1 /* 2 * Direct Sound Audio Renderer 3 * 4 * Copyright 2004 Christian Costa 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Lesser General Public 8 * License as published by the Free Software Foundation; either 9 * version 2.1 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Lesser General Public License for more details. 15 * 16 * You should have received a copy of the GNU Lesser General Public 17 * License along with this library; if not, write to the Free Software 18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 19 */ 20 21 #include "config.h" 22 23 #include "quartz_private.h" 24 #include "pin.h" 25 26 #include "uuids.h" 27 #include "vfwmsgs.h" 28 #include "windef.h" 29 #include "winbase.h" 30 #include "dshow.h" 31 #include "evcode.h" 32 #include "strmif.h" 33 #include "dsound.h" 34 #include "amaudio.h" 35 36 #include "wine/unicode.h" 37 #include "wine/debug.h" 38 39 WINE_DEFAULT_DEBUG_CHANNEL(quartz); 40 41 /* NOTE: buffer can still be filled completely, 42 * but we start waiting until only this amount is buffered 43 */ 44 static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000; 45 46 static const IBaseFilterVtbl DSoundRender_Vtbl; 47 static const IBasicAudioVtbl IBasicAudio_Vtbl; 48 static const IReferenceClockVtbl IReferenceClock_Vtbl; 49 static const IAMDirectSoundVtbl IAMDirectSound_Vtbl; 50 static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl; 51 52 typedef struct DSoundRenderImpl 53 { 54 BaseRenderer renderer; 55 BasicAudio basicAudio; 56 57 IReferenceClock IReferenceClock_iface; 58 IAMDirectSound IAMDirectSound_iface; 59 IAMFilterMiscFlags IAMFilterMiscFlags_iface; 60 61 IDirectSound8 *dsound; 62 LPDIRECTSOUNDBUFFER dsbuffer; 63 DWORD buf_size; 64 DWORD in_loop; 65 DWORD last_playpos, writepos; 66 67 REFERENCE_TIME play_time; 68 69 HANDLE blocked; 70 71 LONG volume; 72 LONG pan; 73 74 DWORD threadid; 75 HANDLE advisethread, thread_wait; 76 } DSoundRenderImpl; 77 78 static inline DSoundRenderImpl *impl_from_BaseRenderer(BaseRenderer *iface) 79 { 80 return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer); 81 } 82 83 static inline DSoundRenderImpl *impl_from_IBaseFilter(IBaseFilter *iface) 84 { 85 return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer.filter.IBaseFilter_iface); 86 } 87 88 static inline DSoundRenderImpl *impl_from_IBasicAudio(IBasicAudio *iface) 89 { 90 return CONTAINING_RECORD(iface, DSoundRenderImpl, basicAudio.IBasicAudio_iface); 91 } 92 93 static inline DSoundRenderImpl *impl_from_IReferenceClock(IReferenceClock *iface) 94 { 95 return CONTAINING_RECORD(iface, DSoundRenderImpl, IReferenceClock_iface); 96 } 97 98 static inline DSoundRenderImpl *impl_from_IAMDirectSound(IAMDirectSound *iface) 99 { 100 return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMDirectSound_iface); 101 } 102 103 static inline DSoundRenderImpl *impl_from_IAMFilterMiscFlags(IAMFilterMiscFlags *iface) 104 { 105 return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMFilterMiscFlags_iface); 106 } 107 108 static REFERENCE_TIME time_from_pos(DSoundRenderImpl *This, DWORD pos) { 109 WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat; 110 REFERENCE_TIME ret = 10000000; 111 ret = ret * pos / wfx->nAvgBytesPerSec; 112 return ret; 113 } 114 115 static DWORD pos_from_time(DSoundRenderImpl *This, REFERENCE_TIME time) { 116 WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat; 117 REFERENCE_TIME ret = time; 118 ret *= wfx->nAvgBytesPerSec; 119 ret /= 10000000; 120 ret -= ret % wfx->nBlockAlign; 121 return ret; 122 } 123 124 static void DSoundRender_UpdatePositions(DSoundRenderImpl *This, DWORD *seqwritepos, DWORD *minwritepos) { 125 WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat; 126 BYTE *buf1, *buf2; 127 DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv; 128 BOOL writepos_set = This->writepos < This->buf_size; 129 130 /* Update position and zero */ 131 old_writepos = This->writepos; 132 old_playpos = This->last_playpos; 133 if (old_writepos <= old_playpos) 134 old_writepos += This->buf_size; 135 136 IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos); 137 if (old_playpos > playpos) { 138 adv = This->buf_size + playpos - old_playpos; 139 This->play_time += time_from_pos(This, This->buf_size); 140 } else 141 adv = playpos - old_playpos; 142 This->last_playpos = playpos; 143 if (adv) { 144 TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv); 145 IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0); 146 memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1); 147 memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2); 148 IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); 149 } 150 *minwritepos = writepos; 151 if (!writepos_set || old_writepos < writepos) { 152 if (writepos_set) { 153 This->writepos = This->buf_size; 154 FIXME("Underrun of data occurred!