xref: /reactos/dll/directx/wine/d3d8/texture.c (revision 4561998a)
1 /*
2  * Copyright 2005 Oliver Stieber
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #include "config.h"
20 #include "d3d8_private.h"
21 
22 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
23 
24 static inline struct d3d8_texture *impl_from_IDirect3DTexture8(IDirect3DTexture8 *iface)
25 {
26     return CONTAINING_RECORD((IDirect3DBaseTexture8 *)iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
27 }
28 
29 static inline struct d3d8_texture *impl_from_IDirect3DCubeTexture8(IDirect3DCubeTexture8 *iface)
30 {
31     return CONTAINING_RECORD((IDirect3DBaseTexture8 *)iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
32 }
33 
34 static inline struct d3d8_texture *impl_from_IDirect3DVolumeTexture8(IDirect3DVolumeTexture8 *iface)
35 {
36     return CONTAINING_RECORD((IDirect3DBaseTexture8 *)iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
37 }
38 
39 static HRESULT WINAPI d3d8_texture_2d_QueryInterface(IDirect3DTexture8 *iface, REFIID riid, void **out)
40 {
41     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
42 
43     if (IsEqualGUID(riid, &IID_IDirect3DTexture8)
44             || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
45             || IsEqualGUID(riid, &IID_IDirect3DResource8)
46             || IsEqualGUID(riid, &IID_IUnknown))
47     {
48         IDirect3DTexture8_AddRef(iface);
49         *out = iface;
50         return S_OK;
51     }
52 
53     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
54 
55     *out = NULL;
56     return E_NOINTERFACE;
57 }
58 
59 static ULONG WINAPI d3d8_texture_2d_AddRef(IDirect3DTexture8 *iface)
60 {
61     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
62     ULONG ref = InterlockedIncrement(&texture->resource.refcount);
63 
64     TRACE("%p increasing refcount to %u.\n", iface, ref);
65 
66     if (ref == 1)
67     {
68         struct d3d8_surface *surface;
69 
70         IDirect3DDevice8_AddRef(texture->parent_device);
71         wined3d_mutex_lock();
72         LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
73         {
74             wined3d_rendertarget_view_incref(surface->wined3d_rtv);
75         }
76         wined3d_texture_incref(texture->wined3d_texture);
77         wined3d_mutex_unlock();
78     }
79 
80     return ref;
81 }
82 
83 static ULONG WINAPI d3d8_texture_2d_Release(IDirect3DTexture8 *iface)
84 {
85     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
86     ULONG ref = InterlockedDecrement(&texture->resource.refcount);
87 
88     TRACE("%p decreasing refcount to %u.\n", iface, ref);
89 
90     if (!ref)
91     {
92         IDirect3DDevice8 *parent_device = texture->parent_device;
93         struct d3d8_surface *surface;
94 
95         wined3d_mutex_lock();
96         LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
97         {
98             wined3d_rendertarget_view_decref(surface->wined3d_rtv);
99         }
100         wined3d_texture_decref(texture->wined3d_texture);
101         wined3d_mutex_unlock();
102 
103         /* Release the device last, as it may cause the device to be destroyed. */
104         IDirect3DDevice8_Release(parent_device);
105     }
106     return ref;
107 }
108 
109 static HRESULT WINAPI d3d8_texture_2d_GetDevice(IDirect3DTexture8 *iface, IDirect3DDevice8 **device)
110 {
111     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
112 
113     TRACE("iface %p, device %p.\n", iface, device);
114 
115     *device = texture->parent_device;
116     IDirect3DDevice8_AddRef(*device);
117 
118     TRACE("Returning device %p.\n", *device);
119 
120     return D3D_OK;
121 }
122 
123 static HRESULT WINAPI d3d8_texture_2d_SetPrivateData(IDirect3DTexture8 *iface,
124         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
125 {
126     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
127     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
128             iface, debugstr_guid(guid), data, data_size, flags);
129 
130     return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
131 }
132 
133 static HRESULT WINAPI d3d8_texture_2d_GetPrivateData(IDirect3DTexture8 *iface,
134         REFGUID guid, void *data, DWORD *data_size)
135 {
136     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
137     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
138             iface, debugstr_guid(guid), data, data_size);
139 
140     return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
141 }
142 
143 static HRESULT WINAPI d3d8_texture_2d_FreePrivateData(IDirect3DTexture8 *iface, REFGUID guid)
144 {
145     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
146     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
147 
148     return d3d8_resource_free_private_data(&texture->resource, guid);
149 }
150 
151 static DWORD WINAPI d3d8_texture_2d_SetPriority(IDirect3DTexture8 *iface, DWORD priority)
152 {
153     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
154     struct wined3d_resource *resource;
155     DWORD ret;
156 
157     TRACE("iface %p, priority %u.\n", iface, priority);
