1 /* 2 * IDirect3DSurface9 implementation 3 * 4 * Copyright 2002-2005 Jason Edmeades 5 * Raphael Junqueira 6 * 7 * This library is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU Lesser General Public 9 * License as published by the Free Software Foundation; either 10 * version 2.1 of the License, or (at your option) any later version. 11 * 12 * This library is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 15 * Lesser General Public License for more details. 16 * 17 * You should have received a copy of the GNU Lesser General Public 18 * License along with this library; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 20 */ 21 22 #include "d3d9_private.h" 23 24 static inline struct d3d9_surface *impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) 25 { 26 return CONTAINING_RECORD(iface, struct d3d9_surface, IDirect3DSurface9_iface); 27 } 28 29 static HRESULT WINAPI d3d9_surface_QueryInterface(IDirect3DSurface9 *iface, REFIID riid, void **out) 30 { 31 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out); 32 33 if (IsEqualGUID(riid, &IID_IDirect3DSurface9) 34 || IsEqualGUID(riid, &IID_IDirect3DResource9) 35 || IsEqualGUID(riid, &IID_IUnknown)) 36 { 37 IDirect3DSurface9_AddRef(iface); 38 *out = iface; 39 return S_OK; 40 } 41 42 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid)); 43 44 *out = NULL; 45 return E_NOINTERFACE; 46 } 47 48 static ULONG WINAPI d3d9_surface_AddRef(IDirect3DSurface9 *iface) 49 { 50 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 51 ULONG refcount; 52 53 TRACE("iface %p.\n", iface); 54 55 if (surface->texture) 56 { 57 TRACE("Forwarding to %p.\n", surface->texture); 58 return IDirect3DBaseTexture9_AddRef(&surface->texture->IDirect3DBaseTexture9_iface); 59 } 60 61 refcount = InterlockedIncrement(&surface->resource.refcount); 62 TRACE("%p increasing refcount to %u.\n", iface, refcount); 63 64 if (refcount == 1) 65 { 66 if (surface->parent_device) 67 IDirect3DDevice9Ex_AddRef(surface->parent_device); 68 wined3d_mutex_lock(); 69 if (surface->wined3d_rtv) 70 wined3d_rendertarget_view_incref(surface->wined3d_rtv); 71 wined3d_texture_incref(surface->wined3d_texture); 72 wined3d_mutex_unlock(); 73 } 74 75 return refcount; 76 } 77 78 static ULONG WINAPI d3d9_surface_Release(IDirect3DSurface9 *iface) 79 { 80 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 81 ULONG refcount; 82 83 TRACE("iface %p.\n", iface); 84 85 if (surface->texture) 86 { 87 TRACE("Forwarding to %p.\n", surface->texture); 88 return IDirect3DBaseTexture9_Release(&surface->texture->IDirect3DBaseTexture9_iface); 89 } 90 91 if (!surface->resource.refcount) 92 { 93 WARN("Surface does not have any references.\n"); 94 return 0; 95 } 96 97 refcount = InterlockedDecrement(&surface->resource.refcount); 98 TRACE("%p decreasing refcount to %u.\n", iface, refcount); 99 100 if (!refcount) 101 { 102 IDirect3DDevice9Ex *parent_device = surface->parent_device; 103 104 wined3d_mutex_lock(); 105 if (surface->wined3d_rtv) 106 wined3d_rendertarget_view_decref(surface->wined3d_rtv); 107 wined3d_texture_decref(surface->wined3d_texture); 108 wined3d_mutex_unlock(); 109 110 /* Release the device last, as it may cause the device to be destroyed. */ 111 if (parent_device) 112 IDirect3DDevice9Ex_Release(parent_device); 113 } 114 115 return refcount; 116 } 117 118 static HRESULT WINAPI d3d9_surface_GetDevice(IDirect3DSurface9 *iface, IDirect3DDevice9 **device) 119 { 120 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 121 122 TRACE("iface %p, device %p.