1 2add_definitions( 3 -D__WINESRC__ 4 -D__ROS_LONG64__ 5 -Dstrcasecmp=_stricmp 6 -DDIRECT3D_VERSION=0x0900) 7 8include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine) 9spec2def(d3dcompiler_43.dll d3dcompiler_43.spec ADD_IMPORTLIB) 10 11list(APPEND SOURCE 12 asmparser.c 13 blob.c 14 bytecodewriter.c 15 compiler.c 16 main.c 17 preproc.c 18 reflection.c 19 utils.c) 20 21FLEX_TARGET(asmshader_scanner asmshader.l ${CMAKE_CURRENT_BINARY_DIR}/asmshader.yy.c) 22BISON_TARGET(asmshader_parser asmshader.y ${CMAKE_CURRENT_BINARY_DIR}/asmshader.tab.c COMPILE_FLAGS "-p asmshader_") 23ADD_FLEX_BISON_DEPENDENCY(asmshader_scanner asmshader_parser) 24 25FLEX_TARGET(hlsl_scanner hlsl.l ${CMAKE_CURRENT_BINARY_DIR}/hlsl.yy.c) 26BISON_TARGET(hlsl_parser hlsl.y ${CMAKE_CURRENT_BINARY_DIR}/hlsl.tab.c COMPILE_FLAGS "-p hlsl_") 27ADD_FLEX_BISON_DEPENDENCY(hlsl_scanner hlsl_parser) 28 29FLEX_TARGET(pp_scanner ppl.l ${CMAKE_CURRENT_BINARY_DIR}/ppl.yy.c) 30BISON_TARGET(pp_parser ppy.y ${CMAKE_CURRENT_BINARY_DIR}/ppy.tab.c COMPILE_FLAGS "-p ppy_") 31ADD_FLEX_BISON_DEPENDENCY(pp_scanner pp_parser) 32 33list(APPEND PCH_SKIP_SOURCE 34 ${FLEX_asmshader_scanner_OUTPUTS} 35 ${BISON_asmshader_parser_OUTPUTS} 36 ${FLEX_hlsl_scanner_OUTPUTS} 37 ${BISON_hlsl_parser_OUTPUTS} 38 ${FLEX_pp_scanner_OUTPUTS} 39 ${BISON_pp_parser_OUTPUTS}) 40 41add_library(d3dcompiler_43 MODULE 42 ${SOURCE} 43 ${PCH_SKIP_SOURCE} 44 version.rc 45 ${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43_stubs.c 46 ${CMAKE_CURRENT_BINARY_DIR}/d3dcompiler_43.def) 47 48set_module_type(d3dcompiler_43 win32dll) 49target_link_libraries(d3dcompiler_43 dx10guid uuid wine wpp) 50add_importlibs(d3dcompiler_43 msvcrt kernel32 ntdll) 51add_dependencies(d3dcompiler_43 d3d_idl_headers) 52add_pch(d3dcompiler_43 precomp.h "${PCH_SKIP_SOURCE}") 53add_cd_file(TARGET d3dcompiler_43 DESTINATION reactos/system32 FOR all) 54