158 
159     wined3d_mutex_lock();
160     resource = wined3d_texture_get_resource(texture->wined3d_texture);
161     ret = wined3d_resource_set_priority(resource, priority);
162     wined3d_mutex_unlock();
163 
164     return ret;
165 }
166 
167 static DWORD WINAPI d3d8_texture_2d_GetPriority(IDirect3DTexture8 *iface)
168 {
169     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
170     const struct wined3d_resource *resource;
171     DWORD ret;
172 
173     TRACE("iface %p.\n", iface);
174 
175     wined3d_mutex_lock();
176     resource = wined3d_texture_get_resource(texture->wined3d_texture);
177     ret = wined3d_resource_get_priority(resource);
178     wined3d_mutex_unlock();
179 
180     return ret;
181 }
182 
183 static void WINAPI d3d8_texture_2d_PreLoad(IDirect3DTexture8 *iface)
184 {
185     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
186 
187     TRACE("iface %p.\n", iface);
188 
189     wined3d_mutex_lock();
190     wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
191     wined3d_mutex_unlock();
192 }
193 
194 static D3DRESOURCETYPE WINAPI d3d8_texture_2d_GetType(IDirect3DTexture8 *iface)
195 {
196     TRACE("iface %p.\n", iface);
197 
198     return D3DRTYPE_TEXTURE;
199 }
200 
201 static DWORD WINAPI d3d8_texture_2d_SetLOD(IDirect3DTexture8 *iface, DWORD lod)
202 {
203     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
204     DWORD ret;
205 
206     TRACE("iface %p, lod %u.\n", iface, lod);
207 
208     wined3d_mutex_lock();
209     ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
210     wined3d_mutex_unlock();
211 
212     return ret;
213 }
214 
215 static DWORD WINAPI d3d8_texture_2d_GetLOD(IDirect3DTexture8 *iface)
216 {
217     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
218     DWORD ret;
219 
220     TRACE("iface %p.\n", iface);
221 
222     wined3d_mutex_lock();
223     ret = wined3d_texture_get_lod(texture->wined3d_texture);
224     wined3d_mutex_unlock();
225 
226     return ret;
227 }
228 
229 static DWORD WINAPI d3d8_texture_2d_GetLevelCount(IDirect3DTexture8 *iface)
230 {
231     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
232     DWORD ret;
233 
234     TRACE("iface %p.\n", iface);
235 
236     wined3d_mutex_lock();
237     ret = wined3d_texture_get_level_count(texture->wined3d_texture);
238     wined3d_mutex_unlock();
239 
240     return ret;
241 }
242 
243 static HRESULT WINAPI d3d8_texture_2d_GetLevelDesc(IDirect3DTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
244 {
245     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
246     struct wined3d_sub_resource_desc wined3d_desc;
247     HRESULT hr;
248 
249     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
250 
251     wined3d_mutex_lock();
252     if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
253     {
254         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
255         desc->Type = D3DRTYPE_SURFACE;
256         desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
257         desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
258         desc->Size = wined3d_desc.size;
259         desc->MultiSampleType = wined3d_desc.multisample_type;
260         desc->Width = wined3d_desc.width;
261         desc->Height = wined3d_desc.height;
262     }
263     wined3d_mutex_unlock();
264 
265     return hr;
266 }
267 
268 static HRESULT WINAPI d3d8_texture_2d_GetSurfaceLevel(IDirect3DTexture8 *iface,
269         UINT level, IDirect3DSurface8 **surface)
270 {
271     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
272     struct d3d8_surface *surface_impl;
273 
274     TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
275 
276     wined3d_mutex_lock();
277     if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
278     {
279         wined3d_mutex_unlock();
280         return D3DERR_INVALIDCALL;
281     }
282 
283     *surface = &surface_impl->IDirect3DSurface8_iface;
284     IDirect3DSurface8_AddRef(*surface);
285     wined3d_mutex_unlock();
286 
287     return D3D_OK;
288 }
289 
290 static HRESULT WINAPI d3d8_texture_2d_LockRect(IDirect3DTexture8 *iface, UINT level,
291         D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
292 {
293     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
294     struct d3d8_surface *surface_impl;
295     HRESULT hr;
296 
297     TRACE("iface %p, level %u, locked_rect %p, rect %p, flags %#x.\n",
298             iface, level, locked_rect, rect, flags);
299 
300     wined3d_mutex_lock();
301     if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
302         hr = D3DERR_INVALIDCALL;
303     else
304         hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
305     wined3d_mutex_unlock();
306 
307     return hr;
308 }
309 
310 static HRESULT WINAPI d3d8_texture_2d_UnlockRect(IDirect3DTexture8 *iface, UINT level)
311 {
312     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
313     struct d3d8_surface *surface_impl;
314     HRESULT hr;
315 
316     TRACE("iface %p, level %u.\n", iface, level);
317 
318     wined3d_mutex_lock();
