1 /* 2 * Direct3D 9 private include file 3 * 4 * Copyright 2002-2003 Jason Edmeades 5 * Copyright 2002-2003 Raphael Junqueira 6 * Copyright 2005 Oliver Stieber 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Lesser General Public 10 * License as published by the Free Software Foundation; either 11 * version 2.1 of the License, or (at your option) any later version. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Lesser General Public License for more details. 17 * 18 * You should have received a copy of the GNU Lesser General Public 19 * License along with this library; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 21 */ 22 23 #ifndef __WINE_D3D9_PRIVATE_H 24 #define __WINE_D3D9_PRIVATE_H 25 26 #include <assert.h> 27 #include <stdarg.h> 28 29 #define NONAMELESSUNION 30 #define NONAMELESSSTRUCT 31 #define COBJMACROS 32 #include "windef.h" 33 #include "winbase.h" 34 #include "wingdi.h" 35 #include "winuser.h" 36 #include "wine/debug.h" 37 #include "wine/heap.h" 38 #include "wine/unicode.h" 39 40 #include "d3d9.h" 41 #include "wine/wined3d.h" 42 43 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256 44 #define D3D9_MAX_TEXTURE_UNITS 20 45 46 #define D3DPRESENTFLAGS_MASK 0x00000fffu 47 48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1 49 50 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN; 51 52 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN; 53 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; 54 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN; 55 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN; 56 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN; 57 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters, 58 const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN; 59 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN; 60 61 struct d3d9 62 { 63 IDirect3D9Ex IDirect3D9Ex_iface; 64 LONG refcount; 65 struct wined3d *wined3d; 66 BOOL extended; 67 }; 68 69 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN; 70 71 struct fvf_declaration 72 { 73 struct wined3d_vertex_declaration *decl; 74 DWORD fvf; 75 }; 76 77 enum d3d9_device_state 78 { 79 D3D9_DEVICE_STATE_OK, 80 D3D9_DEVICE_STATE_LOST, 81 D3D9_DEVICE_STATE_NOT_RESET, 82 }; 83 84 struct d3d9_device 85 { 86 IDirect3DDevice9Ex IDirect3DDevice9Ex_iface; 87 struct wined3d_device_parent device_parent; 88 LONG refcount; 89 struct wined3d_device *wined3d_device; 90 struct d3d9 *d3d_parent; 91 92 struct fvf_declaration *fvf_decls; 93 UINT fvf_decl_count, fvf_decl_size; 94 95 struct wined3d_buffer *vertex_buffer; 96 UINT vertex_buffer_size; 97 UINT vertex_buffer_pos; 98 struct wined3d_buffer *index_buffer; 99 UINT index_buffer_size; 100 UINT index_buffer_pos; 101 102 struct d3d9_texture *textures[D3D9_MAX_TEXTURE_UNITS]; 103 struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS]; 104 105 LONG device_state; 106 BOOL in_destruction; 107 BOOL in_scene; 108 BOOL has_vertex_declaration; 109 110 unsigned int max_user_clip_planes; 111 112 UINT implicit_swapchain_count; 113 struct d3d9_swapchain **implicit_swapchains; 114 }; 115 116 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d, 117 UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags, 118 D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN; 119 120 struct d3d9_resource 121 { 122 LONG refcount; 123 struct wined3d_private_store private_store; 124 }; 125 126 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN; 127 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN; 128 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid, 129 void *data, DWORD *data_size) DECLSPEC_HIDDEN; 130 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN; 131 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid, 132 const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN; 133 134 struct d3d9_volume 135 { 136 IDirect3DVolume9 IDirect3DVolume9_iface; 137 struct d3d9_resource resource; 138 struct wined3d_texture *wined3d_texture; 139 unsigned int sub_resource_idx; 140 struct d3d9_texture *texture; 141 }; 142 143 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture, 144 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; 145 146 struct d3d9_swapchain 147 { 148 IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface; 149 LONG refcount; 150 struct wined3d_swapchain *wined3d_swapchain; 151 IDirect3DDevice9Ex *parent_device; 152 }; 153 154 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc, 155 struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN; 156 157 struct d3d9_surface 158 { 159 IDirect3DSurface9 IDirect3DSurface9_iface; 160 struct d3d9_resource resource; 161 struct wined3d_texture *wined3d_texture; 162 unsigned int sub_resource_idx; 163 struct list rtv_entry; 164 struct wined3d_rendertarget_view *wined3d_rtv; 165 IDirect3DDevice9Ex *parent_device; 166 IUnknown *container; 167 struct d3d9_texture *texture; 168 }; 169 170 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN; 171 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN; 172 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface, 173 struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN; 174 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, 175 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; 176 