xref: /reactos/dll/directx/wine/d3dx9_36/skin.c (revision 845faec4)
1 /*
2  * Skin Info operations specific to D3DX9.
3  *
4  * Copyright (C) 2011 Dylan Smith
5  * Copyright (C) 2013 Christian Costa
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with this library; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20  */
21 
22 #include "config.h"
23 #include "wine/port.h"
24 
25 #include "d3dx9_private.h"
26 
27 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
28 
29 struct bone
30 {
31     char *name;
32     D3DXMATRIX transform;
33     DWORD num_influences;
34     DWORD *vertices;
35     FLOAT *weights;
36 };
37 
38 struct d3dx9_skin_info
39 {
40     ID3DXSkinInfo ID3DXSkinInfo_iface;
41     LONG ref;
42 
43     DWORD fvf;
44     D3DVERTEXELEMENT9 vertex_declaration[MAX_FVF_DECL_SIZE];
45     DWORD num_vertices;
46     DWORD num_bones;
47     struct bone *bones;
48 };
49 
50 static inline struct d3dx9_skin_info *impl_from_ID3DXSkinInfo(ID3DXSkinInfo *iface)
51 {
52     return CONTAINING_RECORD(iface, struct d3dx9_skin_info, ID3DXSkinInfo_iface);
53 }
54 
55 static HRESULT WINAPI d3dx9_skin_info_QueryInterface(ID3DXSkinInfo *iface, REFIID riid, void **out)
56 {
57     TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
58 
59     if (IsEqualGUID(riid, &IID_IUnknown) || IsEqualGUID(riid, &IID_ID3DXSkinInfo))
60     {
61         IUnknown_AddRef(iface);
62         *out = iface;
63         return D3D_OK;
64     }
65 
66     WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
67 
68     return E_NOINTERFACE;
69 }
70 
71 static ULONG WINAPI d3dx9_skin_info_AddRef(ID3DXSkinInfo *iface)
72 {
73     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
74     ULONG refcount = InterlockedIncrement(&skin->ref);
75 
76     TRACE("%p increasing refcount to %u.\n", skin, refcount);
77 
78     return refcount;
79 }
80 
81 static ULONG WINAPI d3dx9_skin_info_Release(ID3DXSkinInfo *iface)
82 {
83     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
84     ULONG refcount = InterlockedDecrement(&skin->ref);
85 
86     TRACE("%p decreasing refcount to %u.\n", skin, refcount);
87 
88     if (!refcount)
89     {
90         DWORD i;
91 
92         for (i = 0; i < skin->num_bones; ++i)
93         {
94             HeapFree(GetProcessHeap(), 0, skin->bones[i].name);
95             HeapFree(GetProcessHeap(), 0, skin->bones[i].vertices);
96             HeapFree(GetProcessHeap(), 0, skin->bones[i].weights);
97         }
98         if (skin->bones) HeapFree(GetProcessHeap(), 0, skin->bones);
99         HeapFree(GetProcessHeap(), 0, skin);
100     }
101 
102     return refcount;
103 }
104 
105 static HRESULT WINAPI d3dx9_skin_info_SetBoneInfluence(ID3DXSkinInfo *iface,
106         DWORD bone_num, DWORD num_influences, const DWORD *vertices, const float *weights)
107 {
108     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
109     struct bone *bone;
110     DWORD *new_vertices = NULL;
111     FLOAT *new_weights = NULL;
112 
113     TRACE("iface %p, bone_num %u, num_influences %u, vertices %p, weights %p.\n",
114             iface, bone_num, num_influences, vertices, weights);
115 
116     if (bone_num >= skin->num_bones || !vertices || !weights)
117         return D3DERR_INVALIDCALL;
118 
119     if (num_influences) {
120         new_vertices = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*vertices));
121         if (!new_vertices)
122             return E_OUTOFMEMORY;
123         new_weights = HeapAlloc(GetProcessHeap(), 0, num_influences * sizeof(*weights));
124         if (!new_weights) {
