1@ stdcall wined3d_mutex_lock() 2@ stdcall wined3d_mutex_unlock() 3 4@ cdecl wined3d_calculate_format_pitch(ptr long long long) 5@ cdecl wined3d_check_depth_stencil_match(ptr long long long long long) 6@ cdecl wined3d_check_device_format(ptr long long long long long long) 7@ cdecl wined3d_check_device_format_conversion(ptr long long long long) 8@ cdecl wined3d_check_device_multisample_type(ptr long long long long long ptr) 9@ cdecl wined3d_check_device_type(ptr long long long long long) 10@ cdecl wined3d_create(long) 11@ cdecl wined3d_decref(ptr) 12@ cdecl wined3d_enum_adapter_modes(ptr long long long long ptr) 13@ cdecl wined3d_find_closest_matching_adapter_mode(ptr long ptr) 14@ cdecl wined3d_get_adapter_count(ptr) 15@ cdecl wined3d_get_adapter_display_mode(ptr long ptr ptr) 16@ cdecl wined3d_get_adapter_identifier(ptr long long ptr) 17@ cdecl wined3d_get_adapter_mode_count(ptr long long long) 18@ cdecl wined3d_get_adapter_raster_status(ptr long ptr) 19@ cdecl wined3d_get_device_caps(ptr long long ptr) 20@ cdecl wined3d_get_output_desc(ptr long ptr) 21@ cdecl wined3d_incref(ptr) 22@ cdecl wined3d_register_software_device(ptr ptr) 23@ cdecl wined3d_set_adapter_display_mode(ptr long ptr) 24 25@ cdecl wined3d_blend_state_create(ptr ptr ptr ptr ptr) 26@ cdecl wined3d_blend_state_decref(ptr) 27@ cdecl wined3d_blend_state_get_parent(ptr) 28@ cdecl wined3d_blend_state_incref(ptr) 29 30@ cdecl wined3d_buffer_create(ptr ptr ptr ptr ptr ptr) 31@ cdecl wined3d_buffer_decref(ptr) 32@ cdecl wined3d_buffer_get_parent(ptr) 33@ cdecl wined3d_buffer_get_resource(ptr) 34@ cdecl wined3d_buffer_incref(ptr) 35 36@ cdecl wined3d_device_acquire_focus_window(ptr ptr) 37@ cdecl wined3d_device_begin_scene(ptr) 38@ cdecl wined3d_device_begin_stateblock(ptr) 39@ cdecl wined3d_device_clear(ptr long ptr long ptr float long) 40@ cdecl wined3d_device_clear_rendertarget_view(ptr ptr ptr long ptr float long) 41@ cdecl wined3d_device_clear_unordered_access_view_uint(ptr ptr ptr) 42@ cdecl wined3d_device_copy_resource(ptr ptr ptr) 43@ cdecl wined3d_device_copy_sub_resource_region(ptr ptr long long long long ptr long ptr) 44@ cdecl wined3d_device_copy_uav_counter(ptr ptr long ptr) 45@ cdecl wined3d_device_create(ptr long long ptr long long ptr ptr) 46@ cdecl wined3d_device_decref(ptr) 47@ cdecl wined3d_device_dispatch_compute(ptr long long long) 48@ cdecl wined3d_device_dispatch_compute_indirect(ptr ptr long) 49@ cdecl wined3d_device_draw_indexed_primitive(ptr long long) 50@ cdecl wined3d_device_draw_indexed_primitive_instanced(ptr long long long long) 51@ cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(ptr ptr long) 52@ cdecl wined3d_device_draw_primitive(ptr long long) 53@ cdecl wined3d_device_draw_primitive_instanced(ptr long long long long) 54@ cdecl wined3d_device_draw_primitive_instanced_indirect(ptr ptr long) 55@ cdecl wined3d_device_end_scene(ptr) 56@ cdecl