xref: /reactos/dll/directx/wine/ddraw/ddraw_private.h (revision 02e84521)
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21 
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
28 #include "wine/heap.h"
29 
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 
34 #include "d3d.h"
35 #include "ddraw.h"
36 #ifdef DDRAW_INIT_GUID
37 #include "initguid.h"
38 #endif
39 #include "wine/list.h"
40 #include "wine/wined3d.h"
41 
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
44 
45 /*****************************************************************************
46  * IDirectDraw implementation structure
47  *****************************************************************************/
48 struct FvfToDecl
49 {
50     DWORD fvf;
51     struct wined3d_vertex_declaration *decl;
52 };
53 
54 #define DDRAW_INITIALIZED       0x00000001
55 #define DDRAW_D3D_INITIALIZED   0x00000002
56 #define DDRAW_RESTORE_MODE      0x00000004
57 #define DDRAW_NO3D              0x00000008
58 #define DDRAW_SCL_DDRAW1        0x00000010
59 #define DDRAW_SCL_RECURSIVE     0x00000020
60 #define DDRAW_SWAPPED           0x00000040
61 #define DDRAW_GDI_FLIP          0x00000080
62 
63 #define DDRAW_STRIDE_ALIGNMENT  8
64 
65 #define DDRAW_WINED3D_FLAGS     (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
66         | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
67         | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
68         | WINED3D_LEGACY_CUBEMAP_FILTERING)
69 
70 enum ddraw_device_state
71 {
72     DDRAW_DEVICE_STATE_OK,
73     DDRAW_DEVICE_STATE_LOST,
74     DDRAW_DEVICE_STATE_NOT_RESTORED,
75 };
76 
77 struct ddraw
78 {
79     /* Interfaces */
80     IDirectDraw7 IDirectDraw7_iface;
81     IDirectDraw4 IDirectDraw4_iface;
82     IDirectDraw2 IDirectDraw2_iface;
83     IDirectDraw IDirectDraw_iface;
84     IDirect3D7 IDirect3D7_iface;
85     IDirect3D3 IDirect3D3_iface;
86     IDirect3D2 IDirect3D2_iface;
87     IDirect3D IDirect3D_iface;
88     struct wined3d_device_parent device_parent;
89 
90     /* See comment in IDirectDraw::AddRef */
91     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
92 
93     struct wined3d *wined3d;
94     struct wined3d_device *wined3d_device;
95     DWORD flags;
96     LONG device_state;
97 
98     struct ddraw_surface *primary;
99     RECT primary_lock;
100     struct wined3d_texture *wined3d_frontbuffer;
101     struct wined3d_swapchain *wined3d_swapchain;
102     HWND swapchain_window;
103 
104     /* DirectDraw things, which are not handled by WineD3D */
105     DWORD                   cooperative_level;
106 
107     /* D3D things */
108     HWND                    d3d_window;
109     struct d3d_device *d3ddevice;
110     int                     d3dversion;
111 
112     /* Various HWNDs */
113     HWND                    focuswindow;
114     HWND                    devicewindow;
115     HWND                    dest_window;
116 
117     /* For the dll unload cleanup code */
118     struct list ddraw_list_entry;
119     /* The surface list - can't relay this to WineD3D
120      * because of IParent
121      */
122     struct list surface_list;
123 
124     /* FVF management */
125     struct FvfToDecl       *decls;
126     UINT                    numConvertedDecls, declArraySize;
127 };
128 
129 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
130 
131 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
132 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
133 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
134 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
135 
136 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
137 {
138     if (window == GetDesktopWindow())
139         window = NULL;
140     ddraw->swapchain_window = window;
141 }
142 
143 /* Utility functions */
144 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
145 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
146 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
147 
148 struct ddraw_surface
149 {
150     /* IUnknown fields */
151     IDirectDrawSurface7 IDirectDrawSurface7_iface;
152     IDirectDrawSurface4 IDirectDrawSurface4_iface;
153     IDirectDrawSurface3 IDirectDrawSurface3_iface;
154     IDirectDrawSurface2 IDirectDrawSurface2_iface;
155     IDirectDrawSurface IDirectDrawSurface_iface;
156     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
157     IDirect3DTexture2 IDirect3DTexture2_iface;
158     IDirect3DTexture IDirect3DTexture_iface;
159 
160     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
161     IUnknown                *ifaceToRelease;
162     IUnknown *texture_outer;
163 
164     int                     version;
165 
166     /* Connections to other Objects */
167     struct ddraw *ddraw;
168     struct wined3d_texture *wined3d_texture;
169     unsigned int sub_resource_idx;
170     struct wined3d_rendertarget_view *wined3d_rtv;
171     struct wined3d_private_store private_store;
172     struct d3d_device *device1;
173 
174     /* This implementation handles attaching surfaces to other surfaces */
175     struct ddraw_surface *next_attached;
176     struct ddraw_surface *first_attached;
177     IUnknown                *attached_iface;
178 
179     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
180      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
