1 /*
2  * Direct3D wine internal interface main
3  *
4  * Copyright 2002-2003 The wine-d3d team
5  * Copyright 2002-2003 Raphael Junqueira
6  * Copyright 2004      Jason Edmeades
7  * Copyright 2007-2008 Stefan Dösinger for CodeWeavers
8  * Copyright 2009 Henri Verbeet for CodeWeavers
9  *
10  * This library is free software; you can redistribute it and/or
11  * modify it under the terms of the GNU Lesser General Public
12  * License as published by the Free Software Foundation; either
13  * version 2.1 of the License, or (at your option) any later version.
14  *
15  * This library is distributed in the hope that it will be useful,
16  * but WITHOUT ANY WARRANTY; without even the implied warranty of
17  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
18  * Lesser General Public License for more details.
19  *
20  * You should have received a copy of the GNU Lesser General Public
21  * License along with this library; if not, write to the Free Software
22  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23  */
24 
25 #include "config.h"
26 #include "wine/port.h"
27 
28 #include "initguid.h"
29 #include "wined3d_private.h"
30 
31 WINE_DEFAULT_DEBUG_CHANNEL(d3d);
32 WINE_DECLARE_DEBUG_CHANNEL(winediag);
33 
34 struct wined3d_wndproc
35 {
36     HWND window;
37     BOOL unicode;
38     WNDPROC proc;
39     struct wined3d_device *device;
40 };
41 
42 struct wined3d_wndproc_table
43 {
44     struct wined3d_wndproc *entries;
45     unsigned int count;
46     SIZE_T size;
47 };
48 
49 static struct wined3d_wndproc_table wndproc_table;
50 
51 static CRITICAL_SECTION wined3d_cs;
52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug =
53 {
54     0, 0, &wined3d_cs,
55     {&wined3d_cs_debug.ProcessLocksList,
56     &wined3d_cs_debug.ProcessLocksList},
57     0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")}
58 };
59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0};
60 
61 static CRITICAL_SECTION wined3d_wndproc_cs;
62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug =
63 {
64     0, 0, &wined3d_wndproc_cs,
65     {&wined3d_wndproc_cs_debug.ProcessLocksList,
66     &wined3d_wndproc_cs_debug.ProcessLocksList},
67     0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")}
68 };
69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0};
70 
71 /* When updating default value here, make sure to update winecfg as well,
72  * where appropriate. */
73 struct wined3d_settings wined3d_settings =
74 {
75     TRUE,           /* Multithreaded CS by default. */
76     FALSE,          /* explicit_gl_version */
77     MAKEDWORD_VERSION(4, 4), /* Default to OpenGL 4.4 */
78     TRUE,           /* Use of GLSL enabled by default */
79     ORM_FBO,        /* Use FBOs to do offscreen rendering */
80     PCI_VENDOR_NONE,/* PCI Vendor ID */
81     PCI_DEVICE_NONE,/* PCI Device ID */
82     0,              /* The default of memory is set in init_driver_info */
83     NULL,           /* No wine logo by default */
84     TRUE,           /* Prefer multisample textures to multisample renderbuffers. */
85     ~0u,            /* Don't force a specific sample count by default. */
86     FALSE,          /* Don't range check relative addressing indices in float constants. */
87     ~0U,            /* No VS shader model limit by default. */
88     ~0U,            /* No HS shader model limit by default. */
89     ~0U,            /* No DS shader model limit by default. */
90     ~0U,            /* No GS shader model limit by default. */
91     ~0U,            /* No PS shader model limit by default. */
92     ~0u,            /* No CS shader model limit by default. */
93     FALSE,          /* 3D support enabled by default. */
94 };
95 
96 struct wined3d * CDECL wined3d_create(DWORD flags)
97 {
98     struct wined3d *object;
99     HRESULT hr;
100 
101     if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1]))))
102     {
103         ERR("Failed to allocate wined3d object memory.\n");
104         return NULL;
105     }
106 
107     if (wined3d_settings.no_3d)
108         flags |= WINED3D_NO3D;
109 
110     hr = wined3d_init(object, flags);
111     if (FAILED(hr))
112     {
113         WARN("Failed to initialize wined3d object, hr %#x.\n", hr);
114         heap_free(object);
115         return NULL;
116     }
117 
118     TRACE("Created wined3d object %p.\n", object);
119 
120     return object;
121 }
122 
123 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size)
124 {
125     if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
126     if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0;
127     return ERROR_FILE_NOT_FOUND;
128 }
129 
130 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value)
131 {
132     DWORD type, data, size;
133 
134     size = sizeof(data);
135     if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
136     size = sizeof(data);