319     if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
320         hr = D3DERR_INVALIDCALL;
321     else
322         hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
323     wined3d_mutex_unlock();
324 
325     return hr;
326 }
327 
328 static HRESULT WINAPI d3d8_texture_2d_AddDirtyRect(IDirect3DTexture8 *iface, const RECT *dirty_rect)
329 {
330     struct d3d8_texture *texture = impl_from_IDirect3DTexture8(iface);
331     HRESULT hr;
332 
333     TRACE("iface %p, dirty_rect %s.\n",
334             iface, wine_dbgstr_rect(dirty_rect));
335 
336     wined3d_mutex_lock();
337     if (!dirty_rect)
338         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, NULL);
339     else
340     {
341         struct wined3d_box dirty_region;
342 
343         wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
344         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
345     }
346     wined3d_mutex_unlock();
347 
348     return hr;
349 }
350 
351 static const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl =
352 {
353     /* IUnknown */
354     d3d8_texture_2d_QueryInterface,
355     d3d8_texture_2d_AddRef,
356     d3d8_texture_2d_Release,
357     /* IDirect3DResource8 */
358     d3d8_texture_2d_GetDevice,
359     d3d8_texture_2d_SetPrivateData,
360     d3d8_texture_2d_GetPrivateData,
361     d3d8_texture_2d_FreePrivateData,
362     d3d8_texture_2d_SetPriority,
363     d3d8_texture_2d_GetPriority,
364     d3d8_texture_2d_PreLoad,
365     d3d8_texture_2d_GetType,
366     /* IDirect3dBaseTexture8 */
367     d3d8_texture_2d_SetLOD,
368     d3d8_texture_2d_GetLOD,
369     d3d8_texture_2d_GetLevelCount,
370     /* IDirect3DTexture8 */
371     d3d8_texture_2d_GetLevelDesc,
372     d3d8_texture_2d_GetSurfaceLevel,
373     d3d8_texture_2d_LockRect,
374     d3d8_texture_2d_UnlockRect,
375     d3d8_texture_2d_AddDirtyRect,
376 };
377 
378 static HRESULT WINAPI d3d8_texture_cube_QueryInterface(IDirect3DCubeTexture8 *iface, REFIID riid, void **out)
379 {
380     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
381 
382     if (IsEqualGUID(riid, &IID_IDirect3DCubeTexture8)
383             || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
384             || IsEqualGUID(riid, &IID_IDirect3DResource8)
385             || IsEqualGUID(riid, &IID_IUnknown))
386     {
387         IDirect3DCubeTexture8_AddRef(iface);
388         *out = iface;
389         return S_OK;
390     }
391 
392     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
393 
394     *out = NULL;
395     return E_NOINTERFACE;
396 }
397 
398 static ULONG WINAPI d3d8_texture_cube_AddRef(IDirect3DCubeTexture8 *iface)
399 {
400     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
401     ULONG ref = InterlockedIncrement(&texture->resource.refcount);
402 
403     TRACE("%p increasing refcount to %u.\n", iface, ref);
404 
405     if (ref == 1)
406     {
407         struct d3d8_surface *surface;
408 
409         IDirect3DDevice8_AddRef(texture->parent_device);
410         wined3d_mutex_lock();
411         LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
412         {
413             wined3d_rendertarget_view_incref(surface->wined3d_rtv);
414         }
415         wined3d_texture_incref(texture->wined3d_texture);
416         wined3d_mutex_unlock();
417     }
418 
419     return ref;
420 }
421 
422 static ULONG WINAPI d3d8_texture_cube_Release(IDirect3DCubeTexture8 *iface)
423 {
424     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
425     ULONG ref = InterlockedDecrement(&texture->resource.refcount);
426 
427     TRACE("%p decreasing refcount to %u.\n", iface, ref);
428 
429     if (!ref)
430     {
431         IDirect3DDevice8 *parent_device = texture->parent_device;
432         struct d3d8_surface *surface;
433 
434         TRACE("Releasing child %p.\n", texture->wined3d_texture);
435 
436         wined3d_mutex_lock();
437         LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d8_surface, rtv_entry)
438         {
439             wined3d_rendertarget_view_decref(surface->wined3d_rtv);
440         }
441         wined3d_texture_decref(texture->wined3d_texture);
442         wined3d_mutex_unlock();
443 
444         /* Release the device last, as it may cause the device to be destroyed. */
445         IDirect3DDevice8_Release(parent_device);
446     }
447     return ref;
448 }
449 
450 static HRESULT WINAPI d3d8_texture_cube_GetDevice(IDirect3DCubeTexture8 *iface, IDirect3DDevice8 **device)
451 {
452     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
453 
454     TRACE("iface %p, device %p.\n", iface, device);
455 
456     *device = texture->parent_device;
457     IDirect3DDevice8_AddRef(*device);
458 
459     TRACE("Returning device %p.\n", *device);
460 
461     return D3D_OK;
462 }
463 
464 static HRESULT WINAPI d3d8_texture_cube_SetPrivateData(IDirect3DCubeTexture8 *iface,
465         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
466 {
467     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
468     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
469             iface, debugstr_guid(guid), data, data_size, flags);