181      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
182      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
183      */
184 #define MAX_COMPLEX_ATTACHED 6
185     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
186     /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
187      * but no pointer to prevent temptations to traverse it in the wrong direction.
188      */
189     BOOL                    is_complex_root;
190     BOOL is_lost;
191 
192     /* Surface description, for GetAttachedSurface */
193     DDSURFACEDESC2          surface_desc;
194 
195     /* Clipper objects */
196     struct ddraw_clipper *clipper;
197     struct ddraw_palette *palette;
198 
199     /* For the ddraw surface list */
200     struct list             surface_list_entry;
201 
202     DWORD                   Handle;
203     HDC dc;
204 };
205 
206 struct ddraw_texture
207 {
208     unsigned int version;
209     DDSURFACEDESC2 surface_desc;
210 
211     struct ddraw_surface *root;
212     struct wined3d_device *wined3d_device;
213 };
214 
215 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
216         struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
217 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
218 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
219         struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
220         const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
221 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
222         const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN;
223 
224 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
225 {
226     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
227 }
228 
229 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
230 {
231     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
232 }
233 
234 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
235 {
236     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
237 }
238 
239 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
240 {
241     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
242 }
243 
244 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
245 {
246     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
247 }
248 
249 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
250 {
251     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
252 }
253 
254 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
255 {
256     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
257 }
258 
259 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
260 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
261 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
262 
263 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
264 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
265 
266 #define DDRAW_INVALID_HANDLE ~0U
267 
268 enum ddraw_handle_type
269 {
270     DDRAW_HANDLE_FREE,
271     DDRAW_HANDLE_MATERIAL,
272     DDRAW_HANDLE_MATRIX,
273     DDRAW_HANDLE_STATEBLOCK,
274     DDRAW_HANDLE_SURFACE,
275 };
276 
277 struct ddraw_handle_entry
278 {
279     void *object;
280     enum ddraw_handle_type type;
281 };
282 
283 struct ddraw_handle_table
284 {
285     struct ddraw_handle_entry *entries;
286     struct ddraw_handle_entry *free_entries;
287     UINT table_size;
288     UINT entry_count;
289 };
290 
291 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
292 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
293 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
294 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
295 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
296 
297 struct d3d_device
298 {
299     /* IUnknown */
300     IDirect3DDevice7 IDirect3DDevice7_iface;
301     IDirect3DDevice3 IDirect3DDevice3_iface;
302     IDirect3DDevice2 IDirect3DDevice2_iface;
303     IDirect3DDevice IDirect3DDevice_iface;
304     IUnknown IUnknown_inner;
305     LONG ref;
306     UINT version;
307     BOOL hw;
308 
309     IUnknown *outer_unknown;
310     struct wined3d_device *wined3d_device;
311     struct ddraw *ddraw;
312     IUnknown *rt_iface;
313 
314     struct wined3d_buffer *index_buffer;
315     UINT index_buffer_size;
316     UINT index_buffer_pos;
317 
318     struct wined3d_buffer *vertex_buffer;
319     UINT vertex_buffer_size;
320     UINT vertex_buffer_pos;
321 
322     /* Viewport management */
323     struct list viewport_list;
324     struct d3d_viewport *current_viewport;
325     D3DVIEWPORT7 active_viewport;
326 
327     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
328     BOOL legacyTextureBlending;
329 
330     D3DMATRIX legacy_projection;
331     D3DMATRIX legacy_clipspace;
332 
333     /* Light state */
334     DWORD material;
335 
336     /* Rendering functions to wrap D3D(1-3) to D3D7 */
337     D3DPRIMITIVETYPE primitive_type;
338     DWORD vertex_type;
339     DWORD render_flags;
340     DWORD nb_vertices;
341     BYTE *sysmem_vertex_buffer;
342     DWORD vertex_size;
343     DWORD buffer_size;
344 
345     /* Handle management */
346     struct ddraw_handle_table handle_table;
347     D3DMATRIXHANDLE          world, proj, view;
348 
349     struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
350 };
351 
