1 /* 2 * IDirect3DVolume8 implementation 3 * 4 * Copyright 2005 Oliver Stieber 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #include "config.h" 22 #include "d3d8_private.h" 23 24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8); 25 26 static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface) 27 { 28 return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface); 29 } 30 31 static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out) 32 { 33 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 34 35 if (IsEqualGUID(riid, &IID_IDirect3DVolume8) 36 || IsEqualGUID(riid, &IID_IUnknown)) 37 { 38 IDirect3DVolume8_AddRef(iface); 39 *out = iface; 40 return S_OK; 41 } 42 43 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); 44 45 *out = NULL; 46 return E_NOINTERFACE; 47 } 48 49 static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface) 50 { 51 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 52 53 TRACE("iface %p.\n", iface); 54 TRACE("Forwarding to %p.\n", volume->texture); 55 56 return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface); 57 } 58 59 static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface) 60 { 61 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 62 63 TRACE("iface %p.\n", iface); 64 TRACE("Forwarding to %p.\n", volume->texture); 65 66 return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface); 67 } 68 69 static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device) 70 { 71 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 72 73 TRACE("iface %p, device %p.\n", iface, device); 74 75 return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device); 76 } 77 78 static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, 79 const void *data, DWORD data_size, DWORD flags) 80 { 81 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 82 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 83 iface, debugstr_guid(guid), data, data_size, flags); 84 85 return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags); 86 } 87 88 static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid, 89 void *data, DWORD *data_size) 90 { 91 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 92 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 93 iface, debugstr_guid(guid), data, data_size); 94 95 return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size); 96 } 97 98 static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid) 99 { 100 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 101 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 102 103 return d3d8_resource_free_private_data(&volume->resource, guid); 104 } 105 106 static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container) 107 { 108 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 109 110 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container); 111 112 return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container); 113 } 114 115 static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc) 116 { 117 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 118 struct wined3d_sub_resource_desc wined3d_desc; 119 120 TRACE("iface %p, desc %p.\n", iface, desc); 121 122 wined3d_mutex_lock(); 123 wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc); 124 wined3d_mutex_unlock(); 125 126 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 127 desc->Type = D3DRTYPE_VOLUME; 128 desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage); 129 desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage); 130 desc->Size = wined3d_desc.size; 131 desc->Width = wined3d_desc.width; 132 desc->Height = wined3d_desc.height; 133 desc->Depth = wined3d_desc.depth; 134 135 return D3D_OK; 136 } 137 138 static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface, 139 D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags) 140 { 141 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 142 struct wined3d_map_desc map_desc; 143 HRESULT hr; 144 145 TRACE("iface %p, locked_box %p, box %p, flags %#x.\n", 146 iface, locked_box, box, flags); 147 148 wined3d_mutex_lock(); 149 if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture), 150 volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, 151 wined3dmapflags_from_d3dmapflags(flags)))) 152 map_desc.data = NULL; 153 wined3d_mutex_unlock(); 154 155 locked_box->RowPitch = map_desc.row_pitch; 156 locked_box->SlicePitch = map_desc.slice_pitch; 157 locked_box->pBits = map_desc.data; 158 159 if (hr == E_INVALIDARG) 160 return D3DERR_INVALIDCALL; 161 return hr; 162 } 163 164 static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface) 165 { 166 struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface); 167 HRESULT hr; 168 169 TRACE("iface %p.\n", iface); 170 171 wined3d_mutex_lock(); 172 hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx); 173 wined3d_mutex_unlock(); 174 175 if (hr == WINEDDERR_NOTLOCKED) 176 return D3DERR_INVALIDCALL; 177 return hr; 178 } 179 180 static const IDirect3DVolume8Vtbl d3d8_volume_vtbl = 181 { 182 /* IUnknown */ 183 d3d8_volume_QueryInterface, 184 d3d8_volume_AddRef, 185 d3d8_volume_Release, 186 /* IDirect3DVolume8 */ 187 d3d8_volume_GetDevice, 188 d3d8_volume_SetPrivateData, 189 d3d8_volume_GetPrivateData, 190 d3d8_volume_FreePrivateData, 191 d3d8_volume_GetContainer, 192 d3d8_volume_GetDesc, 193 d3d8_volume_LockBox, 194 d3d8_volume_UnlockBox, 195 }; 196 197 static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent) 198 { 199 struct d3d8_volume *volume = parent; 200 d3d8_resource_cleanup(&volume->resource); 201 heap_free(volume); 202 } 203 204 static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops = 205 { 206 volume_wined3d_object_destroyed, 207 }; 208 209 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture, 210 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) 211 { 212 volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl; 213 d3d8_resource_init(&volume->resource); 214 volume->resource.refcount = 0; 215 volume->texture = wined3d_texture_get_parent(wined3d_texture); 216 volume->wined3d_texture = wined3d_texture; 217 volume->sub_resource_idx = sub_resource_idx; 218 219 *parent_ops = &d3d8_volume_wined3d_parent_ops; 220 } 221