1 /* 2 * IDirect3D8 implementation 3 * 4 * Copyright 2002-2004 Jason Edmeades 5 * Copyright 2003-2004 Raphael Junqueira 6 * Copyright 2004 Christian Costa 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Lesser General Public 10 * License as published by the Free Software Foundation; either 11 * version 2.1 of the License, or (at your option) any later version. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Lesser General Public License for more details. 17 * 18 * You should have received a copy of the GNU Lesser General Public 19 * License along with this library; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 21 */ 22 23 #include "config.h" 24 25 #include <stdarg.h> 26 27 #include "windef.h" 28 #include "winbase.h" 29 #include "wingdi.h" 30 #include "winuser.h" 31 #include "wine/debug.h" 32 #include "wine/unicode.h" 33 34 #include "d3d8_private.h" 35 36 WINE_DEFAULT_DEBUG_CHANNEL(d3d8); 37 38 static inline struct d3d8 *impl_from_IDirect3D8(IDirect3D8 *iface) 39 { 40 return CONTAINING_RECORD(iface, struct d3d8, IDirect3D8_iface); 41 } 42 43 static HRESULT WINAPI d3d8_QueryInterface(IDirect3D8 *iface, REFIID riid, void **out) 44 { 45 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 46 47 if (IsEqualGUID(riid, &IID_IDirect3D8) 48 || IsEqualGUID(riid, &IID_IUnknown)) 49 { 50 IDirect3D8_AddRef(iface); 51 *out = iface; 52 return S_OK; 53 } 54 55 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); 56 57 *out = NULL; 58 return E_NOINTERFACE; 59 } 60 61 static ULONG WINAPI d3d8_AddRef(IDirect3D8 *iface) 62 { 63 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 64 ULONG refcount = InterlockedIncrement(&d3d8->refcount); 65 66 TRACE("%p increasing refcount to %u.\n", iface, refcount); 67 68 return refcount; 69 } 70 71 static ULONG WINAPI d3d8_Release(IDirect3D8 *iface) 72 { 73 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 74 ULONG refcount = InterlockedDecrement(&d3d8->refcount); 75 76 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 77 78 if (!refcount) 79 { 80 wined3d_mutex_lock(); 81 wined3d_decref(d3d8->wined3d); 82 wined3d_mutex_unlock(); 83 84 heap_free(d3d8); 85 } 86 87 return refcount; 88 } 89 90 static HRESULT WINAPI d3d8_RegisterSoftwareDevice(IDirect3D8 *iface, void *init_function) 91 { 92 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 93 HRESULT hr; 94 95 TRACE("iface %p, init_function %p.\n", iface, init_function); 96 97 wined3d_mutex_lock(); 98 hr = wined3d_register_software_device(d3d8->wined3d, init_function); 99 wined3d_mutex_unlock(); 100 101 return hr; 102 } 103 104 static UINT WINAPI d3d8_GetAdapterCount(IDirect3D8 *iface) 105 { 106 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 107 HRESULT hr; 108 109 TRACE("iface %p.\n", iface); 110 111 wined3d_mutex_lock(); 112 hr = wined3d_get_adapter_count(d3d8->wined3d); 113 wined3d_mutex_unlock(); 114 115 return hr; 116 } 117 118 static HRESULT WINAPI d3d8_GetAdapterIdentifier(IDirect3D8 *iface, UINT adapter, 119 DWORD flags, D3DADAPTER_IDENTIFIER8 *identifier) 120 { 121 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 122 struct wined3d_adapter_identifier adapter_id; 123 HRESULT hr; 124 125 TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n", 126 iface, adapter, flags, identifier); 127 128 adapter_id.driver = identifier->Driver; 129 adapter_id.driver_size = sizeof(identifier->Driver); 130 adapter_id.description = identifier->Description; 131 adapter_id.description_size = sizeof(identifier->Description); 132 adapter_id.device_name = NULL; /* d3d9 only */ 133 adapter_id.device_name_size = 0; /* d3d9 only */ 134 135 wined3d_mutex_lock(); 136 hr = wined3d_get_adapter_identifier(d3d8->wined3d, adapter, flags, &adapter_id); 137 wined3d_mutex_unlock(); 138 139 identifier->DriverVersion = adapter_id.driver_version; 140 identifier->VendorId = adapter_id.vendor_id; 141 identifier->DeviceId = adapter_id.device_id; 142 identifier->SubSysId = adapter_id.subsystem_id; 143 identifier->Revision = adapter_id.revision; 144 memcpy(&identifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(identifier->DeviceIdentifier)); 145 identifier->WHQLLevel = adapter_id.whql_level; 146 147 return hr; 148 } 149 150 static UINT WINAPI d3d8_GetAdapterModeCount(IDirect3D8 *iface, UINT adapter) 151 { 152 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 153 HRESULT hr; 154 155 TRACE("iface %p, adapter %u.