xref: /reactos/dll/directx/wine/d3drm/d3drm_private.h (revision 53221834)
1 /*
2  *      Direct3DRM private interfaces (D3DRM.DLL)
3  *
4  * Copyright 2010 Christian Costa
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with this library; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19  */
20 
21 #ifndef __D3DRM_PRIVATE_INCLUDED__
22 #define __D3DRM_PRIVATE_INCLUDED__
23 
24 #define NONAMELESSUNION
25 #define NONAMELESSSTRUCT
26 #define COBJMACROS
27 #include <assert.h>
28 #include <math.h>
29 #include "dxfile.h"
30 #include "d3drmwin.h"
31 #include "rmxfguid.h"
32 #include "wine/debug.h"
33 #include "wine/heap.h"
34 #include "wine/list.h"
35 
36 struct d3drm_matrix
37 {
38     float _11, _12, _13, _14;
39     float _21, _22, _23, _24;
40     float _31, _32, _33, _34;
41     float _41, _42, _43, _44;
42 };
43 
44 static inline struct d3drm_matrix *d3drm_matrix(D3DRMMATRIX4D m)
45 {
46     return (struct d3drm_matrix *)m;
47 }
48 
49 struct d3drm_object
50 {
51     LONG ref;
52     DWORD appdata;
53     struct list destroy_callbacks;
54     const char *classname;
55     char *name;
56 };
57 
58 struct d3drm_texture
59 {
60     struct d3drm_object obj;
61     IDirect3DRMTexture IDirect3DRMTexture_iface;
62     IDirect3DRMTexture2 IDirect3DRMTexture2_iface;
63     IDirect3DRMTexture3 IDirect3DRMTexture3_iface;
64     IDirect3DRM *d3drm;
65     D3DRMIMAGE *image;
66     IDirectDrawSurface *surface;
67 };
68 
69 struct d3drm_frame
70 {
71     struct d3drm_object obj;
72     IDirect3DRMFrame IDirect3DRMFrame_iface;
73     IDirect3DRMFrame2 IDirect3DRMFrame2_iface;
74     IDirect3DRMFrame3 IDirect3DRMFrame3_iface;
75     IDirect3DRM *d3drm;
76     LONG ref;
77     struct d3drm_frame *parent;
78     SIZE_T nb_children;
79     SIZE_T children_size;
80     IDirect3DRMFrame3 **children;
81     SIZE_T nb_visuals;
82     SIZE_T visuals_size;
83     IDirect3DRMVisual **visuals;
84     SIZE_T nb_lights;
85     SIZE_T lights_size;
86     IDirect3DRMLight **lights;
87     struct d3drm_matrix transform;
88     D3DCOLOR scenebackground;
89     DWORD traversal_options;
90 };
91 
92 struct d3drm_box
93 {
94     float left;
95     float top;
96     float right;
97     float bottom;
98     float front;
99     float back;
100 };
101 
102 struct d3drm_viewport
103 {
104     struct d3drm_object obj;
105     struct d3drm_device *device;
106     IDirect3DRMFrame *camera;
107     IDirect3DRMViewport IDirect3DRMViewport_iface;
108     IDirect3DRMViewport2 IDirect3DRMViewport2_iface;
109     IDirect3DViewport *d3d_viewport;
110     IDirect3DMaterial *material;
111     IDirect3DRM *d3drm;
112     struct d3drm_box clip;
113     D3DRMPROJECTIONTYPE projection;
114 };
115 
116 struct d3drm_device
117 {
118     struct d3drm_object obj;
119     IDirect3DRMDevice IDirect3DRMDevice_iface;
120     IDirect3DRMDevice2 IDirect3DRMDevice2_iface;
121     IDirect3DRMDevice3 IDirect3DRMDevice3_iface;
122     IDirect3DRMWinDevice IDirect3DRMWinDevice_iface;
123     IDirect3DRM *d3drm;
124     IDirectDraw *ddraw;
125     IDirectDrawSurface *primary_surface, *render_target;
126     IDirectDrawClipper *clipper;
127     IDirect3DDevice *device;
128     BOOL dither;
129     D3DRMRENDERQUALITY quality;
130     DWORD rendermode;
131     DWORD height;
132     DWORD width;
133 };
134 
135 struct d3drm_face
136 {
137     struct d3drm_object obj;
138     IDirect3DRMFace IDirect3DRMFace_iface;
