xref: /reactos/dll/directx/wine/d3d9/surface.c (revision 84ccccab)
1 /*
2  * IDirect3DSurface9 implementation
3  *
4  * Copyright 2002-2005 Jason Edmeades
5  *                     Raphael Junqueira
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21 
22 #include "d3d9_private.h"
23 
24 static inline struct d3d9_surface *impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface)
25 {
26     return CONTAINING_RECORD(iface, struct d3d9_surface, IDirect3DSurface9_iface);
27 }
28 
29 static HRESULT WINAPI d3d9_surface_QueryInterface(IDirect3DSurface9 *iface, REFIID riid, void **out)
30 {
31     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
32 
33     if (IsEqualGUID(riid, &IID_IDirect3DSurface9)
34             || IsEqualGUID(riid, &IID_IDirect3DResource9)
35             || IsEqualGUID(riid, &IID_IUnknown))
36     {
37         IDirect3DSurface9_AddRef(iface);
38         *out = iface;
39         return S_OK;
40     }
41 
42     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
43 
44     *out = NULL;
45     return E_NOINTERFACE;
46 }
47 
48 static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface)
49 {
50     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
51     ULONG refcount;
52 
53     TRACE("iface %p.\n", iface);
54 
55     if (surface->texture)
56     {
57         TRACE("Forwarding to %p.\n", surface->texture);
58         return IDirect3DBaseTexture9_AddRef(&surface->texture->IDirect3DBaseTexture9_iface);
59     }
60 
61     refcount = InterlockedIncrement(&surface->resource.refcount);
62     TRACE("%p increasing refcount to %u.\n", iface, refcount);
63 
64     if (refcount == 1)
65     {
66         if (surface->parent_device)
67             IDirect3DDevice9Ex_AddRef(surface->parent_device);
68         wined3d_mutex_lock();
69         if (surface->wined3d_rtv)
70             wined3d_rendertarget_view_incref(surface->wined3d_rtv);
71         wined3d_texture_incref(surface->wined3d_texture);
72         wined3d_mutex_unlock();
73     }
74 
75     return refcount;
76 }
77 
78 static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface)
79 {
80     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
81     ULONG refcount;
82 
83     TRACE("iface %p.\n", iface);
84 
85     if (surface->texture)
86     {
87         TRACE("Forwarding to %p.\n", surface->texture);
88         return IDirect3DBaseTexture9_Release(&surface->texture->IDirect3DBaseTexture9_iface);
89     }
90 
91     if (!surface->resource.refcount)
92     {
93         WARN("Surface does not have any references.\n");
94         return 0;
95     }
96 
97     refcount = InterlockedDecrement(&surface->resource.refcount);
98     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
99 
100     if (!refcount)
101     {
102         IDirect3DDevice9Ex *parent_device = surface->parent_device;
103 
104         wined3d_mutex_lock();
105         if (surface->wined3d_rtv)
106             wined3d_rendertarget_view_decref(surface->wined3d_rtv);
107         wined3d_texture_decref(surface->wined3d_texture);
108         wined3d_mutex_unlock();
109 
110         /* Release the device last, as it may cause the device to be destroyed. */
111         if (parent_device)
112             IDirect3DDevice9Ex_Release(parent_device);
113     }
114 
115     return refcount;
116 }
117 
118 static HRESULT WINAPI d3d9_surface_GetDevice(IDirect3DSurface9 *iface, IDirect3DDevice9 **device)
119 {
120     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
121 
122     TRACE("iface %p, device %p.\n", iface, device);
123 
124     if (surface->texture)
125         return IDirect3DBaseTexture9_GetDevice(&surface->texture->IDirect3DBaseTexture9_iface, device);
126 
127     *device = (IDirect3DDevice9 *)surface->parent_device;
128     IDirect3DDevice9_AddRef(*device);
129 
130     TRACE("Returning device %p.\n", *device);
131 
132     return D3D_OK;
133 }
134 
135 static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFGUID guid,
136         const void *data, DWORD data_size, DWORD flags)
137 {
138     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
139     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
140             iface, debugstr_guid(guid), data, data_size, flags);
141 
142     return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags);
143 }
144 
145 static HRESULT WINAPI d3d9_surface_GetPrivateData(IDirect3DSurface9 *iface, REFGUID guid,
146         void *data, DWORD *data_size)
147 {
148     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
149     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
150             iface, debugstr_guid(guid), data, data_size);
151 
152     return d3d9_resource_get_private_data(&surface->resource, guid, data, data_size);
153 }
154 
155 static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid)