125             HeapFree(GetProcessHeap(), 0, new_vertices);
126             return E_OUTOFMEMORY;
127         }
128         memcpy(new_vertices, vertices, num_influences * sizeof(*vertices));
129         memcpy(new_weights, weights, num_influences * sizeof(*weights));
130     }
131     bone = &skin->bones[bone_num];
132     bone->num_influences = num_influences;
133     HeapFree(GetProcessHeap(), 0, bone->vertices);
134     HeapFree(GetProcessHeap(), 0, bone->weights);
135     bone->vertices = new_vertices;
136     bone->weights = new_weights;
137 
138     return D3D_OK;
139 }
140 
141 static HRESULT WINAPI d3dx9_skin_info_SetBoneVertexInfluence(ID3DXSkinInfo *iface,
142         DWORD bone_num, DWORD influence_num, float weight)
143 {
144     FIXME("iface %p, bone_num %u, influence_num %u, weight %.8e stub!\n",
145             iface, bone_num, influence_num, weight);
146 
147     return E_NOTIMPL;
148 }
149 
150 static DWORD WINAPI d3dx9_skin_info_GetNumBoneInfluences(ID3DXSkinInfo *iface, DWORD bone_num)
151 {
152     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
153 
154     TRACE("iface %p, bone_num %u.\n", iface, bone_num);
155 
156     if (bone_num >= skin->num_bones)
157         return 0;
158 
159     return skin->bones[bone_num].num_influences;
160 }
161 
162 static HRESULT WINAPI d3dx9_skin_info_GetBoneInfluence(ID3DXSkinInfo *iface,
163         DWORD bone_num, DWORD *vertices, float *weights)
164 {
165     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
166     struct bone *bone;
167 
168     TRACE("iface %p, bone_num %u, vertices %p, weights %p.\n",
169             iface, bone_num, vertices, weights);
170 
171     if (bone_num >= skin->num_bones || !vertices)
172         return D3DERR_INVALIDCALL;
173 
174     bone = &skin->bones[bone_num];
175     if (!bone->num_influences)
176         return D3D_OK;
177 
178     memcpy(vertices, bone->vertices, bone->num_influences * sizeof(*vertices));
179     if (weights)
180         memcpy(weights, bone->weights, bone->num_influences * sizeof(*weights));
181 
182     return D3D_OK;
183 }
184 
185 static HRESULT WINAPI d3dx9_skin_info_GetBoneVertexInfluence(ID3DXSkinInfo *iface,
186         DWORD bone_num, DWORD influence_num, float *weight, DWORD *vertex_num)
187 {
188     FIXME("iface %p, bone_num %u, influence_num %u, weight %p, vertex_num %p stub!\n",
189             iface, bone_num, influence_num, weight, vertex_num);
190 
191     return E_NOTIMPL;
192 }
193 
194 static HRESULT WINAPI d3dx9_skin_info_GetMaxVertexInfluences(ID3DXSkinInfo *iface, DWORD *max_vertex_influences)
195 {
196     FIXME("iface %p, max_vertex_influences %p stub!\n", iface, max_vertex_influences);
197 
198     return E_NOTIMPL;
199 }
200 
201 static DWORD WINAPI d3dx9_skin_info_GetNumBones(ID3DXSkinInfo *iface)
202 {
203     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
204 
205     TRACE("iface %p.\n", iface);
206 
207     return skin->num_bones;
208 }
209 
210 static HRESULT WINAPI d3dx9_skin_info_FindBoneVertexInfluenceIndex(ID3DXSkinInfo *iface,
211         DWORD bone_num, DWORD vertex_num, DWORD *influence_index)
212 {
213     FIXME("iface %p, bone_num %u, vertex_num %u, influence_index %p stub!\n",
214             iface, bone_num, vertex_num, influence_index);
215 
216     return E_NOTIMPL;
217 }
218 
219 static HRESULT WINAPI d3dx9_skin_info_GetMaxFaceInfluences(struct ID3DXSkinInfo *iface,
220         struct IDirect3DIndexBuffer9 *index_buffer, DWORD num_faces, DWORD *max_face_influences)
221 {
222     FIXME("iface %p, index_buffer %p, num_faces %u, max_face_influences %p stub!\n",