\n", iface, device); 123 124 if (surface->texture) 125 return IDirect3DBaseTexture9_GetDevice(&surface->texture->IDirect3DBaseTexture9_iface, device); 126 127 *device = (IDirect3DDevice9 *)surface->parent_device; 128 IDirect3DDevice9_AddRef(*device); 129 130 TRACE("Returning device %p.\n", *device); 131 132 return D3D_OK; 133 } 134 135 static HRESULT WINAPI d3d9_surface_SetPrivateData(IDirect3DSurface9 *iface, REFGUID guid, 136 const void *data, DWORD data_size, DWORD flags) 137 { 138 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 139 TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n", 140 iface, debugstr_guid(guid), data, data_size, flags); 141 142 return d3d9_resource_set_private_data(&surface->resource, guid, data, data_size, flags); 143 } 144 145 static HRESULT WINAPI d3d9_surface_GetPrivateData(IDirect3DSurface9 *iface, REFGUID guid, 146 void *data, DWORD *data_size) 147 { 148 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 149 TRACE("iface %p, guid %s, data %p, data_size %p.\n", 150 iface, debugstr_guid(guid), data, data_size); 151 152 return d3d9_resource_get_private_data(&surface->resource, guid, data, data_size); 153 } 154 155 static HRESULT WINAPI d3d9_surface_FreePrivateData(IDirect3DSurface9 *iface, REFGUID guid) 156 { 157 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 158 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid)); 159 160 return d3d9_resource_free_private_data(&surface->resource, guid); 161 } 162 163 static DWORD WINAPI d3d9_surface_SetPriority(IDirect3DSurface9 *iface, DWORD priority) 164 { 165 TRACE("iface %p, priority %u. Ignored on surfaces.\n", iface, priority); 166 return 0; 167 } 168 169 static DWORD WINAPI d3d9_surface_GetPriority(IDirect3DSurface9 *iface) 170 { 171 TRACE("iface %p. Ignored on surfaces.\n", iface); 172 return 0; 173 } 174 175 static void WINAPI d3d9_surface_PreLoad(IDirect3DSurface9 *iface) 176 { 177 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 178 179 TRACE("iface %p.\n", iface); 180 181 wined3d_mutex_lock(); 182 wined3d_resource_preload(wined3d_texture_get_resource(surface->wined3d_texture)); 183 wined3d_mutex_unlock(); 184 } 185 186 static D3DRESOURCETYPE WINAPI d3d9_surface_GetType(IDirect3DSurface9 *iface) 187 { 188 TRACE("iface %p.\n", iface); 189 190 return D3DRTYPE_SURFACE; 191 } 192 193 static HRESULT WINAPI d3d9_surface_GetContainer(IDirect3DSurface9 *iface, REFIID riid, void **container) 194 { 195 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 196 HRESULT hr; 197 198 TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container); 199 200 if (!surface->container) 201 return E_NOINTERFACE; 202 203 hr = IUnknown_QueryInterface(surface->container, riid, container); 204 205 TRACE("Returning %p.\n", *container); 206 207 return hr; 208 } 209 210 static HRESULT WINAPI d3d9_surface_GetDesc(IDirect3DSurface9 *iface, D3DSURFACE_DESC *desc) 211 { 212 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 213 struct wined3d_sub_resource_desc wined3d_desc; 214 215 TRACE("iface %p, desc %p.