156 {
157     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
158     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
159 
160     return d3d9_resource_free_private_data(&surface->resource, guid);
161 }
162 
163 static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority)
164 {
165     TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface, priority);
166     return 0;
167 }
168 
169 static DWORD WINAPI d3d9_surface_GetPriority(IDirect3DSurface9 *iface)
170 {
171     TRACE("iface %p. Ignored on surfaces.\n", iface);
172     return 0;
173 }
174 
175 static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface)
176 {
177     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
178 
179     TRACE("iface %p.\n", iface);
180 
181     wined3d_mutex_lock();
182     wined3d_resource_preload(wined3d_texture_get_resource(surface->wined3d_texture));
183     wined3d_mutex_unlock();
184 }
185 
186 static D3DRESOURCETYPE WINAPI d3d9_surface_GetType(IDirect3DSurface9 *iface)
187 {
188     TRACE("iface %p.\n", iface);
189 
190     return D3DRTYPE_SURFACE;
191 }
192 
193 static HRESULT WINAPI d3d9_surface_GetContainer(IDirect3DSurface9 *iface, REFIID riid, void **container)
194 {
195     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
196     HRESULT hr;
197 
198     TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
199 
200     if (!surface->container)
201         return E_NOINTERFACE;
202 
203     hr = IUnknown_QueryInterface(surface->container, riid, container);
204 
205     TRACE("Returning %p.\n", *container);
206 
207     return hr;
208 }
209 
210 static HRESULT WINAPI d3d9_surface_GetDesc(IDirect3DSurface9 *iface, D3DSURFACE_DESC *desc)
211 {
212     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
213     struct wined3d_sub_resource_desc wined3d_desc;
214 
215     TRACE("iface %p, desc %p.\n", iface, desc);
216 
217     wined3d_mutex_lock();
218     wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc);
219     wined3d_mutex_unlock();
220 
221     desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
222     desc->Type = D3DRTYPE_SURFACE;
223     desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
224     desc->Pool = wined3d_desc.pool;
225     desc->MultiSampleType = wined3d_desc.multisample_type;
226     desc->MultiSampleQuality = wined3d_desc.multisample_quality;
227     desc->Width = wined3d_desc.width;
228     desc->Height = wined3d_desc.height;
229 
230     return D3D_OK;
231 }
232 
233 static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface,
234         D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
235 {
236     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
237     struct wined3d_box box;
238     struct wined3d_map_desc map_desc;
239     HRESULT hr;
240 
241     TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n",
242             iface, locked_rect, wine_dbgstr_rect(rect), flags);
243 
244     if (rect)
245         wined3d_box_set(&box, rect->left, rect->top, rect->right, rect->bottom, 0, 1);
246 
247     wined3d_mutex_lock();
248     hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx,
249             &map_desc, rect ? &box : NULL, flags);
250     wined3d_mutex_unlock();
251 
252     if (SUCCEEDED(hr))
253     {
254         locked_rect->Pitch = map_desc.row_pitch;
255         locked_rect->pBits = map_desc.data;
256     }
257 
258     return hr;
259 }
260 
261 static HRESULT WINAPI d3d9_surface_UnlockRect(IDirect3DSurface9 *iface)
262 {
263     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
264     HRESULT hr;
265 
266     TRACE("iface %p.\n", iface);
267 
268     wined3d_mutex_lock();
269     hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx);
270     wined3d_mutex_unlock();
271 
272     if (hr == WINEDDERR_NOTLOCKED)
273     {
274         D3DRESOURCETYPE type;
275         if (surface->texture)
276             type = IDirect3DBaseTexture9_GetType(&surface->texture->IDirect3DBaseTexture9_iface);
277         else
278             type = D3DRTYPE_SURFACE;
279         hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL;
280     }
281     return hr;
282 }
283 
284 static HRESULT WINAPI d3d9_surface_GetDC(IDirect3DSurface9 *iface, HDC *dc)
285 {
286     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
287     HRESULT hr;
288 
289     TRACE("iface %p, dc %p.\n", iface, dc);
290 
291     wined3d_mutex_lock();
292     hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
293     wined3d_mutex_unlock();
294 
295     return hr;
296 }
297 
298 static HRESULT WINAPI d3d9_surface_ReleaseDC(IDirect3DSurface9 *iface, HDC dc)
299 {
300     struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface);
301     HRESULT hr;
302 
303     TRACE("iface %p, dc %p.\n", iface, dc);
304 
305     wined3d_mutex_lock();
