xref: /reactos/dll/directx/wine/ddraw/ddraw_private.h (revision 9cfd8dd9)
1 /*
2  * Copyright 2006 Stefan Dösinger
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Lesser General Public
6  * License as published by the Free Software Foundation; either
7  * version 2.1 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Lesser General Public License for more details.
13  *
14  * You should have received a copy of the GNU Lesser General Public
15  * License along with this library; if not, write to the Free Software
16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17  */
18 
19 #ifndef __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
20 #define __WINE_DLLS_DDRAW_DDRAW_PRIVATE_H
21 
22 #include <assert.h>
23 #include <limits.h>
24 #define COBJMACROS
25 #define NONAMELESSSTRUCT
26 #define NONAMELESSUNION
27 #include "wine/debug.h"
28 #include "wine/heap.h"
29 
30 #include "winbase.h"
31 #include "wingdi.h"
32 #include "winuser.h"
33 
34 #include "d3d.h"
35 #include "ddraw.h"
36 #ifdef DDRAW_INIT_GUID
37 #include "initguid.h"
38 #endif
39 #include "wine/list.h"
40 #include "wine/wined3d.h"
41 
42 extern const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops DECLSPEC_HIDDEN;
43 extern DWORD force_refresh_rate DECLSPEC_HIDDEN;
44 
45 /*****************************************************************************
46  * IDirectDraw implementation structure
47  *****************************************************************************/
48 struct FvfToDecl
49 {
50     DWORD fvf;
51     struct wined3d_vertex_declaration *decl;
52 };
53 
54 #define DDRAW_INITIALIZED       0x00000001
55 #define DDRAW_D3D_INITIALIZED   0x00000002
56 #define DDRAW_RESTORE_MODE      0x00000004
57 #define DDRAW_NO3D              0x00000008
58 #define DDRAW_SCL_DDRAW1        0x00000010
59 #define DDRAW_SCL_RECURSIVE     0x00000020
60 #define DDRAW_GDI_FLIP          0x00000040
61 
62 #define DDRAW_STRIDE_ALIGNMENT  8
63 
64 #define DDRAW_WINED3D_FLAGS     (WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING \
65         | WINED3D_RESTORE_MODE_ON_ACTIVATE | WINED3D_FOCUS_MESSAGES | WINED3D_PIXEL_CENTER_INTEGER \
66         | WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR | WINED3D_NO_PRIMITIVE_RESTART \
67         | WINED3D_LEGACY_CUBEMAP_FILTERING | WINED3D_LIMIT_VIEWPORT)
68 
69 enum ddraw_device_state
70 {
71     DDRAW_DEVICE_STATE_OK,
72     DDRAW_DEVICE_STATE_LOST,
73     DDRAW_DEVICE_STATE_NOT_RESTORED,
74 };
75 
76 struct ddraw
77 {
78     /* Interfaces */
79     IDirectDraw7 IDirectDraw7_iface;
80     IDirectDraw4 IDirectDraw4_iface;
81     IDirectDraw2 IDirectDraw2_iface;
82     IDirectDraw IDirectDraw_iface;
83     IDirect3D7 IDirect3D7_iface;
84     IDirect3D3 IDirect3D3_iface;
85     IDirect3D2 IDirect3D2_iface;
86     IDirect3D IDirect3D_iface;
87     struct wined3d_device_parent device_parent;
88 
89     /* See comment in IDirectDraw::AddRef */
90     LONG                    ref7, ref4, ref2, ref3, ref1, numIfaces;
91 
92     struct wined3d *wined3d;
93     struct wined3d_device *wined3d_device;
94     DWORD flags;
95     LONG device_state;
96 
97     struct ddraw_surface *primary;
98     RECT primary_lock;
99     struct wined3d_texture *wined3d_frontbuffer;
100     struct wined3d_swapchain *wined3d_swapchain;
101     HWND swapchain_window;
102 
103     /* DirectDraw things, which are not handled by WineD3D */
104     DWORD                   cooperative_level;
105 
106     /* D3D things */
107     HWND                    d3d_window;
108     struct d3d_device *d3ddevice;
