xref: /reactos/dll/directx/wine/d3d9/d3d9_main.c (revision cc439606)
1 /*
2  * Direct3D 9
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  *
22  */
23 
24 #include "config.h"
25 #include "initguid.h"
26 #include "d3d9_private.h"
27 
28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 
30 static int D3DPERF_event_level = 0;
31 
32 void WINAPI DebugSetMute(void) {
33     /* nothing to do */
34 }
35 
36 IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version)
37 {
38     struct d3d9 *object;
39 
40     TRACE("sdk_version %#x.\n", sdk_version);
41 
42     if (!(object = heap_alloc_zero(sizeof(*object))))
43         return NULL;
44 
45     if (!d3d9_init(object, FALSE))
46     {
47         WARN("Failed to initialize d3d9.\n");
48         heap_free(object);
49         return NULL;
50     }
51 
52     TRACE("Created d3d9 object %p.\n", object);
53 
54     return (IDirect3D9 *)&object->IDirect3D9Ex_iface;
55 }
56 
57 HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex)
58 {
59     struct d3d9 *object;
60 
61     TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
62 
63     if (!(object = heap_alloc_zero(sizeof(*object))))
64         return E_OUTOFMEMORY;
65 
66     if (!d3d9_init(object, TRUE))
67     {
68         WARN("Failed to initialize d3d9.\n");
69         heap_free(object);
70         return D3DERR_NOTAVAILABLE;
71     }
72 
73     TRACE("Created d3d9 object %p.\n", object);
74     *d3d9ex = &object->IDirect3D9Ex_iface;
75 
76     return D3D_OK;
77 }
78 
79 /*******************************************************************
80  *       Direct3DShaderValidatorCreate9 (D3D9.@)
81  *
82  * No documentation available for this function.
83  * SDK only says it is internal and shouldn't be used.
84  */
85 void* WINAPI Direct3DShaderValidatorCreate9(void)
86 {
87     static int once;
88 
89     if (!once++) FIXME("stub\n");
90     return NULL;
91 }
92 
93 /***********************************************************************
94  *              D3DPERF_BeginEvent (D3D9.@)
95  */
96 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name)
97 {
98     TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name));
99 
100     return D3DPERF_event_level++;
101 }
102 
103 /***********************************************************************
104  *              D3DPERF_EndEvent (D3D9.@)
105  */
106 int WINAPI D3DPERF_EndEvent(void) {
107     TRACE("(void) : stub\n");
108 
109     return --D3DPERF_event_level;
110 }
111 
112 /***********************************************************************
113  *              D3DPERF_GetStatus (D3D9.@)
114  */
115 DWORD WINAPI D3DPERF_GetStatus(void) {
116     FIXME("(void) : stub\n");
117 
118     return 0;
119 }
120 
121 /***********************************************************************
122  *              D3DPERF_SetOptions (D3D9.@)
123  *
124  */
125 void WINAPI D3DPERF_SetOptions(DWORD options)
126 {
127   FIXME("(%#x) : stub\n", options);
128 }
129 
130 /***********************************************************************
131  *              D3DPERF_QueryRepeatFrame (D3D9.@)
132  */
133 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) {
134     FIXME("(void) : stub\n");
135 
136     return FALSE;
137 }
138 
139 /***********************************************************************
140  *              D3DPERF_SetMarker (D3D9.@)
141  */
142 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name)
143 {
144     FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
145 }
146 
147 /***********************************************************************
148  *              D3DPERF_SetRegion (D3D9.@)
149  */
150 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name)
151 {
152     FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name));
153 }
154 
155 void d3d9_resource_cleanup(struct d3d9_resource *resource)
156 {
157     wined3d_private_store_cleanup(&resource->private_store);
158 }
159 
160 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid)
161 {
162     struct wined3d_private_data *entry;
163 
164     wined3d_mutex_lock();
165     entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
166     if (!entry)
167     {
168         wined3d_mutex_unlock();
169         return D3DERR_NOTFOUND;
170     }
171 
172     wined3d_private_store_free_private_data(&resource->private_store, entry);
173     wined3d_mutex_unlock();
174 
175     return D3D_OK;
176 }
177 
178 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
179         void *data, DWORD *data_size)
180 {
181     const struct wined3d_private_data *stored_data;
182     DWORD size_in;
183     HRESULT hr;
184 
185     wined3d_mutex_lock();
186     stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
187     if (!stored_data)
188     {
189         hr = D3DERR_NOTFOUND;
190         goto done;
191     }
192 
193     size_in = *data_size;
194     *data_size = stored_data->size;
195     if (!data)
196     {
197         hr = D3D_OK;
198         goto done;
199     }
200     if (size_in < stored_data->size)
201     {
202         hr = D3DERR_MOREDATA;
203         goto done;
204     }
205 
206     if (stored_data->flags & WINED3DSPD_IUNKNOWN)
207         IUnknown_AddRef(stored_data->content.object);
208     memcpy(data, stored_data->content.data, stored_data->size);
209     hr = D3D_OK;
210 
211 done:
212     wined3d_mutex_unlock();
213     return hr;
214 }
215 
216 void d3d9_resource_init(struct d3d9_resource *resource)
217 {
218     resource->refcount = 1;
219     wined3d_private_store_init(&resource->private_store);
220 }
221 
222 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
223         const void *data, DWORD data_size, DWORD flags)
224 {
225     HRESULT hr;
226 
227     wined3d_mutex_lock();
228     hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
229     wined3d_mutex_unlock();
230     return hr;
231 }
232