\n"); 155 } 156 *seqwritepos = writepos; 157 } else 158 *seqwritepos = This->writepos; 159 } 160 161 static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip) 162 { 163 WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat; 164 DWORD writepos, min_writepos, playpos; 165 REFERENCE_TIME max_lag = 50 * 10000; 166 REFERENCE_TIME min_lag = 25 * 10000; 167 REFERENCE_TIME cur, writepos_t, delta_t; 168 169 DSoundRender_UpdatePositions(This, &writepos, &min_writepos); 170 playpos = This->last_playpos; 171 if (This->renderer.filter.pClock == &This->IReferenceClock_iface) { 172 max_lag = min_lag; 173 cur = This->play_time + time_from_pos(This, playpos); 174 cur -= This->renderer.filter.rtStreamStart; 175 } else if (This->renderer.filter.pClock) { 176 IReferenceClock_GetTime(This->renderer.filter.pClock, &cur); 177 cur -= This->renderer.filter.rtStreamStart; 178 } else 179 write_at = -1; 180 181 if (writepos == min_writepos) 182 max_lag = 0; 183 184 *skip = 0; 185 if (write_at < 0) { 186 *ret_writepos = writepos; 187 goto end; 188 } 189 190 if (writepos >= playpos) 191 writepos_t = cur + time_from_pos(This, writepos - playpos); 192 else 193 writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos); 194 195 /* write_at: Starting time of sample */ 196 /* cur: current time of play position */ 197 /* writepos_t: current time of our pointer play position */ 198 delta_t = write_at - writepos_t; 199 if (delta_t >= -max_lag && delta_t <= max_lag) { 200 TRACE("Continuing from old position\n"); 201 *ret_writepos = writepos; 202 } else if (delta_t < 0) { 203 REFERENCE_TIME past, min_writepos_t; 204 WARN("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000); 205 if (min_writepos >= playpos) 206 min_writepos_t = cur + time_from_pos(This, min_writepos - playpos); 207 else 208 min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos); 209 past = min_writepos_t - write_at; 210 if (past >= 0) { 211 DWORD skipbytes = pos_from_time(This, past); 212 WARN("Skipping %u bytes\n", skipbytes); 213 *skip = skipbytes; 214 *ret_writepos = min_writepos; 215 } else { 216 DWORD aheadbytes = pos_from_time(This, -past); 217 WARN("Advancing %u bytes\n", aheadbytes); 218 *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; 219 } 220 } else /* delta_t > 0 */ { 221 DWORD aheadbytes; 222 WARN("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000); 223 aheadbytes = pos_from_time(This, delta_t); 224 WARN("Advancing %u bytes\n", aheadbytes); 225 if (delta_t >= DSoundRenderer_Max_Fill) 226 return S_FALSE; 227 *ret_writepos = (min_writepos + aheadbytes) % This->buf_size; 228 } 229 end: 230 if (playpos > *ret_writepos) 231 *pfree = playpos - *ret_writepos; 232 else if (playpos == *ret_writepos) 233 *pfree = This->buf_size - wfx->nBlockAlign; 234 else 235 *pfree = This->buf_size + playpos - *ret_writepos; 236 if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) { 237 TRACE("Blocked: too full %i / %i\n", (int)(time_from_pos(This, This->buf_size - *pfree)/10000), (int)(DSoundRenderer_Max_Fill / 10000)); 238 return S_FALSE; 239 } 240 return S_OK; 241 } 242 243 static HRESULT DSoundRender_HandleEndOfStream(DSoundRenderImpl *This) 244 { 245 while (This->renderer.filter.state == State_Running) 246 { 247 DWORD pos1, pos2; 248 DSoundRender_UpdatePositions(This, &pos1, &pos2); 249 if (pos1 == pos2) 250 break; 251 252 This->in_loop = 1; 253 LeaveCriticalSection(&This->renderer.filter.csFilter); 254 LeaveCriticalSection(&This->renderer.csRenderLock); 255 WaitForSingleObject(This->blocked, 10); 256 EnterCriticalSection(&This->renderer.csRenderLock); 257 EnterCriticalSection(&This->renderer.filter.csFilter); 258 This->in_loop = 0; 259 } 260 261 return S_OK; 262 } 263 264 static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size) 265 { 266 HRESULT hr; 267 268 while (size && This->renderer.filter.state != State_Stopped) { 269 DWORD writepos, skip = 0, free, size1, size2, ret; 270 BYTE *buf1, *buf2; 271 272 if (This->renderer.filter.state == State_Running) 273 hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip); 274 else 275 hr = S_FALSE; 276 277 if (hr != S_OK) { 278 This->in_loop = 1; 279 LeaveCriticalSection(&This->renderer.csRenderLock); 280 ret = WaitForSingleObject(This->blocked, 10); 281 EnterCriticalSection(&This->renderer.csRenderLock); 282 This->in_loop = 0; 283 if (This->renderer.pInputPin->flushing || 284 This->renderer.filter.state == State_Stopped) { 285 return This->renderer.filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE; 286 } 287 if (ret != WAIT_TIMEOUT) 288 ERR("%x\n", ret); 289 continue; 290 } 291 tStart = -1; 292 293 if (skip) 294 FIXME("Sample dropped %u of %u bytes\n", skip, size); 295 if (skip >= size) 296 return S_OK; 297 data += skip; 298 size -= skip; 299 300 hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0); 301 if (hr != DS_OK) { 302 ERR("Unable to lock sound buffer! (%x)\n", hr); 303 break; 304 } 305 memcpy(buf1, data, size1); 306 if (size2) 307 memcpy(buf2, data+size1, size2); 308 IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2); 309 This->writepos = (writepos + size1 + size2) % This->buf_size; 310 TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size); 311 data += size1 + size2; 312 size -= size1 + size2; 313 } 314 return S_OK; 315 } 316 317 static HRESULT WINAPI DSoundRender_ShouldDrawSampleNow(BaseRenderer *This, IMediaSample *pMediaSample, REFERENCE_TIME *pStartTime, REFERENCE_TIME *pEndTime) 318 { 319 /* We time ourselves do not use the base renderers timing */ 320 return S_OK; 321 } 322 323 324 static HRESULT WINAPI DSoundRender_PrepareReceive(BaseRenderer *iface, IMediaSample *pSample) 325 { 326 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 327 HRESULT hr; 328 AM_MEDIA_TYPE *amt; 329 330 if (IMediaSample_GetMediaType(pSample, &amt) == S_OK) 331 { 332 AM_MEDIA_TYPE *orig = &This->renderer.pInputPin->pin.mtCurrent; 333 WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat; 334 WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat; 335 336 if (origfmt->wFormatTag == newfmt->wFormatTag && 337 origfmt->nChannels == newfmt->nChannels && 338 origfmt->nBlockAlign == newfmt->nBlockAlign && 339 origfmt->wBitsPerSample == newfmt->wBitsPerSample && 340 origfmt->cbSize == newfmt->cbSize) 341 { 342 if (origfmt->nSamplesPerSec != newfmt->nSamplesPerSec) 343 { 344 hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer, 345 newfmt->nSamplesPerSec); 346 if (FAILED(hr)) 347 return VFW_E_TYPE_NOT_ACCEPTED; 348 FreeMediaType(orig); 349 CopyMediaType(orig, amt); 350 IMediaSample_SetMediaType(pSample, NULL); 351 } 352 } 353 else 354 return VFW_E_TYPE_NOT_ACCEPTED; 355 } 356 return S_OK; 357 } 358 359 static HRESULT WINAPI DSoundRender_DoRenderSample(BaseRenderer *iface, IMediaSample * pSample) 360 { 361 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 362 LPBYTE pbSrcStream = NULL; 363 LONG cbSrcStream = 0; 364 REFERENCE_TIME tStart, tStop; 365 HRESULT hr; 366 367 TRACE("%p %p\n", iface, pSample); 368 369 /* Slightly incorrect, Pause completes when a frame is received so we should signal 370 * pause completion here, but for sound playing a single frame doesn't make sense 371 */ 372 373 hr = IMediaSample_GetPointer(pSample, &pbSrcStream); 374 if (FAILED(hr)) 375 { 376 ERR("Cannot get pointer to sample data (%x)\n", hr); 377 return hr; 378 } 379 380 hr = IMediaSample_GetTime(pSample, &tStart, &tStop); 381 if (FAILED(hr)) { 382 ERR("Cannot get sample time (%x)\n", hr); 383 tStart = tStop = -1; 384 } 385 386 IMediaSample_IsDiscontinuity(pSample); 387 388 if (IMediaSample_IsPreroll(pSample) == S_OK) 389 { 390 TRACE("Preroll!\n"); 391 return S_OK; 392 } 393 394 cbSrcStream = IMediaSample_GetActualDataLength(pSample); 395 TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream); 396 397 hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream); 398 if (This->renderer.filter.state == State_Running && This->renderer.filter.pClock && tStart >= 0) { 399 REFERENCE_TIME jitter, now = 0; 400 Quality q; 401 IReferenceClock_GetTime(This->renderer.filter.pClock, &now); 402 jitter = now - This->renderer.filter.rtStreamStart - tStart; 403 if (jitter <= -DSoundRenderer_Max_Fill) 404 jitter += DSoundRenderer_Max_Fill; 405 else if (jitter < 0) 406 jitter = 0; 407 q.Type = (jitter > 0 ? Famine : Flood); 408 q.Proportion = 1000; 409 q.Late = jitter; 410 q.TimeStamp = tStart; 411 IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, (IBaseFilter*)This, q); 412 } 413 return hr; 414 } 415 416 static HRESULT WINAPI DSoundRender_CheckMediaType(BaseRenderer *iface, const AM_MEDIA_TYPE * pmt) 417 { 418 WAVEFORMATEX* format; 419 420 if (!IsEqualIID(&pmt->majortype, &MEDIATYPE_Audio)) 421 return S_FALSE; 422 423 format = (WAVEFORMATEX*)pmt->pbFormat; 424 TRACE("Format = %p\n", format); 425 TRACE("wFormatTag = %x %x\n", format->wFormatTag, WAVE_FORMAT_PCM); 426 TRACE("nChannels = %d\n", format->nChannels); 427 TRACE("nSamplesPerSec = %d\n", format->nSamplesPerSec); 428 TRACE("nAvgBytesPerSec = %d\n", format->nAvgBytesPerSec); 429 TRACE("nBlockAlign = %d\n", format->nBlockAlign); 430 TRACE("wBitsPerSample = %d\n", format->wBitsPerSample); 431 432 if (!IsEqualIID(&pmt->subtype, &MEDIASUBTYPE_PCM)) 433 return S_FALSE; 434 435 return S_OK; 436 } 437 438 static VOID WINAPI DSoundRender_OnStopStreaming(BaseRenderer * iface) 439 { 440 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 441 442 TRACE("(%p/%p)->()\n", This, iface); 443 444 IDirectSoundBuffer_Stop(This->dsbuffer); 445 This->writepos = This->buf_size; 446 SetEvent(This->blocked); 447 } 448 449 static VOID WINAPI DSoundRender_OnStartStreaming(BaseRenderer * iface) 450 { 451 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 452 453 TRACE("(%p)\n", This); 454 455 if (This->renderer.pInputPin->pin.pConnectedTo) 456 { 457 if (This->renderer.filter.state == State_Paused) 458 { 459 /* Unblock our thread, state changing from paused to running doesn't need a reset for state change */ 460 SetEvent(This->blocked); 461 } 462 IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING); 463 ResetEvent(This->blocked); 