470 
471     return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
472 }
473 
474 static HRESULT WINAPI d3d8_texture_cube_GetPrivateData(IDirect3DCubeTexture8 *iface,
475         REFGUID guid, void *data, DWORD *data_size)
476 {
477     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
478     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
479             iface, debugstr_guid(guid), data, data_size);
480 
481     return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
482 }
483 
484 static HRESULT WINAPI d3d8_texture_cube_FreePrivateData(IDirect3DCubeTexture8 *iface, REFGUID guid)
485 {
486     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
487     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
488 
489     return d3d8_resource_free_private_data(&texture->resource, guid);
490 }
491 
492 static DWORD WINAPI d3d8_texture_cube_SetPriority(IDirect3DCubeTexture8 *iface, DWORD priority)
493 {
494     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
495     struct wined3d_resource *resource;
496     DWORD ret;
497 
498     TRACE("iface %p, priority %u.\n", iface, priority);
499 
500     wined3d_mutex_lock();
501     resource = wined3d_texture_get_resource(texture->wined3d_texture);
502     ret = wined3d_resource_set_priority(resource, priority);
503     wined3d_mutex_unlock();
504 
505     return ret;
506 }
507 
508 static DWORD WINAPI d3d8_texture_cube_GetPriority(IDirect3DCubeTexture8 *iface)
509 {
510     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
511     const struct wined3d_resource *resource;
512     DWORD ret;
513 
514     TRACE("iface %p.\n", iface);
515 
516     wined3d_mutex_lock();
517     resource = wined3d_texture_get_resource(texture->wined3d_texture);
518     ret =  wined3d_resource_get_priority(resource);
519     wined3d_mutex_unlock();
520 
521     return ret;
522 }
523 
524 static void WINAPI d3d8_texture_cube_PreLoad(IDirect3DCubeTexture8 *iface)
525 {
526     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
527 
528     TRACE("iface %p.\n", iface);
529 
530     wined3d_mutex_lock();
531     wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
532     wined3d_mutex_unlock();
533 }
534 
535 static D3DRESOURCETYPE WINAPI d3d8_texture_cube_GetType(IDirect3DCubeTexture8 *iface)
536 {
537     TRACE("iface %p.\n", iface);
538 
539     return D3DRTYPE_CUBETEXTURE;
540 }
541 
542 static DWORD WINAPI d3d8_texture_cube_SetLOD(IDirect3DCubeTexture8 *iface, DWORD lod)
543 {
544     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
545     DWORD ret;
546 
547     TRACE("iface %p, lod %u.\n", iface, lod);
548 
549     wined3d_mutex_lock();
550     ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
551     wined3d_mutex_unlock();
552 
553     return ret;
554 }
555 
556 static DWORD WINAPI d3d8_texture_cube_GetLOD(IDirect3DCubeTexture8 *iface)
557 {
558     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
559     DWORD ret;
560 
561     TRACE("iface %p.\n", iface);
562 
563     wined3d_mutex_lock();
564     ret = wined3d_texture_get_lod(texture->wined3d_texture);
565     wined3d_mutex_unlock();
566 
567     return ret;
568 }
569 
570 static DWORD WINAPI d3d8_texture_cube_GetLevelCount(IDirect3DCubeTexture8 *iface)
571 {
572     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
573     DWORD ret;
574 
575     TRACE("iface %p.\n", iface);
576 
577     wined3d_mutex_lock();
578     ret = wined3d_texture_get_level_count(texture->wined3d_texture);
579     wined3d_mutex_unlock();
580 
581     return ret;
582 }
583 
584 static HRESULT WINAPI d3d8_texture_cube_GetLevelDesc(IDirect3DCubeTexture8 *iface, UINT level, D3DSURFACE_DESC *desc)
585 {
586     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
587     struct wined3d_sub_resource_desc wined3d_desc;
588     HRESULT hr;
589 
590     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
591 
592     wined3d_mutex_lock();
593     if (level >= wined3d_texture_get_level_count(texture->wined3d_texture))
594     {
595         wined3d_mutex_unlock();
596         return D3DERR_INVALIDCALL;
597     }
598 
599     if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
600     {
601         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
602         desc->Type = D3DRTYPE_SURFACE;
603         desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
604         desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
605         desc->Size = wined3d_desc.size;
606         desc->MultiSampleType = wined3d_desc.multisample_type;
607         desc->Width = wined3d_desc.width;
608         desc->Height = wined3d_desc.height;
609     }
610     wined3d_mutex_unlock();
611 
612     return hr;
613 }
614 
615 static HRESULT WINAPI d3d8_texture_cube_GetCubeMapSurface(IDirect3DCubeTexture8 *iface,
616         D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface8 **surface)
617 {
618     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
619     struct d3d8_surface *surface_impl;
620     UINT sub_resource_idx;
621     DWORD level_count;
622 
