xref: /reactos/dll/directx/wine/d3d9/d3d9_private.h (revision f986527d)
1 /*
2  * Direct3D 9 private include file
3  *
4  * Copyright 2002-2003 Jason Edmeades
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2005 Oliver Stieber
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Lesser General Public
10  * License as published by the Free Software Foundation; either
11  * version 2.1 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Lesser General Public License for more details.
17  *
18  * You should have received a copy of the GNU Lesser General Public
19  * License along with this library; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21  */
22 
23 #ifndef __WINE_D3D9_PRIVATE_H
24 #define __WINE_D3D9_PRIVATE_H
25 
26 #include <assert.h>
27 #include <stdarg.h>
28 
29 #define NONAMELESSUNION
30 #define NONAMELESSSTRUCT
31 #define COBJMACROS
32 #include "windef.h"
33 #include "winbase.h"
34 #include "wingdi.h"
35 #include "winuser.h"
36 #include "wine/debug.h"
37 #include "wine/heap.h"
38 #include "wine/unicode.h"
39 
40 #include "d3d9.h"
41 #include "wine/wined3d.h"
42 
43 #define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
44 #define D3D9_MAX_TEXTURE_UNITS 20
45 
46 #define D3DPRESENTFLAGS_MASK 0x00000fffu
47 
48 #define D3D9_TEXTURE_MIPMAP_DIRTY 0x1
49 
50 extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
51 
52 HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
53 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
54 BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
55 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
56 unsigned int wined3dmapflags_from_d3dmapflags(unsigned int flags) DECLSPEC_HIDDEN;
57 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
58         const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
59 void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
60 
61 struct d3d9
62 {
63     IDirect3D9Ex IDirect3D9Ex_iface;
64     LONG refcount;
65     struct wined3d *wined3d;
66     BOOL extended;
67 };
68 
69 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
70 
71 struct fvf_declaration
72 {
73     struct wined3d_vertex_declaration *decl;
74     DWORD fvf;
75 };
76 
77 enum d3d9_device_state
78 {
79     D3D9_DEVICE_STATE_OK,
80     D3D9_DEVICE_STATE_LOST,
81     D3D9_DEVICE_STATE_NOT_RESET,
82 };
83 
84 struct d3d9_device
85 {
86     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
87     struct wined3d_device_parent device_parent;
88     LONG refcount;
89     struct wined3d_device *wined3d_device;
90     struct d3d9 *d3d_parent;
91 
92     struct fvf_declaration *fvf_decls;
93     UINT fvf_decl_count, fvf_decl_size;
94 
95     struct wined3d_buffer *vertex_buffer;
96     UINT vertex_buffer_size;
97     UINT vertex_buffer_pos;
98     struct wined3d_buffer *index_buffer;
99     UINT index_buffer_size;
100     UINT index_buffer_pos;
101 
102     struct d3d9_texture *textures[D3D9_MAX_TEXTURE_UNITS];
103     struct d3d9_surface *render_targets[D3D_MAX_SIMULTANEOUS_RENDERTARGETS];
104 
105     LONG device_state;
106     BOOL in_destruction;
107     BOOL in_scene;
108     BOOL has_vertex_declaration;
109 
110     unsigned int max_user_clip_planes;
111 
112     UINT implicit_swapchain_count;
113     struct d3d9_swapchain **implicit_swapchains;
114 };
115 
116 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
117         UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
118         D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
119 
120 struct d3d9_resource
121 {
122     LONG refcount;
123     struct wined3d_private_store private_store;
124 };
125 
126 void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
127 HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
128 HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
129         void *data, DWORD *data_size) DECLSPEC_HIDDEN;
130 void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
131 HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
132         const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
133 
134 struct d3d9_volume
135 {
136     IDirect3DVolume9 IDirect3DVolume9_iface;
137     struct d3d9_resource resource;
138     struct wined3d_texture *wined3d_texture;
139     unsigned int sub_resource_idx;
140     struct d3d9_texture *texture;
141 };
142 
143 void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
144         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
145 
146 struct d3d9_swapchain
147 {
148     IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
149     LONG refcount;
150     struct wined3d_swapchain *wined3d_swapchain;
151     IDirect3DDevice9Ex *parent_device;
152 };
153 
154 HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
155         struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
156 
157 struct d3d9_surface
158 {
159     IDirect3DSurface9 IDirect3DSurface9_iface;
160     struct d3d9_resource resource;
161     struct wined3d_texture *wined3d_texture;
162     unsigned int sub_resource_idx;
163     struct list rtv_entry;
164     struct wined3d_rendertarget_view *wined3d_rtv;
165     IDirect3DDevice9Ex *parent_device;
166     IUnknown *container;
167     struct d3d9_texture *texture;
168 };
169 
170 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
171 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
172 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
173         struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
174 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
175         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
176 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
177 
178 struct d3d9_vertexbuffer
179 {
180     IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
