d8_device_EndScene,
3074     d3d8_device_Clear,
3075     d3d8_device_SetTransform,
3076     d3d8_device_GetTransform,
3077     d3d8_device_MultiplyTransform,
3078     d3d8_device_SetViewport,
3079     d3d8_device_GetViewport,
3080     d3d8_device_SetMaterial,
3081     d3d8_device_GetMaterial,
3082     d3d8_device_SetLight,
3083     d3d8_device_GetLight,
3084     d3d8_device_LightEnable,
3085     d3d8_device_GetLightEnable,
3086     d3d8_device_SetClipPlane,
3087     d3d8_device_GetClipPlane,
3088     d3d8_device_SetRenderState,
3089     d3d8_device_GetRenderState,
3090     d3d8_device_BeginStateBlock,
3091     d3d8_device_EndStateBlock,
3092     d3d8_device_ApplyStateBlock,
3093     d3d8_device_CaptureStateBlock,
3094     d3d8_device_DeleteStateBlock,
3095     d3d8_device_CreateStateBlock,
3096     d3d8_device_SetClipStatus,
3097     d3d8_device_GetClipStatus,
3098     d3d8_device_GetTexture,
3099     d3d8_device_SetTexture,
3100     d3d8_device_GetTextureStageState,
3101     d3d8_device_SetTextureStageState,
3102     d3d8_device_ValidateDevice,
3103     d3d8_device_GetInfo,
3104     d3d8_device_SetPaletteEntries,
3105     d3d8_device_GetPaletteEntries,
3106     d3d8_device_SetCurrentTexturePalette,
3107     d3d8_device_GetCurrentTexturePalette,
3108     d3d8_device_DrawPrimitive,
3109     d3d8_device_DrawIndexedPrimitive,
3110     d3d8_device_DrawPrimitiveUP,
3111     d3d8_device_DrawIndexedPrimitiveUP,
3112     d3d8_device_ProcessVertices,
3113     d3d8_device_CreateVertexShader,
3114     d3d8_device_SetVertexShader,
3115     d3d8_device_GetVertexShader,
3116     d3d8_device_DeleteVertexShader,
3117     d3d8_device_SetVertexShaderConstant,
3118     d3d8_device_GetVertexShaderConstant,
3119     d3d8_device_GetVertexShaderDeclaration,
3120     d3d8_device_GetVertexShaderFunction,
3121     d3d8_device_SetStreamSource,
3122     d3d8_device_GetStreamSource,
3123     d3d8_device_SetIndices,
3124     d3d8_device_GetIndices,
3125     d3d8_device_CreatePixelShader,
3126     d3d8_device_SetPixelShader,
3127     d3d8_device_GetPixelShader,
3128     d3d8_device_DeletePixelShader,
3129     d3d8_device_SetPixelShaderConstant,
3130     d3d8_device_GetPixelShaderConstant,
3131     d3d8_device_GetPixelShaderFunction,
3132     d3d8_device_DrawRectPatch,
3133     d3d8_device_DrawTriPatch,
3134     d3d8_device_DeletePatch,
3135 };
3136 
3137 static inline struct d3d8_device *device_from_device_parent(struct wined3d_device_parent *device_parent)
3138 {
3139     return CONTAINING_RECORD(device_parent, struct d3d8_device, device_parent);
3140 }
3141 
3142 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
3143         struct wined3d_device *device)
3144 {
3145     TRACE("device_parent %p, device %p\n", device_parent, device);
3146 }
3147 
3148 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
3149 {
3150     TRACE("device_parent %p.\n", device_parent);
3151 }
3152 
3153 static void CDECL device_parent_activate(struct wined3d_device_parent *device_parent, BOOL activate)
3154 {
3155     struct d3d8_device *device = device_from_device_parent(device_parent);
3156 
3157     TRACE("device_parent %p, activate %#x.\n", device_parent, activate);
3158 
3159     if (!activate)
3160         InterlockedCompareExchange(&device->device_state, D3D8_DEVICE_STATE_LOST, D3D8_DEVICE_STATE_OK);
3161     else
3162         InterlockedCompareExchange(&device->device_state, D3D8_DEVICE_STATE_NOT_RESET, D3D8_DEVICE_STATE_LOST);
3163 }
3164 
3165 static HRESULT CDECL device_parent_surface_created(struct wined3d_device_parent *device_parent,
3166         struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
3167         void **parent, const struct wined3d_parent_ops **parent_ops)
3168 {
3169     struct d3d8_surface *d3d_surface;
3170 
3171     TRACE("device_parent %p, wined3d_texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3172             device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
3173 
3174     if (!(d3d_surface = heap_alloc_zero(sizeof(*d3d_surface))))
3175         return E_OUTOFMEMORY;
3176 
3177     surface_init(d3d_surface, wined3d_texture, sub_resource_idx, parent_ops);