137     if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success;
138 
139     return ERROR_FILE_NOT_FOUND;
140 
141 success:
142     *value = data;
143     return 0;
144 }
145 
146 static BOOL wined3d_dll_init(HINSTANCE hInstDLL)
147 {
148     DWORD wined3d_context_tls_idx;
149     char buffer[MAX_PATH+10];
150     DWORD size = sizeof(buffer);
151     HKEY hkey = 0;
152     HKEY appkey = 0;
153     DWORD len, tmpvalue;
154     WNDCLASSA wc;
155 
156     wined3d_context_tls_idx = TlsAlloc();
157     if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES)
158     {
159         DWORD err = GetLastError();
160         ERR("Failed to allocate context TLS index, err %#x.\n", err);
161         return FALSE;
162     }
163     context_set_tls_idx(wined3d_context_tls_idx);
164 
165     /* We need our own window class for a fake window which we use to retrieve GL capabilities */
166     /* We might need CS_OWNDC in the future if we notice strange things on Windows.
167      * Various articles/posts about OpenGL problems on Windows recommend this. */
168     wc.style                = CS_HREDRAW | CS_VREDRAW;
169     wc.lpfnWndProc          = DefWindowProcA;
170     wc.cbClsExtra           = 0;
171     wc.cbWndExtra           = 0;
172     wc.hInstance            = hInstDLL;
173     wc.hIcon                = LoadIconA(NULL, (const char *)IDI_WINLOGO);
174     wc.hCursor              = LoadCursorA(NULL, (const char *)IDC_ARROW);
175     wc.hbrBackground        = NULL;
176     wc.lpszMenuName         = NULL;
177     wc.lpszClassName        = WINED3D_OPENGL_WINDOW_CLASS_NAME;
178 
179     if (!RegisterClassA(&wc))
180     {
181         ERR("Failed to register window class 'WineD3D_OpenGL'!\n");
182         if (!TlsFree(wined3d_context_tls_idx))
183         {
184             DWORD err = GetLastError();
185             ERR("Failed to free context TLS index, err %#x.\n", err);
186         }
187         return FALSE;
188     }
189 
190     DisableThreadLibraryCalls(hInstDLL);
191 
192     /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */
193     if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0;
194 
195     len = GetModuleFileNameA( 0, buffer, MAX_PATH );
196     if (len && len < MAX_PATH)
197     {
198         HKEY tmpkey;
199         /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */
200         if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey ))
201         {
202             char *p, *appname = buffer;
203             if ((p = strrchr( appname, '/' ))) appname = p + 1;
204             if ((p = strrchr( appname, '\\' ))) appname = p + 1;
205             strcat( appname, "\\Direct3D" );
206             TRACE("appname = [%s]\n", appname);
207             if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0;
208             RegCloseKey( tmpkey );
209         }
210     }
211 
212     if (hkey || appkey)
213     {
214         if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded))
215             ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded);
216         if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue))
217         {
218             ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n",
219                     tmpvalue >> 16, tmpvalue & 0xffff);
220             wined3d_settings.explicit_gl_version = TRUE;
221             wined3d_settings.max_gl_version = tmpvalue;
222         }
223         if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) )
224         {
225             if (!strcmp(buffer,"disabled"))
226             {
227                 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n");
228                 TRACE("Use of GL Shading Language disabled\n");
229                 wined3d_settings.glslRequested = FALSE;
230             }
231         }
232         if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size)
233                 && !strcmp(buffer,"backbuffer"))
234             wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
235         if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) )
236         {
237             int pci_device_id = tmpvalue;
238 
239             /* A pci device id is 16-bit */
240             if(pci_device_id > 0xffff)
241             {
242                 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n");
243             }
244             else
245             {
246                 TRACE("Using PCI Device ID %04x\n", pci_device_id);
247                 wined3d_settings.pci_device_id = pci_device_id;
248             }
249         }
250         if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) )
251         {
252             int pci_vendor_id = tmpvalue;
253 
254             /* A pci device id is 16-bit */
255             if(pci_vendor_id > 0xffff)
256             {
257                 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n");