464 } 465 } 466 467 static HRESULT WINAPI DSoundRender_CompleteConnect(BaseRenderer * iface, IPin * pReceivePin) 468 { 469 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 470 const AM_MEDIA_TYPE * pmt = &This->renderer.pInputPin->pin.mtCurrent; 471 HRESULT hr = S_OK; 472 WAVEFORMATEX *format; 473 DSBUFFERDESC buf_desc; 474 475 TRACE("(%p)->(%p)\n", This, pReceivePin); 476 dump_AM_MEDIA_TYPE(pmt); 477 478 TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype)); 479 TRACE("SubType %s\n", debugstr_guid(&pmt->subtype)); 480 TRACE("Format %s\n", debugstr_guid(&pmt->formattype)); 481 TRACE("Size %d\n", pmt->cbFormat); 482 483 format = (WAVEFORMATEX*)pmt->pbFormat; 484 485 This->buf_size = format->nAvgBytesPerSec; 486 487 memset(&buf_desc,0,sizeof(DSBUFFERDESC)); 488 buf_desc.dwSize = sizeof(DSBUFFERDESC); 489 buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN | 490 DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS | 491 DSBCAPS_GETCURRENTPOSITION2; 492 buf_desc.dwBufferBytes = This->buf_size; 493 buf_desc.lpwfxFormat = format; 494 hr = IDirectSound8_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL); 495 This->writepos = This->buf_size; 496 if (FAILED(hr)) 497 ERR("Can't create sound buffer (%x)\n", hr); 498 499 if (SUCCEEDED(hr)) 500 { 501 hr = IDirectSoundBuffer_SetVolume(This->dsbuffer, This->volume); 502 if (FAILED(hr)) 503 ERR("Can't set volume to %d (%x)\n", This->volume, hr); 504 505 hr = IDirectSoundBuffer_SetPan(This->dsbuffer, This->pan); 506 if (FAILED(hr)) 507 ERR("Can't set pan to %d (%x)\n", This->pan, hr); 508 hr = S_OK; 509 } 510 511 if (FAILED(hr) && hr != VFW_E_ALREADY_CONNECTED) 512 { 513 if (This->dsbuffer) 514 IDirectSoundBuffer_Release(This->dsbuffer); 515 This->dsbuffer = NULL; 516 } 517 518 return hr; 519 } 520 521 static HRESULT WINAPI DSoundRender_BreakConnect(BaseRenderer* iface) 522 { 523 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 524 525 TRACE("(%p)->()\n", iface); 526 527 if (This->threadid) { 528 PostThreadMessageW(This->threadid, WM_APP, 0, 0); 529 LeaveCriticalSection(This->renderer.pInputPin->pin.pCritSec); 530 WaitForSingleObject(This->advisethread, INFINITE); 531 EnterCriticalSection(This->renderer.pInputPin->pin.pCritSec); 532 CloseHandle(This->advisethread); 533 } 534 if (This->dsbuffer) 535 IDirectSoundBuffer_Release(This->dsbuffer); 536 This->dsbuffer = NULL; 537 538 return S_OK; 539 } 540 541 static HRESULT WINAPI DSoundRender_EndOfStream(BaseRenderer* iface) 542 { 543 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 544 HRESULT hr; 545 546 TRACE("(%p)->()\n",iface); 547 548 hr = BaseRendererImpl_EndOfStream(iface); 549 if (hr != S_OK) 550 { 551 ERR("%08x\n", hr); 552 return hr; 553 } 554 555 hr = DSoundRender_HandleEndOfStream(This); 556 557 return hr; 558 } 559 560 static HRESULT WINAPI DSoundRender_BeginFlush(BaseRenderer* iface) 561 { 562 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 563 564 TRACE("\n"); 565 BaseRendererImpl_BeginFlush(iface); 566 SetEvent(This->blocked); 567 568 return S_OK; 569 } 570 571 static HRESULT WINAPI DSoundRender_EndFlush(BaseRenderer* iface) 572 { 573 DSoundRenderImpl *This = impl_from_BaseRenderer(iface); 574 575 TRACE("\n"); 576 577 BaseRendererImpl_EndFlush(iface); 578 if (This->renderer.filter.state != State_Stopped) 579 ResetEvent(This->blocked); 580 581 if (This->dsbuffer) 582 { 583 LPBYTE buffer; 584 DWORD size; 585 586 /* Force a reset */ 587 IDirectSoundBuffer_Lock(This->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER); 588 memset(buffer, 0, size); 589 IDirectSoundBuffer_Unlock(This->dsbuffer, buffer, size, NULL, 0); 590 This->writepos = This->buf_size; 591 } 592 593 return S_OK; 594 } 595 596 static const BaseRendererFuncTable BaseFuncTable = { 597 DSoundRender_CheckMediaType, 598 DSoundRender_DoRenderSample, 599 /**/ 600 NULL, 601 NULL, 602 NULL, 603 DSoundRender_OnStartStreaming, 604 DSoundRender_OnStopStreaming, 605 NULL, 606 NULL, 607 NULL, 608 DSoundRender_ShouldDrawSampleNow, 609 DSoundRender_PrepareReceive, 610 /**/ 611 DSoundRender_CompleteConnect, 612 DSoundRender_BreakConnect, 613 DSoundRender_EndOfStream, 614 DSoundRender_BeginFlush, 615 DSoundRender_EndFlush, 616 }; 617 618 HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv) 619 { 620 HRESULT hr; 621 DSoundRenderImpl * pDSoundRender; 622 623 TRACE("(%p, %p)\n", pUnkOuter, ppv); 624 625 *ppv = NULL; 626 627 if (pUnkOuter) 628 return CLASS_E_NOAGGREGATION; 629 630 pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl)); 631 if (!pDSoundRender) 632 return E_OUTOFMEMORY; 633 ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl)); 634 635 hr = BaseRenderer_Init(&pDSoundRender->renderer, &DSoundRender_Vtbl, (IUnknown*)pDSoundRender, &CLSID_DSoundRender, (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter"), &BaseFuncTable); 636 637 BasicAudio_Init(&pDSoundRender->basicAudio,&IBasicAudio_Vtbl); 638 pDSoundRender->IReferenceClock_iface.lpVtbl = &IReferenceClock_Vtbl; 639 