xref: /reactos/dll/directx/wine/ddraw/ddraw_private.h (revision 4a7f3bdb)
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21 
22 #include <config.h>
23 #include <wine/port.h>
24 
25 #include <assert.h>
26 #include <stdarg.h>
27 
28 #define _INC_WINDOWS
29 #define COM_NO_WINDOW_H
30 
31 #define COBJMACROS
32 #define NONAMELESSSTRUCT
33 #define NONAMELESSUNION
34 
35 #include <windef.h>
36 #include <winbase.h>
37 #include <wingdi.h>
38 #include <winuser.h>
39 #include <d3d.h>
40 
41 #include <wine/debug.h>
42 #include <wine/list.h>
43 #include <wine/wined3d.h>
44 
45 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
46 
47 #define ARRAY_SIZE(array) (sizeof(array) / sizeof((array)[0]))
48 
49 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
50 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
51 
52 /*****************************************************************************
53  * IDirectDraw implementation structure
54  *****************************************************************************/
55 struct FvfToDecl
56 {
57     DWORD fvf;
58     struct wined3d_vertex_declaration *decl;
59 };
60 
61 #define DDRAW_INITIALIZED       0x00000001
62 #define DDRAW_D3D_INITIALIZED   0x00000002
63 #define DDRAW_RESTORE_MODE      0x00000004
64 #define DDRAW_NO3D              0x00000008
65 #define DDRAW_SCL_DDRAW1        0x00000010
66 #define DDRAW_SCL_RECURSIVE     0x00000020
67 
68 #define DDRAW_STRIDE_ALIGNMENT  8
69 
70 #define DDRAW_WINED3D_FLAGS     (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
71         | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
72         | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
73         | WINED3D_LEGACY_CUBEMAP_FILTERING)
74 
75 enum ddraw_device_state
76 {
77     DDRAW_DEVICE_STATE_OK,
78     DDRAW_DEVICE_STATE_LOST,
79     DDRAW_DEVICE_STATE_NOT_RESTORED,
80 };
81 
82 struct ddraw
83 {
84     /* Interfaces */
85     IDirectDraw7 IDirectDraw7_iface;
86     IDirectDraw4 IDirectDraw4_iface;
87     IDirectDraw2 IDirectDraw2_iface;
88     IDirectDraw IDirectDraw_iface;
89     IDirect3D7 IDirect3D7_iface;
90     IDirect3D3 IDirect3D3_iface;
91     IDirect3D2 IDirect3D2_iface;
92     IDirect3D IDirect3D_iface;
93     struct wined3d_device_parent device_parent;
94 
95     /* See comment in IDirectDraw::AddRef */
96     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
97 
98     struct wined3d *wined3d;
99     struct wined3d_device *wined3d_device;
100     DWORD flags;
101     LONG device_state;
102 
103     struct ddraw_surface *primary;
104     RECT primary_lock;
105     struct wined3d_texture *wined3d_frontbuffer;
106     struct wined3d_swapchain *wined3d_swapchain;
107     HWND swapchain_window;
108 
109     /* DirectDraw things, which are not handled by WineD3D */
110     DWORD                   cooperative_level;
111 
112     /* D3D things */
113     HWND                    d3d_window;
114     struct d3d_device *d3ddevice;
115     int                     d3dversion;
116 
117     /* Various HWNDs */
118     HWND                    focuswindow;
119     HWND                    devicewindow;
120     HWND                    dest_window;
121 
122     /* For the dll unload cleanup code */
123     struct list ddraw_list_entry;
124     /* The surface list - can't relay this to WineD3D
125      * because of IParent
126      */
127     struct list surface_list;
128 
129     /* FVF management */
130     struct FvfToDecl       *decls;
131     UINT                    numConvertedDecls, declArraySize;
132 };
133 
134 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
135 
136 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
137 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
138 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
139 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
140 
141 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
142 {
143     if (window == GetDesktopWindow())
144         window = NULL;
145     ddraw->swapchain_window = window;
146 }
147 
148 /* Utility functions */
149 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
150 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
151 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
152 
153 struct ddraw_surface
154 {
155     /* IUnknown fields */
156     IDirectDrawSurface7 IDirectDrawSurface7_iface;
157     IDirectDrawSurface4 IDirectDrawSurface4_iface;
158     IDirectDrawSurface3 IDirectDrawSurface3_iface;
159     IDirectDrawSurface2 IDirectDrawSurface2_iface;
160     IDirectDrawSurface IDirectDrawSurface_iface;
161     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
162     IDirect3DTexture2 IDirect3DTexture2_iface;
163     IDirect3DTexture IDirect3DTexture_iface;
164 
165     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
166     IUnknown                *ifaceToRelease;
167     IUnknown *texture_outer;
168 
169     int                     version;
170 
171     /* Connections to other Objects */
172     struct ddraw *ddraw;
173     struct wined3d_texture *wined3d_texture;
174     unsigned int sub_resource_idx;
175     struct wined3d_rendertarget_view *wined3d_rtv;
176     struct wined3d_private_store private_store;
177     struct d3d_device *device1;
178 
179     /* This implementation handles attaching surfaces to other surfaces */
180     struct ddraw_surface *next_attached;