223             iface, index_buffer, num_faces, max_face_influences);
224 
225     return E_NOTIMPL;
226 }
227 
228 static HRESULT WINAPI d3dx9_skin_info_SetMinBoneInfluence(ID3DXSkinInfo *iface, float min_influence)
229 {
230     FIXME("iface %p, min_influence %.8e stub!\n", iface, min_influence);
231 
232     return E_NOTIMPL;
233 }
234 
235 static float WINAPI d3dx9_skin_info_GetMinBoneInfluence(ID3DXSkinInfo *iface)
236 {
237     FIXME("iface %p stub!\n", iface);
238 
239     return 0.0f;
240 }
241 
242 static HRESULT WINAPI d3dx9_skin_info_SetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx, const char *name)
243 {
244     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
245     char *new_name;
246     size_t size;
247 
248     TRACE("iface %p, bone_idx %u, name %s.\n", iface, bone_idx, debugstr_a(name));
249 
250     if (bone_idx >= skin->num_bones || !name)
251         return D3DERR_INVALIDCALL;
252 
253     size = strlen(name) + 1;
254     new_name = HeapAlloc(GetProcessHeap(), 0, size);
255     if (!new_name)
256         return E_OUTOFMEMORY;
257     memcpy(new_name, name, size);
258     HeapFree(GetProcessHeap(), 0, skin->bones[bone_idx].name);
259     skin->bones[bone_idx].name = new_name;
260 
261     return D3D_OK;
262 }
263 
264 static const char * WINAPI d3dx9_skin_info_GetBoneName(ID3DXSkinInfo *iface, DWORD bone_idx)
265 {
266     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
267 
268     TRACE("iface %p, bone_idx %u.\n", iface, bone_idx);
269 
270     if (bone_idx >= skin->num_bones)
271         return NULL;
272 
273     return skin->bones[bone_idx].name;
274 }
275 
276 static HRESULT WINAPI d3dx9_skin_info_SetBoneOffsetMatrix(ID3DXSkinInfo *iface,
277         DWORD bone_num, const D3DXMATRIX *bone_transform)
278 {
279     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
280 
281     TRACE("iface %p, bone_num %u, bone_transform %p.\n", iface, bone_num, bone_transform);
282 
283     if (bone_num >= skin->num_bones || !bone_transform)
284         return D3DERR_INVALIDCALL;
285 
286     skin->bones[bone_num].transform = *bone_transform;
287     return D3D_OK;
288 }
289 
290 static D3DXMATRIX * WINAPI d3dx9_skin_info_GetBoneOffsetMatrix(ID3DXSkinInfo *iface, DWORD bone_num)
291 {
292     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
293 
294     TRACE("iface %p, bone_num %u.\n", iface, bone_num);
295 
296     if (bone_num >= skin->num_bones)
297         return NULL;
298 
299     return &skin->bones[bone_num].transform;
300 }
301 
302 static HRESULT WINAPI d3dx9_skin_info_Clone(ID3DXSkinInfo *iface, ID3DXSkinInfo **skin_info)
303 {
304     FIXME("iface %p, skin_info %p stub!\n", iface, skin_info);
305 
306     return E_NOTIMPL;
307 }
308 
309 static HRESULT WINAPI d3dx9_skin_info_Remap(ID3DXSkinInfo *iface, DWORD num_vertices, DWORD *vertex_remap)
310 {
311     FIXME("iface %p, num_vertices %u, vertex_remap %p stub!\n", iface, num_vertices, vertex_remap);
312 
313     return E_NOTIMPL;
314 }
315 
316 static HRESULT WINAPI d3dx9_skin_info_SetFVF(ID3DXSkinInfo *iface, DWORD fvf)
317 {
318     HRESULT hr;
319     D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
320 
321     TRACE("iface %p, fvf %#x.\n", iface, fvf);
322 
323     hr = D3DXDeclaratorFromFVF(fvf, declaration);
324     if (FAILED(hr)) return hr;
325 
326     return iface->lpVtbl->SetDeclaration(iface, declaration);
327 }
328 
329 static HRESULT WINAPI d3dx9_skin_info_SetDeclaration(ID3DXSkinInfo *iface, const D3DVERTEXELEMENT9 *declaration)
330 {
331     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