139     IDirect3DRMFace2 IDirect3DRMFace2_iface;
140     LONG ref;
141     D3DCOLOR color;
142 };
143 
144 struct d3drm_mesh_builder
145 {
146     struct d3drm_object obj;
147     IDirect3DRMMeshBuilder2 IDirect3DRMMeshBuilder2_iface;
148     IDirect3DRMMeshBuilder3 IDirect3DRMMeshBuilder3_iface;
149     LONG ref;
150     IDirect3DRM *d3drm;
151     SIZE_T nb_vertices;
152     SIZE_T vertices_size;
153     D3DVECTOR *vertices;
154     SIZE_T nb_normals;
155     SIZE_T normals_size;
156     D3DVECTOR *normals;
157     DWORD nb_faces;
158     DWORD face_data_size;
159     void *pFaceData;
160     DWORD nb_coords2d;
161     struct coords_2d *pCoords2d;
162     D3DCOLOR color;
163     IDirect3DRMMaterial2 *material;
164     IDirect3DRMTexture3 *texture;
165     DWORD nb_materials;
166     struct mesh_material *materials;
167     DWORD *material_indices;
168 };
169 
170 struct mesh_group
171 {
172     unsigned nb_vertices;
173     D3DRMVERTEX* vertices;
174     unsigned nb_faces;
175     unsigned vertex_per_face;
176     DWORD face_data_size;
177     unsigned* face_data;
178     D3DCOLOR color;
179     IDirect3DRMMaterial2* material;
180     IDirect3DRMTexture3* texture;
181 };
182 
183 struct d3drm_mesh
184 {
185     struct d3drm_object obj;
186     IDirect3DRMMesh IDirect3DRMMesh_iface;
187     LONG ref;
188     IDirect3DRM *d3drm;
189     SIZE_T nb_groups;
190     SIZE_T groups_size;
191     struct mesh_group *groups;
192 };
193 
194 struct d3drm_light
195 {
196     struct d3drm_object obj;
197     IDirect3DRMLight IDirect3DRMLight_iface;
198     LONG ref;
199     IDirect3DRM *d3drm;
200     D3DRMLIGHTTYPE type;
201     D3DCOLOR color;
202     D3DVALUE range;
203     D3DVALUE cattenuation;
204     D3DVALUE lattenuation;
205     D3DVALUE qattenuation;
206     D3DVALUE umbra;
207     D3DVALUE penumbra;
208 };
209 
210 struct color_rgb
211 {
212     D3DVALUE r;
213     D3DVALUE g;
214     D3DVALUE b;
215 };
216 
217 struct d3drm_material
218 {
219     struct d3drm_object obj;
220     IDirect3DRMMaterial2 IDirect3DRMMaterial2_iface;
221     LONG ref;
222     IDirect3DRM *d3drm;
223     struct color_rgb emissive;
224     struct color_rgb specular;
225     D3DVALUE power;
226     struct color_rgb ambient;
227 };
228 
229 struct d3drm_animation_key
230 {
231     D3DVALUE time;
232     union
233     {
234         D3DVECTOR position;
235         D3DVECTOR scale;
236         D3DRMQUATERNION rotate;
237     } u;
238 };
239 
240 struct d3drm_animation_keys
241 {
242     struct d3drm_animation_key *keys;
243     SIZE_T count;
244     SIZE_T size;
245 };
246 
247 struct d3drm_animation
248 {
249     struct d3drm_object obj;
250     IDirect3DRMAnimation2 IDirect3DRMAnimation2_iface;
251     IDirect3DRMAnimation IDirect3DRMAnimation_iface;
252     LONG ref;
253     IDirect3DRM *d3drm;
254     IDirect3DRMFrame3 *frame;
255     D3DRMANIMATIONOPTIONS options;
256     struct d3drm_animation_keys position;
257     struct d3drm_animation_keys scale;
258     struct d3drm_animation_keys rotate;
259 };
260 
261 struct d3drm_wrap
262 {
263     struct d3drm_object obj;
264     IDirect3DRMWrap IDirect3DRMWrap_iface;
265     LONG ref;
266 };
267 
268 HRESULT d3drm_device_create(struct d3drm_device **device, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
269 HRESULT d3drm_device_create_surfaces_from_clipper(struct d3drm_device *object, IDirectDraw *ddraw,