wined3d_device_end_stateblock(ptr ptr) 57@ cdecl wined3d_device_evict_managed_resources(ptr) 58@ cdecl wined3d_device_get_available_texture_mem(ptr) 59@ cdecl wined3d_device_get_base_vertex_index(ptr) 60@ cdecl wined3d_device_get_blend_state(ptr) 61@ cdecl wined3d_device_get_clip_plane(ptr long ptr) 62@ cdecl wined3d_device_get_clip_status(ptr ptr) 63@ cdecl wined3d_device_get_compute_shader(ptr) 64@ cdecl wined3d_device_get_creation_parameters(ptr ptr) 65@ cdecl wined3d_device_get_cs_cb(ptr long) 66@ cdecl wined3d_device_get_cs_resource_view(ptr long) 67@ cdecl wined3d_device_get_cs_sampler(ptr long) 68@ cdecl wined3d_device_get_cs_uav(ptr long) 69@ cdecl wined3d_device_get_depth_stencil_view(ptr) 70@ cdecl wined3d_device_get_device_caps(ptr ptr) 71@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr) 72@ cdecl wined3d_device_get_domain_shader(ptr) 73@ cdecl wined3d_device_get_ds_cb(ptr long) 74@ cdecl wined3d_device_get_ds_resource_view(ptr long) 75@ cdecl wined3d_device_get_ds_sampler(ptr long) 76@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr) 77@ cdecl wined3d_device_get_geometry_shader(ptr) 78@ cdecl wined3d_device_get_gs_cb(ptr long) 79@ cdecl wined3d_device_get_gs_resource_view(ptr long) 80@ cdecl wined3d_device_get_gs_sampler(ptr long) 81@ cdecl wined3d_device_get_hs_cb(ptr long) 82@ cdecl wined3d_device_get_hs_resource_view(ptr long) 83@ cdecl wined3d_device_get_hs_sampler(ptr long) 84@ cdecl wined3d_device_get_hull_shader(ptr) 85@ cdecl wined3d_device_get_index_buffer(ptr ptr ptr) 86@ cdecl wined3d_device_get_light(ptr long ptr) 87@ cdecl wined3d_device_get_light_enable(ptr long ptr) 88@ cdecl wined3d_device_get_material(ptr ptr) 89@ cdecl wined3d_device_get_npatch_mode(ptr) 90@ cdecl wined3d_device_get_pixel_shader(ptr) 91@ cdecl wined3d_device_get_predication(ptr ptr) 92@ cdecl wined3d_device_get_primitive_type(ptr ptr ptr) 93@ cdecl wined3d_device_get_ps_cb(ptr long) 94@ cdecl wined3d_device_get_ps_consts_b(ptr long long ptr) 95@ cdecl wined3d_device_get_ps_consts_f(ptr long long ptr) 96@ cdecl wined3d_device_get_ps_consts_i(ptr long long ptr) 97@ cdecl wined3d_device_get_ps_resource_view(ptr long) 98@ cdecl wined3d_device_get_ps_sampler(ptr long) 99@ cdecl wined3d_device_get_raster_status(ptr long ptr) 100@ cdecl wined3d_device_get_rasterizer_state(ptr) 101@ cdecl wined3d_device_get_render_state(ptr long) 102@ cdecl wined3d_device_get_rendertarget_view(ptr long) 103@ cdecl wined3d_device_get_sampler_state(ptr long long) 104@ cdecl wined3d_device_get_scissor_rect(ptr ptr) 105@ cdecl wined3d_device_get_software_vertex_processing(ptr) 106@ cdecl wined3d_device_get_stream_output(ptr long ptr) 107@ cdecl wined3d_device_get_stream_source(ptr long ptr ptr ptr) 108@ cdecl wined3d_device_get_stream_source_freq(ptr long ptr) 109@ cdecl wined3d_device_get_swapchain(ptr long) 110@ cdecl wined3d_device_get_swapchain_count(ptr) 111@ cdecl wined3d_device_get_texture(ptr