332     HRESULT hr;
333     int count;
334 
335     TRACE("iface %p, declaration %p.\n", iface, declaration);
336 
337     if (!declaration)
338         return D3DERR_INVALIDCALL;
339     for (count = 0; declaration[count].Stream != 0xff; count++) {
340         if (declaration[count].Stream != 0) {
341             WARN("Invalid vertex element %u; contains non-zero stream %u\n",
342                  count, declaration[count].Stream);
343             return D3DERR_INVALIDCALL;
344         }
345     }
346     count++;
347 
348     memcpy(skin->vertex_declaration, declaration, count * sizeof(*declaration));
349 
350     if (FAILED(hr = D3DXFVFFromDeclarator(skin->vertex_declaration, &skin->fvf)))
351         skin->fvf = 0;
352 
353     return D3D_OK;
354 }
355 
356 static DWORD WINAPI d3dx9_skin_info_GetFVF(ID3DXSkinInfo *iface)
357 {
358     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
359 
360     TRACE("iface %p.\n", iface);
361 
362     return skin->fvf;
363 }
364 
365 static HRESULT WINAPI d3dx9_skin_info_GetDeclaration(ID3DXSkinInfo *iface,
366         D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE])
367 {
368     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
369     UINT count = 0;
370 
371     TRACE("iface %p, declaration %p.\n", iface, declaration);
372 
373     while (skin->vertex_declaration[count++].Stream != 0xff);
374     memcpy(declaration, skin->vertex_declaration, count * sizeof(declaration[0]));
375     return D3D_OK;
376 }
377 
378 static HRESULT WINAPI d3dx9_skin_info_UpdateSkinnedMesh(ID3DXSkinInfo *iface, const D3DXMATRIX *bone_transforms,
379         const D3DXMATRIX *bone_inv_transpose_transforms, const void *src_vertices, void *dst_vertices)
380 {
381     struct d3dx9_skin_info *skin = impl_from_ID3DXSkinInfo(iface);
382     DWORD size = D3DXGetFVFVertexSize(skin->fvf);
383     DWORD i, j;
384 
385     TRACE("iface %p, bone_transforms %p, bone_inv_transpose_transforms %p, src_vertices %p, dst_vertices %p\n",
386             skin, bone_transforms, bone_inv_transpose_transforms, src_vertices, dst_vertices);
387 
388     if (bone_inv_transpose_transforms)
389         FIXME("Skinning vertices with two position elements not supported\n");
390 
391     if ((skin->fvf & D3DFVF_POSITION_MASK) != D3DFVF_XYZ) {
392         FIXME("Vertex type %#x not supported\n", skin->fvf & D3DFVF_POSITION_MASK);
393         return E_FAIL;
394     }
395 
396     /* Reset all positions */
397     for (i = 0; i < skin->num_vertices; i++) {
398         D3DXVECTOR3 *position = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i);
399         position->x = 0.0f;
400         position->y = 0.0f;
401         position->z = 0.0f;
402     }
403 
404     /* Update positions that are influenced by bones */
405     for (i = 0; i < skin->num_bones; i++) {
406         D3DXMATRIX bone_inverse, matrix;
407 
408         D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
409         D3DXMatrixMultiply(&matrix, &bone_transforms[i], &bone_inverse);
410         D3DXMatrixMultiply(&matrix, &matrix, &skin->bones[i].transform);
411 
412         for (j = 0; j < skin->bones[i].num_influences; j++) {
413             D3DXVECTOR3 position;
414             D3DXVECTOR3 *position_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j]);
415             D3DXVECTOR3 *position_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j]);
416             FLOAT weight = skin->bones[i].weights[j];
417 
418             D3DXVec3TransformCoord(&position, position_src, &matrix);
419             position_dest->x += weight * position.x;
