1 /* 2 * Copyright 2006 Stefan Dösinger 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H 20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H 21 22 #include <assert.h> 23 #include <limits.h> 24 #define COBJMACROS 25 #define NONAMELESSSTRUCT 26 #define NONAMELESSUNION 27 #include "wine/debug.h" 28 #include "wine/heap.h" 29 30 #include "winbase.h" 31 #include "wingdi.h" 32 #include "winuser.h" 33 34 #include "d3d.h" 35 #include "ddraw.h" 36 #ifdef DDRAW_INIT_GUID 37 #include "initguid.h" 38 #endif 39 #include "wine/list.h" 40 #include "wine/wined3d.h" 41 42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN; 43 extern DWORD force_refresh_rate DECLSPEC_HIDDEN; 44 45 /***************************************************************************** 46 * IDirectDraw implementation structure 47 *****************************************************************************/ 48 struct FvfToDecl 49 { 50 DWORD fvf; 51 struct wined3d_vertex_declaration *decl; 52 }; 53 54 #define DDRAW_INITIALIZED 0x00000001 55 #define DDRAW_D3D_INITIALIZED 0x00000002 56 #define DDRAW_RESTORE_MODE 0x00000004 57 #define DDRAW_NO3D 0x00000008 58 #define DDRAW_SCL_DDRAW1 0x00000010 59 #define DDRAW_SCL_RECURSIVE 0x00000020 60 #define DDRAW_SWAPPED 0x00000040 61 #define DDRAW_GDI_FLIP 0x00000080 62 63 #define DDRAW_STRIDE_ALIGNMENT 8 64 65 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \ 66 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \ 67 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \ 68 | WINED3D_LEGACY_CUBEMAP_FILTERING) 69 70 enum ddraw_device_state 71 { 72 DDRAW_DEVICE_STATE_OK, 73 DDRAW_DEVICE_STATE_LOST, 74 DDRAW_DEVICE_STATE_NOT_RESTORED, 75 }; 76 77 struct ddraw 78 { 79 /* Interfaces */ 80 IDirectDraw7 IDirectDraw7_iface; 81 IDirectDraw4 IDirectDraw4_iface; 82 IDirectDraw2 IDirectDraw2_iface; 83 IDirectDraw IDirectDraw_iface; 84 IDirect3D7 IDirect3D7_iface; 85 IDirect3D3 IDirect3D3_iface; 86 IDirect3D2 IDirect3D2_iface; 87 IDirect3D IDirect3D_iface; 88 struct wined3d_device_parent device_parent; 89 90 /* See comment in IDirectDraw::AddRef */ 91 LONG ref7, ref4, ref2, ref3, ref1, numIfaces; 92 93 struct wined3d *wined3d; 94 struct wined3d_device *wined3d_device; 95 DWORD flags; 96 LONG device_state; 97 98 struct ddraw_surface *primary; 99 RECT primary_lock; 100 struct wined3d_texture *wined3d_frontbuffer; 101 struct wined3d_swapchain *wined3d_swapchain; 102 HWND swapchain_window; 103 104 /* DirectDraw things, which are not handled by WineD3D */ 105 DWORD cooperative_level; 106 107 /* D3D things */ 108 HWND d3d_window; 109 struct d3d_device *d3ddevice; 110 int d3dversion; 111 112 /* Various HWNDs */ 113 HWND focuswindow; 114 HWND devicewindow; 115 HWND dest_window; 116 117 /* For the dll unload cleanup code */ 118 struct list ddraw_list_entry; 119 /* The surface list - can't relay this to WineD3D 120 * because of IParent 121 */ 122 struct list surface_list; 123 124 /* FVF management */ 125 struct FvfToDecl *decls; 126 UINT numConvertedDecls, declArraySize; 127 }; 128 129 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd" 130 131 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN; 132 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN; 133 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN; 134 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN; 135 136 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window) 137 { 138 if (window == GetDesktopWindow()) 139 window = NULL; 140 ddraw->swapchain_window = window; 141 } 142 143 /* Utility functions */ 144 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN; 145 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN; 146 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN; 147 148 struct ddraw_surface 149 { 150 /* IUnknown fields */ 151 IDirectDrawSurface7 IDirectDrawSurface7_iface; 152 IDirectDrawSurface4 IDirectDrawSurface4_iface; 153 IDirectDrawSurface3 IDirectDrawSurface3_iface; 154 IDirectDrawSurface2 IDirectDrawSurface2_iface; 155 IDirectDrawSurface IDirectDrawSurface_iface; 156 IDirectDrawGammaControl IDirectDrawGammaControl_iface; 157 IDirect3DTexture2 IDirect3DTexture2_iface; 158 IDirect3DTexture IDirect3DTexture_iface; 159 160 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count; 161 IUnknown *ifaceToRelease; 162 IUnknown *texture_outer; 163 164 int version; 165 166 /* Connections to other Objects */ 167 struct ddraw *ddraw; 168 struct wined3d_texture *wined3d_texture; 169 unsigned int sub_resource_idx; 170 struct wined3d_rendertarget_view *wined3d_rtv; 171 struct wined3d_private_store private_store; 172 struct d3d_device *device1; 173 174 /* This implementation handles attaching surfaces to other surfaces */ 175 struct ddraw_surface *next_attached; 176 struct ddraw_surface *first_attached; 177 IUnknown *attached_iface; 178 179 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases. 180 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level. 