181     struct d3d9_resource resource;
182     struct wined3d_buffer *wined3d_buffer;
183     IDirect3DDevice9Ex *parent_device;
184     DWORD fvf;
185 };
186 
187 HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
188         UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
189 struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
190 
191 struct d3d9_indexbuffer
192 {
193     IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
194     struct d3d9_resource resource;
195     struct wined3d_buffer *wined3d_buffer;
196     IDirect3DDevice9Ex *parent_device;
197     enum wined3d_format_id format;
198 };
199 
200 HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
201         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
202 struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
203 
204 struct d3d9_texture
205 {
206     IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
207     struct d3d9_resource resource;
208     struct wined3d_texture *wined3d_texture;
209     IDirect3DDevice9Ex *parent_device;
210     struct list rtv_list;
211     DWORD usage;
212     BOOL flags;
213     struct wined3d_shader_resource_view *wined3d_srv;
214     D3DTEXTUREFILTERTYPE autogen_filter_type;
215 };
216 
217 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
218         UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
219 HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
220         UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
221 HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
222         UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
223 struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
224 void d3d9_texture_flag_auto_gen_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
225 void d3d9_texture_gen_auto_mipmap(struct d3d9_texture *texture) DECLSPEC_HIDDEN;
226 
227 struct d3d9_stateblock
228 {
229     IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
230     LONG refcount;
231     struct wined3d_stateblock *wined3d_stateblock;
232     IDirect3DDevice9Ex *parent_device;
233 };
234 
235 HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
236         D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
237 
238 struct d3d9_vertex_declaration
239 {
240     IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
241     LONG refcount;
242     D3DVERTEXELEMENT9 *elements;
243     UINT element_count;
244     struct wined3d_vertex_declaration *wined3d_declaration;
245     DWORD fvf;
246     IDirect3DDevice9Ex *parent_device;
247 };
248 
249 HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
250         const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
251 struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
252         IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
253 
254 struct d3d9_vertexshader
255 {
256     IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
257     LONG refcount;
258     struct wined3d_shader *wined3d_shader;
259     IDirect3DDevice9Ex *parent_device;
260 };
261 
262 HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
263         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
264 struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
265 
266 struct d3d9_pixelshader
267 {
268     IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
269     LONG refcount;
270     struct wined3d_shader *wined3d_shader;
271     IDirect3DDevice9Ex *parent_device;
272 };
273 
274 HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
275         struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
276 struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
277 
278 struct d3d9_query
279 {
280     IDirect3DQuery9 IDirect3DQuery9_iface;
281     LONG refcount;
282     struct wined3d_query *wined3d_query;
283     IDirect3DDevice9Ex *parent_device;
284     DWORD data_size;
285 };
286 
287 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
288 
289 static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
290 {
291     return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
292 }
293 
294 static inline DWORD d3dusage_from_wined3dusage(unsigned int usage)
295 {
296     return usage & WINED3DUSAGE_MASK;
297 }
298 
299 static inline D3DPOOL d3dpool_from_wined3daccess(unsigned int access, unsigned int usage)
300 {
301     switch (access & (WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU))
302     {
303         default:
304         case WINED3D_RESOURCE_ACCESS_GPU:
305             return D3DPOOL_DEFAULT;
306         case WINED3D_RESOURCE_ACCESS_CPU:
307             if (usage & WINED3DUSAGE_SCRATCH)
308                 return D3DPOOL_SCRATCH;
309             return D3DPOOL_SYSTEMMEM;
310         case WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU:
311             return D3DPOOL_MANAGED;
312     }
313 }
314 
315 static inline unsigned int wined3daccess_from_d3dpool(D3DPOOL pool, unsigned int usage)
316 {
317     switch (pool)
318     {
319         case D3DPOOL_DEFAULT:
320             if (usage & D3DUSAGE_DYNAMIC)
321                 return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
322             return WINED3D_RESOURCE_ACCESS_GPU;
323         case D3DPOOL_MANAGED:
324             return WINED3D_RESOURCE_ACCESS_GPU | WINED3D_RESOURCE_ACCESS_CPU
325                     | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
326         case D3DPOOL_SYSTEMMEM:
327         case D3DPOOL_SCRATCH:
328             return WINED3D_RESOURCE_ACCESS_CPU | WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
329         default:
330             return 0;
331     }
332 }
333 
334 static inline DWORD wined3dusage_from_d3dusage(unsigned int usage)
335 {
336     return usage & WINED3DUSAGE_MASK;
337 }
338 
339 #endif /* __WINE_D3D9_PRIVATE_H */
340