1 /* 2 * Direct3D 9 3 * 4 * Copyright 2002-2003 Jason Edmeades 5 * Copyright 2002-2003 Raphael Junqueira 6 * Copyright 2005 Oliver Stieber 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Lesser General Public 10 * License as published by the Free Software Foundation; either 11 * version 2.1 of the License, or (at your option) any later version. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Lesser General Public License for more details. 17 * 18 * You should have received a copy of the GNU Lesser General Public 19 * License along with this library; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 21 * 22 */ 23 24 #include "config.h" 25 #include "initguid.h" 26 #include "d3d9_private.h" 27 28 WINE_DEFAULT_DEBUG_CHANNEL(d3d9); 29 30 static int D3DPERF_event_level = 0; 31 32 void WINAPI DebugSetMute(void) { 33 /* nothing to do */ 34 } 35 36 IDirect3D9 * WINAPI DECLSPEC_HOTPATCH Direct3DCreate9(UINT sdk_version) 37 { 38 struct d3d9 *object; 39 40 TRACE("sdk_version %#x.\n", sdk_version); 41 42 if (!(object = heap_alloc_zero(sizeof(*object)))) 43 return NULL; 44 45 if (!d3d9_init(object, FALSE)) 46 { 47 WARN("Failed to initialize d3d9.\n"); 48 heap_free(object); 49 return NULL; 50 } 51 52 TRACE("Created d3d9 object %p.\n", object); 53 54 return (IDirect3D9 *)&object->IDirect3D9Ex_iface; 55 } 56 57 HRESULT WINAPI DECLSPEC_HOTPATCH Direct3DCreate9Ex(UINT sdk_version, IDirect3D9Ex **d3d9ex) 58 { 59 struct d3d9 *object; 60 61 TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex); 62 63 if (!(object = heap_alloc_zero(sizeof(*object)))) 64 return E_OUTOFMEMORY; 65 66 if (!d3d9_init(object, TRUE)) 67 { 68 WARN("Failed to initialize d3d9.\n"); 69 heap_free(object); 70 return D3DERR_NOTAVAILABLE; 71 } 72 73 TRACE("Created d3d9 object %p.\n", object); 74 *d3d9ex = &object->IDirect3D9Ex_iface; 75 76 return D3D_OK; 77 } 78 79 /******************************************************************* 80 * Direct3DShaderValidatorCreate9 (D3D9.@) 81 * 82 * No documentation available for this function. 83 * SDK only says it is internal and shouldn't be used. 84 */ 85 void* WINAPI Direct3DShaderValidatorCreate9(void) 86 { 87 static int once; 88 89 if (!once++) FIXME("stub\n"); 90 return NULL; 91 } 92 93 /*********************************************************************** 94 * D3DPERF_BeginEvent (D3D9.@) 95 */ 96 int WINAPI D3DPERF_BeginEvent(D3DCOLOR color, const WCHAR *name) 97 { 98 TRACE("color 0x%08x, name %s.\n", color, debugstr_w(name)); 99 100 return D3DPERF_event_level++; 101 } 102 103 /*********************************************************************** 104 * D3DPERF_EndEvent (D3D9.@) 105 */ 106 int WINAPI D3DPERF_EndEvent(void) { 107 TRACE("(void) : stub\n"); 108 109 return --D3DPERF_event_level; 110 } 111 112 /*********************************************************************** 113 * D3DPERF_GetStatus (D3D9.@) 114 */ 115 DWORD WINAPI D3DPERF_GetStatus(void) { 116 FIXME("(void) : stub\n"); 117 118 return 0; 119 } 120 121 /*********************************************************************** 122 * D3DPERF_SetOptions (D3D9.@) 123 * 124 */ 125 void WINAPI D3DPERF_SetOptions(DWORD options) 126 { 127 FIXME("(%#x) : stub\n", options); 128 } 129 130 /*********************************************************************** 131 * D3DPERF_QueryRepeatFrame (D3D9.@) 132 */ 133 BOOL WINAPI D3DPERF_QueryRepeatFrame(void) { 134 FIXME("(void) : stub\n"); 135 136 return FALSE; 137 } 138 139 /*********************************************************************** 140 * D3DPERF_SetMarker (D3D9.@) 141 */ 142 void WINAPI D3DPERF_SetMarker(D3DCOLOR color, const WCHAR *name) 143 { 144 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); 145 } 146 147 /*********************************************************************** 148 * D3DPERF_SetRegion (D3D9.@) 149 */ 150 void WINAPI D3DPERF_SetRegion(D3DCOLOR color, const WCHAR *name) 151 { 152 FIXME("color 0x%08x, name %s stub!\n", color, debugstr_w(name)); 153 } 154 155 void d3d9_resource_cleanup(struct d3d9_resource *resource) 156 { 157 wined3d_private_store_cleanup(&resource->private_store); 158 } 159 160 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) 161 { 162 struct wined3d_private_data *entry; 163 164 wined3d_mutex_lock(); 165 entry = wined3d_private_store_get_private_data(&resource->private_store, guid); 166 if (!entry) 167 { 168 wined3d_mutex_unlock(); 169 return D3DERR_NOTFOUND; 170 } 171 172 wined3d_private_store_free_private_data(&resource->private_store, entry); 173 wined3d_mutex_unlock(); 174 175 return D3D_OK; 176 } 177 178 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, 179 void *data, DWORD *data_size) 180 { 181 const struct wined3d_private_data *stored_data; 182 DWORD size_in; 183 HRESULT hr; 184 185 wined3d_mutex_lock(); 186 stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid); 187 if (!stored_data) 188 { 189 hr = D3DERR_NOTFOUND; 190 goto done; 191 } 192 193 size_in = *data_size; 194 *data_size = stored_data->size; 195 if (!data) 196 { 197 hr = D3D_OK; 198 goto done; 199 } 200 if (size_in < stored_data->size) 201 { 202 hr = D3DERR_MOREDATA; 203 goto done; 204 } 205 206 if (stored_data->flags & WINED3DSPD_IUNKNOWN) 207 IUnknown_AddRef(stored_data->content.object); 208 memcpy(data, stored_data->content.data, stored_data->size); 209 hr = D3D_OK; 210 211 done: 212 wined3d_mutex_unlock(); 213 return hr; 214 } 215 216 void d3d9_resource_init(struct d3d9_resource *resource) 217 { 218 resource->refcount = 1; 219 wined3d_private_store_init(&resource->private_store); 220 } 221 222 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, 223 const void *data, DWORD data_size, DWORD flags) 224 { 225 HRESULT hr; 226 227 wined3d_mutex_lock(); 228 hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags); 229 wined3d_mutex_unlock(); 230 return hr; 231 } 232