1 /* 2 * Direct3D shader compiler main file 3 * 4 * Copyright 2010 Matteo Bruni for CodeWeavers 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 * 20 */ 21 22 #include <stdarg.h> 23 24 #include "windef.h" 25 #include "winbase.h" 26 27 #include "d3dcompiler_private.h" 28 29 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) 30 { 31 switch (reason) 32 { 33 case DLL_WINE_PREATTACH: 34 return FALSE; /* prefer native version */ 35 case DLL_PROCESS_ATTACH: 36 DisableThreadLibraryCalls(inst); 37 break; 38 } 39 return TRUE; 40 } 41