long) 112@ cdecl wined3d_device_get_texture_stage_state(ptr long long) 113@ cdecl wined3d_device_get_transform(ptr long ptr) 114@ cdecl wined3d_device_get_unordered_access_view(ptr long) 115@ cdecl wined3d_device_get_vertex_declaration(ptr) 116@ cdecl wined3d_device_get_vertex_shader(ptr) 117@ cdecl wined3d_device_get_viewport(ptr ptr) 118@ cdecl wined3d_device_get_vs_cb(ptr long) 119@ cdecl wined3d_device_get_vs_consts_b(ptr long long ptr) 120@ cdecl wined3d_device_get_vs_consts_f(ptr long long ptr) 121@ cdecl wined3d_device_get_vs_consts_i(ptr long long ptr) 122@ cdecl wined3d_device_get_vs_resource_view(ptr long) 123@ cdecl wined3d_device_get_vs_sampler(ptr long) 124@ cdecl wined3d_device_get_wined3d(ptr) 125@ cdecl wined3d_device_incref(ptr) 126@ cdecl wined3d_device_init_3d(ptr ptr) 127@ cdecl wined3d_device_init_gdi(ptr ptr) 128@ cdecl wined3d_device_multiply_transform(ptr long ptr) 129@ cdecl wined3d_device_process_vertices(ptr long long long ptr ptr long long) 130@ cdecl wined3d_device_release_focus_window(ptr) 131@ cdecl wined3d_device_reset(ptr ptr ptr ptr long) 132@ cdecl wined3d_device_resolve_sub_resource(ptr ptr long ptr long long) 133@ cdecl wined3d_device_restore_fullscreen_window(ptr ptr ptr) 134@ cdecl wined3d_device_set_base_vertex_index(ptr long) 135@ cdecl wined3d_device_set_blend_state(ptr ptr) 136@ cdecl wined3d_device_set_clip_plane(ptr long ptr) 137@ cdecl wined3d_device_set_clip_status(ptr ptr) 138@ cdecl wined3d_device_set_compute_shader(ptr ptr) 139@ cdecl wined3d_device_set_cs_cb(ptr long ptr) 140@ cdecl wined3d_device_set_cs_resource_view(ptr long ptr) 141@ cdecl wined3d_device_set_cs_sampler(ptr long ptr) 142@ cdecl wined3d_device_set_cs_uav(ptr long ptr long) 143@ cdecl wined3d_device_set_cursor_position(ptr long long long) 144@ cdecl wined3d_device_set_cursor_properties(ptr long long ptr long) 145@ cdecl wined3d_device_set_depth_stencil_view(ptr ptr) 146@ cdecl wined3d_device_set_dialog_box_mode(ptr long) 147@ cdecl wined3d_device_set_domain_shader(ptr ptr) 148@ cdecl wined3d_device_set_ds_cb(ptr long ptr) 149@ cdecl wined3d_device_set_ds_resource_view(ptr long ptr) 150@ cdecl wined3d_device_set_ds_sampler(ptr long ptr) 151@ cdecl wined3d_device_set_gamma_ramp(ptr long long ptr) 152@ cdecl wined3d_device_set_geometry_shader(ptr ptr) 153@ cdecl wined3d_device_set_gs_cb(ptr long ptr) 154@ cdecl wined3d_device_set_gs_resource_view(ptr long ptr) 155@ cdecl wined3d_device_set_gs_sampler(ptr long ptr) 156@ cdecl wined3d_device_set_hs_cb(ptr long ptr) 157@ cdecl wined3d_device_set_hs_resource_view(ptr long ptr) 158@ cdecl wined3d_device_set_hs_sampler(ptr long ptr) 159@ cdecl wined3d_device_set_hull_shader(ptr ptr) 160@ cdecl wined3d_device_set_index_buffer(ptr ptr long long) 161@ cdecl wined3d_device_set_light(ptr long ptr) 162@ cdecl wined3d_device_set_light_enable(ptr long long) 163@ cdecl wined3d_device_set_material(ptr