xref: /reactos/dll/directx/wine/d3d8/volume.c (revision 8c2e9189)
1 /*
2  * IDirect3DVolume8 implementation
3  *
4  * Copyright 2005 Oliver Stieber
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #include "config.h"
22 #include "d3d8_private.h"
23 
24 WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
25 
26 static inline struct d3d8_volume *impl_from_IDirect3DVolume8(IDirect3DVolume8 *iface)
27 {
28     return CONTAINING_RECORD(iface, struct d3d8_volume, IDirect3DVolume8_iface);
29 }
30 
31 static HRESULT WINAPI d3d8_volume_QueryInterface(IDirect3DVolume8 *iface, REFIID riid, void **out)
32 {
33     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
34 
35     if (IsEqualGUID(riid, &IID_IDirect3DVolume8)
36             || IsEqualGUID(riid, &IID_IUnknown))
37     {
38         IDirect3DVolume8_AddRef(iface);
39         *out = iface;
40         return S_OK;
41     }
42 
43     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
44 
45     *out = NULL;
46     return E_NOINTERFACE;
47 }
48 
49 static ULONG WINAPI d3d8_volume_AddRef(IDirect3DVolume8 *iface)
50 {
51     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
52 
53     TRACE("iface %p.\n", iface);
54     TRACE("Forwarding to %p.\n", volume->texture);
55 
56     return IDirect3DBaseTexture8_AddRef(&volume->texture->IDirect3DBaseTexture8_iface);
57 }
58 
59 static ULONG WINAPI d3d8_volume_Release(IDirect3DVolume8 *iface)
60 {
61     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
62 
63     TRACE("iface %p.\n", iface);
64     TRACE("Forwarding to %p.\n", volume->texture);
65 
66     return IDirect3DBaseTexture8_Release(&volume->texture->IDirect3DBaseTexture8_iface);
67 }
68 
69 static HRESULT WINAPI d3d8_volume_GetDevice(IDirect3DVolume8 *iface, IDirect3DDevice8 **device)
70 {
71     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
72 
73     TRACE("iface %p, device %p.\n", iface, device);
74 
75     return IDirect3DBaseTexture8_GetDevice(&volume->texture->IDirect3DBaseTexture8_iface, device);
76 }
77 
78 static HRESULT WINAPI d3d8_volume_SetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
79         const void *data, DWORD data_size, DWORD flags)
80 {
81     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
82     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
83             iface, debugstr_guid(guid), data, data_size, flags);
84 
85     return d3d8_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
86 }
87 
88 static HRESULT WINAPI d3d8_volume_GetPrivateData(IDirect3DVolume8 *iface, REFGUID guid,
89         void *data, DWORD *data_size)
90 {
91     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
92     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
93             iface, debugstr_guid(guid), data, data_size);
94 
95     return d3d8_resource_get_private_data(&volume->resource, guid, data, data_size);
96 }
97 
98 static HRESULT WINAPI d3d8_volume_FreePrivateData(IDirect3DVolume8 *iface, REFGUID guid)
99 {
100     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
101     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
102 
103     return d3d8_resource_free_private_data(&volume->resource, guid);
104 }
105 
106 static HRESULT WINAPI d3d8_volume_GetContainer(IDirect3DVolume8 *iface, REFIID riid, void **container)
107 {
108     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
109 
110     TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
111 
112     return IDirect3DBaseTexture8_QueryInterface(&volume->texture->IDirect3DBaseTexture8_iface, riid, container);
113 }
114 
115 static HRESULT WINAPI d3d8_volume_GetDesc(IDirect3DVolume8 *iface, D3DVOLUME_DESC *desc)
116 {
117     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
118     struct wined3d_sub_resource_desc wined3d_desc;
119 
120     TRACE("iface %p, desc %p.\n", iface, desc);
121 
122     wined3d_mutex_lock();
123     wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
124     wined3d_mutex_unlock();
125 
126     desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
127     desc->Type = D3DRTYPE_VOLUME;
128     desc->Usage = d3dusage_from_wined3dusage(wined3d_desc.usage);
129     desc->Pool = d3dpool_from_wined3daccess(wined3d_desc.access, wined3d_desc.usage);
130     desc->Size = wined3d_desc.size;
131     desc->Width = wined3d_desc.width;
132     desc->Height = wined3d_desc.height;
133     desc->Depth = wined3d_desc.depth;
134 
135     return D3D_OK;
136 }
137 
138 static HRESULT WINAPI d3d8_volume_LockBox(IDirect3DVolume8 *iface,
139         D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
140 {
141     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
142     struct wined3d_map_desc map_desc;
143     HRESULT hr;
144 
145     TRACE("iface %p, locked_box %p, box %p, flags %#x.\n",
146             iface, locked_box, box, flags);
147 
148     wined3d_mutex_lock();
149     if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
150             volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box,
151             wined3dmapflags_from_d3dmapflags(flags))))
152         map_desc.data = NULL;
153     wined3d_mutex_unlock();
154 
155     locked_box->RowPitch = map_desc.row_pitch;
156     locked_box->SlicePitch = map_desc.slice_pitch;
157     locked_box->pBits = map_desc.data;
158 
159     if (hr == E_INVALIDARG)
160         return D3DERR_INVALIDCALL;
161     return hr;
162 }
163 
164 static HRESULT WINAPI d3d8_volume_UnlockBox(IDirect3DVolume8 *iface)
165 {
166     struct d3d8_volume *volume = impl_from_IDirect3DVolume8(iface);
167     HRESULT hr;
168 
169     TRACE("iface %p.\n", iface);
170 
171     wined3d_mutex_lock();
172     hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
173     wined3d_mutex_unlock();
174 
175     if (hr == WINEDDERR_NOTLOCKED)
176         return D3DERR_INVALIDCALL;
177     return hr;
178 }
179 
180 static const IDirect3DVolume8Vtbl d3d8_volume_vtbl =
181 {
182     /* IUnknown */
183     d3d8_volume_QueryInterface,
184     d3d8_volume_AddRef,
185     d3d8_volume_Release,
186     /* IDirect3DVolume8 */
187     d3d8_volume_GetDevice,
188     d3d8_volume_SetPrivateData,
189     d3d8_volume_GetPrivateData,
190     d3d8_volume_FreePrivateData,
191     d3d8_volume_GetContainer,
192     d3d8_volume_GetDesc,
193     d3d8_volume_LockBox,
194     d3d8_volume_UnlockBox,
195 };
196 
197 static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
198 {
199     struct d3d8_volume *volume = parent;
200     d3d8_resource_cleanup(&volume->resource);
201     heap_free(volume);
202 }
203 
204 static const struct wined3d_parent_ops d3d8_volume_wined3d_parent_ops =
205 {
206     volume_wined3d_object_destroyed,
207 };
208 
209 void volume_init(struct d3d8_volume *volume, struct wined3d_texture *wined3d_texture,
210         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
211 {
212     volume->IDirect3DVolume8_iface.lpVtbl = &d3d8_volume_vtbl;
213     d3d8_resource_init(&volume->resource);
214     volume->resource.refcount = 0;
215     volume->texture = wined3d_texture_get_parent(wined3d_texture);
216     volume->wined3d_texture = wined3d_texture;
217     volume->sub_resource_idx = sub_resource_idx;
218 
219     *parent_ops = &d3d8_volume_wined3d_parent_ops;
220 }
221