109     int                     d3dversion;
110 
111     /* Various HWNDs */
112     HWND                    focuswindow;
113     HWND                    devicewindow;
114     HWND                    dest_window;
115 
116     /* For the dll unload cleanup code */
117     struct list ddraw_list_entry;
118     /* The surface list - can't relay this to WineD3D
119      * because of IParent
120      */
121     struct list surface_list;
122 
123     /* FVF management */
124     struct FvfToDecl       *decls;
125     UINT                    numConvertedDecls, declArraySize;
126 };
127 
128 #define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
129 
130 HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type device_type) DECLSPEC_HIDDEN;
131 void ddraw_d3dcaps1_from_7(D3DDEVICEDESC *caps1, D3DDEVICEDESC7 *caps7) DECLSPEC_HIDDEN;
132 HRESULT ddraw_get_d3dcaps(const struct ddraw *ddraw, D3DDEVICEDESC7 *caps) DECLSPEC_HIDDEN;
133 void ddraw_update_lost_surfaces(struct ddraw *ddraw) DECLSPEC_HIDDEN;
134 
135 static inline void ddraw_set_swapchain_window(struct ddraw *ddraw, HWND window)
136 {
137     if (window == GetDesktopWindow())
138         window = NULL;
139     ddraw->swapchain_window = window;
140 }
141 
142 /* Utility functions */
143 void DDRAW_Convert_DDSCAPS_1_To_2(const DDSCAPS *pIn, DDSCAPS2 *pOut) DECLSPEC_HIDDEN;
144 void DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(const DDDEVICEIDENTIFIER2 *pIn, DDDEVICEIDENTIFIER *pOut) DECLSPEC_HIDDEN;
145 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *ddraw, DWORD fvf) DECLSPEC_HIDDEN;
146 
147 struct ddraw_surface
148 {
149     /* IUnknown fields */
150     IDirectDrawSurface7 IDirectDrawSurface7_iface;
151     IDirectDrawSurface4 IDirectDrawSurface4_iface;
152     IDirectDrawSurface3 IDirectDrawSurface3_iface;
153     IDirectDrawSurface2 IDirectDrawSurface2_iface;
154     IDirectDrawSurface IDirectDrawSurface_iface;
155     IDirectDrawGammaControl IDirectDrawGammaControl_iface;
156     IDirect3DTexture2 IDirect3DTexture2_iface;
157     IDirect3DTexture IDirect3DTexture_iface;
158 
159     LONG                     ref7, ref4, ref3, ref2, ref1, iface_count, gamma_count;
160     IUnknown                *ifaceToRelease;
161     IUnknown *texture_outer;
162 
163     int                     version;
164 
165     /* Connections to other Objects */
166     struct ddraw *ddraw;
167     struct wined3d_texture *wined3d_texture;
168     unsigned int sub_resource_idx;
169     struct wined3d_rendertarget_view *wined3d_rtv;
170     struct wined3d_private_store private_store;
171     struct d3d_device *device1;
172 
173     /* This implementation handles attaching surfaces to other surfaces */
174     struct ddraw_surface *next_attached;
175     struct ddraw_surface *first_attached;
176     IUnknown                *attached_iface;
177 
178     /* Complex surfaces are organized in a tree, although the tree is degenerated to a list in most cases.
179      * In mipmap and primary surfaces each level has only one attachment, which is the next surface level.
180      * Only the cube texture root has 6 surfaces attached, which then have a normal mipmap chain attached
181      * to them. So hardcode the array to 6, a dynamic array or a list would be an overkill.
182      */
183 #define MAX_COMPLEX_ATTACHED 6
184     struct ddraw_surface *complex_array[MAX_COMPLEX_ATTACHED];
185     /* You can't traverse the tree upwards. Only a flag for Surface::Release because it's needed there,
186      * but no pointer to prevent temptations to traverse it in the wrong direction.
