1 #ifdef __REACTOS__ 2 #include "precomp.h" 3 #else 4 /* 5 * Direct3D X 9 main file 6 * 7 * Copyright (C) 2007 David Adam 8 * Copyright (C) 2008 Tony Wasserka 9 * 10 * This library is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU Lesser General Public 12 * License as published by the Free Software Foundation; either 13 * version 2.1 of the License, or (at your option) any later version. 14 * 15 * This library is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 18 * Lesser General Public License for more details. 19 * 20 * You should have received a copy of the GNU Lesser General Public 21 * License along with this library; if not, write to the Free Software 22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 23 * 24 */ 25 26 27 #include "initguid.h" 28 #include "d3dx9_private.h" 29 #endif /* __REACTOS__ */ 30 31 WINE_DEFAULT_DEBUG_CHANNEL(d3dx); 32 33 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) 34 { 35 switch(reason) 36 { 37 case DLL_WINE_PREATTACH: 38 return FALSE; /* prefer native version */ 39 case DLL_PROCESS_ATTACH: 40 DisableThreadLibraryCalls(inst); 41 break; 42 } 43 return TRUE; 44 } 45 46 BOOL WINAPI D3DXCheckVersion(UINT d3d_sdk_ver, UINT d3dx_sdk_ver) 47 { 48 return d3d_sdk_ver == D3D_SDK_VERSION && d3dx_sdk_ver == D3DX_SDK_VERSION; 49 } 50 51 DWORD WINAPI D3DXCpuOptimizations(BOOL enable) 52 { 53 FIXME("%#x - stub\n", enable); 54 return 0; 55 } 56