ptr) 164@ cdecl wined3d_device_set_multithreaded(ptr) 165@ cdecl wined3d_device_set_npatch_mode(ptr float) 166@ cdecl wined3d_device_set_pixel_shader(ptr ptr) 167@ cdecl wined3d_device_set_predication(ptr ptr long) 168@ cdecl wined3d_device_set_primitive_type(ptr long long) 169@ cdecl wined3d_device_set_ps_cb(ptr long ptr) 170@ cdecl wined3d_device_set_ps_consts_b(ptr long long ptr) 171@ cdecl wined3d_device_set_ps_consts_f(ptr long long ptr) 172@ cdecl wined3d_device_set_ps_consts_i(ptr long long ptr) 173@ cdecl wined3d_device_set_ps_resource_view(ptr long ptr) 174@ cdecl wined3d_device_set_ps_sampler(ptr long ptr) 175@ cdecl wined3d_device_set_rasterizer_state(ptr ptr) 176@ cdecl wined3d_device_set_render_state(ptr long long) 177@ cdecl wined3d_device_set_rendertarget_view(ptr long ptr long) 178@ cdecl wined3d_device_set_sampler_state(ptr long long long) 179@ cdecl wined3d_device_set_scissor_rect(ptr ptr) 180@ cdecl wined3d_device_set_software_vertex_processing(ptr long) 181@ cdecl wined3d_device_set_stream_output(ptr long ptr long) 182@ cdecl wined3d_device_set_stream_source(ptr long ptr long long) 183@ cdecl wined3d_device_set_stream_source_freq(ptr long long) 184@ cdecl wined3d_device_set_texture(ptr long ptr) 185@ cdecl wined3d_device_set_texture_stage_state(ptr long long long) 186@ cdecl wined3d_device_set_transform(ptr long ptr) 187@ cdecl wined3d_device_set_unordered_access_view(ptr long ptr long) 188@ cdecl wined3d_device_set_vertex_declaration(ptr ptr) 189@ cdecl wined3d_device_set_vertex_shader(ptr ptr) 190@ cdecl wined3d_device_set_viewport(ptr ptr) 191@ cdecl wined3d_device_set_vs_cb(ptr long ptr) 192@ cdecl wined3d_device_set_vs_consts_b(ptr long long ptr) 193@ cdecl wined3d_device_set_vs_consts_f(ptr long long ptr) 194@ cdecl wined3d_device_set_vs_consts_i(ptr long long ptr) 195@ cdecl wined3d_device_set_vs_resource_view(ptr long ptr) 196@ cdecl wined3d_device_set_vs_sampler(ptr long ptr) 197@ cdecl wined3d_device_setup_fullscreen_window(ptr ptr long long) 198@ cdecl wined3d_device_show_cursor(ptr long) 199@ cdecl wined3d_device_uninit_3d(ptr) 200@ cdecl wined3d_device_uninit_gdi(ptr) 201@ cdecl wined3d_device_update_sub_resource(ptr ptr long ptr ptr long long) 202@ cdecl wined3d_device_update_texture(ptr ptr ptr) 203@ cdecl wined3d_device_validate_device(ptr ptr) 204 205@ cdecl wined3d_palette_create(ptr long long ptr ptr) 206@ cdecl wined3d_palette_decref(ptr) 207@ cdecl wined3d_palette_get_entries(ptr long long long ptr) 208@ cdecl wined3d_palette_apply_to_dc(ptr ptr) 209@ cdecl wined3d_palette_incref(ptr) 210@ cdecl wined3d_palette_set_entries(ptr long long long ptr) 211 212@ cdecl wined3d_query_create(ptr long ptr ptr ptr) 213@ cdecl wined3d_query_decref(ptr) 214@ cdecl wined3d_query_get_data(ptr ptr long long) 215@ cdecl wined3d_query_get_data_size(ptr) 216@ cdecl wined3d_query_get_parent(ptr) 217@ cdecl wined3d_query_get_type(ptr) 