270         IDirectDrawClipper *clipper, int width, int height, IDirectDrawSurface **surface) DECLSPEC_HIDDEN;
271 void d3drm_device_destroy(struct d3drm_device *device) DECLSPEC_HIDDEN;
272 HRESULT d3drm_device_init(struct d3drm_device *device, UINT version, IDirectDraw *ddraw,
273         IDirectDrawSurface *surface, BOOL create_z_surface) DECLSPEC_HIDDEN;
274 
275 void d3drm_object_init(struct d3drm_object *object, const char *classname) DECLSPEC_HIDDEN;
276 HRESULT d3drm_object_add_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
277 HRESULT d3drm_object_delete_destroy_callback(struct d3drm_object *object, D3DRMOBJECTCALLBACK cb, void *ctx) DECLSPEC_HIDDEN;
278 HRESULT d3drm_object_get_class_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
279 HRESULT d3drm_object_get_name(struct d3drm_object *object, DWORD *size, char *name) DECLSPEC_HIDDEN;
280 HRESULT d3drm_object_set_name(struct d3drm_object *object, const char *name) DECLSPEC_HIDDEN;
281 void d3drm_object_cleanup(IDirect3DRMObject *iface, struct d3drm_object *object) DECLSPEC_HIDDEN;
282 
283 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame(IDirect3DRMFrame *iface) DECLSPEC_HIDDEN;
284 struct d3drm_frame *unsafe_impl_from_IDirect3DRMFrame3(IDirect3DRMFrame3 *iface) DECLSPEC_HIDDEN;
285 
286 struct d3drm_device *unsafe_impl_from_IDirect3DRMDevice3(IDirect3DRMDevice3 *iface) DECLSPEC_HIDDEN;
287 
288 HRESULT d3drm_texture_create(struct d3drm_texture **texture, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
289 HRESULT d3drm_frame_create(struct d3drm_frame **frame, IUnknown *parent_frame, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
290 HRESULT d3drm_face_create(struct d3drm_face **face) DECLSPEC_HIDDEN;
291 HRESULT d3drm_viewport_create(struct d3drm_viewport **viewport, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
292 HRESULT d3drm_mesh_builder_create(struct d3drm_mesh_builder **mesh_builder, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
293 HRESULT d3drm_light_create(struct d3drm_light **light, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
294 HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
295 HRESULT d3drm_mesh_create(struct d3drm_mesh **mesh, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
296 HRESULT d3drm_animation_create(struct d3drm_animation **animation, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
297 HRESULT d3drm_wrap_create(struct d3drm_wrap **wrap, IDirect3DRM *d3drm) DECLSPEC_HIDDEN;
298 
299 HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *data,
300                        D3DRMLOADTEXTURECALLBACK load_texture_proc, void *arg) DECLSPEC_HIDDEN;
301 
302 struct d3drm_file_header
303 {
304     WORD major;
305     WORD minor;
306     DWORD flags;
307 };
308 
309 extern char templates[] DECLSPEC_HIDDEN;
310 
311 static inline BYTE d3drm_color_component(float c)
312 {
313     if (c <= 0.0f)
314         return 0u;
315     if (c >= 1.0f)
316         return 0xffu;
317     return floor(c * 255.0f);
318 }
319 
320 static inline void d3drm_set_color(D3DCOLOR *color, float r, float g, float b, float a)
321 {
322     *color = RGBA_MAKE(d3drm_color_component(r), d3drm_color_component(g),
323             d3drm_color_component(b), d3drm_color_component(a));
324 }
325 
326 BOOL d3drm_array_reserve(void **elements, SIZE_T *capacity, SIZE_T element_count, SIZE_T element_size) DECLSPEC_HIDDEN;
327 
328 #endif /* __D3DRM_PRIVATE_INCLUDED__ */
329