258             }
259             else
260             {
261                 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id);
262                 wined3d_settings.pci_vendor_id = pci_vendor_id;
263             }
264         }
265         if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) )
266         {
267             int TmpVideoMemorySize = atoi(buffer);
268             if(TmpVideoMemorySize > 0)
269             {
270                 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024;
271                 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n",
272                         TmpVideoMemorySize,
273                         wine_dbgstr_longlong(wined3d_settings.emulated_textureram));
274             }
275             else
276                 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize);
277         }
278         if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) )
279         {
280             size_t len = strlen(buffer) + 1;
281 
282             if (!(wined3d_settings.logo = heap_alloc(len)))
283                 ERR("Failed to allocate logo path memory.\n");
284             else
285                 memcpy(wined3d_settings.logo, buffer, len);
286         }
287         if (!get_config_key_dword(hkey, appkey, "MultisampleTextures", &wined3d_settings.multisample_textures))
288             ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures);
289         if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count))
290             ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n",
291                     wined3d_settings.sample_count);
292         if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size)
293                 && !strcmp(buffer, "enabled"))
294         {
295             TRACE("Checking relative addressing indices in float constants.\n");
296             wined3d_settings.check_float_constants = TRUE;
297         }
298         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs))
299             TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs);
300         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs))
301             TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs);
302         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds))
303             TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds);
304         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs))
305             TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs);
306         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps))
307             TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps);
308         if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs))
309             TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs);
310         if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size)
311                 && !strcmp(buffer, "gdi"))
312         {
313             TRACE("Disabling 3D support.\n");
314             wined3d_settings.no_3d = TRUE;
315         }
316     }
317 
318     if (appkey) RegCloseKey( appkey );
319     if (hkey) RegCloseKey( hkey );
320 
321     wined3d_dxtn_init();
322 
323     return TRUE;
324 }
325 
326 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL)
327 {
328     DWORD wined3d_context_tls_idx = context_get_tls_idx();
329     unsigned int i;
330 
331     if (!TlsFree(wined3d_context_tls_idx))
332     {
333         DWORD err = GetLastError();
334         ERR("Failed to free context TLS index, err %#x.\n", err);
335     }
336 
337     for (i = 0; i < wndproc_table.count; ++i)
338     {
339         /* Trying to unregister these would be futile. These entries can only
340          * exist if either we skipped them in wined3d_unregister_window() due
341          * to the application replacing the wndproc after the entry was
342          * registered, or if the application still has an active wined3d
343          * device. In the latter case the application has bigger problems than
344          * these entries. */
345         WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]);
346     }
347     heap_free(wndproc_table.entries);
348 
349     heap_free(wined3d_settings.logo);
350     UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL);
351 
352     DeleteCriticalSection(&wined3d_wndproc_cs);
353     DeleteCriticalSection(&wined3d_cs);
354 
355     wined3d_dxtn_free();
356 
357     return TRUE;
358 }
359 
360 void WINAPI wined3d_mutex_lock(void)
361 {
362     EnterCriticalSection(&wined3d_cs);
363 }
364 
365 void WINAPI wined3d_mutex_unlock(void)
366 {
367     LeaveCriticalSection(&wined3d_cs);
368 }
369 
370 static void wined3d_wndproc_mutex_lock(void)
371 {
372     EnterCriticalSection(&wined3d_wndproc_cs);
373 }
374 
375 static void wined3d_wndproc_mutex_unlock(void)
376 {