181     struct ddraw_surface *first_attached;
182     IUnknown                *attached_iface;
183 
184     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
185      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
186      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
187      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
188      */
189 #define MAX_COMPLEX_ATTACHED 6
190     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
191     /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
192      * but no pointer to prevent temptations to traverse it in the wrong direction.
193      */
194     BOOL                    is_complex_root;
195     BOOL is_lost;
196 
197     /* Surface description, for GetAttachedSurface */
198     DDSURFACEDESC2          surface_desc;
199 
200     /* Clipper objects */
201     struct ddraw_clipper *clipper;
202     struct ddraw_palette *palette;
203 
204     /* For the ddraw surface list */
205     struct list             surface_list_entry;
206 
207     DWORD                   Handle;
208     HDC dc;
209 };
210 
211 struct ddraw_texture
212 {
213     unsigned int version;
214     DDSURFACEDESC2 surface_desc;
215 
216     struct ddraw_surface *root;
217     struct wined3d_device *wined3d_device;
218 };
219 
220 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
221         struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
222 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
223 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
224         struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
225         const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
226 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
227         const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
228 
229 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
230 {
231     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
232 }
233 
234 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
235 {
236     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
237 }
238 
239 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
240 {
241     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
242 }
243 
244 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
245 {
246     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
247 }
248 
249 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
250 {
251     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
252 }
253 
254 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
255 {
256     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
257 }
258 
259 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
260 {
261     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
262 }
263 
264 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
265 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
266 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
267 
268 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
269 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
270 
271 #define DDRAW_INVALID_HANDLE ~0U
272 
273 enum ddraw_handle_type
274 {
275     DDRAW_HANDLE_FREE,
276     DDRAW_HANDLE_MATERIAL,
277     DDRAW_HANDLE_MATRIX,
278     DDRAW_HANDLE_STATEBLOCK,
279     DDRAW_HANDLE_SURFACE,
280 };
281 
282 struct ddraw_handle_entry
283 {
284     void *object;
285     enum ddraw_handle_type type;
286 };
287 
288 struct ddraw_handle_table
289 {
290     struct ddraw_handle_entry *entries;
291     struct ddraw_handle_entry *free_entries;
292     UINT table_size;
293     UINT entry_count;
294 };
295 
296 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
297 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
298 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
299 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
300 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
301 
302 struct d3d_device
303 {
304     /* IUnknown */
305     IDirect3DDevice7 IDirect3DDevice7_iface;
306     IDirect3DDevice3 IDirect3DDevice3_iface;
307     IDirect3DDevice2 IDirect3DDevice2_iface;
308     IDirect3DDevice IDirect3DDevice_iface;
309     IUnknown IUnknown_inner;
310     LONG ref;
311     UINT version;
312 
313     IUnknown *outer_unknown;
314     struct wined3d_device *wined3d_device;
315     struct ddraw *ddraw;
316     IUnknown *rt_iface;
317 
318     struct wined3d_buffer *index_buffer;
319     UINT index_buffer_size;
320     UINT index_buffer_pos;
321 
322     struct wined3d_buffer *vertex_buffer;
323     UINT vertex_buffer_size;
324     UINT vertex_buffer_pos;
325 
326     /* Viewport management */
327     struct list viewport_list;
328     struct d3d_viewport *current_viewport;
329     D3DVIEWPORT7 active_viewport;
330 
331     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
332     BOOL legacyTextureBlending;
333 
334     D3DMATRIX legacy_projection;
335     D3DMATRIX legacy_clipspace;
336 
337     /* Light state */
338     DWORD material;
339 
340     /* Rendering functions to wrap D3D(1-3) to D3D7 */
341     D3DPRIMITIVETYPE primitive_type;
342     DWORD vertex_type;
343     DWORD render_flags;
344     DWORD nb_vertices;
345     BYTE *sysmem_vertex_buffer;
346     DWORD vertex_size;
347     DWORD buffer_size;
348 
349     /* Handle management */
350     struct ddraw_handle_table handle_table;