218@ cdecl wined3d_query_incref(ptr) 219@ cdecl wined3d_query_issue(ptr long) 220 221@ cdecl wined3d_rasterizer_state_create(ptr ptr ptr ptr ptr) 222@ cdecl wined3d_rasterizer_state_decref(ptr) 223@ cdecl wined3d_rasterizer_state_get_parent(ptr) 224@ cdecl wined3d_rasterizer_state_incref(ptr) 225 226@ cdecl wined3d_resource_get_desc(ptr ptr) 227@ cdecl wined3d_resource_get_parent(ptr) 228@ cdecl wined3d_resource_get_priority(ptr) 229@ cdecl wined3d_resource_map(ptr long ptr ptr long) 230@ cdecl wined3d_resource_map_info(ptr long ptr long) 231@ cdecl wined3d_resource_preload(ptr) 232@ cdecl wined3d_resource_set_parent(ptr ptr) 233@ cdecl wined3d_resource_set_priority(ptr long) 234@ cdecl wined3d_resource_unmap(ptr long) 235@ cdecl wined3d_resource_update_info(ptr long ptr long long) 236 237@ cdecl wined3d_rendertarget_view_create(ptr ptr ptr ptr ptr) 238@ cdecl wined3d_rendertarget_view_create_from_sub_resource(ptr long ptr ptr ptr) 239@ cdecl wined3d_rendertarget_view_decref(ptr) 240@ cdecl wined3d_rendertarget_view_get_parent(ptr) 241@ cdecl wined3d_rendertarget_view_get_resource(ptr) 242@ cdecl wined3d_rendertarget_view_get_sub_resource_parent(ptr) 243@ cdecl wined3d_rendertarget_view_incref(ptr) 244@ cdecl wined3d_rendertarget_view_set_parent(ptr ptr) 245 246@ cdecl wined3d_sampler_create(ptr ptr ptr ptr ptr) 247@ cdecl wined3d_sampler_decref(ptr) 248@ cdecl wined3d_sampler_get_parent(ptr) 249@ cdecl wined3d_sampler_incref(ptr) 250 251@ cdecl wined3d_shader_create_cs(ptr ptr ptr ptr ptr) 252@ cdecl wined3d_shader_create_ds(ptr ptr ptr ptr ptr) 253@ cdecl wined3d_shader_create_gs(ptr ptr ptr ptr ptr ptr) 254@ cdecl wined3d_shader_create_hs(ptr ptr ptr ptr ptr) 255@ cdecl wined3d_shader_create_ps(ptr ptr ptr ptr ptr) 256@ cdecl wined3d_shader_create_vs(ptr ptr ptr ptr ptr) 257@ cdecl wined3d_shader_decref(ptr) 258@ cdecl wined3d_shader_get_byte_code(ptr ptr ptr) 259@ cdecl wined3d_shader_get_parent(ptr) 260@ cdecl wined3d_shader_incref(ptr) 261@ cdecl wined3d_shader_set_local_constants_float(ptr long ptr long) 262 263@ cdecl wined3d_shader_resource_view_create(ptr ptr ptr ptr ptr) 264@ cdecl wined3d_shader_resource_view_decref(ptr) 265@ cdecl wined3d_shader_resource_view_generate_mipmaps(ptr) 266@ cdecl wined3d_shader_resource_view_get_parent(ptr) 267@ cdecl wined3d_shader_resource_view_incref(ptr) 268 269@ cdecl wined3d_stateblock_apply(ptr) 270@ cdecl wined3d_stateblock_capture(ptr) 271@ cdecl wined3d_stateblock_create(ptr long ptr) 272@ cdecl wined3d_stateblock_decref(ptr) 273@ cdecl wined3d_stateblock_incref(ptr) 274 275@ cdecl wined3d_strictdrawing_set(long) 276 277@ cdecl wined3d_swapchain_create(ptr ptr ptr ptr ptr) 278@ cdecl wined3d_swapchain_decref(ptr) 279@ cdecl wined3d_swapchain_get_back_buffer(ptr long) 280@ cdecl wined3d_swapchain_get_device(ptr) 281@ cdecl wined3d_swapchain_get_display_mode(ptr ptr ptr) 282@ cdecl