187      */
188     BOOL                    is_complex_root;
189     BOOL is_lost;
190 
191     /* Surface description, for GetAttachedSurface */
192     DDSURFACEDESC2          surface_desc;
193 
194     /* Clipper objects */
195     struct ddraw_clipper *clipper;
196     struct ddraw_palette *palette;
197 
198     /* For the ddraw surface list */
199     struct list             surface_list_entry;
200 
201     DWORD                   Handle;
202     HDC dc;
203 };
204 
205 struct ddraw_texture
206 {
207     unsigned int version;
208     DDSURFACEDESC2 surface_desc;
209 
210     struct ddraw_surface *root;
211     struct wined3d_device *wined3d_device;
212 };
213 
214 HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
215         struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version) DECLSPEC_HIDDEN;
216 struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface) DECLSPEC_HIDDEN;
217 void ddraw_surface_init(struct ddraw_surface *surface, struct ddraw *ddraw,
218         struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
219         const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
220 HRESULT ddraw_surface_update_frontbuffer(struct ddraw_surface *surface,
221         const RECT *rect, BOOL read) DECLSPEC_HIDDEN;
222 
223 static inline struct ddraw_surface *impl_from_IDirect3DTexture(IDirect3DTexture *iface)
224 {
225     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture_iface);
226 }
227 
228 static inline struct ddraw_surface *impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface)
229 {
230     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirect3DTexture2_iface);
231 }
232 
233 static inline struct ddraw_surface *impl_from_IDirectDrawSurface(IDirectDrawSurface *iface)
234 {
235     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface_iface);
236 }
237 
238 static inline struct ddraw_surface *impl_from_IDirectDrawSurface2(IDirectDrawSurface2 *iface)
239 {
240     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface2_iface);
241 }
242 
243 static inline struct ddraw_surface *impl_from_IDirectDrawSurface3(IDirectDrawSurface3 *iface)
244 {
245     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface3_iface);
246 }
247 
248 static inline struct ddraw_surface *impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface)
249 {
250     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface4_iface);
251 }
252 
253 static inline struct ddraw_surface *impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface)
254 {
255     return CONTAINING_RECORD(iface, struct ddraw_surface, IDirectDrawSurface7_iface);
256 }
257 
258 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface(IDirectDrawSurface *iface) DECLSPEC_HIDDEN;
259 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface4(IDirectDrawSurface4 *iface) DECLSPEC_HIDDEN;
260 struct ddraw_surface *unsafe_impl_from_IDirectDrawSurface7(IDirectDrawSurface7 *iface) DECLSPEC_HIDDEN;
261 
262 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture(IDirect3DTexture *iface) DECLSPEC_HIDDEN;
263 struct ddraw_surface *unsafe_impl_from_IDirect3DTexture2(IDirect3DTexture2 *iface) DECLSPEC_HIDDEN;
264 
265 #define DDRAW_INVALID_HANDLE ~0U
266 
267 enum ddraw_handle_type
268 {
269     DDRAW_HANDLE_FREE,
270     DDRAW_HANDLE_MATERIAL,
271     DDRAW_HANDLE_MATRIX,
272     DDRAW_HANDLE_STATEBLOCK,
273     DDRAW_HANDLE_SURFACE,
274 };
275 
276 struct ddraw_handle_entry
277 {
278     void *object;
279     enum ddraw_handle_type type;
280 };
281 
282 struct ddraw_handle_table
283 {
284     struct ddraw_handle_entry *entries;
285     struct ddraw_handle_entry *free_entries;
286     UINT table_size;
287     UINT entry_count;