420             position_dest->y += weight * position.y;
421             position_dest->z += weight * position.z;
422         }
423     }
424 
425     if (skin->fvf & D3DFVF_NORMAL) {
426         /* Reset all normals */
427         for (i = 0; i < skin->num_vertices; i++) {
428             D3DXVECTOR3 *normal = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * i + sizeof(D3DXVECTOR3));
429             normal->x = 0.0f;
430             normal->y = 0.0f;
431             normal->z = 0.0f;
432         }
433 
434         /* Update normals that are influenced by bones */
435         for (i = 0; i < skin->num_bones; i++) {
436             D3DXMATRIX bone_inverse, matrix;
437 
438             D3DXMatrixInverse(&bone_inverse, NULL, &skin->bones[i].transform);
439             D3DXMatrixMultiply(&matrix, &skin->bones[i].transform, &bone_transforms[i]);
440 
441             for (j = 0; j < skin->bones[i].num_influences; j++) {
442                 D3DXVECTOR3 normal;
443                 D3DXVECTOR3 *normal_src = (D3DXVECTOR3*)((BYTE*)src_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
444                 D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + size * skin->bones[i].vertices[j] + sizeof(D3DXVECTOR3));
445                 FLOAT weight = skin->bones[i].weights[j];
446 
447                 D3DXVec3TransformNormal(&normal, normal_src, &bone_inverse);
448                 D3DXVec3TransformNormal(&normal, &normal, &matrix);
449                 normal_dest->x += weight * normal.x;
450                 normal_dest->y += weight * normal.y;
451                 normal_dest->z += weight * normal.z;
452             }
453         }
454 
455         /* Normalize all normals that are influenced by bones*/
456         for (i = 0; i < skin->num_vertices; i++) {
457             D3DXVECTOR3 *normal_dest = (D3DXVECTOR3*)((BYTE*)dst_vertices + (i * size) + sizeof(D3DXVECTOR3));
458             if ((normal_dest->x != 0.0f) && (normal_dest->y != 0.0f) && (normal_dest->z != 0.0f))
459                 D3DXVec3Normalize(normal_dest, normal_dest);
460         }
461     }
462 
463     return D3D_OK;
464 }
465 
466 static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
467         DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
468         ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
469         ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
470 {
471     FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
472             "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
473             iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
474             max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
475 
476     return E_NOTIMPL;
477 }
478 
479 static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
480         DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
481         ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
482         ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
483 {
484     FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
485             "max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
486             iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
487             max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
488 
489     return E_NOTIMPL;
490 }
491 
492 static const struct ID3DXSkinInfoVtbl d3dx9_skin_info_vtbl =
493 {
494     d3dx9_skin_info_QueryInterface,
495     d3dx9_skin_info_AddRef,
496     d3dx9_skin_info_Release,
497     d3dx9_skin_info_SetBoneInfluence,
498     d3dx9_skin_info_SetBoneVertexInfluence,
