1 /* 2 * Copyright 2006 Stefan Dösinger 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H 20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H 21 22 #include <config.h> 23 #include <wine/port.h> 24 25 #include <assert.h> 26 #include <stdarg.h> 27 28 #define _INC_WINDOWS 29 #define COM_NO_WINDOW_H 30 31 #define COBJMACROS 32 #define NONAMELESSSTRUCT 33 #define NONAMELESSUNION 34 35 #include <windef.h> 36 #include <winbase.h> 37 #include <wingdi.h> 38 #include <winuser.h> 39 #include <d3d.h> 40 41 #include <wine/debug.h> 42 #include <wine/list.h> 43 #include <wine/wined3d.h> 44 45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw); 46 47 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0])) 48 49 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN; 50 extern DWORD force_refresh_rate DECLSPEC_HIDDEN; 51 52 /***************************************************************************** 53 * IDirectDraw implementation structure 54 *****************************************************************************/ 55 struct FvfToDecl 56 { 57 DWORD fvf; 58 struct wined3d_vertex_declaration *decl; 59 }; 60 61 #define DDRAW_INITIALIZED 0x00000001 62 #define DDRAW_D3D_INITIALIZED 0x00000002 63 #define DDRAW_RESTORE_MODE 0x00000004 64 #define DDRAW_NO3D 0x00000008 65 #define DDRAW_SCL_DDRAW1 0x00000010 66 #define DDRAW_SCL_RECURSIVE 0x00000020 67 68 #define DDRAW_STRIDE_ALIGNMENT 8 69 70 #define DDRAW_WINED3D_FLAGS (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \ 71 | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \ 72 | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \ 73 | WINED3D_LEGACY_CUBEMAP_FILTERING) 74 75 enum ddraw_device_state 76 { 77 DDRAW_DEVICE_STATE_OK, 78 DDRAW_DEVICE_STATE_LOST, 79 DDRAW_DEVICE_STATE_NOT_RESTORED, 80 }; 81 82 struct ddraw 83 { 84 /* Interfaces */ 85 IDirectDraw7 IDirectDraw7_iface; 86 IDirectDraw4 IDirectDraw4_iface; 87 IDirectDraw2 IDirectDraw2_iface; 88 IDirectDraw IDirectDraw_iface; 89 IDirect3D7 IDirect3D7_iface; 90 IDirect3D3 IDirect3D3_iface; 91 IDirect3D2 IDirect3D2_iface; 92 IDirect3D IDirect3D_iface; 93 struct wined3d_device_parent device_parent; 94 95 /* See comment in IDirectDraw::AddRef */ 96 LONG ref7, ref4, ref2, ref3, ref1, numIfaces; 97 98 struct wined3d *wined3d; 99 struct wined3d_device *wined3d_device; 100 DWORD flags; 101 LONG device_state; 102 103 struct ddraw_surface *primary; 104 RECT primary_lock; 105 struct wined3d_texture *wined3d_frontbuffer; 106 struct wined3d_swapchain *wined3d_swapchain; 107 HWND swapchain_window; 108 109 /* DirectDraw things, which are not handled by WineD3D */ 110 DWORD cooperative_level; 111 112 /* D3D things */ 113 HWND d3d_window; 114 struct d3d_device *d3ddevice; 115 int d3dversion; 116 117 /* Various HWNDs */ 118 HWND focuswindow; 119 HWND devicewindow; 120 HWND dest_window; 121 122 /* For the dll unload cleanup code */ 123 struct list ddraw_list_entry; 124 /* The surface list - can't relay this to WineD3D 125 * because of IParent 126 */ 127 struct list surface_list; 128 129 /* FVF management */ 130 struct FvfToDecl *decls; 131 UINT numConvertedDecls, declArraySize; 132 }; 133 134 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd" 135 136 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN; 137 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN; 138 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN; 139 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN; 140 141 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window) 142 { 143 if (window == GetDesktopWindow()) 144 window = NULL; 145 ddraw->swapchain_window = window; 146 } 147 148 /* Utility functions */ 149 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN; 150 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN; 151 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN; 152 153 struct ddraw_surface 154 { 155 /* IUnknown fields */ 156 IDirectDrawSurface7 IDirectDrawSurface7_iface; 157 IDirectDrawSurface4 IDirectDrawSurface4_iface; 158 IDirectDrawSurface3 IDirectDrawSurface3_iface; 159 IDirectDrawSurface2 IDirectDrawSurface2_iface; 160 IDirectDrawSurface IDirectDrawSurface_iface; 161 IDirectDrawGammaControl IDirectDrawGammaControl_iface; 162 IDirect3DTexture2 IDirect3DTexture2_iface; 163 IDirect3DTexture IDirect3DTexture_iface; 164 165 LONG ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count; 166 IUnknown *ifaceToRelease; 167 IUnknown *texture_outer; 168 169 int version; 170 171 /* Connections to other Objects */ 172 struct ddraw *ddraw; 173 struct wined3d_texture *wined3d_texture; 174 unsigned int sub_resource_idx; 175 struct wined3d_rendertarget_view *wined3d_rtv; 176 struct wined3d_private_store private_store; 177 struct d3d_device *device1; 178 179 /* This implementation handles attaching surfaces to other surfaces */ 180 struct ddraw_surface *next_attached; 181 struct ddraw_surface *first_attached; 182 IUnknown *attached_iface; 183 184 /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases. 185 * In mipmap and primary surfaces each level has only one attachment, which is the next surface level. 