352 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
353         UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
354 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
355 
356 /* The IID */
357 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
358 
359 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
360 {
361     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
362 }
363 
364 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
365 {
366     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
367 }
368 
369 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
370 {
371     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
372 }
373 
374 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
375 {
376     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
377 }
378 
379 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
380 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
381 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
382 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
383 
384 struct ddraw_clipper
385 {
386     IDirectDrawClipper IDirectDrawClipper_iface;
387     LONG ref;
388     HWND window;
389     HRGN region;
390     BOOL initialized;
391 };
392 
393 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
394 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
395 
396 /*****************************************************************************
397  * IDirectDrawPalette implementation structure
398  *****************************************************************************/
399 struct ddraw_palette
400 {
401     /* IUnknown fields */
402     IDirectDrawPalette IDirectDrawPalette_iface;
403     LONG ref;
404 
405     struct wined3d_palette *wined3d_palette;
406     struct ddraw *ddraw;
407     IUnknown *ifaceToRelease;
408     DWORD flags;
409 };
410 
411 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
412 {
413     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
414 }
415 
416 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
417 
418 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
419         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
420 
421 /* Helper structures */
422 struct object_creation_info
423 {
424     const CLSID *clsid;
425     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
426                                  void **ppObj);
427 };
428 
429 /******************************************************************************
430  * IDirect3DLight implementation structure - Wraps to D3D7
431  ******************************************************************************/
432 struct d3d_light
433 {
434     IDirect3DLight IDirect3DLight_iface;
435     LONG ref;
436 
437     /* IDirect3DLight fields */
438     struct ddraw *ddraw;
439 
440     /* If this light is active for one viewport, put the viewport here */
441     struct d3d_viewport *active_viewport;
442 
443     D3DLIGHT2 light;
444     D3DLIGHT7 light7;
445 
446     DWORD dwLightIndex;
447 
448     struct list entry;
449 };
450 
451 /* Helper functions */
452 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
453 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
454 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
455 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
456 
457 /******************************************************************************
458  * IDirect3DMaterial implementation structure - Wraps to D3D7
459  ******************************************************************************/
460 struct d3d_material
461 {
462     IDirect3DMaterial3 IDirect3DMaterial3_iface;
463     IDirect3DMaterial2 IDirect3DMaterial2_iface;
464     IDirect3DMaterial IDirect3DMaterial_iface;
465     LONG  ref;
466 
467     /* IDirect3DMaterial2 fields */
468     struct ddraw *ddraw;
469     struct d3d_device *active_device;
470 
471     D3DMATERIAL mat;
472     DWORD Handle;
473 };
474 
475 /* Helper functions */
476 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
477 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
478 
479 /*****************************************************************************
480  * IDirect3DViewport - Wraps to D3D7
481  *****************************************************************************/
482 struct d3d_viewport
483 {
484     IDirect3DViewport3 IDirect3DViewport3_iface;
485     LONG ref;
486 
487     /* IDirect3DViewport fields */
488     struct ddraw *ddraw;
489 
490     /* If this viewport is active for one device, put the device here */
491     struct d3d_device *active_device;
492 
493     DWORD                     num_lights;
494     DWORD                     map_lights;
495 
496     int                       use_vp2;
497 
498     union
499     {
500         D3DVIEWPORT vp1;
501         D3DVIEWPORT2 vp2;
502     } viewports;
503 
504     struct list entry;
505     struct list light_list;
506     struct d3d_material *background;
507 };
508 
509 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
510 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
511 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
512 
513 /* Helper functions */
514 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
515 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
516 