499     d3dx9_skin_info_GetNumBoneInfluences,
500     d3dx9_skin_info_GetBoneInfluence,
501     d3dx9_skin_info_GetBoneVertexInfluence,
502     d3dx9_skin_info_GetMaxVertexInfluences,
503     d3dx9_skin_info_GetNumBones,
504     d3dx9_skin_info_FindBoneVertexInfluenceIndex,
505     d3dx9_skin_info_GetMaxFaceInfluences,
506     d3dx9_skin_info_SetMinBoneInfluence,
507     d3dx9_skin_info_GetMinBoneInfluence,
508     d3dx9_skin_info_SetBoneName,
509     d3dx9_skin_info_GetBoneName,
510     d3dx9_skin_info_SetBoneOffsetMatrix,
511     d3dx9_skin_info_GetBoneOffsetMatrix,
512     d3dx9_skin_info_Clone,
513     d3dx9_skin_info_Remap,
514     d3dx9_skin_info_SetFVF,
515     d3dx9_skin_info_SetDeclaration,
516     d3dx9_skin_info_GetFVF,
517     d3dx9_skin_info_GetDeclaration,
518     d3dx9_skin_info_UpdateSkinnedMesh,
519     d3dx9_skin_info_ConvertToBlendedMesh,
520     d3dx9_skin_info_ConvertToIndexedBlendedMesh,
521 };
522 
523 HRESULT WINAPI D3DXCreateSkinInfo(DWORD num_vertices, const D3DVERTEXELEMENT9 *declaration,
524         DWORD num_bones, ID3DXSkinInfo **skin_info)
525 {
526     HRESULT hr;
527     static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
528     struct d3dx9_skin_info *object = NULL;
529 
530     TRACE("num_vertices %u, declaration %p, num_bones %u, skin_info %p.\n",
531             num_vertices, declaration, num_bones, skin_info);
532 
533     if (!skin_info || !declaration)
534         return D3DERR_INVALIDCALL;
535 
536     object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
537     if (!object)
538         return E_OUTOFMEMORY;
539 
540     object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
541     object->ref = 1;
542     object->num_vertices = num_vertices;
543     object->num_bones = num_bones;
544     object->vertex_declaration[0] = empty_declaration;
545     object->fvf = 0;
546 
547     object->bones = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, num_bones * sizeof(*object->bones));
548     if (!object->bones) {
549         hr = E_OUTOFMEMORY;
550         goto error;
551     }
552 
553     if (FAILED(hr = d3dx9_skin_info_SetDeclaration(&object->ID3DXSkinInfo_iface, declaration)))
554         goto error;
555 
556     *skin_info = &object->ID3DXSkinInfo_iface;
557 
558     return D3D_OK;
559 error:
560     HeapFree(GetProcessHeap(), 0, object->bones);
561     HeapFree(GetProcessHeap(), 0, object);
562     return hr;
563 }
564 
565 HRESULT WINAPI D3DXCreateSkinInfoFVF(DWORD num_vertices, DWORD fvf, DWORD num_bones, ID3DXSkinInfo **skin_info)
566 {
567     HRESULT hr;
568     D3DVERTEXELEMENT9 declaration[MAX_FVF_DECL_SIZE];
569 
570     TRACE("(%u, %x, %u, %p)\n", num_vertices, fvf, num_bones, skin_info);
571 
572     hr = D3DXDeclaratorFromFVF(fvf, declaration);
573     if (FAILED(hr))
574         return hr;
575 
576     return D3DXCreateSkinInfo(num_vertices, declaration, num_bones, skin_info);
577 }
578 
579 HRESULT create_dummy_skin(ID3DXSkinInfo **iface)
580 {
581     static const D3DVERTEXELEMENT9 empty_declaration = D3DDECL_END();
582     struct d3dx9_skin_info *object = NULL;
583 
584     object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
585     if (!object) return E_OUTOFMEMORY;
586 
587     object->ID3DXSkinInfo_iface.lpVtbl = &d3dx9_skin_info_vtbl;
588     object->ref = 1;
589     object->num_vertices = 0;
590     object->num_bones = 0;
591     object->vertex_declaration[0] = empty_declaration;
592     object->fvf = 0;
593     object->bones = NULL;
594 
595     *iface = &object->ID3DXSkinInfo_iface;
596     return D3D_OK;
597 }
598