186 * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached 187 * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill. 188 */ 189 #define MAX_COMPLEX_ATTACHED 6 190 struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED]; 191 /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there, 192 * but no pointer to prevent temptations to traverse it in the wrong direction. 193 */ 194 BOOL is_complex_root; 195 BOOL is_lost; 196 197 /* Surface description, for GetAttachedSurface */ 198 DDSURFACEDESC2 surface_desc; 199 200 /* Clipper objects */ 201 struct ddraw_clipper *clipper; 202 struct ddraw_palette *palette; 203 204 /* For the ddraw surface list */ 205 struct list surface_list_entry; 206 207 DWORD Handle; 208 HDC dc; 209 }; 210 211 struct ddraw_texture 212 { 213 unsigned int version; 214 DDSURFACEDESC2 surface_desc; 215 216 struct ddraw_surface *root; 217 struct wined3d_device *wined3d_device; 218 }; 219 220 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc, 221 struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN; 222 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN; 223 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw, 224 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx, 225 const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN; 226 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface, 227 const RECT *rect, BOOL read) DECLSPEC_HIDDEN; 228 229 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface) 230 { 231 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface); 232 } 233 234 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) 235 { 236 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface); 237 } 238 239 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) 240 { 241 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface); 242 } 243 244 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface) 245 { 246 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface); 247 } 248 249 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface) 250 { 251 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface); 252 } 253 254 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) 255 { 256 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface); 257 } 258 259 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) 260 { 261 return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface); 262 } 263 264 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN; 265 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN; 266 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN; 267 268 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN; 269 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN; 270 271 #define DDRAW_INVALID_HANDLE ~0U 272 273 enum ddraw_handle_type 274 { 275 DDRAW_HANDLE_FREE, 276 DDRAW_HANDLE_MATERIAL, 277 DDRAW_HANDLE_MATRIX, 278 DDRAW_HANDLE_STATEBLOCK, 279 DDRAW_HANDLE_SURFACE, 280 }; 281 282 struct ddraw_handle_entry 283 { 284 void *object; 285 enum ddraw_handle_type type; 286 }; 287 288 struct ddraw_handle_table 289 { 290 struct ddraw_handle_entry *entries; 291 struct ddraw_handle_entry *free_entries; 292 UINT table_size; 293 UINT entry_count; 294 }; 295 296 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN; 297 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN; 298 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 299 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 300 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN; 301 302 struct d3d_device 303 { 304 /* IUnknown */ 305 IDirect3DDevice7 IDirect3DDevice7_iface; 306 IDirect3DDevice3 IDirect3DDevice3_iface; 307 IDirect3DDevice2 IDirect3DDevice2_iface; 308 IDirect3DDevice IDirect3DDevice_iface; 309 IUnknown IUnknown_inner; 310 LONG ref; 311 UINT version; 312 313 IUnknown *outer_unknown; 314 struct wined3d_device *wined3d_device; 315 struct ddraw *ddraw; 316 IUnknown *rt_iface; 317 318 struct wined3d_buffer *index_buffer; 319 UINT index_buffer_size; 320 UINT index_buffer_pos; 321 322 struct wined3d_buffer *vertex_buffer; 323 UINT vertex_buffer_size; 324 UINT vertex_buffer_pos; 325 326 /* Viewport management */ 327 struct list viewport_list; 328 struct d3d_viewport *current_viewport; 329 D3DVIEWPORT7 active_viewport; 330 331 /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */ 332 BOOL legacyTextureBlending; 333 334 D3DMATRIX legacy_projection; 335 D3DMATRIX legacy_clipspace; 336 337 /* Light state */ 338 DWORD material; 339 340 /* Rendering functions to wrap D3D(1-3) to D3D7 */ 341 D3DPRIMITIVETYPE primitive_type; 342 DWORD vertex_type; 343 DWORD render_flags; 344 DWORD nb_vertices; 345 BYTE *sysmem_vertex_buffer; 346 DWORD vertex_size; 347 DWORD buffer_size; 348 349 /* Handle management */ 350 struct ddraw_handle_table handle_table; 351 D3DMATRIXHANDLE