pDSoundRender->IAMDirectSound_iface.lpVtbl = &IAMDirectSound_Vtbl; 640 pDSoundRender->IAMFilterMiscFlags_iface.lpVtbl = &IAMFilterMiscFlags_Vtbl; 641 642 if (SUCCEEDED(hr)) 643 { 644 hr = DirectSoundCreate8(NULL, &pDSoundRender->dsound, NULL); 645 if (FAILED(hr)) 646 ERR("Cannot create Direct Sound object (%x)\n", hr); 647 else 648 hr = IDirectSound8_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY); 649 if (SUCCEEDED(hr)) { 650 IDirectSoundBuffer *buf; 651 DSBUFFERDESC buf_desc; 652 memset(&buf_desc,0,sizeof(DSBUFFERDESC)); 653 buf_desc.dwSize = sizeof(DSBUFFERDESC); 654 buf_desc.dwFlags = DSBCAPS_PRIMARYBUFFER; 655 hr = IDirectSound8_CreateSoundBuffer(pDSoundRender->dsound, &buf_desc, &buf, NULL); 656 if (SUCCEEDED(hr)) { 657 IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING); 658 IDirectSoundBuffer_Release(buf); 659 } 660 hr = S_OK; 661 } 662 } 663 664 if (SUCCEEDED(hr)) 665 { 666 pDSoundRender->blocked = CreateEventW(NULL, TRUE, TRUE, NULL); 667 668 if (!pDSoundRender->blocked || FAILED(hr)) 669 { 670 IBaseFilter_Release(&pDSoundRender->renderer.filter.IBaseFilter_iface); 671 return HRESULT_FROM_WIN32(GetLastError()); 672 } 673 674 *ppv = pDSoundRender; 675 } 676 else 677 { 678 BaseRendererImpl_Release(&pDSoundRender->renderer.filter.IBaseFilter_iface); 679 CoTaskMemFree(pDSoundRender); 680 } 681 682 return hr; 683 } 684 685 static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv) 686 { 687 DSoundRenderImpl *This = impl_from_IBaseFilter(iface); 688 TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv); 689 690 *ppv = NULL; 691 692 if (IsEqualIID(riid, &IID_IBasicAudio)) 693 *ppv = &This->basicAudio.IBasicAudio_iface; 694 else if (IsEqualIID(riid, &IID_IReferenceClock)) 695 *ppv = &This->IReferenceClock_iface; 696 else if (IsEqualIID(riid, &IID_IAMDirectSound)) 697 *ppv = &This->IAMDirectSound_iface; 698 else if (IsEqualIID(riid, &IID_IAMFilterMiscFlags)) 699 *ppv = &This->IAMFilterMiscFlags_iface; 700 else 701 { 702 HRESULT hr; 703 hr = BaseRendererImpl_QueryInterface(iface, riid, ppv); 704 if (SUCCEEDED(hr)) 705 return hr; 706 } 707 708 if (*ppv) 709 { 710 IUnknown_AddRef((IUnknown *)(*ppv)); 711 return S_OK; 712 } 713 714 if (!IsEqualIID(riid, &IID_IPin) && !IsEqualIID(riid, &IID_IVideoWindow)) 715 FIXME("No interface for %s!\n", qzdebugstr_guid(riid)); 716 717 return E_NOINTERFACE; 718 } 719 720 static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface) 721 { 722 DSoundRenderImpl *This = impl_from_IBaseFilter(iface); 723 ULONG refCount = BaseRendererImpl_Release(iface); 724 725 TRACE("(%p)->() Release from %d\n", This, refCount + 1); 726 727 if (!refCount) 728 { 729 if (This->threadid) { 730 PostThreadMessageW(This->threadid, WM_APP, 0, 0); 731 WaitForSingleObject(This->advisethread, INFINITE); 732 CloseHandle(This->advisethread); 733 } 734 735 if (This->dsbuffer) 736 IDirectSoundBuffer_Release(This->dsbuffer); 737 This->dsbuffer = NULL; 738 if (This->dsound) 739 IDirectSound8_Release(This->dsound); 740 This->dsound = NULL; 741 742 BasicAudio_Destroy(&This->basicAudio); 743 CloseHandle(This->blocked); 744 745 TRACE("Destroying Audio Renderer\n"); 746 CoTaskMemFree(This); 747 748 return 0; 749 } 750 else 751 return refCount; 752 } 753 754 static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface) 755 { 756 HRESULT hr = S_OK; 757 DSoundRenderImpl *This = (DSoundRenderImpl *)iface; 758 759 TRACE("(%p/%p)->()\n", This, iface); 760 761 EnterCriticalSection(&This->renderer.csRenderLock); 762 if (This->renderer.filter.state != State_Paused) 763 { 764 if (This->renderer.filter.state == State_Stopped) 765 { 766 if (This->renderer.pInputPin->pin.pConnectedTo) 767 ResetEvent(This->renderer.evComplete); 768 This->renderer.pInputPin->end_of_stream = 0; 769 } 770 771 hr = IDirectSoundBuffer_Stop(This->dsbuffer); 772 if (SUCCEEDED(hr)) 773 This->renderer.filter.state = State_Paused; 774 775 ResetEvent(This->blocked); 776 ResetEvent(This->renderer.RenderEvent); 777 } 778 ResetEvent(This->renderer.ThreadSignal); 779 LeaveCriticalSection(&This->renderer.csRenderLock); 780 781 return hr; 782 } 783 784 static const IBaseFilterVtbl DSoundRender_Vtbl = 785 { 786 DSoundRender_QueryInterface, 787 BaseFilterImpl_AddRef, 788 DSoundRender_Release, 789 BaseFilterImpl_GetClassID, 790 BaseRendererImpl_Stop, 791 DSoundRender_Pause, 792 BaseRendererImpl_Run, 793 BaseRendererImpl_GetState, 794 BaseRendererImpl_SetSyncSource, 795 BaseFilterImpl_GetSyncSource, 796 BaseFilterImpl_EnumPins, 797 BaseRendererImpl_FindPin, 798 BaseFilterImpl_QueryFilterInfo, 799 BaseFilterImpl_JoinFilterGraph, 800 BaseFilterImpl_QueryVendorInfo 801 }; 802 803 /*** IUnknown methods ***/ 804 static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface, 805 REFIID riid, 806 LPVOID*ppvObj) { 807 DSoundRenderImpl *This = impl_from_IBasicAudio(iface); 808 809 TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj); 810 811 return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj); 812 } 