181 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached 182 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill. 183 */ 184 #define MAX_COMPLEX_ATTACHED 6 185 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED]; 186 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there, 187 * but no pointer to prevent temptations to traverse it in the wrong direction. 188 */ 189 BOOL is_complex_root; 190 BOOL is_lost; 191 192 /* Surface description, for GetAttachedSurface */ 193 DDSURFACEDESC2 surface_desc; 194 195 /* Clipper objects */ 196 struct ddraw_clipper *clipper; 197 struct ddraw_palette *palette; 198 199 /* For the ddraw surface list */ 200 struct list surface_list_entry; 201 202 DWORD Handle; 203 HDC dc; 204 }; 205 206 struct ddraw_texture 207 { 208 unsigned int version; 209 DDSURFACEDESC2 surface_desc; 210 211 struct ddraw_surface *root; 212 struct wined3d_device *wined3d_device; 213 }; 214 215 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc, 216 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN; 217 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN; 218 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, 219 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, 220 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; 221 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, 222 const RECT *rect, BOOL read, unsigned int swap_interval) DECLSPEC_HIDDEN; 223 224 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface) 225 { 226 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface); 227 } 228 229 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) 230 { 231 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface); 232 } 233 234 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) 235 { 236 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface); 237 } 238 239 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface) 240 { 241 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface); 242 } 243 244 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface) 245 { 246 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface); 247 } 248 249 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) 250 { 251 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface); 252 } 253 254 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) 255 { 256 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface); 257 } 258 259 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN; 260 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN; 261 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN; 262 263 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN; 264 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN; 265 266 #define DDRAW_INVALID_HANDLE ~0U 267 268 enum ddraw_handle_type 269 { 270 DDRAW_HANDLE_FREE, 271 DDRAW_HANDLE_MATERIAL, 272 DDRAW_HANDLE_MATRIX, 273 DDRAW_HANDLE_STATEBLOCK, 274 DDRAW_HANDLE_SURFACE, 275 }; 276 277 struct ddraw_handle_entry 278 { 279 void *object; 280 enum ddraw_handle_type type; 281 }; 282 283 struct ddraw_handle_table 284 { 285 struct ddraw_handle_entry *entries; 286 struct ddraw_handle_entry *free_entries; 287 UINT table_size; 288 UINT entry_count; 289 }; 290 291 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN; 292 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN; 293 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 294 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 295 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 296 297 struct d3d_device 298 { 299 /* IUnknown */ 300 IDirect3DDevice7 IDirect3DDevice7_iface; 301 IDirect3DDevice3 IDirect3DDevice3_iface; 302 IDirect3DDevice2 IDirect3DDevice2_iface; 303 IDirect3DDevice IDirect3DDevice_iface; 304 IUnknown IUnknown_inner; 305 LONG ref; 306 UINT version; 307 BOOL hw; 308 309 IUnknown *outer_unknown; 310 struct wined3d_device *wined3d_device; 311 struct ddraw *ddraw; 312 IUnknown *rt_iface; 313 314 struct wined3d_buffer *index_buffer; 315 UINT index_buffer_size; 316 UINT index_buffer_pos; 317 318 struct wined3d_buffer *vertex_buffer; 319 UINT vertex_buffer_size; 320 UINT vertex_buffer_pos; 321 322 /* Viewport management */ 323 struct list viewport_list; 324 struct d3d_viewport *current_viewport; 325 D3DVIEWPORT7 active_viewport; 326 327 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */ 328 BOOL legacyTextureBlending; 329 330 D3DMATRIX legacy_projection; 331 D3DMATRIX legacy_clipspace; 332 333 /* Light state */ 334 DWORD material; 335 336 /* Rendering functions to wrap D3D(1-3) to D3D7 */ 337 D3DPRIMITIVETYPE primitive_type; 338 DWORD vertex_type; 339 DWORD render_flags; 340 DWORD nb_vertices; 341 BYTE *sysmem_vertex_buffer; 342 DWORD vertex_size; 343 DWORD buffer_size; 344 345 /* Handle management */ 346 struct ddraw_handle_table handle_table; 347 D3DMATRIXHANDLE world, proj, view; 348 349 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES]; 