288 };
289 
290 BOOL ddraw_handle_table_init(struct ddraw_handle_table *t, UINT initial_size) DECLSPEC_HIDDEN;
291 void ddraw_handle_table_destroy(struct ddraw_handle_table *t) DECLSPEC_HIDDEN;
292 DWORD ddraw_allocate_handle(struct ddraw_handle_table *t, void *object, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
293 void *ddraw_free_handle(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
294 void *ddraw_get_object(struct ddraw_handle_table *t, DWORD handle, enum ddraw_handle_type type) DECLSPEC_HIDDEN;
295 
296 struct d3d_device
297 {
298     /* IUnknown */
299     IDirect3DDevice7 IDirect3DDevice7_iface;
300     IDirect3DDevice3 IDirect3DDevice3_iface;
301     IDirect3DDevice2 IDirect3DDevice2_iface;
302     IDirect3DDevice IDirect3DDevice_iface;
303     IUnknown IUnknown_inner;
304     LONG ref;
305     UINT version;
306     BOOL hw;
307 
308     IUnknown *outer_unknown;
309     struct wined3d_device *wined3d_device;
310     struct ddraw *ddraw;
311     IUnknown *rt_iface;
312 
313     struct wined3d_buffer *index_buffer;
314     UINT index_buffer_size;
315     UINT index_buffer_pos;
316 
317     struct wined3d_buffer *vertex_buffer;
318     UINT vertex_buffer_size;
319     UINT vertex_buffer_pos;
320 
321     /* Viewport management */
322     struct list viewport_list;
323     struct d3d_viewport *current_viewport;
324     D3DVIEWPORT7 active_viewport;
325 
326     /* Required to keep track which of two available texture blending modes in d3ddevice3 is used */
327     BOOL legacyTextureBlending;
328 
329     D3DMATRIX legacy_projection;
330     D3DMATRIX legacy_clipspace;
331 
332     /* Light state */
333     DWORD material;
334 
335     /* Rendering functions to wrap D3D(1-3) to D3D7 */
336     D3DPRIMITIVETYPE primitive_type;
337     DWORD vertex_type;
338     DWORD render_flags;
339     DWORD nb_vertices;
340     BYTE *sysmem_vertex_buffer;
341     DWORD vertex_size;
342     DWORD buffer_size;
343 
344     /* Handle management */
345     struct ddraw_handle_table handle_table;
346     D3DMATRIXHANDLE          world, proj, view;
347 
348     struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
349 };
350 
351 HRESULT d3d_device_create(struct ddraw *ddraw, const GUID *guid, struct ddraw_surface *target, IUnknown *rt_iface,
352         UINT version, struct d3d_device **device, IUnknown *outer_unknown) DECLSPEC_HIDDEN;
353 enum wined3d_depth_buffer_type d3d_device_update_depth_stencil(struct d3d_device *device) DECLSPEC_HIDDEN;
354 
355 /* The IID */
356 extern const GUID IID_D3DDEVICE_WineD3D DECLSPEC_HIDDEN;
357 
358 static inline struct d3d_device *impl_from_IDirect3DDevice(IDirect3DDevice *iface)
359 {
360     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice_iface);
361 }
362 
363 static inline struct d3d_device *impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface)
364 {
365     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice2_iface);
366 }
367 
368 static inline struct d3d_device *impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface)
369 {
370     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice3_iface);
371 }
372 
373 static inline struct d3d_device *impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface)
374 {
375     return CONTAINING_RECORD(iface, struct d3d_device, IDirect3DDevice7_iface);
376 }
377 
378 struct d3d_device *unsafe_impl_from_IDirect3DDevice(IDirect3DDevice *iface) DECLSPEC_HIDDEN;
379 struct d3d_device *unsafe_impl_from_IDirect3DDevice2(IDirect3DDevice2 *iface) DECLSPEC_HIDDEN;
380 struct d3d_device *unsafe_impl_from_IDirect3DDevice3(IDirect3DDevice3 *iface) DECLSPEC_HIDDEN;