813 814 static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) { 815 DSoundRenderImpl *This = impl_from_IBasicAudio(iface); 816 817 TRACE("(%p/%p)->()\n", This, iface); 818 819 return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface); 820 } 821 822 static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) { 823 DSoundRenderImpl *This = impl_from_IBasicAudio(iface); 824 825 TRACE("(%p/%p)->()\n", This, iface); 826 827 return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface); 828 } 829 830 /*** IBasicAudio methods ***/ 831 static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface, 832 LONG lVolume) { 833 DSoundRenderImpl *This = impl_from_IBasicAudio(iface); 834 835 TRACE("(%p/%p)->(%d)\n", This, iface, lVolume); 836 837 if (lVolume > DSBVOLUME_MAX || lVolume < DSBVOLUME_MIN) 838 return E_INVALIDARG; 839 840 if (This->dsbuffer) { 841 if (FAILED(IDirectSoundBuffer_SetVolume(This->dsbuffer, lVolume))) 842 return E_FAIL; 843 } 844 845 This->volume = lVolume; 846 return S_OK; 847 } 848 849 static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface, 850 LONG *plVolume) { 851 DSoundRenderImpl *This = impl_from_IBasicAudio(iface); 852 853 TRACE("(%p/%p)->(%p)\n", This, iface, plVolume); 854 855 if (!plVolume) 856 return E_POINTER; 857 858 *plVolume = This->volume; 859 return S_OK; 860 } 861 862 static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface, 863 LONG lBalance) { 864 DSoundRenderImpl *This = impl_from_IBasicAudio(iface); 865 866 TRACE("(%p/%p)->(%d)\n", This, iface, lBalance); 867 868 if (lBalance < DSBPAN_LEFT || lBalance > DSBPAN_RIGHT) 869 return E_INVALIDARG; 870 871 if (This->dsbuffer) { 872 if (FAILED(IDirectSoundBuffer_SetPan(This->dsbuffer, lBalance))) 873 return E_FAIL; 874 } 875 876 This->pan = lBalance; 877 return S_OK; 878 } 879 880 static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface, 881 LONG *plBalance) { 882 DSoundRenderImpl *This = impl_from_IBasicAudio(iface); 883 884 TRACE("(%p/%p)->(%p)\n", This, iface, plBalance); 885 886 if (!plBalance) 887 return E_POINTER; 888 889 *plBalance = This->pan; 890 return S_OK; 891 } 892 893 static const IBasicAudioVtbl IBasicAudio_Vtbl = 894 { 895 Basicaudio_QueryInterface, 896 Basicaudio_AddRef, 897 Basicaudio_Release, 898 BasicAudioImpl_GetTypeInfoCount, 899 BasicAudioImpl_GetTypeInfo, 900 BasicAudioImpl_GetIDsOfNames, 901 BasicAudioImpl_Invoke, 902 Basicaudio_put_Volume, 903 Basicaudio_get_Volume, 904 Basicaudio_put_Balance, 905 Basicaudio_get_Balance 906 }; 907 908 struct dsoundrender_timer { 909 struct dsoundrender_timer *next; 910 REFERENCE_TIME start; 911 REFERENCE_TIME periodicity; 912 HANDLE handle; 913 DWORD cookie; 914 }; 915 static LONG cookie_counter = 1; 916 917 static DWORD WINAPI DSoundAdviseThread(LPVOID lpParam) { 918 DSoundRenderImpl *This = lpParam; 919 struct dsoundrender_timer head = {NULL}; 920 MSG msg; 921 922 TRACE("(%p): Main Loop\n", This); 923 924 PeekMessageW(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE); 925 SetEvent(This->thread_wait); 926 927 while (1) 928 { 929 HRESULT hr; 930 REFERENCE_TIME curtime = 0; 931 BOOL ret; 932 struct dsoundrender_timer *prev = &head, *cur; 933 934 hr = IReferenceClock_GetTime(&This->IReferenceClock_iface, &curtime); 935 if (SUCCEEDED(hr)) { 936 TRACE("Time: %s\n", wine_dbgstr_longlong(curtime)); 937 while (prev->next) { 938 cur = prev->next; 939 if (cur->start > curtime) { 940 TRACE("Skipping %p\n", cur); 941 prev = cur; 942 } else if (cur->periodicity) { 943 while (cur->start <= curtime) { 944 cur->start += cur->periodicity; 945 ReleaseSemaphore(cur->handle, 1, NULL); 946 } 947 prev = cur; 948 } else { 949 struct dsoundrender_timer *next = cur->next; 950 TRACE("Firing %p %s < %s\n", cur, wine_dbgstr_longlong(cur->start), wine_dbgstr_longlong(curtime)); 951 SetEvent(cur->handle); 952 HeapFree(GetProcessHeap(), 0, cur); 953 prev->next = next; 954 } 955 } 956 } 957 if (!head.next) 958 ret = GetMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4); 959 else 960 ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE); 961 while (ret) { 962 switch (LOWORD(msg.message) - WM_APP) { 963 case 0: TRACE("Exiting\n"); return 0; 964 case 1: 965 case 2: { 966 struct dsoundrender_timer *t = (struct dsoundrender_timer *)msg.wParam; 967 if (LOWORD(msg.message) - WM_APP == 1) 968 TRACE("Adding one-shot timer %p\n", t); 969 else 970 TRACE("Adding periodic timer %p\n", t); 971 t->next = head.next; 972 head.next = t; 973 break; 974 } 975 case 3: 976 prev = &head; 977 while (prev->next) { 978 cur = prev->next; 979 if (cur->cookie == msg.wParam) { 980 struct dsoundrender_timer *next = cur->next; 981 HeapFree(GetProcessHeap(), 0, cur); 982 prev->next = next; 983 break; 984 } 985 prev = cur; 986 } 987 break; 988 } 989 ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE); 990 } 991 MsgWaitForMultipleObjects(0, NULL, 5, QS_POSTMESSAGE, 0); 992 } 993 return 0; 994 } 995 996 /*** IUnknown methods ***/ 997 