350 }; 351 352 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface, 353 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN; 354 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN; 355 356 /* The IID */ 357 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN; 358 359 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface) 360 { 361 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface); 362 } 363 364 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) 365 { 366 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface); 367 } 368 369 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) 370 { 371 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface); 372 } 373 374 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) 375 { 376 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface); 377 } 378 379 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN; 380 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN; 381 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN; 382 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN; 383 384 struct ddraw_clipper 385 { 386 IDirectDrawClipper IDirectDrawClipper_iface; 387 LONG ref; 388 HWND window; 389 HRGN region; 390 BOOL initialized; 391 }; 392 393 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN; 394 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN; 395 396 /***************************************************************************** 397 * IDirectDrawPalette implementation structure 398 *****************************************************************************/ 399 struct ddraw_palette 400 { 401 /* IUnknown fields */ 402 IDirectDrawPalette IDirectDrawPalette_iface; 403 LONG ref; 404 405 struct wined3d_palette *wined3d_palette; 406 struct ddraw *ddraw; 407 IUnknown *ifaceToRelease; 408 DWORD flags; 409 }; 410 411 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) 412 { 413 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface); 414 } 415 416 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN; 417 418 HRESULT ddraw_palette_init(struct ddraw_palette *palette, 419 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN; 420 421 /* Helper structures */ 422 struct object_creation_info 423 { 424 const CLSID *clsid; 425 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid, 426 void **ppObj); 427 }; 428 429 /****************************************************************************** 430 * IDirect3DLight implementation structure - Wraps to D3D7 431 ******************************************************************************/ 432 struct d3d_light 433 { 434 IDirect3DLight IDirect3DLight_iface; 435 LONG ref; 436 437 /* IDirect3DLight fields */ 438 struct ddraw *ddraw; 439 440 /* If this light is active for one viewport, put the viewport here */ 441 struct d3d_viewport *active_viewport; 442 443 D3DLIGHT2 light; 444 D3DLIGHT7 light7; 445 446 DWORD dwLightIndex; 447 448 struct list entry; 449 }; 450 451 /* Helper functions */ 452 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN; 453 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN; 454 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN; 455 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN; 456 457 /****************************************************************************** 458 * IDirect3DMaterial implementation structure - Wraps to D3D7 459 ******************************************************************************/ 460 struct d3d_material 461 { 462 IDirect3DMaterial3 IDirect3DMaterial3_iface; 463 IDirect3DMaterial2 IDirect3DMaterial2_iface; 464 IDirect3DMaterial IDirect3DMaterial_iface; 465 LONG ref; 466 467 /* IDirect3DMaterial2 fields */ 468 struct ddraw *ddraw; 469 struct d3d_device *active_device; 470 471 D3DMATERIAL mat; 472 DWORD Handle; 473 }; 474 475 /* Helper functions */ 476 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN; 477 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN; 478 479 /***************************************************************************** 480 * IDirect3DViewport - Wraps to D3D7 481 *****************************************************************************/ 482 struct d3d_viewport 483 { 484 IDirect3DViewport3 IDirect3DViewport3_iface; 485 LONG ref; 486 487 /* IDirect3DViewport fields */ 488 struct ddraw *ddraw; 489 490 /* If this viewport is active for one device, put the device here */ 491 struct d3d_device *active_device; 492 493 DWORD num_lights; 494 DWORD map_lights; 495 496 int use_vp2; 497 498 union 499 { 500 D3DVIEWPORT vp1; 501 D3DVIEWPORT2 vp2; 502 } viewports; 503 504 struct list entry; 505 struct list light_list; 506 struct d3d_material *background; 507 }; 508 509 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN; 510 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN; 511 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN; 512 513 /* Helper functions */ 514 