351     D3DMATRIXHANDLE          world, proj, view;
352 
353     struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
354 };
355 
356 HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
357         UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
358 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
359 
360 /* The IID */
361 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
362 
363 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
364 {
365     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
366 }
367 
368 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
369 {
370     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
371 }
372 
373 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
374 {
375     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
376 }
377 
378 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
379 {
380     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
381 }
382 
383 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
384 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
385 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
386 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
387 
388 struct ddraw_clipper
389 {
390     IDirectDrawClipper IDirectDrawClipper_iface;
391     LONG ref;
392     HWND window;
393     HRGN region;
394     BOOL initialized;
395 };
396 
397 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
398 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
399 
400 /*****************************************************************************
401  * IDirectDrawPalette implementation structure
402  *****************************************************************************/
403 struct ddraw_palette
404 {
405     /* IUnknown fields */
406     IDirectDrawPalette IDirectDrawPalette_iface;
407     LONG ref;
408 
409     struct wined3d_palette *wined3d_palette;
410     struct ddraw *ddraw;
411     IUnknown *ifaceToRelease;
412     DWORD flags;
413 };
414 
415 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
416 {
417     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
418 }
419 
420 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
421 
422 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
423         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
424 
425 /* Helper structures */
426 struct object_creation_info
427 {
428     const CLSID *clsid;
429     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
430                                  void **ppObj);
431 };
432 
433 /******************************************************************************
434  * IDirect3DLight implementation structure - Wraps to D3D7
435  ******************************************************************************/
436 struct d3d_light
437 {
438     IDirect3DLight IDirect3DLight_iface;
439     LONG ref;
440 
441     /* IDirect3DLight fields */
442     struct ddraw *ddraw;
443 
444     /* If this light is active for one viewport, put the viewport here */
445     struct d3d_viewport *active_viewport;
446 
447     D3DLIGHT2 light;
448     D3DLIGHT7 light7;
449 
450     DWORD dwLightIndex;
451 
452     struct list entry;
453 };
454 
455 /* Helper functions */
456 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
457 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
458 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
459 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
460 
461 /******************************************************************************
462  * IDirect3DMaterial implementation structure - Wraps to D3D7
463  ******************************************************************************/
464 struct d3d_material
465 {
466     IDirect3DMaterial3 IDirect3DMaterial3_iface;
467     IDirect3DMaterial2 IDirect3DMaterial2_iface;
468     IDirect3DMaterial IDirect3DMaterial_iface;
469     LONG  ref;
470 
471     /* IDirect3DMaterial2 fields */
472     struct ddraw *ddraw;
473     struct d3d_device *active_device;
474 
475     D3DMATERIAL mat;
476     DWORD Handle;
477 };
478 
479 /* Helper functions */
480 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
481 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
482 
483 /*****************************************************************************
484  * IDirect3DViewport - Wraps to D3D7
485  *****************************************************************************/
486 struct d3d_viewport
487 {
488     IDirect3DViewport3 IDirect3DViewport3_iface;
489     LONG ref;
490 
491     /* IDirect3DViewport fields */
492     struct ddraw *ddraw;
493 
494     /* If this viewport is active for one device, put the device here */
495     struct d3d_device *active_device;
496 
497     DWORD                     num_lights;
498     DWORD                     map_lights;
499 
500     int                       use_vp2;
501 
502     union
503     {
504         D3DVIEWPORT vp1;
505         D3DVIEWPORT2 vp2;
506     } viewports;
507 
508     struct list entry;
509     struct list light_list;
510     struct d3d_material *background;
511 };
512 
513 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
514 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
515 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
516 
517 /* Helper functions */
518 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