static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface, 998 REFIID riid, 999 LPVOID*ppvObj) 1000 { 1001 DSoundRenderImpl *This = impl_from_IReferenceClock(iface); 1002 1003 TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj); 1004 1005 return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj); 1006 } 1007 1008 static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface) 1009 { 1010 DSoundRenderImpl *This = impl_from_IReferenceClock(iface); 1011 1012 TRACE("(%p/%p)->()\n", This, iface); 1013 1014 return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface); 1015 } 1016 1017 static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface) 1018 { 1019 DSoundRenderImpl *This = impl_from_IReferenceClock(iface); 1020 1021 TRACE("(%p/%p)->()\n", This, iface); 1022 1023 return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface); 1024 } 1025 1026 /*** IReferenceClock methods ***/ 1027 static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface, 1028 REFERENCE_TIME *pTime) 1029 { 1030 DSoundRenderImpl *This = impl_from_IReferenceClock(iface); 1031 HRESULT hr = E_FAIL; 1032 1033 TRACE("(%p/%p)->(%p)\n", This, iface, pTime); 1034 if (!pTime) 1035 return E_POINTER; 1036 1037 if (This->dsbuffer) { 1038 DWORD writepos1, writepos2; 1039 EnterCriticalSection(&This->renderer.filter.csFilter); 1040 DSoundRender_UpdatePositions(This, &writepos1, &writepos2); 1041 if (This->renderer.pInputPin && This->renderer.pInputPin->pin.mtCurrent.pbFormat) 1042 { 1043 *pTime = This->play_time + time_from_pos(This, This->last_playpos); 1044 hr = S_OK; 1045 } 1046 else 1047 { 1048 ERR("pInputPin Disconnected\n"); 1049 hr = E_FAIL; 1050 } 1051 LeaveCriticalSection(&This->renderer.filter.csFilter); 1052 } 1053 if (FAILED(hr)) 1054 WARN("Could not get reference time (%x)!\n", hr); 1055 1056 return hr; 1057 } 1058 1059 static HRESULT WINAPI ReferenceClock_AdviseTime(IReferenceClock *iface, 1060 REFERENCE_TIME rtBaseTime, 1061 REFERENCE_TIME rtStreamTime, 1062 HEVENT hEvent, 1063 DWORD_PTR *pdwAdviseCookie) 1064 { 1065 DSoundRenderImpl *This = impl_from_IReferenceClock(iface); 1066 REFERENCE_TIME when = rtBaseTime + rtStreamTime; 1067 REFERENCE_TIME future; 1068 TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie); 1069 1070 if (when <= 0) 1071 return E_INVALIDARG; 1072 1073 if (!pdwAdviseCookie) 1074 return E_POINTER; 1075 1076 EnterCriticalSection(&This->renderer.filter.csFilter); 1077 future = when - This->play_time; 1078 if (!This->threadid && This->dsbuffer) { 1079 This->thread_wait = CreateEventW(0, 0, 0, 0); 1080 This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid); 1081 WaitForSingleObject(This->thread_wait, INFINITE); 1082 CloseHandle(This->thread_wait); 1083 } 1084 LeaveCriticalSection(&This->renderer.filter.csFilter); 1085 /* If it's in the past or the next millisecond, trigger immediately */ 1086 if (future <= 10000) { 1087 SetEvent((HANDLE)hEvent); 1088 *pdwAdviseCookie = 0; 1089 } else { 1090 struct dsoundrender_timer *t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t)); 1091 t->next = NULL; 1092 t->start = when; 1093 t->periodicity = 0; 1094 t->handle = (HANDLE)hEvent; 1095 t->cookie = InterlockedIncrement(&cookie_counter); 1096 PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0); 1097 *pdwAdviseCookie = t->cookie; 1098 } 1099 1100 return S_OK; 1101 } 1102 1103 static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface, 1104 REFERENCE_TIME rtStartTime, 1105 REFERENCE_TIME rtPeriodTime, 1106 HSEMAPHORE hSemaphore, 1107 DWORD_PTR *pdwAdviseCookie) 1108 { 1109 DSoundRenderImpl *This = impl_from_IReferenceClock(iface); 1110 struct dsoundrender_timer *t; 1111 1112 TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtStartTime), wine_dbgstr_longlong(rtPeriodTime), (void*)hSemaphore, pdwAdviseCookie); 1113 1114 if (rtStartTime <= 0 || rtPeriodTime <= 0) 1115 return E_INVALIDARG; 1116 1117 if (!pdwAdviseCookie) 1118 return E_POINTER; 1119 1120 EnterCriticalSection(&This->renderer.filter.csFilter); 1121 if (!This->threadid && This->dsbuffer) { 1122 This->thread_wait = CreateEventW(0, 0, 0, 0); 1123 This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid); 1124 WaitForSingleObject(This->thread_wait, INFINITE); 1125 CloseHandle(This->thread_wait); 1126 } 1127 LeaveCriticalSection(&This->renderer.filter.csFilter); 1128 1129 t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t)); 1130 t->next = NULL; 1131 t->start = rtStartTime; 1132 t->periodicity = rtPeriodTime; 1133 t->handle = (HANDLE)hSemaphore; 1134 t->cookie = InterlockedIncrement(&cookie_counter); 1135 PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0); 1136 *pdwAdviseCookie = t->cookie; 1137 1138 return S_OK; 1139 } 1140 1141 static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface, 1142 DWORD_PTR dwAdviseCookie) 1143 { 1144 DSoundRenderImpl *This = impl_from_IReferenceClock(iface); 1145 1146 TRACE("(%p/%p)->(%p)\n", This, iface, (void*)dwAdviseCookie); 1147 if (!This->advisethread || !dwAdviseCookie) 1148 return S_FALSE; 1149 PostThreadMessageW(This->threadid, WM_APP+3, dwAdviseCookie, 0); 1150 return S_OK; 1151 } 1152 1153 static const IReferenceClockVtbl IReferenceClock_Vtbl = 1154 { 1155 ReferenceClock_QueryInterface, 1156 ReferenceClock_AddRef, 1157 ReferenceClock_Release, 1158 ReferenceClock_GetTime, 1159 ReferenceClock_AdviseTime, 1160 ReferenceClock_AdvisePeriodic, 1161 ReferenceClock_Unadvise 1162 }; 1163 1164 /*** IUnknown methods ***/ 1165 static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface, 1166 REFIID riid, 1167 LPVOID*ppvObj) 1168 { 1169 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1170 1171 TRACE("(%p/%p)->(%s, %p)\n", This, iface, debugstr_guid(riid), ppvObj); 1172 1173 return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj); 1174 } 1175 1176 static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface) 1177 { 1178 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1179 1180 TRACE("(%p/%p)->()\n", This, iface); 1181 1182 return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface); 1183 } 1184 1185 static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface) 1186 { 1187 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1188 1189 TRACE("(%p/%p)->()\n", This, iface); 1190 1191 return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface); 1192 } 1193 1194 /*** IAMDirectSound methods ***/ 1195 static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds) 1196 { 1197 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1198 1199 FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); 1200 1201 return E_NOTIMPL; 1202 } 1203 1204 static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) 1205 { 1206 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1207 1208 FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); 1209 1210 return E_NOTIMPL; 1211 } 1212 1213 static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf) 1214 { 1215 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1216 1217 FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); 1218 1219 return E_NOTIMPL; 1220 } 1221 1222 static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds) 1223 { 1224 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1225 1226 FIXME("(%p/%p)->(%p): stub\n", This, iface, ds); 1227 1228 return E_NOTIMPL; 1229 } 1230 1231 static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) 1232 { 1233 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1234 1235 FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); 1236 1237 return E_NOTIMPL; 1238 } 1239 1240 static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf) 1241 { 1242 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1243 1244 FIXME("(%p/%p)->(%p): stub\n", This, iface, buf); 1245 1246 return E_NOTIMPL; 1247 } 1248 1249 static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgaudible) 1250 { 1251 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1252 1253 FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgaudible); 1254 1255 return E_NOTIMPL; 1256 } 1257 1258 static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND *hwnd, BOOL *bgaudible) 1259 { 1260 DSoundRenderImpl *This = impl_from_IAMDirectSound(iface); 1261 1262 FIXME("(%p/%p)->(%p,%p): stub\n", This, iface, hwnd, bgaudible); 1263 1264 return E_NOTIMPL; 1265 } 1266 1267 static const IAMDirectSoundVtbl IAMDirectSound_Vtbl = 1268 { 1269 AMDirectSound_QueryInterface, 1270 AMDirectSound_AddRef, 1271 AMDirectSound_Release, 1272 AMDirectSound_GetDirectSoundInterface, 1273 AMDirectSound_GetPrimaryBufferInterface, 1274 AMDirectSound_GetSecondaryBufferInterface, 1275 AMDirectSound_ReleaseDirectSoundInterface, 1276 AMDirectSound_ReleasePrimaryBufferInterface, 1277 AMDirectSound_ReleaseSecondaryBufferInterface, 1278 AMDirectSound_SetFocusWindow, 1279 AMDirectSound_GetFocusWindow 1280 }; 1281 1282 static HRESULT WINAPI AMFilterMiscFlags_QueryInterface(IAMFilterMiscFlags *iface, REFIID riid, void **ppv) { 1283 DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface); 1284 return IBaseFilter_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppv); 1285 } 1286 1287 static ULONG WINAPI AMFilterMiscFlags_AddRef(IAMFilterMiscFlags *iface) { 1288 DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface); 1289 return IBaseFilter_AddRef(&This->renderer.filter.IBaseFilter_iface); 1290 } 1291 1292 static ULONG WINAPI AMFilterMiscFlags_Release(IAMFilterMiscFlags *iface) { 1293 DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface); 1294 return IBaseFilter_Release(&This->renderer.filter.IBaseFilter_iface); 1295 } 1296 1297 static ULONG WINAPI AMFilterMiscFlags_GetMiscFlags(IAMFilterMiscFlags *iface) { 1298 return AM_FILTER_MISC_FLAGS_IS_RENDERER; 1299 } 1300 1301 static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl = { 1302 AMFilterMiscFlags_QueryInterface, 1303 AMFilterMiscFlags_AddRef, 1304 AMFilterMiscFlags_Release, 1305 AMFilterMiscFlags_GetMiscFlags 1306 }; 1307