377     LeaveCriticalSection(&wined3d_wndproc_cs);
378 }
379 
380 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window)
381 {
382     unsigned int i;
383 
384     for (i = 0; i < wndproc_table.count; ++i)
385     {
386         if (wndproc_table.entries[i].window == window)
387         {
388             return &wndproc_table.entries[i];
389         }
390     }
391 
392     return NULL;
393 }
394 
395 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam)
396 {
397     struct wined3d_wndproc *entry;
398     struct wined3d_device *device;
399     BOOL unicode;
400     WNDPROC proc;
401 
402     wined3d_wndproc_mutex_lock();
403     entry = wined3d_find_wndproc(window);
404 
405     if (!entry)
406     {
407         wined3d_wndproc_mutex_unlock();
408         ERR("Window %p is not registered with wined3d.\n", window);
409         return DefWindowProcW(window, message, wparam, lparam);
410     }
411 
412     device = entry->device;
413     unicode = entry->unicode;
414     proc = entry->proc;
415     wined3d_wndproc_mutex_unlock();
416 
417     if (device)
418         return device_process_message(device, window, unicode, message, wparam, lparam, proc);
419     if (unicode)
420         return CallWindowProcW(proc, window, message, wparam, lparam);
421     return CallWindowProcA(proc, window, message, wparam, lparam);
422 }
423 
424 BOOL wined3d_register_window(HWND window, struct wined3d_device *device)
425 {
426     struct wined3d_wndproc *entry;
427 
428     wined3d_wndproc_mutex_lock();
429 
430     if (wined3d_find_wndproc(window))
431     {
432         wined3d_wndproc_mutex_unlock();
433         WARN("Window %p is already registered with wined3d.\n", window);
434         return TRUE;
435     }
436 
437     if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size,
438             wndproc_table.count + 1, sizeof(*entry)))
439     {
440         wined3d_wndproc_mutex_unlock();
441         ERR("Failed to grow table.\n");
442         return FALSE;
443     }
444 
445     entry = &wndproc_table.entries[wndproc_table.count++];
446     entry->window = window;
447     entry->unicode = IsWindowUnicode(window);
448     /* Set a window proc that matches the window. Some applications (e.g. NoX)
449      * replace the window proc after we've set ours, and expect to be able to
450      * call the previous one (ours) directly, without using CallWindowProc(). */
451     if (entry->unicode)
452         entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
453     else
454         entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc);
455     entry->device = device;
456 
457     wined3d_wndproc_mutex_unlock();
458 
459     return TRUE;
460 }
461 
462 void wined3d_unregister_window(HWND window)
463 {
464     struct wined3d_wndproc *entry, *last;
465     LONG_PTR proc;
466 
467     wined3d_wndproc_mutex_lock();
468 
469     if (!(entry = wined3d_find_wndproc(window)))
470     {
471         wined3d_wndproc_mutex_unlock();
472         ERR("Window %p is not registered with wined3d.\n", window);
473         return;
474     }
475 
476     if (entry->unicode)
477     {
478         proc = GetWindowLongPtrW(window, GWLP_WNDPROC);
479         if (proc != (LONG_PTR)wined3d_wndproc)
480         {
481             entry->device = NULL;
482             wined3d_wndproc_mutex_unlock();
483             WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
484                     window, proc, wined3d_wndproc);
485             return;
486         }
487 
488         SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
489     }
490     else
491     {
492         proc = GetWindowLongPtrA(window, GWLP_WNDPROC);
493         if (proc != (LONG_PTR)wined3d_wndproc)
494         {
495             entry->device = NULL;
496             wined3d_wndproc_mutex_unlock();
497             WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n",
498                     window, proc, wined3d_wndproc);
499             return;
500         }
501 
502         SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc);
503     }
504 
505     last = &wndproc_table.entries[--wndproc_table.count];
506     if (entry != last) *entry = *last;
507 
508     wined3d_wndproc_mutex_unlock();
509 }
510 
511 /* At process attach */
512 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved)
513 {
514     switch (reason)
515     {
516         case DLL_PROCESS_ATTACH:
517             return wined3d_dll_init(inst);
518 
519         case DLL_PROCESS_DETACH:
520             if (!reserved)
521                 return wined3d_dll_destroy(inst);
522             break;
523 
524         case DLL_THREAD_DETACH:
525             if (!context_set_current(NULL))
526             {
527                 ERR("Failed to clear current context.\n");
528             }
529             return TRUE;
530     }
531     return TRUE;
532 }
533