xref: /reactos/dll/directx/wine/d3drm/d3drm_main.c (revision 8c2e9189)
1 /*
2  * Copyright 2004 Ivan Leo Puoti
3  * Copyright 2010 Christian Costa
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "config.h"
21 #include "wine/port.h"
22 
23 #include "initguid.h"
24 #include "d3drm_private.h"
25 
26 /***********************************************************************
27  *		DllMain  (D3DRM.@)
28  */
29 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
30 {
31     switch(reason)
32     {
33     case DLL_WINE_PREATTACH:
34         return FALSE;  /* prefer native version */
35     case DLL_PROCESS_ATTACH:
36         DisableThreadLibraryCalls( inst );
37         break;
38     }
39     return TRUE;
40 }
41 
42 void d3drm_object_init(struct d3drm_object *object, const char *classname)
43 {
44     object->ref = 1;
45     object->appdata = 0;
46     list_init(&object->destroy_callbacks);
47     object->classname = classname;
48     object->name = NULL;
49 }
50 
51 struct destroy_callback
52 {
53     struct list entry;
54     D3DRMOBJECTCALLBACK cb;
55     void *ctx;
56 };
57 
58 HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
59 {
60     struct destroy_callback *callback;
61 
62     if (!cb)
63         return D3DRMERR_BADVALUE;
64 
65     if (!(callback = heap_alloc(sizeof(*callback))))
66         return E_OUTOFMEMORY;
67 
68     callback->cb = cb;
69     callback->ctx = ctx;
70 
71     list_add_head(&object->destroy_callbacks, &callback->entry);
72     return D3DRM_OK;
73 }
74 
75 HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx)
76 {
77     struct destroy_callback *callback;
78 
79     if (!cb)
80         return D3DRMERR_BADVALUE;
81 
82     LIST_FOR_EACH_ENTRY(callback, &object->destroy_callbacks, struct destroy_callback, entry)
83     {
84         if (callback->cb == cb && callback->ctx == ctx)
85         {
86             list_remove(&callback->entry);
87             heap_free(callback);
88             break;
89         }
90     }
91 
92     return D3DRM_OK;
93 }
94 
95 HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name)
96 {
97     DWORD req_size;
98 
99     if (!size)
100         return E_INVALIDARG;
101 
102     req_size = strlen(object->classname) + 1;
103     if (name && *size < req_size)
104         return E_INVALIDARG;
105 
106     *size = req_size;
107 
108     if (name)
109         memcpy(name, object->classname, req_size);
110 
111     return D3DRM_OK;
112 }
113 
114 HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name)
115 {
116     DWORD req_size;
117 
118     if (!size)
119         return E_INVALIDARG;
120 
121     req_size = object->name ? strlen(object->name) + 1 : 0;
122     if (name && *size < req_size)
123         return E_INVALIDARG;
124 
125     if (name)
126     {
127         if (object->name)
128             memcpy(name, object->name, req_size);
129         else if (*size)
130             *name = 0;
131     }
132 
133     *size = req_size;
134 
135     return D3DRM_OK;
136 }
137 
138 HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name)
139 {
140     DWORD req_size;
141 
142     heap_free(object->name);
143     object->name = NULL;
144 
145     if (name)
146     {
147         req_size = strlen(name) + 1;
148         if (!(object->name = heap_alloc(req_size)))
149             return E_OUTOFMEMORY;
150         memcpy(object->name, name, req_size);
151     }
152 
153     return D3DRM_OK;
154 }
155 
156 void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object)
157 {
158     struct destroy_callback *callback, *callback2;
159 
160     LIST_FOR_EACH_ENTRY_SAFE(callback, callback2, &object->destroy_callbacks, struct destroy_callback, entry)
161     {
162         callback->cb(iface, callback->ctx);
163         list_remove(&callback->entry);
164         heap_free(callback);
165     }
166 
167     heap_free(object->name);
168     object->name = NULL;
169 }
170