3178     *parent = d3d_surface;
3179     TRACE("Created surface %p.\n", d3d_surface);
3180 
3181     return D3D_OK;
3182 }
3183 
3184 static HRESULT CDECL device_parent_volume_created(struct wined3d_device_parent *device_parent,
3185         struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
3186         void **parent, const struct wined3d_parent_ops **parent_ops)
3187 {
3188     struct d3d8_volume *d3d_volume;
3189 
3190     TRACE("device_parent %p, texture %p, sub_resource_idx %u, parent %p, parent_ops %p.\n",
3191             device_parent, wined3d_texture, sub_resource_idx, parent, parent_ops);
3192 
3193     if (!(d3d_volume = heap_alloc_zero(sizeof(*d3d_volume))))
3194         return E_OUTOFMEMORY;
3195 
3196     volume_init(d3d_volume, wined3d_texture, sub_resource_idx, parent_ops);
3197     *parent = d3d_volume;
3198     TRACE("Created volume %p.\n", d3d_volume);
3199 
3200     return D3D_OK;
3201 }
3202 
3203 static HRESULT CDECL device_parent_create_swapchain_texture(struct wined3d_device_parent *device_parent,
3204         void *container_parent, const struct wined3d_resource_desc *desc, DWORD texture_flags,
3205         struct wined3d_texture **texture)
3206 {
3207     struct d3d8_device *device = device_from_device_parent(device_parent);
3208     struct d3d8_surface *d3d_surface;
3209     HRESULT hr;
3210 
3211     TRACE("device_parent %p, container_parent %p, desc %p, texture flags %#x, texture %p.\n",
3212             device_parent, container_parent, desc, texture_flags, texture);
3213 
3214     if (FAILED(hr = wined3d_texture_create(device->wined3d_device, desc, 1, 1,
3215             texture_flags | WINED3D_TEXTURE_CREATE_MAPPABLE,  NULL, &device->IDirect3DDevice8_iface,
3216             &d3d8_null_wined3d_parent_ops, texture)))
3217     {
3218         WARN("Failed to create texture, hr %#x.\n", hr);
3219         return hr;
3220     }
3221 
3222     d3d_surface = wined3d_texture_get_sub_resource_parent(*texture, 0);
3223     d3d_surface->parent_device = &device->IDirect3DDevice8_iface;
3224 
3225     return hr;
3226 }
3227 
3228 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
3229         struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
3230 {
3231     struct d3d8_device *device = device_from_device_parent(device_parent);
3232     struct d3d8_swapchain *d3d_swapchain;
3233     HRESULT hr;
3234 
3235     TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
3236 
3237     if (FAILED(hr = d3d8_swapchain_create(device, desc, &d3d_swapchain)))
3238     {
3239         WARN("Failed to create swapchain, hr %#x.\n", hr);
3240         *swapchain = NULL;
3241         return hr;
3242     }
3243 
3244     *swapchain = d3d_swapchain->wined3d_swapchain;
3245     wined3d_swapchain_incref(*swapchain);
3246     IDirect3DSwapChain8_Release(&d3d_swapchain->IDirect3DSwapChain8_iface);
3247 
3248     return hr;
3249 }
3250 
3251 static const struct wined3d_device_parent_ops d3d8_wined3d_device_parent_ops =
3252 {
3253     device_parent_wined3d_device_created,
3254     device_parent_mode_changed,
3255     device_parent_activate,
3256     device_parent_surface_created,
3257     device_parent_volume_created,
3258     device_parent_create_swapchain_texture,
3259     device_parent_create_swapchain,
3260 };
3261 
3262 static void setup_fpu(void)
3263 {
3264 #if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
3265     WORD cw;
3266     __asm__ volatile ("fnstcw %0" : "=m" (cw));
3267     cw = (cw & ~0xf3f) | 0x3f;
3268     __asm__ volatile ("fldcw %0" : : "m" (cw));
3269 #elif defined(__i386__) && defined(_MSC_VER)
3270     WORD cw;
3271     __asm fnstcw cw;
3272     cw = (cw & ~0xf3f) | 0x3f;
3273     __asm fldcw cw;
3274 #else
3275     FIXME("FPU setup not implemented for this platform.\n");
3276 #endif
3277 }
3278 
3279 HRESULT device_init(struct d3d8_device *device, struct d3d8 *parent, struct wined3d *wined3d, UINT adapter,
3280         D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
3281 {
3282     struct wined3d_swapchain_desc swapchain_desc;
3283     struct wined3d_swapchain *wined3d_swapchain;