world, proj, view; 352 353 struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES]; 354 }; 355 356 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface, 357 UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN; 358 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN; 359 360 /* The IID */ 361 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN; 362 363 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface) 364 { 365 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface); 366 } 367 368 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) 369 { 370 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface); 371 } 372 373 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) 374 { 375 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface); 376 } 377 378 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) 379 { 380 return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface); 381 } 382 383 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN; 384 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN; 385 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN; 386 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN; 387 388 struct ddraw_clipper 389 { 390 IDirectDrawClipper IDirectDrawClipper_iface; 391 LONG ref; 392 HWND window; 393 HRGN region; 394 BOOL initialized; 395 }; 396 397 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN; 398 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN; 399 400 /***************************************************************************** 401 * IDirectDrawPalette implementation structure 402 *****************************************************************************/ 403 struct ddraw_palette 404 { 405 /* IUnknown fields */ 406 IDirectDrawPalette IDirectDrawPalette_iface; 407 LONG ref; 408 409 struct wined3d_palette *wined3d_palette; 410 struct ddraw *ddraw; 411 IUnknown *ifaceToRelease; 412 DWORD flags; 413 }; 414 415 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) 416 { 417 return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface); 418 } 419 420 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN; 421 422 HRESULT ddraw_palette_init(struct ddraw_palette *palette, 423 struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN; 424 425 /* Helper structures */ 426 struct object_creation_info 427 { 428 const CLSID *clsid; 429 HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid, 430 void **ppObj); 431 }; 432 433 /****************************************************************************** 434 * IDirect3DLight implementation structure - Wraps to D3D7 435 ******************************************************************************/ 436 struct d3d_light 437 { 438 IDirect3DLight IDirect3DLight_iface; 439 LONG ref; 440 441 /* IDirect3DLight fields */ 442 struct ddraw *ddraw; 443 444 /* If this light is active for one viewport, put the viewport here */ 445 struct d3d_viewport *active_viewport; 446 447 D3DLIGHT2 light; 448 D3DLIGHT7 light7; 449 450 DWORD dwLightIndex; 451 452 struct list entry; 453 }; 454 455 /* Helper functions */ 456 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN; 457 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN; 458 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN; 459 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN; 460 461 /****************************************************************************** 462 * IDirect3DMaterial implementation structure - Wraps to D3D7 463 ******************************************************************************/ 464 struct d3d_material 465 { 466 IDirect3DMaterial3 IDirect3DMaterial3_iface; 467 IDirect3DMaterial2 IDirect3DMaterial2_iface; 468 IDirect3DMaterial IDirect3DMaterial_iface; 469 LONG ref; 470 471 /* IDirect3DMaterial2 fields */ 472 struct ddraw *ddraw; 473 struct d3d_device *active_device; 474 475 D3DMATERIAL mat; 476 DWORD Handle; 477 }; 478 479 /* Helper functions */ 480 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN; 481 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN; 482 483 /***************************************************************************** 484 * IDirect3DViewport - Wraps to D3D7 485 *****************************************************************************/ 486 struct d3d_viewport 487 { 488 IDirect3DViewport3 IDirect3DViewport3_iface; 489 LONG ref; 490 491 /* IDirect3DViewport fields */ 492 struct ddraw *ddraw; 493 494 /* If this viewport is active for one device, put the device here */ 495 struct d3d_device *active_device; 496 497 DWORD num_lights; 498 DWORD map_lights; 499 500 int use_vp2; 501 502 union 503 { 504 D3DVIEWPORT vp1; 505 D3DVIEWPORT2 vp2; 506 } viewports; 507 508 struct list entry; 509 struct list light_list; 510 struct d3d_material *background; 511 }; 512 513 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN; 514 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN; 515 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN; 