381 struct d3d_device *unsafe_impl_from_IDirect3DDevice7(IDirect3DDevice7 *iface) DECLSPEC_HIDDEN;
382 
383 struct ddraw_clipper
384 {
385     IDirectDrawClipper IDirectDrawClipper_iface;
386     LONG ref;
387     HWND window;
388     HRGN region;
389     BOOL initialized;
390 };
391 
392 HRESULT ddraw_clipper_init(struct ddraw_clipper *clipper) DECLSPEC_HIDDEN;
393 struct ddraw_clipper *unsafe_impl_from_IDirectDrawClipper(IDirectDrawClipper *iface) DECLSPEC_HIDDEN;
394 
395 /*****************************************************************************
396  * IDirectDrawPalette implementation structure
397  *****************************************************************************/
398 struct ddraw_palette
399 {
400     /* IUnknown fields */
401     IDirectDrawPalette IDirectDrawPalette_iface;
402     LONG ref;
403 
404     struct wined3d_palette *wined3d_palette;
405     struct ddraw *ddraw;
406     IUnknown *ifaceToRelease;
407     DWORD flags;
408 };
409 
410 static inline struct ddraw_palette *impl_from_IDirectDrawPalette(IDirectDrawPalette *iface)
411 {
412     return CONTAINING_RECORD(iface, struct ddraw_palette, IDirectDrawPalette_iface);
413 }
414 
415 struct ddraw_palette *unsafe_impl_from_IDirectDrawPalette(IDirectDrawPalette *iface) DECLSPEC_HIDDEN;
416 
417 HRESULT ddraw_palette_init(struct ddraw_palette *palette,
418         struct ddraw *ddraw, DWORD flags, PALETTEENTRY *entries) DECLSPEC_HIDDEN;
419 
420 /* Helper structures */
421 struct object_creation_info
422 {
423     const CLSID *clsid;
424     HRESULT (*pfnCreateInstance)(IUnknown *pUnkOuter, REFIID riid,
425                                  void **ppObj);
426 };
427 
428 /******************************************************************************
429  * IDirect3DLight implementation structure - Wraps to D3D7
430  ******************************************************************************/
431 struct d3d_light
432 {
433     IDirect3DLight IDirect3DLight_iface;
434     LONG ref;
435 
436     /* IDirect3DLight fields */
437     struct ddraw *ddraw;
438 
439     /* If this light is active for one viewport, put the viewport here */
440     struct d3d_viewport *active_viewport;
441 
442     D3DLIGHT2 light;
443     D3DLIGHT7 light7;
444 
445     DWORD dwLightIndex;
446 
447     struct list entry;
448 };
449 
450 /* Helper functions */
451 void light_activate(struct d3d_light *light) DECLSPEC_HIDDEN;
452 void light_deactivate(struct d3d_light *light) DECLSPEC_HIDDEN;
453 void d3d_light_init(struct d3d_light *light, struct ddraw *ddraw) DECLSPEC_HIDDEN;
454 struct d3d_light *unsafe_impl_from_IDirect3DLight(IDirect3DLight *iface) DECLSPEC_HIDDEN;
455 
456 /******************************************************************************
457  * IDirect3DMaterial implementation structure - Wraps to D3D7
458  ******************************************************************************/
459 struct d3d_material
460 {
461     IDirect3DMaterial3 IDirect3DMaterial3_iface;
462     IDirect3DMaterial2 IDirect3DMaterial2_iface;
463     IDirect3DMaterial IDirect3DMaterial_iface;
464     LONG  ref;
465 
466     /* IDirect3DMaterial2 fields */
467     struct ddraw *ddraw;
468     struct d3d_device *active_device;
469 
470     D3DMATERIAL mat;
471     DWORD Handle;
472 };
473 
474 /* Helper functions */
475 void material_activate(struct d3d_material *material) DECLSPEC_HIDDEN;
476 struct d3d_material *d3d_material_create(struct ddraw *ddraw) DECLSPEC_HIDDEN;
477 
478 /*****************************************************************************
479  * IDirect3DViewport - Wraps to D3D7
480  *****************************************************************************/
481 struct d3d_viewport
482 {