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN; 177 178 struct d3d9_vertexbuffer 179 { 180 IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface; 181 struct d3d9_resource resource; 182 struct wined3d_buffer *wined3d_buffer; 183 IDirect3DDevice9Ex *parent_device; 184 DWORD fvf; 185 }; 186 187 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device, 188 UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN; 189 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN; 190 191 struct d3d9_indexbuffer 192 { 193 IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface; 194 struct d3d9_resource resource; 195 struct wined3d_buffer *wined3d_buffer; 196 IDirect3DDevice9Ex *parent_device; 197 enum wined3d_format_id format; 198 }; 199 200 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device, 201 UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 202 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN; 203 204 struct d3d9_texture 205 { 206 IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface; 207 struct d3d9_resource resource; 208 struct wined3d_texture *wined3d_texture; 209 IDirect3DDevice9Ex *parent_device; 210 struct list rtv_list; 211 DWORD usage; 212 BOOL flags; 213 struct wined3d_shader_resource_view *wined3d_srv; 214 D3DTEXTUREFILTERTYPE autogen_filter_type; 215 }; 216 217 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, 218 UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 219 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device, 220 UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 221 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device, 222 UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN; 223 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN; 224 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN; 225 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN; 226 227 struct d3d9_stateblock 228 { 229 IDirect3DStateBlock9 IDirect3DStateBlock9_iface; 230 LONG refcount; 231 struct wined3d_stateblock *wined3d_stateblock; 232 IDirect3DDevice9Ex *parent_device; 233 }; 234 235 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device, 236 D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN; 237 238 struct d3d9_vertex_declaration 239 { 240 IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface; 241 LONG refcount; 242 D3DVERTEXELEMENT9 *elements; 243 UINT element_count; 244 struct wined3d_vertex_declaration *wined3d_declaration; 245 DWORD fvf; 246 IDirect3DDevice9Ex *parent_device; 247 }; 248 249 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device, 250 const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN; 251 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9( 252 IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN; 253 254 struct d3d9_vertexshader 255 { 256 IDirect3DVertexShader9 IDirect3DVertexShader9_iface; 257 LONG refcount; 258 struct wined3d_shader *wined3d_shader; 259 IDirect3DDevice9Ex *parent_device; 260 }; 261 262 HRESULT vertexshader_init(struct d3d9_vertexshader *shader, 263 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN; 264 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN; 265 266 struct d3d9_pixelshader 267 { 268 IDirect3DPixelShader9 IDirect3DPixelShader9_iface; 269 LONG refcount; 270 struct wined3d_shader *wined3d_shader; 271 IDirect3DDevice9Ex *parent_device; 272 }; 273 274 HRESULT pixelshader_init(struct d3d9_pixelshader *shader, 275 struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN; 276 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN; 277 278 struct d3d9_query 279 { 280 IDirect3DQuery9 IDirect3DQuery9_iface; 281 LONG refcount; 282 struct wined3d_query *wined3d_query; 283 IDirect3DDevice9Ex *parent_device; 284 DWORD data_size; 285 }; 286 287 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN; 288 289 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface) 290 { 291 return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface); 292 } 293 294 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage) 295 { 296 return usage & WINED3DUSAGE_MASK; 297 } 298 299 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage) 300 { 301 switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU)) 302 { 303 default: 304 case WINED3D_RESOURCE_ACCESS_GPU: 305 return D3DPOOL_DEFAULT; 306 case WINED3D_RESOURCE_ACCESS_CPU: 307 if (usage & WINED3DUSAGE_SCRATCH) 308 return D3DPOOL_SCRATCH; 309 return D3DPOOL_SYSTEMMEM; 310 case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU: 311 return D3DPOOL_MANAGED; 312 } 313 } 314 315 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage) 316 { 317 switch (pool) 318 { 319 case D3DPOOL_DEFAULT: 320 if (usage & D3DUSAGE_DYNAMIC) 321 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; 322 return WINED3D_RESOURCE_ACCESS_GPU; 323 case D3DPOOL_MANAGED: 324 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU 325 | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; 326 case D3DPOOL_SYSTEMMEM: 327 case D3DPOOL_SCRATCH: 328 return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W; 329 default: 330 return 0; 331 } 332 } 333 334 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage) 335 { 336 return usage & WINED3DUSAGE_MASK; 337 } 338 339 #endif /* __WINE_D3D9_PRIVATE_H */ 340