3284     HRESULT hr;
3285 
3286     device->IDirect3DDevice8_iface.lpVtbl = &d3d8_device_vtbl;
3287     device->device_parent.ops = &d3d8_wined3d_device_parent_ops;
3288     device->ref = 1;
3289     if (!(device->handle_table.entries = heap_alloc_zero(D3D8_INITIAL_HANDLE_TABLE_SIZE
3290             * sizeof(*device->handle_table.entries))))
3291     {
3292         ERR("Failed to allocate handle table memory.\n");
3293         return E_OUTOFMEMORY;
3294     }
3295     device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
3296 
3297     if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
3298 
3299     wined3d_mutex_lock();
3300     hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags, 4,
3301             &device->device_parent, &device->wined3d_device);
3302     if (FAILED(hr))
3303     {
3304         WARN("Failed to create wined3d device, hr %#x.\n", hr);
3305         wined3d_mutex_unlock();
3306         heap_free(device->handle_table.entries);
3307         return hr;
3308     }
3309 
3310     if (!parameters->Windowed)
3311     {
3312         HWND device_window = parameters->hDeviceWindow;
3313 
3314         if (!focus_window)
3315             focus_window = device_window;
3316         if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
3317         {
3318             ERR("Failed to acquire focus window, hr %#x.\n", hr);
3319             wined3d_device_decref(device->wined3d_device);
3320             wined3d_mutex_unlock();
3321             heap_free(device->handle_table.entries);
3322             return hr;
3323         }
3324 
3325         if (!device_window)
3326             device_window = focus_window;
3327         wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
3328                 parameters->BackBufferWidth,
3329                 parameters->BackBufferHeight);
3330     }
3331 
3332     if (flags & D3DCREATE_MULTITHREADED)
3333         wined3d_device_set_multithreaded(device->wined3d_device);
3334 
3335     if (!wined3d_swapchain_desc_from_present_parameters(&swapchain_desc, parameters))
3336     {
3337         wined3d_device_release_focus_window(device->wined3d_device);
3338         wined3d_device_decref(device->wined3d_device);
3339         wined3d_mutex_unlock();
3340         heap_free(device->handle_table.entries);
3341         return D3DERR_INVALIDCALL;
3342     }
3343 
3344     if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, &swapchain_desc)))
3345     {
3346         WARN("Failed to initialize 3D, hr %#x.\n", hr);
3347         wined3d_device_release_focus_window(device->wined3d_device);
3348         wined3d_device_decref(device->wined3d_device);
3349         wined3d_mutex_unlock();
3350         heap_free(device->handle_table.entries);
3351         return hr;
3352     }
3353 
3354     wined3d_device_set_render_state(device->wined3d_device,
3355             WINED3D_RS_ZENABLE, !!swapchain_desc.enable_auto_depth_stencil);
3356     wined3d_device_set_render_state(device->wined3d_device, WINED3D_RS_POINTSIZE_MIN, 0);
3357     wined3d_mutex_unlock();
3358 
3359     present_parameters_from_wined3d_swapchain_desc(parameters, &swapchain_desc);
3360 
3361     device->declArraySize = 16;
3362     if (!(device->decls = heap_alloc(device->declArraySize * sizeof(*device->decls))))
3363     {
3364         ERR("Failed to allocate FVF vertex declaration map memory.\n");
3365         hr = E_OUTOFMEMORY;
3366         goto err;
3367     }
3368 
3369     wined3d_swapchain = wined3d_device_get_swapchain(device->wined3d_device, 0);
3370     device->implicit_swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
3371 
3372     device->d3d_parent = &parent->IDirect3D8_iface;
3373     IDirect3D8_AddRef(device->d3d_parent);
3374 
3375     return D3D_OK;
3376 
3377 err:
3378     wined3d_mutex_lock();
3379     wined3d_device_uninit_3d(device->wined3d_device);
3380     wined3d_device_release_focus_window(device->wined3d_device);
3381     wined3d_device_decref(device->wined3d_device);
3382     wined3d_mutex_unlock();
3383     heap_free(device->handle_table.entries);
3384     return hr;
3385 }
3386