483     IDirect3DViewport3 IDirect3DViewport3_iface;
484     LONG ref;
485 
486     /* IDirect3DViewport fields */
487     struct ddraw *ddraw;
488 
489     /* If this viewport is active for one device, put the device here */
490     struct d3d_device *active_device;
491 
492     DWORD                     num_lights;
493     DWORD                     map_lights;
494 
495     int                       use_vp2;
496 
497     union
498     {
499         D3DVIEWPORT vp1;
500         D3DVIEWPORT2 vp2;
501     } viewports;
502 
503     struct list entry;
504     struct list light_list;
505     struct d3d_material *background;
506 };
507 
508 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport3(IDirect3DViewport3 *iface) DECLSPEC_HIDDEN;
509 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport2(IDirect3DViewport2 *iface) DECLSPEC_HIDDEN;
510 struct d3d_viewport *unsafe_impl_from_IDirect3DViewport(IDirect3DViewport *iface) DECLSPEC_HIDDEN;
511 
512 /* Helper functions */
513 void viewport_activate(struct d3d_viewport *viewport, BOOL ignore_lights) DECLSPEC_HIDDEN;
514 void d3d_viewport_init(struct d3d_viewport *viewport, struct ddraw *ddraw) DECLSPEC_HIDDEN;
515 
516 /*****************************************************************************
517  * IDirect3DExecuteBuffer - Wraps to D3D7
518  *****************************************************************************/
519 struct d3d_execute_buffer
520 {
521     IDirect3DExecuteBuffer IDirect3DExecuteBuffer_iface;
522     LONG ref;
523     /* IDirect3DExecuteBuffer fields */
524     struct ddraw *ddraw;
525     struct d3d_device *d3ddev;
526 
527     D3DEXECUTEBUFFERDESC desc;
528     D3DEXECUTEDATA       data;
529 
530     /* This buffer will store the transformed vertices */
531     unsigned int         index_size, index_pos;
532     unsigned int         vertex_size, src_vertex_pos;
533     struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
534 
535     /* This flags is set to TRUE if we allocated ourselves the
536      * data buffer
537      */
538     BOOL                 need_free;
539 };
540 
541 HRESULT d3d_execute_buffer_init(struct d3d_execute_buffer *execute_buffer,
542         struct d3d_device *device, D3DEXECUTEBUFFERDESC *desc) DECLSPEC_HIDDEN;
543 struct d3d_execute_buffer *unsafe_impl_from_IDirect3DExecuteBuffer(IDirect3DExecuteBuffer *iface) DECLSPEC_HIDDEN;
544 
545 /* The execute function */
546 HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *execute_buffer,
547         struct d3d_device *device, struct d3d_viewport *viewport) DECLSPEC_HIDDEN;
548 
549 /*****************************************************************************
550  * IDirect3DVertexBuffer
551  *****************************************************************************/
552 struct d3d_vertex_buffer
553 {
554     IDirect3DVertexBuffer7 IDirect3DVertexBuffer7_iface;
555     LONG ref;
556     unsigned int version;
557 
558     /*** WineD3D and ddraw links ***/
559     struct wined3d_buffer *wined3d_buffer;
560     struct wined3d_vertex_declaration *wined3d_declaration;
561     struct ddraw *ddraw;
562 
563     /*** Storage for D3D7 specific things ***/
564     DWORD                Caps;
565     DWORD                fvf;
566     DWORD                size;
567     BOOL                 dynamic;
568 };
569 
570 HRESULT d3d_vertex_buffer_create(struct d3d_vertex_buffer **buffer, struct ddraw *ddraw,
571         D3DVERTEXBUFFERDESC *desc) DECLSPEC_HIDDEN;
572 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer(IDirect3DVertexBuffer *iface) DECLSPEC_HIDDEN;
573 struct d3d_vertex_buffer *unsafe_impl_from_IDirect3DVertexBuffer7(IDirect3DVertexBuffer7 *iface) DECLSPEC_HIDDEN;