wined3d_swapchain_get_front_buffer_data(ptr ptr long) 283@ cdecl wined3d_swapchain_get_gamma_ramp(ptr ptr) 284@ cdecl wined3d_swapchain_get_parent(ptr) 285@ cdecl wined3d_swapchain_get_desc(ptr ptr) 286@ cdecl wined3d_swapchain_get_raster_status(ptr ptr) 287@ cdecl wined3d_swapchain_incref(ptr) 288@ cdecl wined3d_swapchain_present(ptr ptr ptr ptr long long) 289@ cdecl wined3d_swapchain_resize_buffers(ptr long long long long long long) 290@ cdecl wined3d_swapchain_resize_target(ptr ptr) 291@ cdecl wined3d_swapchain_set_fullscreen(ptr ptr ptr) 292@ cdecl wined3d_swapchain_set_gamma_ramp(ptr long ptr) 293@ cdecl wined3d_swapchain_set_palette(ptr ptr) 294@ cdecl wined3d_swapchain_set_window(ptr ptr) 295 296@ cdecl wined3d_texture_add_dirty_region(ptr long ptr) 297@ cdecl wined3d_texture_blt(ptr long ptr ptr long ptr long ptr long) 298@ cdecl wined3d_texture_create(ptr ptr long long long ptr ptr ptr ptr) 299@ cdecl wined3d_texture_decref(ptr) 300@ cdecl wined3d_texture_from_resource(ptr) 301@ cdecl wined3d_texture_get_dc(ptr long ptr) 302@ cdecl wined3d_texture_get_level_count(ptr) 303@ cdecl wined3d_texture_get_lod(ptr) 304@ cdecl wined3d_texture_get_overlay_position(ptr long ptr ptr) 305@ cdecl wined3d_texture_get_parent(ptr) 306@ cdecl wined3d_texture_get_pitch(ptr long ptr ptr) 307@ cdecl wined3d_texture_get_resource(ptr) 308@ cdecl wined3d_texture_get_sub_resource_desc(ptr long ptr) 309@ cdecl wined3d_texture_get_sub_resource_parent(ptr long) 310@ cdecl wined3d_texture_incref(ptr) 311@ cdecl wined3d_texture_release_dc(ptr long ptr) 312@ cdecl wined3d_texture_set_color_key(ptr long ptr) 313@ cdecl wined3d_texture_set_lod(ptr long) 314@ cdecl wined3d_texture_set_overlay_position(ptr long long long) 315@ cdecl wined3d_texture_set_sub_resource_parent(ptr long ptr) 316@ cdecl wined3d_texture_update_desc(ptr long long long long long ptr long) 317@ cdecl wined3d_texture_update_overlay(ptr long ptr ptr long ptr long) 318 319@ cdecl wined3d_unordered_access_view_create(ptr ptr ptr ptr ptr) 320@ cdecl wined3d_unordered_access_view_decref(ptr) 321@ cdecl wined3d_unordered_access_view_get_parent(ptr) 322@ cdecl wined3d_unordered_access_view_incref(ptr) 323 324@ cdecl wined3d_vertex_declaration_create(ptr ptr long ptr ptr ptr) 325@ cdecl wined3d_vertex_declaration_create_from_fvf(ptr long ptr ptr ptr) 326@ cdecl wined3d_vertex_declaration_decref(ptr) 327@ cdecl wined3d_vertex_declaration_get_parent(ptr) 328@ cdecl wined3d_vertex_declaration_incref(ptr) 329 330@ cdecl wined3d_dxtn_supported() 331@ cdecl wined3d_dxt1_decode(ptr ptr long long long long long) 332@ cdecl wined3d_dxt1_encode(ptr ptr long long long long long) 333@ cdecl wined3d_dxt3_decode(ptr ptr long long long long long) 334@ cdecl wined3d_dxt3_encode(ptr ptr long long long long long) 335@ cdecl wined3d_dxt5_decode(ptr ptr long long long long long) 336@ cdecl wined3d_dxt5_encode(ptr ptr long long long long long) 337