623     TRACE("iface %p, face %#x, level %u, surface %p.\n", iface, face, level, surface);
624 
625     wined3d_mutex_lock();
626     level_count = wined3d_texture_get_level_count(texture->wined3d_texture);
627     if (level >= level_count)
628     {
629         wined3d_mutex_unlock();
630         return D3DERR_INVALIDCALL;
631     }
632 
633     sub_resource_idx = level_count * face + level;
634     if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
635     {
636         wined3d_mutex_unlock();
637         return D3DERR_INVALIDCALL;
638     }
639 
640     *surface = &surface_impl->IDirect3DSurface8_iface;
641     IDirect3DSurface8_AddRef(*surface);
642     wined3d_mutex_unlock();
643 
644     return D3D_OK;
645 }
646 
647 static HRESULT WINAPI d3d8_texture_cube_LockRect(IDirect3DCubeTexture8 *iface,
648         D3DCUBEMAP_FACES face, UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect,
649         DWORD flags)
650 {
651     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
652     struct d3d8_surface *surface_impl;
653     UINT sub_resource_idx;
654     HRESULT hr;
655 
656     TRACE("iface %p, face %#x, level %u, locked_rect %p, rect %p, flags %#x.\n",
657             iface, face, level, locked_rect, rect, flags);
658 
659     wined3d_mutex_lock();
660     sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
661     if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
662         hr = D3DERR_INVALIDCALL;
663     else
664         hr = IDirect3DSurface8_LockRect(&surface_impl->IDirect3DSurface8_iface, locked_rect, rect, flags);
665     wined3d_mutex_unlock();
666 
667     return hr;
668 }
669 
670 static HRESULT WINAPI d3d8_texture_cube_UnlockRect(IDirect3DCubeTexture8 *iface,
671         D3DCUBEMAP_FACES face, UINT level)
672 {
673     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
674     struct d3d8_surface *surface_impl;
675     UINT sub_resource_idx;
676     HRESULT hr;
677 
678     TRACE("iface %p, face %#x, level %u.\n", iface, face, level);
679 
680     wined3d_mutex_lock();
681     sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
682     if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
683         hr = D3DERR_INVALIDCALL;
684     else
685         hr = IDirect3DSurface8_UnlockRect(&surface_impl->IDirect3DSurface8_iface);
686     wined3d_mutex_unlock();
687 
688     return hr;
689 }
690 
691 static HRESULT WINAPI d3d8_texture_cube_AddDirtyRect(IDirect3DCubeTexture8 *iface,
692         D3DCUBEMAP_FACES face, const RECT *dirty_rect)
693 {
694     struct d3d8_texture *texture = impl_from_IDirect3DCubeTexture8(iface);
695     HRESULT hr;
696 
697     TRACE("iface %p, face %#x, dirty_rect %s.\n",
698             iface, face, wine_dbgstr_rect(dirty_rect));
699 
700     wined3d_mutex_lock();
701     if (!dirty_rect)
702         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, NULL);
703     else
704     {
705         struct wined3d_box dirty_region;
706 
707         wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
708         hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
709     }
710     wined3d_mutex_unlock();
711 
712     return hr;
713 }
714 
715 static const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl =
716 {
717     /* IUnknown */
718     d3d8_texture_cube_QueryInterface,
719     d3d8_texture_cube_AddRef,
720     d3d8_texture_cube_Release,
721     /* IDirect3DResource8 */
722     d3d8_texture_cube_GetDevice,
723     d3d8_texture_cube_SetPrivateData,
724     d3d8_texture_cube_GetPrivateData,
725     d3d8_texture_cube_FreePrivateData,
726     d3d8_texture_cube_SetPriority,
727     d3d8_texture_cube_GetPriority,
728     d3d8_texture_cube_PreLoad,
729     d3d8_texture_cube_GetType,
730     /* IDirect3DBaseTexture8 */
731     d3d8_texture_cube_SetLOD,
732     d3d8_texture_cube_GetLOD,
733     d3d8_texture_cube_GetLevelCount,
734     /* IDirect3DCubeTexture8 */
735     d3d8_texture_cube_GetLevelDesc,
736     d3d8_texture_cube_GetCubeMapSurface,
737     d3d8_texture_cube_LockRect,
738     d3d8_texture_cube_UnlockRect,
739     d3d8_texture_cube_AddDirtyRect,
740 };
741 
742 static HRESULT WINAPI d3d8_texture_3d_QueryInterface(IDirect3DVolumeTexture8 *iface, REFIID riid, void **out)
743 {
744     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
745 
746     if (IsEqualGUID(riid, &IID_IDirect3DVolumeTexture8)
747             || IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
748             || IsEqualGUID(riid, &IID_IDirect3DResource8)
749             || IsEqualGUID(riid, &IID_IUnknown))
750     {
751         IDirect3DVolumeTexture8_AddRef(iface);
752         *out = iface;
753         return S_OK;
754     }
755 
756     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
757 
758     *out = NULL;
759     return E_NOINTERFACE;
760 }
761 
762 static ULONG WINAPI d3d8_texture_3d_AddRef(IDirect3DVolumeTexture8 *iface)
763 {
764     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
765     ULONG ref = InterlockedIncrement(&texture->resource.refcount);
766 
767     TRACE("%p increasing refcount to %u.\n", iface, ref);
768 
769     if (ref == 1)
770     {