\n", iface, adapter); 156 157 wined3d_mutex_lock(); 158 hr = wined3d_get_adapter_mode_count(d3d8->wined3d, adapter, 159 WINED3DFMT_UNKNOWN, WINED3D_SCANLINE_ORDERING_UNKNOWN); 160 wined3d_mutex_unlock(); 161 162 return hr; 163 } 164 165 static HRESULT WINAPI d3d8_EnumAdapterModes(IDirect3D8 *iface, UINT adapter, UINT mode_idx, D3DDISPLAYMODE *mode) 166 { 167 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 168 struct wined3d_display_mode wined3d_mode; 169 HRESULT hr; 170 171 TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n", 172 iface, adapter, mode_idx, mode); 173 174 wined3d_mutex_lock(); 175 hr = wined3d_enum_adapter_modes(d3d8->wined3d, adapter, WINED3DFMT_UNKNOWN, 176 WINED3D_SCANLINE_ORDERING_UNKNOWN, mode_idx, &wined3d_mode); 177 wined3d_mutex_unlock(); 178 179 if (SUCCEEDED(hr)) 180 { 181 mode->Width = wined3d_mode.width; 182 mode->Height = wined3d_mode.height; 183 mode->RefreshRate = wined3d_mode.refresh_rate; 184 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); 185 } 186 187 return hr; 188 } 189 190 static HRESULT WINAPI d3d8_GetAdapterDisplayMode(IDirect3D8 *iface, UINT adapter, D3DDISPLAYMODE *mode) 191 { 192 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 193 struct wined3d_display_mode wined3d_mode; 194 HRESULT hr; 195 196 TRACE("iface %p, adapter %u, mode %p.\n", 197 iface, adapter, mode); 198 199 wined3d_mutex_lock(); 200 hr = wined3d_get_adapter_display_mode(d3d8->wined3d, adapter, &wined3d_mode, NULL); 201 wined3d_mutex_unlock(); 202 203 if (SUCCEEDED(hr)) 204 { 205 mode->Width = wined3d_mode.width; 206 mode->Height = wined3d_mode.height; 207 mode->RefreshRate = wined3d_mode.refresh_rate; 208 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); 209 } 210 211 return hr; 212 } 213 214 static HRESULT WINAPI d3d8_CheckDeviceType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, 215 D3DFORMAT display_format, D3DFORMAT backbuffer_format, BOOL windowed) 216 { 217 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 218 HRESULT hr; 219 220 TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n", 221 iface, adapter, device_type, display_format, backbuffer_format, windowed); 222 223 if (!windowed && display_format != D3DFMT_X8R8G8B8 && display_format != D3DFMT_R5G6B5) 224 return WINED3DERR_NOTAVAILABLE; 225 226 wined3d_mutex_lock(); 227 hr = wined3d_check_device_type(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(display_format), 228 wined3dformat_from_d3dformat(backbuffer_format), windowed); 229 wined3d_mutex_unlock(); 230 231 return hr; 232 } 233 234 static HRESULT WINAPI d3d8_CheckDeviceFormat(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, 235 D3DFORMAT adapter_format, DWORD usage, D3DRESOURCETYPE resource_type, D3DFORMAT format) 236 { 237 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 238 enum wined3d_resource_type wined3d_rtype; 239 HRESULT hr; 240 241 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n", 242 iface, adapter, device_type, adapter_format, usage, resource_type, format); 243 244 if (!adapter_format) 245 { 246 WARN("Invalid adapter format.\n"); 247 return D3DERR_INVALIDCALL; 248 } 249 250 usage = usage & (WINED3DUSAGE_MASK | WINED3DUSAGE_QUERY_MASK); 251 switch (resource_type) 252 { 253 case D3DRTYPE_CUBETEXTURE: 254 usage |= WINED3DUSAGE_LEGACY_CUBEMAP; 255 case D3DRTYPE_TEXTURE: 256 usage |= WINED3DUSAGE_TEXTURE; 257 case D3DRTYPE_SURFACE: 258 wined3d_rtype = WINED3D_RTYPE_TEXTURE_2D; 259 break; 260 261 case D3DRTYPE_VOLUMETEXTURE: 262 case D3DRTYPE_VOLUME: 263 usage |= WINED3DUSAGE_TEXTURE; 264 wined3d_rtype = WINED3D_RTYPE_TEXTURE_3D; 265 break; 266 267 case D3DRTYPE_VERTEXBUFFER: 268 case D3DRTYPE_INDEXBUFFER: 269 wined3d_rtype = WINED3D_RTYPE_BUFFER; 270 break; 271 272 default: 273 FIXME("Unhandled resource type %#x.