xref: /reactos/dll/directx/wine/d3dx9_36/core.c (revision 40462c92)
1 /*
2  *
3  * Copyright 2002 Raphael Junqueira
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Lesser General Public
7  * License as published by the Free Software Foundation; either
8  * version 2.1 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Lesser General Public License for more details.
14  *
15  * You should have received a copy of the GNU Lesser General Public
16  * License along with this library; if not, write to the Free Software
17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
18  */
19 
20 #include "config.h"
21 #include "wine/port.h"
22 
23 #include "d3dx9_private.h"
24 
25 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
26 
27 struct ID3DXBufferImpl
28 {
29     ID3DXBuffer ID3DXBuffer_iface;
30     LONG ref;
31 
32     void *buffer;
33     DWORD size;
34 };
35 
36 static inline struct ID3DXBufferImpl *impl_from_ID3DXBuffer(ID3DXBuffer *iface)
37 {
38     return CONTAINING_RECORD(iface, struct ID3DXBufferImpl, ID3DXBuffer_iface);
39 }
40 
41 static HRESULT WINAPI ID3DXBufferImpl_QueryInterface(ID3DXBuffer *iface, REFIID riid, void **ppobj)
42 {
43     TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), ppobj);
44 
45     if (IsEqualGUID(riid, &IID_IUnknown)
46       || IsEqualGUID(riid, &IID_ID3DXBuffer))
47     {
48         IUnknown_AddRef(iface);
49         *ppobj = iface;
50         return D3D_OK;
51     }
52 
53     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
54 
55     return E_NOINTERFACE;
56 }
57 
58 static ULONG WINAPI ID3DXBufferImpl_AddRef(ID3DXBuffer *iface)
59 {
60     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
61     ULONG ref = InterlockedIncrement(&This->ref);
62 
63     TRACE("%p increasing refcount to %u\n", This, ref);
64 
65     return ref;
66 }
67 
68 static ULONG WINAPI ID3DXBufferImpl_Release(ID3DXBuffer *iface)
69 {
70     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
71     ULONG ref = InterlockedDecrement(&This->ref);
72 
73     TRACE("%p decreasing refcount to %u\n", This, ref);
74 
75     if (ref == 0)
76     {
77         HeapFree(GetProcessHeap(), 0, This->buffer);
78         HeapFree(GetProcessHeap(), 0, This);
79     }
80 
81     return ref;
82 }
83 
84 static void * WINAPI ID3DXBufferImpl_GetBufferPointer(ID3DXBuffer *iface)
85 {
86     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
87 
88     TRACE("iface %p\n", iface);
89 
90     return This->buffer;
91 }
92 
93 static DWORD WINAPI ID3DXBufferImpl_GetBufferSize(ID3DXBuffer *iface)
94 {
95     struct ID3DXBufferImpl *This = impl_from_ID3DXBuffer(iface);
96 
97     TRACE("iface %p\n", iface);
98 
99     return This->size;
100 }
101 
102 static const struct ID3DXBufferVtbl ID3DXBufferImpl_Vtbl =
103 {
104     /* IUnknown methods */
105     ID3DXBufferImpl_QueryInterface,
106     ID3DXBufferImpl_AddRef,
107     ID3DXBufferImpl_Release,
108     /* ID3DXBuffer methods */
109     ID3DXBufferImpl_GetBufferPointer,
110     ID3DXBufferImpl_GetBufferSize
111 };
112 
113 static HRESULT d3dx9_buffer_init(struct ID3DXBufferImpl *buffer, DWORD size)
114 {
115     buffer->ID3DXBuffer_iface.lpVtbl = &ID3DXBufferImpl_Vtbl;
116     buffer->ref = 1;
117     buffer->size = size;
118 
119     buffer->buffer = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
120     if (!buffer->buffer)
121     {
122         ERR("Failed to allocate buffer memory\n");
123         return E_OUTOFMEMORY;
124     }
125 
126     return D3D_OK;
127 }
128 
129 HRESULT WINAPI D3DXCreateBuffer(DWORD size, ID3DXBuffer **buffer)
130 {
131     struct ID3DXBufferImpl *object;
132     HRESULT hr;
133 
134     if (!buffer)
135     {
136         WARN("Invalid buffer specified.\n");
137         return D3DERR_INVALIDCALL;
138     }
139 
140     object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
141     if (!object)
142         return E_OUTOFMEMORY;
143 
144     hr = d3dx9_buffer_init(object, size);
145     if (FAILED(hr))
146     {
147         WARN("Failed to initialize buffer, hr %#x.\n", hr);
148         HeapFree(GetProcessHeap(), 0, object);
149         return hr;
150     }
151 
152     *buffer = &object->ID3DXBuffer_iface;
153 
154     TRACE("Created ID3DXBuffer %p.\n", *buffer);
155 
156     return D3D_OK;
157 }
158