\n", iface, desc); 216 217 wined3d_mutex_lock(); 218 wined3d_texture_get_sub_resource_desc(surface->wined3d_texture, surface->sub_resource_idx, &wined3d_desc); 219 wined3d_mutex_unlock(); 220 221 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 222 desc->Type = D3DRTYPE_SURFACE; 223 desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK; 224 desc->Pool = wined3d_desc.pool; 225 desc->MultiSampleType = wined3d_desc.multisample_type; 226 desc->MultiSampleQuality = wined3d_desc.multisample_quality; 227 desc->Width = wined3d_desc.width; 228 desc->Height = wined3d_desc.height; 229 230 return D3D_OK; 231 } 232 233 static HRESULT WINAPI d3d9_surface_LockRect(IDirect3DSurface9 *iface, 234 D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags) 235 { 236 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 237 struct wined3d_box box; 238 struct wined3d_map_desc map_desc; 239 HRESULT hr; 240 241 TRACE("iface %p, locked_rect %p, rect %s, flags %#x.\n", 242 iface, locked_rect, wine_dbgstr_rect(rect), flags); 243 244 if (rect) 245 wined3d_box_set(&box, rect->left, rect->top, rect->right, rect->bottom, 0, 1); 246 247 wined3d_mutex_lock(); 248 hr = wined3d_resource_map(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, 249 &map_desc, rect ? &box : NULL, flags); 250 wined3d_mutex_unlock(); 251 252 if (SUCCEEDED(hr)) 253 { 254 locked_rect->Pitch = map_desc.row_pitch; 255 locked_rect->pBits = map_desc.data; 256 } 257 258 return hr; 259 } 260 261 static HRESULT WINAPI d3d9_surface_UnlockRect(IDirect3DSurface9 *iface) 262 { 263 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 264 HRESULT hr; 265 266 TRACE("iface %p.\n", iface); 267 268 wined3d_mutex_lock(); 269 hr = wined3d_resource_unmap(wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx); 270 wined3d_mutex_unlock(); 271 272 if (hr == WINEDDERR_NOTLOCKED) 273 { 274 D3DRESOURCETYPE type; 275 if (surface->texture) 276 type = IDirect3DBaseTexture9_GetType(&surface->texture->IDirect3DBaseTexture9_iface); 277 else 278 type = D3DRTYPE_SURFACE; 279 hr = type == D3DRTYPE_TEXTURE ? D3D_OK : D3DERR_INVALIDCALL; 280 } 281 return hr; 282 } 283 284 static HRESULT WINAPI d3d9_surface_GetDC(IDirect3DSurface9 *iface, HDC *dc) 285 { 286 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 287 HRESULT hr; 288 289 TRACE("iface %p, dc %p.\n", iface, dc); 290 291 wined3d_mutex_lock(); 292 hr = wined3d_texture_get_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); 293 wined3d_mutex_unlock(); 294 295 return hr; 296 } 297 298 static HRESULT WINAPI d3d9_surface_ReleaseDC(IDirect3DSurface9 *iface, HDC dc) 299 { 300 struct d3d9_surface *surface = impl_from_IDirect3DSurface9(iface); 301 HRESULT hr; 302 303 TRACE("iface %p, dc %p.\n", iface, dc); 304 305 wined3d_mutex_lock(); 306 hr = wined3d_texture_release_dc(surface->wined3d_texture, surface->sub_resource_idx, dc); 307 wined3d_mutex_unlock(); 308 309 return hr; 310 } 311 312 static const struct IDirect3DSurface9Vtbl d3d9_surface_vtbl = 313 { 314 /* IUnknown */ 315 d3d9_surface_QueryInterface, 316 d3d9_surface_AddRef, 317 d3d9_surface_Release, 318 /* IDirect3DResource9 */ 319 d3d9_surface_GetDevice, 320 d3d9_surface_SetPrivateData, 321 d3d9_surface_GetPrivateData, 322 d3d9_surface_FreePrivateData, 323 d3d9_surface_SetPriority, 324 d3d9_surface_GetPriority, 325 d3d9_surface_PreLoad, 326 d3d9_surface_GetType, 327 /* IDirect3DSurface9 */ 328 d3d9_surface_GetContainer, 329 d3d9_surface_GetDesc, 330 d3d9_surface_LockRect, 331 d3d9_surface_UnlockRect, 332 d3d9_surface_GetDC, 333 d3d9_surface_ReleaseDC, 334 }; 335 336 static void STDMETHODCALLTYPE surface_wined3d_object_destroyed(void *parent) 337 { 338 struct d3d9_surface *surface = parent; 339 d3d9_resource_cleanup(&surface->resource); 340 HeapFree(GetProcessHeap(), 0, surface); 341 } 342 