1 /* 2 * Copyright (C) 2009 Tony Wasserka 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 * 18 */ 19 20 #include "d3dx9_36_private.h" 21 22 static void la_from_rgba(const struct vec4 *rgba, struct vec4 *la) 23 { 24 la->x = rgba->x * 0.2125f + rgba->y * 0.7154f + rgba->z * 0.0721f; 25 la->w = rgba->w; 26 } 27 28 static void la_to_rgba(const struct vec4 *la, struct vec4 *rgba, const PALETTEENTRY *palette) 29 { 30 rgba->x = la->x; 31 rgba->y = la->x; 32 rgba->z = la->x; 33 rgba->w = la->w; 34 } 35 36 static void index_to_rgba(const struct vec4 *index, struct vec4 *rgba, const PALETTEENTRY *palette) 37 { 38 ULONG idx = (ULONG)(index->x * 255.0f + 0.5f); 39 40 rgba->x = palette[idx].peRed / 255.0f; 41 rgba->y = palette[idx].peGreen / 255.0f; 42 rgba->z = palette[idx].peBlue / 255.0f; 43 rgba->w = palette[idx].peFlags / 255.0f; /* peFlags is the alpha component in DX8 and higher */ 44 } 45 46 /************************************************************ 47 * pixel format table providing info about number of bytes per pixel, 48 * number of bits per channel and format type. 49 * 50 * Call get_format_info to request information about a specific format. 51 */ 52 static const struct pixel_format_desc formats[] = 53 { 54 /* format bpc shifts bpp blocks type from_rgba to_rgba */ 55 {D3DFMT_R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 3, 1, 1, 3, FORMAT_ARGB, NULL, NULL }, 56 {D3DFMT_A8R8G8B8, { 8, 8, 8, 8}, {24, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 57 {D3DFMT_X8R8G8B8, { 0, 8, 8, 8}, { 0, 16, 8, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 58 {D3DFMT_A8B8G8R8, { 8, 8, 8, 8}, {24, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 59 {D3DFMT_X8B8G8R8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 60 {D3DFMT_R5G6B5, { 0, 5, 6, 5}, { 0, 11, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, 61 {D3DFMT_X1R5G5B5, { 0, 5, 5, 5}, { 0, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, 62 {D3DFMT_A1R5G5B5, { 1, 5, 5, 5}, {15, 10, 5, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, 63 {D3DFMT_R3G3B2, { 0, 3, 3, 2}, { 0, 5, 2, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL }, 64 {D3DFMT_A8R3G3B2, { 8, 3, 3, 2}, { 8, 5, 2, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, 65 {D3DFMT_A4R4G4B4, { 4, 4, 4, 4}, {12, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, 66 {D3DFMT_X4R4G4B4, { 0, 4, 4, 4}, { 0, 8, 4, 0}, 2, 1, 1, 2, FORMAT_ARGB, NULL, NULL }, 67 {D3DFMT_A2R10G10B10, { 2, 10, 10, 10}, {30, 20, 10, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 68 {D3DFMT_A2B10G10R10, { 2, 10, 10, 10}, {30, 0, 10, 20}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 69 {D3DFMT_A16B16G16R16, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGB, NULL, NULL }, 70 {D3DFMT_G16R16, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 71 {D3DFMT_A8, { 8, 0, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, NULL, NULL }, 72 {D3DFMT_A8L8, { 8, 8, 0, 0}, { 8, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba}, 73 {D3DFMT_A4L4, { 4, 4, 0, 0}, { 4, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba}, 74 {D3DFMT_L8, { 0, 8, 0, 0}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_ARGB, la_from_rgba, la_to_rgba}, 75 {D3DFMT_L16, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGB, la_from_rgba, la_to_rgba}, 76 {D3DFMT_DXT1, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 8, FORMAT_DXT, NULL, NULL }, 77 {D3DFMT_DXT2, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, 78 {D3DFMT_DXT3, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, 79 {D3DFMT_DXT4, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, 80 {D3DFMT_DXT5, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 1, 4, 4, 16, FORMAT_DXT, NULL, NULL }, 81 {D3DFMT_R16F, { 0, 16, 0, 0}, { 0, 0, 0, 0}, 2, 1, 1, 2, FORMAT_ARGBF16, NULL, NULL }, 82 {D3DFMT_G16R16F, { 0, 16, 16, 0}, { 0, 0, 16, 0}, 4, 1, 1, 4, FORMAT_ARGBF16, NULL, NULL }, 83 {D3DFMT_A16B16G16R16F, {16, 16, 16, 16}, {48, 0, 16, 32}, 8, 1, 1, 8, FORMAT_ARGBF16, NULL, NULL }, 84 {D3DFMT_R32F, { 0, 32, 0, 0}, { 0, 0, 0, 0}, 4, 1, 1, 4, FORMAT_ARGBF, NULL, NULL }, 85 {D3DFMT_G32R32F, { 0, 32, 32, 0}, { 0, 0, 32, 0}, 8, 1, 1, 8, FORMAT_ARGBF, NULL, NULL }, 86 {D3DFMT_A32B32G32R32F, {32, 32, 32, 32}, {96, 0, 32, 64}, 16, 1, 1, 16, FORMAT_ARGBF, NULL, NULL }, 87 {D3DFMT_P8, { 8, 8, 8, 8}, { 0, 0, 0, 0}, 1, 1, 1, 1, FORMAT_INDEX, NULL, index_to_rgba}, 88 {D3DFMT_X8L8V8U8, { 0, 8, 8, 8}, { 0, 0, 8, 16}, 4, 1, 1, 4, FORMAT_ARGB, NULL, NULL }, 89 /* marks last element */ 90 {D3DFMT_UNKNOWN, { 0, 0, 0, 0}, { 0, 0, 0, 0}, 0, 1, 1, 0, FORMAT_UNKNOWN, NULL, NULL }, 91 }; 92 93 94 /************************************************************ 95 * map_view_of_file 96 * 97 * Loads a file into buffer and stores the number of read bytes in length. 98 * 99 * PARAMS 100 * filename [I] name of the file to be loaded 101 * buffer [O] pointer to destination buffer 102 * length [O] size of the obtained data 103 * 104 * RETURNS 105 * Success: D3D_OK 106 * Failure: 107 * see error codes for CreateFileW, GetFileSize, CreateFileMapping and MapViewOfFile 108 * 109 * NOTES 110 * The caller must UnmapViewOfFile when it doesn't need the data anymore 111 * 112 */ 113 HRESULT map_view_of_file(const WCHAR *filename, void **buffer, DWORD *length) 114 { 115 HANDLE hfile, hmapping = NULL; 116 117 hfile = CreateFileW(filename, GENERIC_READ, FILE_SHARE_READ, 0, OPEN_EXISTING, 0, 0); 118 if(hfile == INVALID_HANDLE_VALUE) goto error; 119 120 *length = GetFileSize(hfile, NULL); 121 if(*length == INVALID_FILE_SIZE) goto error; 122 123 hmapping = CreateFileMappingW(hfile, NULL, PAGE_READONLY, 0, 0, NULL); 124 if(!hmapping) goto error; 125 126 *buffer = MapViewOfFile(hmapping, FILE_MAP_READ, 0, 0, 0); 127 if(*buffer == NULL) goto error; 128 129 CloseHandle(hmapping); 130 CloseHandle(hfile); 131 132 return S_OK; 133 134 error: 135 CloseHandle(hmapping); 136 CloseHandle(hfile); 137 return HRESULT_FROM_WIN32(GetLastError()); 138 } 139 140 /************************************************************ 141 * load_resource_into_memory 142 * 143 * Loads a resource into buffer and stores the number of 144 * read bytes in length. 145 * 146 * PARAMS 147 * module [I] handle to the module 148 * resinfo [I] handle to the resource's information block 149 * buffer [O] pointer to destination buffer 150 * length [O] size of the obtained data 151 * 152 * RETURNS 153 * Success: D3D_OK 154 * Failure: 155 * See error codes for SizeofResource, LoadResource and LockResource 156 * 157 * NOTES 158 * The memory doesn't need to be freed by the caller manually 159 * 160 */ 161 HRESULT load_resource_into_memory(HMODULE module, HRSRC resinfo, void **buffer, DWORD *length) 162 { 163 HGLOBAL resource; 164 165 *length = SizeofResource(module, resinfo); 166 if(*length == 0) return HRESULT_FROM_WIN32(GetLastError()); 167 168 resource = LoadResource(module, resinfo); 169 if( !resource ) return HRESULT_FROM_WIN32(GetLastError()); 170 171 *buffer = LockResource(resource); 172 if(*buffer == NULL) return HRESULT_FROM_WIN32(GetLastError()); 173 174 return S_OK; 175 } 176 177 HRESULT write_buffer_to_file(const WCHAR *dst_filename, ID3DXBuffer *buffer) 178 { 179 HRESULT hr = S_OK; 180 void *buffer_pointer; 181 DWORD buffer_size; 182 DWORD bytes_written; 183 HANDLE file = CreateFileW(dst_filename, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL); 184 if (file == INVALID_HANDLE_VALUE) 185 return HRESULT_FROM_WIN32(GetLastError()); 186 187 buffer_pointer = ID3DXBuffer_GetBufferPointer(buffer); 188 buffer_size = ID3DXBuffer_GetBufferSize(buffer); 189 190 if (!WriteFile(file, buffer_pointer, buffer_size, &bytes_written, NULL)) 191 hr = HRESULT_FROM_WIN32(GetLastError()); 192 193 CloseHandle(file); 194 return hr; 195 } 196 197 198 /************************************************************ 199 * get_format_info 200 * 201 * Returns information about the specified format. 202 * If the format is unsupported, it's filled with the D3DFMT_UNKNOWN desc. 203 * 204 * PARAMS 205 * format [I] format whose description is queried 206 * 207 */ 208 const struct pixel_format_desc *get_format_info(D3DFORMAT format) 209 { 210 unsigned int i = 0; 211 while(formats[i].format != format && formats[i].format != D3DFMT_UNKNOWN) i++; 212 if (formats[i].format == D3DFMT_UNKNOWN) 213 FIXME("Unknown format %#x (as FOURCC %s).\n", format, debugstr_an((const char *)&format, 4)); 214 return &formats[i]; 215 } 216 217 const struct pixel_format_desc *get_format_info_idx(int idx) 218 { 219 if(idx >= sizeof(formats) / sizeof(formats[0])) 220 return NULL; 221 if(formats[idx].format == D3DFMT_UNKNOWN) 222 return NULL; 223 return &formats[idx]; 224 } 225 226 #define WINE_D3DX_TO_STR(x) case x: return #x 227 228 const char *debug_d3dxparameter_class(D3DXPARAMETER_CLASS c) 229 { 230 switch (c) 231 { 232 WINE_D3DX_TO_STR(D3DXPC_SCALAR); 233 WINE_D3DX_TO_STR(D3DXPC_VECTOR); 234 WINE_D3DX_TO_STR(D3DXPC_MATRIX_ROWS); 235 WINE_D3DX_TO_STR(D3DXPC_MATRIX_COLUMNS); 236 WINE_D3DX_TO_STR(D3DXPC_OBJECT); 237 WINE_D3DX_TO_STR(D3DXPC_STRUCT); 238 default: 239 FIXME("Unrecognized D3DXPARAMETER_CLASS %#x.\n", c); 240 return "unrecognized"; 241 } 242 } 243 244 const char *debug_d3dxparameter_type(D3DXPARAMETER_TYPE t) 245 { 246 switch (t) 247 { 248 WINE_D3DX_TO_STR(D3DXPT_VOID); 249 WINE_D3DX_TO_STR(D3DXPT_BOOL); 250 WINE_D3DX_TO_STR(D3DXPT_INT); 251 WINE_D3DX_TO_STR(D3DXPT_FLOAT); 252 WINE_D3DX_TO_STR(D3DXPT_STRING); 253 WINE_D3DX_TO_STR(D3DXPT_TEXTURE); 254 WINE_D3DX_TO_STR(D3DXPT_TEXTURE1D); 255 WINE_D3DX_TO_STR(D3DXPT_TEXTURE2D); 256 WINE_D3DX_TO_STR(D3DXPT_TEXTURE3D); 257 WINE_D3DX_TO_STR(D3DXPT_TEXTURECUBE); 258 WINE_D3DX_TO_STR(D3DXPT_SAMPLER); 259 WINE_D3DX_TO_STR(D3DXPT_SAMPLER1D); 260 WINE_D3DX_TO_STR(D3DXPT_SAMPLER2D); 261 WINE_D3DX_TO_STR(D3DXPT_SAMPLER3D); 262 WINE_D3DX_TO_STR(D3DXPT_SAMPLERCUBE); 263 WINE_D3DX_TO_STR(D3DXPT_PIXELSHADER); 264 WINE_D3DX_TO_STR(D3DXPT_VERTEXSHADER); 265 WINE_D3DX_TO_STR(D3DXPT_PIXELFRAGMENT); 266 WINE_D3DX_TO_STR(D3DXPT_VERTEXFRAGMENT); 267 WINE_D3DX_TO_STR(D3DXPT_UNSUPPORTED); 268 default: 269 FIXME("Unrecognized D3DXPARAMETER_TYP %#x.\n", t); 270 return "unrecognized"; 271 } 272 } 273 274 const char *debug_d3dxparameter_registerset(D3DXREGISTER_SET r) 275 { 276 switch (r) 277 { 278 WINE_D3DX_TO_STR(D3DXRS_BOOL); 279 WINE_D3DX_TO_STR(D3DXRS_INT4); 280 WINE_D3DX_TO_STR(D3DXRS_FLOAT4); 281 WINE_D3DX_TO_STR(D3DXRS_SAMPLER); 282 default: 283 FIXME("Unrecognized D3DXREGISTER_SET %#x.\n", r); 284 return "unrecognized"; 285 } 286 } 287 288 #undef WINE_D3DX_TO_STR 289 290 /*********************************************************************** 291 * D3DXDebugMute 292 * Returns always FALSE for us. 293 */ 294 BOOL WINAPI D3DXDebugMute(BOOL mute) 295 { 296 return FALSE; 297 } 298 299 /*********************************************************************** 300 * D3DXGetDriverLevel. 301 * Returns always 900 (DX 9) for us 302 */ 303 UINT WINAPI D3DXGetDriverLevel(struct IDirect3DDevice9 *device) 304 { 305 return 900; 306 } 307