519 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
520 
521 /*****************************************************************************
522  * IDirect3DExecuteBuffer - Wraps to D3D7
523  *****************************************************************************/
524 struct d3d_execute_buffer
525 {
526     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
527     LONG ref;
528     /* IDirect3DExecuteBuffer fields */
529     struct ddraw *ddraw;
530     struct d3d_device *d3ddev;
531 
532     D3DEXECUTEBUFFERDESC desc;
533     D3DEXECUTEDATA       data;
534 
535     /* This buffer will store the transformed vertices */
536     unsigned int         index_size, index_pos;
537     unsigned int         vertex_size, src_vertex_pos;
538     struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
539 
540     /* This flags is set to TRUE if we allocated ourselves the
541      * data buffer
542      */
543     BOOL                 need_free;
544 };
545 
546 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
547         struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
548 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
549 
550 /* The execute function */
551 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
552         struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
553 
554 /*****************************************************************************
555  * IDirect3DVertexBuffer
556  *****************************************************************************/
557 struct d3d_vertex_buffer
558 {
559     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
560     LONG ref;
561     unsigned int version;
562 
563     /*** WineD3D and ddraw links ***/
564     struct wined3d_buffer *wined3d_buffer;
565     struct wined3d_vertex_declaration *wined3d_declaration;
566     struct ddraw *ddraw;
567 
568     /*** Storage for D3D7 specific things ***/
569     DWORD                Caps;
570     DWORD                fvf;
571     DWORD                size;
572     BOOL                 dynamic;
573 };
574 
575 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
576         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
577 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
578 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
579 
580 /*****************************************************************************
581  * Helper functions from utils.c
582  *****************************************************************************/
583 
584 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
585     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
586 
587 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
588     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
589 
590 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
591         enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
592 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
593         DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
594 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
595 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
596 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
597 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
598 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
599 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
600 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
601 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
602 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
603 
604 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
605 
606 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
607 {
608     return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
609             || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
610             || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
611 }
612 
613 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
614 {
615     DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
616             | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
617     return !!(fmt->dwFlags & flags);
618 }
619 
620 /* Used for generic dumping */
621 struct flag_info
622 {
623     DWORD val;
624     const char *name;
625 };
626 
627 #define FE(x) { x, #x }
628 
629 struct member_info
630 {
631     DWORD val;
632     const char *name;
633     void (*func)(const void *);
634     ptrdiff_t offset;
635 };
636 
637 /* Structure copy */
638 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
639 
640 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size)         \
641     do {                                                          \
642         DWORD __size = (to)->dwSize;                              \
643         DWORD __resetsize = min(to_size, sizeof(*to));            \
644         DWORD __copysize = min(__resetsize, from_size);           \
645         assert(to != from);                                       \
646         memcpy(to, from, __copysize);                             \
647         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
648         (to)->dwSize = __size; /* restore size */                 \
649     } while (0)
650 
651 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
652 
653 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
654 
655 #endif
656