516 517 /* Helper functions */ 518 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN; 519 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN; 520 521 /***************************************************************************** 522 * IDirect3DExecuteBuffer - Wraps to D3D7 523 *****************************************************************************/ 524 struct d3d_execute_buffer 525 { 526 IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface; 527 LONG ref; 528 /* IDirect3DExecuteBuffer fields */ 529 struct ddraw *ddraw; 530 struct d3d_device *d3ddev; 531 532 D3DEXECUTEBUFFERDESC desc; 533 D3DEXECUTEDATA data; 534 535 /* This buffer will store the transformed vertices */ 536 unsigned int index_size, index_pos; 537 unsigned int vertex_size, src_vertex_pos; 538 struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer; 539 540 /* This flags is set to TRUE if we allocated ourselves the 541 * data buffer 542 */ 543 BOOL need_free; 544 }; 545 546 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer, 547 struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN; 548 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN; 549 550 /* The execute function */ 551 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer, 552 struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN; 553 554 /***************************************************************************** 555 * IDirect3DVertexBuffer 556 *****************************************************************************/ 557 struct d3d_vertex_buffer 558 { 559 IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface; 560 LONG ref; 561 unsigned int version; 562 563 /*** WineD3D and ddraw links ***/ 564 struct wined3d_buffer *wined3d_buffer; 565 struct wined3d_vertex_declaration *wined3d_declaration; 566 struct ddraw *ddraw; 567 568 /*** Storage for D3D7 specific things ***/ 569 DWORD Caps; 570 DWORD fvf; 571 DWORD size; 572 BOOL dynamic; 573 }; 574 575 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw, 576 D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN; 577 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN; 578 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN; 579 580 /***************************************************************************** 581 * Helper functions from utils.c 582 *****************************************************************************/ 583 584 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \ 585 (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT) 586 587 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \ 588 (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1) 589 590 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format, 591 enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN; 592 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette, 593 DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN; 594 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN; 595 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN; 596 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN; 597 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN; 598 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN; 599 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN; 600 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN; 601 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN; 602 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN; 603 604 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN; 605 606 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format) 607 { 608 return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1 609 || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3 610 || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5); 611 } 612 613 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt) 614 { 615 DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4 616 | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8; 617 return !!(fmt->dwFlags & flags); 618 } 619 620 /* Used for generic dumping */ 621 struct flag_info 622 { 623 DWORD val; 624 const char *name; 625 }; 626 627 #define FE(x) { x, #x } 628 629 struct member_info 630 { 631 DWORD val; 632 const char *name; 633 void (*func)(const void *); 634 ptrdiff_t offset; 635 }; 636 637 /* Structure copy */ 638 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) } 639 640 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size) \ 641 do { \ 642 DWORD __size = (to)->dwSize; \ 643 DWORD __resetsize = min(to_size, sizeof(*to)); \ 644 DWORD __copysize = min(__resetsize, from_size); \ 645 assert(to != from); \ 646 memcpy(to, from, __copysize); \ 647 memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \ 648 (to)->dwSize = __size; /* restore size */ \ 649 } while (0) 650 651 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize) 652 653 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN; 654 655 #endif 656