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN; 515 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN; 516 517 /***************************************************************************** 518 * IDirect3DExecuteBuffer - Wraps to D3D7 519 *****************************************************************************/ 520 struct d3d_execute_buffer 521 { 522 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface; 523 LONG ref; 524 /* IDirect3DExecuteBuffer fields */ 525 struct ddraw *ddraw; 526 struct d3d_device *d3ddev; 527 528 D3DEXECUTEBUFFERDESC desc; 529 D3DEXECUTEDATA data; 530 531 /* This buffer will store the transformed vertices */ 532 unsigned int index_size, index_pos; 533 unsigned int vertex_size, src_vertex_pos; 534 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer; 535 536 /* This flags is set to TRUE if we allocated ourselves the 537 * data buffer 538 */ 539 BOOL need_free; 540 }; 541 542 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer, 543 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN; 544 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN; 545 546 /* The execute function */ 547 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer, 548 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN; 549 550 /***************************************************************************** 551 * IDirect3DVertexBuffer 552 *****************************************************************************/ 553 struct d3d_vertex_buffer 554 { 555 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface; 556 LONG ref; 557 unsigned int version; 558 559 /*** WineD3D and ddraw links ***/ 560 struct wined3d_buffer *wined3d_buffer; 561 struct wined3d_vertex_declaration *wined3d_declaration; 562 struct ddraw *ddraw; 563 564 /*** Storage for D3D7 specific things ***/ 565 DWORD Caps; 566 DWORD fvf; 567 DWORD size; 568 BOOL dynamic; 569 }; 570 571 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw, 572 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN; 573 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN; 574 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN; 575 576 /***************************************************************************** 577 * Helper functions from utils.c 578 *****************************************************************************/ 579 580 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \ 581 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) 582 583 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ 584 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) 585 586 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format, 587 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN; 588 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette, 589 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN; 590 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN; 591 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN; 592 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN; 593 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN; 594 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN; 595 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; 596 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN; 597 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN; 598 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN; 599 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN; 600 601 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN; 602 603 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format) 604 { 605 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1 606 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3 607 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5); 608 } 609 610 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt) 611 { 612 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4 613 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8; 614 return !!(fmt->dwFlags & flags); 615 } 616 617 /* Used for generic dumping */ 618 struct flag_info 619 { 620 DWORD val; 621 const char *name; 622 }; 623 624 #define FE(x) { x, #x } 625 626 struct member_info 627 { 628 DWORD val; 629 const char *name; 630 void (*func)(const void *); 631 ptrdiff_t offset; 632 }; 633 634 /* Structure copy */ 635 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) } 636 637 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \ 638 do { \ 639 DWORD __size = (to)->dwSize; \ 640 DWORD __resetsize = min(to_size, sizeof(*to)); \ 641 DWORD __copysize = min(__resetsize, from_size); \ 642 assert(to != from); \ 643 memcpy(to, from, __copysize); \ 644 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \ 645 (to)->dwSize = __size; /* restore size */ \ 646 } while (0) 647 648 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize) 649 650 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN; 651 652 #endif 653