574 
575 /*****************************************************************************
576  * Helper functions from utils.c
577  *****************************************************************************/
578 
579 #define GET_TEXCOUNT_FROM_FVF(d3dvtVertexType) \
580     (((d3dvtVertexType) & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT)
581 
582 #define GET_TEXCOORD_SIZE_FROM_FVF(d3dvtVertexType, tex_num) \
583     (((((d3dvtVertexType) >> (16 + (2 * (tex_num)))) + 1) & 0x03) + 1)
584 
585 void ddrawformat_from_wined3dformat(DDPIXELFORMAT *ddraw_format,
586         enum wined3d_format_id wined3d_format) DECLSPEC_HIDDEN;
587 BOOL wined3d_colour_from_ddraw_colour(const DDPIXELFORMAT *pf, const struct ddraw_palette *palette,
588         DWORD colour, struct wined3d_color *wined3d_colour) DECLSPEC_HIDDEN;
589 enum wined3d_format_id wined3dformat_from_ddrawformat(const DDPIXELFORMAT *format) DECLSPEC_HIDDEN;
590 unsigned int wined3dmapflags_from_ddrawmapflags(unsigned int flags) DECLSPEC_HIDDEN;
591 void DDRAW_dump_surface_desc(const DDSURFACEDESC2 *lpddsd) DECLSPEC_HIDDEN;
592 void dump_D3DMATRIX(const D3DMATRIX *mat) DECLSPEC_HIDDEN;
593 void DDRAW_dump_DDCAPS(const DDCAPS *lpcaps) DECLSPEC_HIDDEN;
594 DWORD get_flexible_vertex_size(DWORD d3dvtVertexType) DECLSPEC_HIDDEN;
595 void DDRAW_dump_DDSCAPS2(const DDSCAPS2 *in) DECLSPEC_HIDDEN;
596 void DDRAW_dump_cooperativelevel(DWORD cooplevel) DECLSPEC_HIDDEN;
597 void DDSD_to_DDSD2(const DDSURFACEDESC *in, DDSURFACEDESC2 *out) DECLSPEC_HIDDEN;
598 void DDSD2_to_DDSD(const DDSURFACEDESC2 *in, DDSURFACEDESC *out) DECLSPEC_HIDDEN;
599 
600 void multiply_matrix(D3DMATRIX *dst, const D3DMATRIX *src1, const D3DMATRIX *src2) DECLSPEC_HIDDEN;
601 
602 static inline BOOL format_is_compressed(const DDPIXELFORMAT *format)
603 {
604     return (format->dwFlags & DDPF_FOURCC) && (format->dwFourCC == WINED3DFMT_DXT1
605             || format->dwFourCC == WINED3DFMT_DXT2 || format->dwFourCC == WINED3DFMT_DXT3
606             || format->dwFourCC == WINED3DFMT_DXT4 || format->dwFourCC == WINED3DFMT_DXT5);
607 }
608 
609 static inline BOOL format_is_paletteindexed(const DDPIXELFORMAT *fmt)
610 {
611     DWORD flags = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2 | DDPF_PALETTEINDEXED4
612             | DDPF_PALETTEINDEXED8 | DDPF_PALETTEINDEXEDTO8;
613     return !!(fmt->dwFlags & flags);
614 }
615 
616 /* Used for generic dumping */
617 struct flag_info
618 {
619     DWORD val;
620     const char *name;
621 };
622 
623 #define FE(x) { x, #x }
624 
625 struct member_info
626 {
627     DWORD val;
628     const char *name;
629     void (*func)(const void *);
630     ptrdiff_t offset;
631 };
632 
633 /* Structure copy */
634 #define ME(x,f,e) { x, #x, (void (*)(const void *))(f), offsetof(STRUCT, e) }
635 
636 #define DD_STRUCT_COPY_BYSIZE_(to,from,to_size,from_size)         \
637     do {                                                          \
638         DWORD __size = (to)->dwSize;                              \
639         DWORD __resetsize = min(to_size, sizeof(*to));            \
640         DWORD __copysize = min(__resetsize, from_size);           \
641         assert(to != from);                                       \
642         memcpy(to, from, __copysize);                             \
643         memset((char*)(to) + __copysize, 0, __resetsize - __copysize); \
644         (to)->dwSize = __size; /* restore size */                 \
645     } while (0)
646 
647 #define DD_STRUCT_COPY_BYSIZE(to,from) DD_STRUCT_COPY_BYSIZE_(to,from,(to)->dwSize,(from)->dwSize)
648 
649 HRESULT hr_ddraw_from_wined3d(HRESULT hr) DECLSPEC_HIDDEN;
650 
651 #endif
652