306     hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, dc);
307     wined3d_mutex_unlock();
308 
309     return hr;
310 }
311 
312 static const struct IDirect3DSurface9Vtbl d3d9_surface_vtbl =
313 {
314     /* IUnknown */
315     d3d9_surface_QueryInterface,
316     d3d9_surface_AddRef,
317     d3d9_surface_Release,
318     /* IDirect3DResource9 */
319     d3d9_surface_GetDevice,
320     d3d9_surface_SetPrivateData,
321     d3d9_surface_GetPrivateData,
322     d3d9_surface_FreePrivateData,
323     d3d9_surface_SetPriority,
324     d3d9_surface_GetPriority,
325     d3d9_surface_PreLoad,
326     d3d9_surface_GetType,
327     /* IDirect3DSurface9 */
328     d3d9_surface_GetContainer,
329     d3d9_surface_GetDesc,
330     d3d9_surface_LockRect,
331     d3d9_surface_UnlockRect,
332     d3d9_surface_GetDC,
333     d3d9_surface_ReleaseDC,
334 };
335 
336 static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent)
337 {
338     struct d3d9_surface *surface = parent;
339     d3d9_resource_cleanup(&surface->resource);
340     HeapFree(GetProcessHeap(), 0, surface);
341 }
342 
343 static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops =
344 {
345     surface_wined3d_object_destroyed,
346 };
347 
348 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
349         unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
350 {
351     IDirect3DBaseTexture9 *texture;
352 
353     surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl;
354     d3d9_resource_init(&surface->resource);
355     surface->resource.refcount = 0;
356     list_init(&surface->rtv_entry);
357     surface->container = wined3d_texture_get_parent(wined3d_texture);
358     surface->wined3d_texture = wined3d_texture;
359     surface->sub_resource_idx = sub_resource_idx;
360 
361     if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container,
362             &IID_IDirect3DBaseTexture9, (void **)&texture)))
363     {
364         surface->texture = unsafe_impl_from_IDirect3DBaseTexture9(texture);
365         IDirect3DBaseTexture9_Release(texture);
366     }
367 
368     *parent_ops = &d3d9_surface_wined3d_parent_ops;
369 }
370 
371 static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent)
372 {
373     struct d3d9_surface *surface = parent;
374 
375     /* If the surface reference count drops to zero, we release our reference
376      * to the view, but don't clear the pointer yet, in case e.g. a
377      * GetRenderTarget() call brings the surface back before the view is
378      * actually destroyed. When the view is destroyed, we need to clear the
379      * pointer, or a subsequent surface AddRef() would reference it again.
380      *
381      * This is safe because as long as the view still has a reference to the
382      * texture, the surface is also still alive, and we're called before the
383      * view releases that reference. */
384     surface->wined3d_rtv = NULL;
385     list_remove(&surface->rtv_entry);
386 }
387 
388 static const struct wined3d_parent_ops d3d9_view_wined3d_parent_ops =
389 {
390     view_wined3d_object_destroyed,
391 };
392 
393 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface)
394 {
395     IDirect3DDevice9Ex *device;
396     device = surface->texture ? surface->texture->parent_device : surface->parent_device;
397     return impl_from_IDirect3DDevice9Ex(device);
398 }
399 
400 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface)
401 {
402     HRESULT hr;
403 
404     /* The surface reference count can be equal to 0 when this function is
405      * called. In order to properly manage the render target view reference
406      * count, we temporarily increment the surface reference count. */
407     d3d9_surface_AddRef(&surface->IDirect3DSurface9_iface);
408 
409     if (surface->wined3d_rtv)
410         return surface->wined3d_rtv;
411 
412     if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
413             surface->sub_resource_idx, surface, &d3d9_view_wined3d_parent_ops, &surface->wined3d_rtv)))
414     {
415         ERR("Failed to create rendertarget view, hr %#x.\n", hr);
416         d3d9_surface_Release(&surface->IDirect3DSurface9_iface);
417         return NULL;
418     }
419 
420     if (surface->texture)
421         list_add_head(&surface->texture->rtv_list, &surface->rtv_entry);
422 
423     return surface->wined3d_rtv;
424 }
425 
426 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
427         struct wined3d_rendertarget_view *rtv)
428 {
429     if (rtv)
430         d3d9_surface_Release(&surface->IDirect3DSurface9_iface);
431 }
432 
433 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface)
434 {
435     if (!iface)
436         return NULL;
437     assert(iface->lpVtbl == &d3d9_surface_vtbl);
438 
439     return impl_from_IDirect3DSurface9(iface);
440 }
441