771         IDirect3DDevice8_AddRef(texture->parent_device);
772         wined3d_mutex_lock();
773         wined3d_texture_incref(texture->wined3d_texture);
774         wined3d_mutex_unlock();
775     }
776 
777     return ref;
778 }
779 
780 static ULONG WINAPI d3d8_texture_3d_Release(IDirect3DVolumeTexture8 *iface)
781 {
782     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
783     ULONG ref = InterlockedDecrement(&texture->resource.refcount);
784 
785     TRACE("%p decreasing refcount to %u.\n", iface, ref);
786 
787     if (!ref)
788     {
789         IDirect3DDevice8 *parent_device = texture->parent_device;
790 
791         wined3d_mutex_lock();
792         wined3d_texture_decref(texture->wined3d_texture);
793         wined3d_mutex_unlock();
794 
795         /* Release the device last, as it may cause the device to be destroyed. */
796         IDirect3DDevice8_Release(parent_device);
797     }
798     return ref;
799 }
800 
801 static HRESULT WINAPI d3d8_texture_3d_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
802 {
803     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
804 
805     TRACE("iface %p, device %p.\n", iface, device);
806 
807     *device = texture->parent_device;
808     IDirect3DDevice8_AddRef(*device);
809 
810     TRACE("Returning device %p.\n", *device);
811 
812     return D3D_OK;
813 }
814 
815 static HRESULT WINAPI d3d8_texture_3d_SetPrivateData(IDirect3DVolumeTexture8 *iface,
816         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
817 {
818     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
819     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
820             iface, debugstr_guid(guid), data, data_size, flags);
821 
822     return d3d8_resource_set_private_data(&texture->resource, guid, data, data_size, flags);
823 }
824 
825 static HRESULT WINAPI d3d8_texture_3d_GetPrivateData(IDirect3DVolumeTexture8 *iface,
826         REFGUID guid, void *data, DWORD *data_size)
827 {
828     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
829     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
830             iface, debugstr_guid(guid), data, data_size);
831 
832     return d3d8_resource_get_private_data(&texture->resource, guid, data, data_size);
833 }
834 
835 static HRESULT WINAPI d3d8_texture_3d_FreePrivateData(IDirect3DVolumeTexture8 *iface, REFGUID guid)
836 {
837     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
838     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
839 
840     return d3d8_resource_free_private_data(&texture->resource, guid);
841 }
842 
843 static DWORD WINAPI d3d8_texture_3d_SetPriority(IDirect3DVolumeTexture8 *iface, DWORD priority)
844 {
845     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
846     struct wined3d_resource *resource;
847     DWORD ret;
848 
849     TRACE("iface %p, priority %u.\n", iface, priority);
850 
851     wined3d_mutex_lock();
852     resource = wined3d_texture_get_resource(texture->wined3d_texture);
853     ret = wined3d_resource_set_priority(resource, priority);
854     wined3d_mutex_unlock();
855 
856     return ret;
857 }
858 
859 static DWORD WINAPI d3d8_texture_3d_GetPriority(IDirect3DVolumeTexture8 *iface)
860 {
861     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
862     const struct wined3d_resource *resource;
863     DWORD ret;
864 
865     TRACE("iface %p.\n", iface);
866 
867     wined3d_mutex_lock();
868     resource = wined3d_texture_get_resource(texture->wined3d_texture);
869     ret = wined3d_resource_get_priority(resource);
870     wined3d_mutex_unlock();
871 
872     return ret;
873 }
874 
875 static void WINAPI d3d8_texture_3d_PreLoad(IDirect3DVolumeTexture8 *iface)
876 {
877     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
878 
879     TRACE("iface %p.\n", iface);
880 
881     wined3d_mutex_lock();
882     wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
883     wined3d_mutex_unlock();
884 }
885 
886 static D3DRESOURCETYPE WINAPI d3d8_texture_3d_GetType(IDirect3DVolumeTexture8 *iface)
887 {
888     TRACE("iface %p.\n", iface);
889 
890     return D3DRTYPE_VOLUMETEXTURE;
891 }
892 
893 static DWORD WINAPI d3d8_texture_3d_SetLOD(IDirect3DVolumeTexture8 *iface, DWORD lod)
894 {
895     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
896     DWORD ret;
897 
898     TRACE("iface %p, lod %u.\n", iface, lod);
899 
900     wined3d_mutex_lock();
901     ret = wined3d_texture_set_lod(texture->wined3d_texture, lod);
902     wined3d_mutex_unlock();
903 
904     return ret;
905 }
906 
907 static DWORD WINAPI d3d8_texture_3d_GetLOD(IDirect3DVolumeTexture8 *iface)
908 {
909     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
910     DWORD ret;
911 
912     TRACE("iface %p.\n", iface);
913 
914     wined3d_mutex_lock();
915     ret = wined3d_texture_get_lod(texture->wined3d_texture);
916     wined3d_mutex_unlock();
917 
918     return ret;
919 }
920 
921 static DWORD WINAPI d3d8_texture_3d_GetLevelCount(IDirect3DVolumeTexture8 *iface)
922 {
923     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
924     DWORD ret;