343 static const struct wined3d_parent_ops d3d9_surface_wined3d_parent_ops = 344 { 345 surface_wined3d_object_destroyed, 346 }; 347 348 void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture, 349 unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) 350 { 351 IDirect3DBaseTexture9 *texture; 352 353 surface->IDirect3DSurface9_iface.lpVtbl = &d3d9_surface_vtbl; 354 d3d9_resource_init(&surface->resource); 355 surface->resource.refcount = 0; 356 list_init(&surface->rtv_entry); 357 surface->container = wined3d_texture_get_parent(wined3d_texture); 358 surface->wined3d_texture = wined3d_texture; 359 surface->sub_resource_idx = sub_resource_idx; 360 361 if (surface->container && SUCCEEDED(IUnknown_QueryInterface(surface->container, 362 &IID_IDirect3DBaseTexture9, (void **)&texture))) 363 { 364 surface->texture = unsafe_impl_from_IDirect3DBaseTexture9(texture); 365 IDirect3DBaseTexture9_Release(texture); 366 } 367 368 *parent_ops = &d3d9_surface_wined3d_parent_ops; 369 } 370 371 static void STDMETHODCALLTYPE view_wined3d_object_destroyed(void *parent) 372 { 373 struct d3d9_surface *surface = parent; 374 375 /* If the surface reference count drops to zero, we release our reference 376 * to the view, but don't clear the pointer yet, in case e.g. a 377 * GetRenderTarget() call brings the surface back before the view is 378 * actually destroyed. When the view is destroyed, we need to clear the 379 * pointer, or a subsequent surface AddRef() would reference it again. 380 * 381 * This is safe because as long as the view still has a reference to the 382 * texture, the surface is also still alive, and we're called before the 383 * view releases that reference. */ 384 surface->wined3d_rtv = NULL; 385 list_remove(&surface->rtv_entry); 386 } 387 388 static const struct wined3d_parent_ops d3d9_view_wined3d_parent_ops = 389 { 390 view_wined3d_object_destroyed, 391 }; 392 393 struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) 394 { 395 IDirect3DDevice9Ex *device; 396 device = surface->texture ? surface->texture->parent_device : surface->parent_device; 397 return impl_from_IDirect3DDevice9Ex(device); 398 } 399 400 struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) 401 { 402 HRESULT hr; 403 404 /* The surface reference count can be equal to 0 when this function is 405 * called. In order to properly manage the render target view reference 406 * count, we temporarily increment the surface reference count. */ 407 d3d9_surface_AddRef(&surface->IDirect3DSurface9_iface); 408 409 if (surface->wined3d_rtv) 410 return surface->wined3d_rtv; 411 412 if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture, 413 surface->sub_resource_idx, surface, &d3d9_view_wined3d_parent_ops, &surface->wined3d_rtv))) 414 { 415 ERR("Failed to create rendertarget view, hr %#x.\n", hr); 416 d3d9_surface_Release(&surface->IDirect3DSurface9_iface); 417 return NULL; 418 } 419 420 if (surface->texture) 421 list_add_head(&surface->texture->rtv_list, &surface->rtv_entry); 422 423 return surface->wined3d_rtv; 424 } 425 426 void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface, 427 struct wined3d_rendertarget_view *rtv) 428 { 429 if (rtv) 430 d3d9_surface_Release(&surface->IDirect3DSurface9_iface); 431 } 432 433 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) 434 { 435 if (!iface) 436 return NULL; 437 assert(iface->lpVtbl == &d3d9_surface_vtbl); 438 439 return impl_from_IDirect3DSurface9(iface); 440 } 441