\n", resource_type); 274 return WINED3DERR_INVALIDCALL; 275 } 276 277 wined3d_mutex_lock(); 278 hr = wined3d_check_device_format(d3d8->wined3d, adapter, device_type, wined3dformat_from_d3dformat(adapter_format), 279 usage, wined3d_rtype, wined3dformat_from_d3dformat(format)); 280 wined3d_mutex_unlock(); 281 282 return hr; 283 } 284 285 static HRESULT WINAPI d3d8_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, 286 D3DFORMAT format, BOOL windowed, D3DMULTISAMPLE_TYPE multisample_type) 287 { 288 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 289 HRESULT hr; 290 291 TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n", 292 iface, adapter, device_type, format, windowed, multisample_type); 293 294 if (multisample_type > D3DMULTISAMPLE_16_SAMPLES) 295 return D3DERR_INVALIDCALL; 296 297 wined3d_mutex_lock(); 298 hr = wined3d_check_device_multisample_type(d3d8->wined3d, adapter, device_type, 299 wined3dformat_from_d3dformat(format), windowed, 300 (enum wined3d_multisample_type)multisample_type, NULL); 301 wined3d_mutex_unlock(); 302 303 return hr; 304 } 305 306 static HRESULT WINAPI d3d8_CheckDepthStencilMatch(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, 307 D3DFORMAT adapter_format, D3DFORMAT rt_format, D3DFORMAT ds_format) 308 { 309 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 310 HRESULT hr; 311 312 TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n", 313 iface, adapter, device_type, adapter_format, rt_format, ds_format); 314 315 wined3d_mutex_lock(); 316 hr = wined3d_check_depth_stencil_match(d3d8->wined3d, adapter, device_type, 317 wined3dformat_from_d3dformat(adapter_format), wined3dformat_from_d3dformat(rt_format), 318 wined3dformat_from_d3dformat(ds_format)); 319 wined3d_mutex_unlock(); 320 321 return hr; 322 } 323 324 static HRESULT WINAPI d3d8_GetDeviceCaps(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type, D3DCAPS8 *caps) 325 { 326 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 327 WINED3DCAPS wined3d_caps; 328 HRESULT hr; 329 330 TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, adapter, device_type, caps); 331 332 if (!caps) 333 return D3DERR_INVALIDCALL; 334 335 wined3d_mutex_lock(); 336 hr = wined3d_get_device_caps(d3d8->wined3d, adapter, device_type, &wined3d_caps); 337 wined3d_mutex_unlock(); 338 339 d3dcaps_from_wined3dcaps(caps, &wined3d_caps); 340 341 return hr; 342 } 343 344 static HMONITOR WINAPI d3d8_GetAdapterMonitor(IDirect3D8 *iface, UINT adapter) 345 { 346 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 347 struct wined3d_output_desc desc; 348 HRESULT hr; 349 350 TRACE("iface %p, adapter %u.\n", iface, adapter); 351 352 wined3d_mutex_lock(); 353 hr = wined3d_get_output_desc(d3d8->wined3d, adapter, &desc); 354 wined3d_mutex_unlock(); 355 356 if (FAILED(hr)) 357 { 358 WARN("Failed to get output desc, hr %#x.\n", hr); 359 return NULL; 360 } 361 362 return desc.monitor; 363 } 364 365 static HRESULT WINAPI d3d8_CreateDevice(IDirect3D8 *iface, UINT adapter, 366 D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, 367 IDirect3DDevice8 **device) 368 { 369 struct d3d8 *d3d8 = impl_from_IDirect3D8(iface); 370 struct d3d8_device *object; 371 HRESULT hr; 372 373 TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n", 374 iface, adapter, device_type, focus_window, flags, parameters, device); 375 376 if (!(object = heap_alloc_zero(sizeof(*object)))) 377 return E_OUTOFMEMORY; 378 379 hr = device_init(object, d3d8, d3d8->wined3d, adapter, device_type, focus_window, flags, parameters); 380 if (FAILED(hr)) 381 { 382 WARN("Failed to initialize device, hr %#x.\n", hr); 383 heap_free(object); 384 return hr; 385 } 386 387 TRACE("Created device %p.\n", object); 388 *device = &object->IDirect3DDevice8_iface; 389 390 return D3D_OK; 391 } 392 393 static const struct IDirect3D8Vtbl d3d8_vtbl = 394 { 395 /* IUnknown */ 396 d3d8_QueryInterface, 397 d3d8_AddRef, 398 d3d8_Release, 399 /* IDirect3D8 */ 400 d3d8_RegisterSoftwareDevice, 401 d3d8_GetAdapterCount, 402 d3d8_GetAdapterIdentifier, 403 d3d8_GetAdapterModeCount, 404 d3d8_EnumAdapterModes, 405 d3d8_GetAdapterDisplayMode, 406 d3d8_CheckDeviceType, 407 d3d8_CheckDeviceFormat, 408 d3d8_CheckDeviceMultiSampleType, 409 d3d8_CheckDepthStencilMatch, 410 d3d8_GetDeviceCaps, 411 d3d8_GetAdapterMonitor, 412 d3d8_CreateDevice, 413 }; 414 415 BOOL d3d8_init(struct d3d8 *d3d8) 416 { 417 DWORD flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING 418 | WINED3D_HANDLE_RESTORE | WINED3D_PIXEL_CENTER_INTEGER 419 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART 420 | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT; 421 422 d3d8->IDirect3D8_iface.lpVtbl = &d3d8_vtbl; 423 d3d8->refcount = 1; 424 425 wined3d_mutex_lock(); 426 d3d8->wined3d = wined3d_create(flags); 427 wined3d_mutex_unlock(); 428 if (!d3d8->wined3d) 429 return FALSE; 430 431 return TRUE; 432 } 433