925 
926     TRACE("iface %p.\n", iface);
927 
928     wined3d_mutex_lock();
929     ret = wined3d_texture_get_level_count(texture->wined3d_texture);
930     wined3d_mutex_unlock();
931 
932     return ret;
933 }
934 
935 static HRESULT WINAPI d3d8_texture_3d_GetLevelDesc(IDirect3DVolumeTexture8 *iface, UINT level, D3DVOLUME_DESC *desc)
936 {
937     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
938     struct wined3d_sub_resource_desc wined3d_desc;
939     HRESULT hr;
940 
941     TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
942 
943     wined3d_mutex_lock();
944     if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
945     {
946         desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
947         desc->Type = D3DRTYPE_VOLUME;
948         desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
949         desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
950         desc->Size = wined3d_desc.size;
951         desc->Width = wined3d_desc.width;
952         desc->Height = wined3d_desc.height;
953         desc->Depth = wined3d_desc.depth;
954     }
955     wined3d_mutex_unlock();
956 
957     return hr;
958 }
959 
960 static HRESULT WINAPI d3d8_texture_3d_GetVolumeLevel(IDirect3DVolumeTexture8 *iface,
961         UINT level, IDirect3DVolume8 **volume)
962 {
963     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
964     struct d3d8_volume *volume_impl;
965 
966     TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
967 
968     wined3d_mutex_lock();
969     if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
970     {
971         wined3d_mutex_unlock();
972         return D3DERR_INVALIDCALL;
973     }
974 
975     *volume = &volume_impl->IDirect3DVolume8_iface;
976     IDirect3DVolume8_AddRef(*volume);
977     wined3d_mutex_unlock();
978 
979     return D3D_OK;
980 }
981 
982 static HRESULT WINAPI d3d8_texture_3d_LockBox(IDirect3DVolumeTexture8 *iface,
983         UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
984 {
985     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
986     struct d3d8_volume *volume_impl;
987     HRESULT hr;
988 
989     TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
990             iface, level, locked_box, box, flags);
991 
992     wined3d_mutex_lock();
993     if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
994         hr = D3DERR_INVALIDCALL;
995     else
996         hr = IDirect3DVolume8_LockBox(&volume_impl->IDirect3DVolume8_iface, locked_box, box, flags);
997     wined3d_mutex_unlock();
998 
999     return hr;
1000 }
1001 
1002 static HRESULT WINAPI d3d8_texture_3d_UnlockBox(IDirect3DVolumeTexture8 *iface, UINT level)
1003 {
1004     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1005     struct d3d8_volume *volume_impl;
1006     HRESULT hr;
1007 
1008     TRACE("iface %p, level %u.\n", iface, level);
1009 
1010     wined3d_mutex_lock();
1011     if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
1012         hr = D3DERR_INVALIDCALL;
1013     else
1014         hr = IDirect3DVolume8_UnlockBox(&volume_impl->IDirect3DVolume8_iface);
1015     wined3d_mutex_unlock();
1016 
1017     return hr;
1018 }
1019 
1020 static HRESULT WINAPI d3d8_texture_3d_AddDirtyBox(IDirect3DVolumeTexture8 *iface, const D3DBOX *dirty_box)
1021 {
1022     struct d3d8_texture *texture = impl_from_IDirect3DVolumeTexture8(iface);
1023     HRESULT hr;
1024 
1025     TRACE("iface %p, dirty_box %p.\n", iface, dirty_box);
1026 
1027     wined3d_mutex_lock();
1028     hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, (const struct wined3d_box *)dirty_box);
1029     wined3d_mutex_unlock();
1030 
1031     return hr;
1032 }
1033 
1034 static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
1035 {
1036     /* IUnknown */
1037     d3d8_texture_3d_QueryInterface,
1038     d3d8_texture_3d_AddRef,
1039     d3d8_texture_3d_Release,
1040     /* IDirect3DResource8 */
1041     d3d8_texture_3d_GetDevice,
1042     d3d8_texture_3d_SetPrivateData,
1043     d3d8_texture_3d_GetPrivateData,
1044     d3d8_texture_3d_FreePrivateData,
1045     d3d8_texture_3d_SetPriority,
1046     d3d8_texture_3d_GetPriority,
1047     d3d8_texture_3d_PreLoad,
1048     d3d8_texture_3d_GetType,
1049     /* IDirect3DBaseTexture8 */
1050     d3d8_texture_3d_SetLOD,
1051     d3d8_texture_3d_GetLOD,
1052     d3d8_texture_3d_GetLevelCount,
1053     /* IDirect3DVolumeTexture8 */
1054     d3d8_texture_3d_GetLevelDesc,
1055     d3d8_texture_3d_GetVolumeLevel,
1056     d3d8_texture_3d_LockBox,
1057     d3d8_texture_3d_UnlockBox,
1058     d3d8_texture_3d_AddDirtyBox
1059 };
1060 
1061 struct d3d8_texture *unsafe_impl_from_IDirect3DBaseTexture8(IDirect3DBaseTexture8 *iface)
1062 {
1063     if (!iface)
1064         return NULL;
1065 
1066     /* SetTexture() in particular doesn't do a lot of validation on the pointer
1067      * that gets passed in, and passing an invalid pointer works as long as the
1068      * application doesn't try to actually render anything with it, so we print
1069      * a WARN and return NULL instead of having the usual assert() here.