517 /*****************************************************************************
518  * IDirect3DExecuteBuffer - Wraps to D3D7
519  *****************************************************************************/
520 struct d3d_execute_buffer
521 {
522     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
523     LONG ref;
524     /* IDirect3DExecuteBuffer fields */
525     struct ddraw *ddraw;
526     struct d3d_device *d3ddev;
527 
528     D3DEXECUTEBUFFERDESC desc;
529     D3DEXECUTEDATA       data;
530 
531     /* This buffer will store the transformed vertices */
532     unsigned int         index_size, index_pos;
533     unsigned int         vertex_size, src_vertex_pos;
534     struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
535 
536     /* This flags is set to TRUE if we allocated ourselves the
537      * data buffer
538      */
539     BOOL                 need_free;
540 };
541 
542 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
543         struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
544 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
545 
546 /* The execute function */
547 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
548         struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
549 
550 /*****************************************************************************
551  * IDirect3DVertexBuffer
552  *****************************************************************************/
553 struct d3d_vertex_buffer
554 {
555     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
556     LONG ref;
557     unsigned int version;
558 
559     /*** WineD3D and ddraw links ***/
560     struct wined3d_buffer *wined3d_buffer;
561     struct wined3d_vertex_declaration *wined3d_declaration;
562     struct ddraw *ddraw;
563 
564     /*** Storage for D3D7 specific things ***/
565     DWORD                Caps;
566     DWORD                fvf;
567     DWORD                size;
568     BOOL                 dynamic;
569 };
570 
571 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
572         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
573 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
574 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
575 
576 /*****************************************************************************
577  * Helper functions from utils.c
578  *****************************************************************************/
579 
580 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
581     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
582 
583 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
584     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
585 
586 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
587         enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
588 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
589         DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
590 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
591 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
592 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
593 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
594 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
595 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
596 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
597 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
598 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
599 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
600 
601 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
602 
603 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
604 {
605     return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
606             || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
607             || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
608 }
609 
610 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
611 {
612     DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
613             | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
614     return !!(fmt->dwFlags & flags);
615 }
616 
617 /* Used for generic dumping */
618 struct flag_info
619 {
620     DWORD val;
621     const char *name;
622 };
623 
624 #define FE(x) { x, #x }
625 
626 struct member_info
627 {
628     DWORD val;
629     const char *name;
630     void (*func)(const void *);
631     ptrdiff_t offset;
632 };
633 
634 /* Structure copy */
635 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
636 
637 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size)         \
638     do {                                                          \
639         DWORD __size = (to)->dwSize;                              \
640         DWORD __resetsize = min(to_size, sizeof(*to));            \
641         DWORD __copysize = min(__resetsize, from_size);           \
642         assert(to != from);                                       \
643         memcpy(to, from, __copysize);                             \
644         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
645         (to)->dwSize = __size; /* restore size */                 \
646     } while (0)
647 
648 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
649 
650 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
651 
652 #endif
653