1070      * One application affected by this is Fishdom 2. */
1071     if (iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl
1072             && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl
1073             && iface->lpVtbl != (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl)
1074     {
1075         WARN("%p is not a valid IDirect3DBaseTexture8 interface.\n", iface);
1076         return NULL;
1077     }
1078 
1079     return CONTAINING_RECORD(iface, struct d3d8_texture, IDirect3DBaseTexture8_iface);
1080 }
1081 
1082 static void STDMETHODCALLTYPE d3d8_texture_wined3d_object_destroyed(void *parent)
1083 {
1084     struct d3d8_texture *texture = parent;
1085     d3d8_resource_cleanup(&texture->resource);
1086     heap_free(texture);
1087 }
1088 
1089 static const struct wined3d_parent_ops d3d8_texture_wined3d_parent_ops =
1090 {
1091     d3d8_texture_wined3d_object_destroyed,
1092 };
1093 
1094 HRESULT texture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1095         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1096 {
1097     struct wined3d_resource_desc desc;
1098     DWORD flags = 0;
1099     HRESULT hr;
1100 
1101     texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DTexture8_Vtbl;
1102     d3d8_resource_init(&texture->resource);
1103     list_init(&texture->rtv_list);
1104 
1105     desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1106     desc.format = wined3dformat_from_d3dformat(format);
1107     desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1108     desc.multisample_quality = 0;
1109     desc.usage = usage & WINED3DUSAGE_MASK;
1110     desc.usage |= WINED3DUSAGE_TEXTURE;
1111     if (pool == D3DPOOL_SCRATCH)
1112         desc.usage |= WINED3DUSAGE_SCRATCH;
1113     desc.access = wined3daccess_from_d3dpool(pool, usage)
1114             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1115     desc.width = width;
1116     desc.height = height;
1117     desc.depth = 1;
1118     desc.size = 0;
1119 
1120     if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1121         flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1122 
1123     if (!levels)
1124         levels = wined3d_log2i(max(width, height)) + 1;
1125 
1126     wined3d_mutex_lock();
1127     hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
1128             NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1129     wined3d_mutex_unlock();
1130     if (FAILED(hr))
1131     {
1132         WARN("Failed to create wined3d texture, hr %#x.\n", hr);
1133         return hr;
1134     }
1135 
1136     texture->parent_device = &device->IDirect3DDevice8_iface;
1137     IDirect3DDevice8_AddRef(texture->parent_device);
1138 
1139     return D3D_OK;
1140 }
1141 
1142 HRESULT cubetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1143         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1144 {
1145     struct wined3d_resource_desc desc;
1146     DWORD flags = 0;
1147     HRESULT hr;
1148 
1149     texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DCubeTexture8_Vtbl;
1150     d3d8_resource_init(&texture->resource);
1151     list_init(&texture->rtv_list);
1152 
1153     desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
1154     desc.format = wined3dformat_from_d3dformat(format);
1155     desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1156     desc.multisample_quality = 0;
1157     desc.usage = usage & WINED3DUSAGE_MASK;
1158     desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
1159     if (pool == D3DPOOL_SCRATCH)
1160         desc.usage |= WINED3DUSAGE_SCRATCH;
1161     desc.access = wined3daccess_from_d3dpool(pool, usage)
1162             | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
1163     desc.width = edge_length;
1164     desc.height = edge_length;
1165     desc.depth = 1;
1166     desc.size = 0;
1167 
1168     if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
1169         flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
1170 
1171     if (!levels)
1172         levels = wined3d_log2i(edge_length) + 1;
1173 
1174     wined3d_mutex_lock();
1175     hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
1176             NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1177     wined3d_mutex_unlock();
1178     if (FAILED(hr))
1179     {
1180         WARN("Failed to create wined3d cube texture, hr %#x.\n", hr);
1181         return hr;
1182     }
1183 
1184     texture->parent_device = &device->IDirect3DDevice8_iface;
1185     IDirect3DDevice8_AddRef(texture->parent_device);
1186 
1187     return D3D_OK;
1188 }
1189 
1190 HRESULT volumetexture_init(struct d3d8_texture *texture, struct d3d8_device *device,
1191         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
1192 {
1193     struct wined3d_resource_desc desc;
1194     HRESULT hr;
1195 
1196     texture->IDirect3DBaseTexture8_iface.lpVtbl = (const IDirect3DBaseTexture8Vtbl *)&Direct3DVolumeTexture8_Vtbl;
1197     d3d8_resource_init(&texture->resource);
1198     list_init(&texture->rtv_list);
1199 
1200     desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
1201     desc.format = wined3dformat_from_d3dformat(format);
1202     desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
1203     desc.multisample_quality = 0;
1204     desc.usage = usage & WINED3DUSAGE_MASK;
1205     desc.usage |= WINED3DUSAGE_TEXTURE;
1206     if (pool == D3DPOOL_SCRATCH)
1207         desc.usage |= WINED3DUSAGE_SCRATCH;
1208     desc.access = wined3daccess_from_d3dpool(pool, usage);
1209     desc.width = width;
1210     desc.height = height;
1211     desc.depth = depth;
1212     desc.size = 0;
1213 
1214     if (!levels)
1215         levels = wined3d_log2i(max(max(width, height), depth)) + 1;
1216 
1217     wined3d_mutex_lock();
1218     hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
1219             NULL, texture, &d3d8_texture_wined3d_parent_ops, &texture->wined3d_texture);
1220     wined3d_mutex_unlock();
1221     if (FAILED(hr))
1222     {
1223         WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
1224         return hr;
1225     }
1226 
1227     texture->parent_device = &device->IDirect3DDevice8_iface;
1228     IDirect3DDevice8_AddRef(texture->parent_device);
1229 
1230     return D3D_OK;
1231 }
1232