1 /* 2 * Direct3D wine internal interface main 3 * 4 * Copyright 2002-2003 The wine-d3d team 5 * Copyright 2002-2003 Raphael Junqueira 6 * Copyright 2004 Jason Edmeades 7 * Copyright 2007-2008 Stefan Dösinger for CodeWeavers 8 * Copyright 2009 Henri Verbeet for CodeWeavers 9 * 10 * This library is free software; you can redistribute it and/or 11 * modify it under the terms of the GNU Lesser General Public 12 * License as published by the Free Software Foundation; either 13 * version 2.1 of the License, or (at your option) any later version. 14 * 15 * This library is distributed in the hope that it will be useful, 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 18 * Lesser General Public License for more details. 19 * 20 * You should have received a copy of the GNU Lesser General Public 21 * License along with this library; if not, write to the Free Software 22 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 23 */ 24 25 #include "config.h" 26 #include "wine/port.h" 27 28 #include "initguid.h" 29 #include "wined3d_private.h" 30 31 WINE_DEFAULT_DEBUG_CHANNEL(d3d); 32 WINE_DECLARE_DEBUG_CHANNEL(winediag); 33 34 struct wined3d_wndproc 35 { 36 HWND window; 37 BOOL unicode; 38 WNDPROC proc; 39 struct wined3d_device *device; 40 }; 41 42 struct wined3d_wndproc_table 43 { 44 struct wined3d_wndproc *entries; 45 unsigned int count; 46 SIZE_T size; 47 }; 48 49 static struct wined3d_wndproc_table wndproc_table; 50 51 static CRITICAL_SECTION wined3d_cs; 52 static CRITICAL_SECTION_DEBUG wined3d_cs_debug = 53 { 54 0, 0, &wined3d_cs, 55 {&wined3d_cs_debug.ProcessLocksList, 56 &wined3d_cs_debug.ProcessLocksList}, 57 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_cs")} 58 }; 59 static CRITICAL_SECTION wined3d_cs = {&wined3d_cs_debug, -1, 0, 0, 0, 0}; 60 61 static CRITICAL_SECTION wined3d_wndproc_cs; 62 static CRITICAL_SECTION_DEBUG wined3d_wndproc_cs_debug = 63 { 64 0, 0, &wined3d_wndproc_cs, 65 {&wined3d_wndproc_cs_debug.ProcessLocksList, 66 &wined3d_wndproc_cs_debug.ProcessLocksList}, 67 0, 0, {(DWORD_PTR)(__FILE__ ": wined3d_wndproc_cs")} 68 }; 69 static CRITICAL_SECTION wined3d_wndproc_cs = {&wined3d_wndproc_cs_debug, -1, 0, 0, 0, 0}; 70 71 /* When updating default value here, make sure to update winecfg as well, 72 * where appropriate. */ 73 struct wined3d_settings wined3d_settings = 74 { 75 TRUE, /* Multithreaded CS by default. */ 76 FALSE, /* explicit_gl_version */ 77 MAKEDWORD_VERSION(4, 4), /* Default to OpenGL 4.4 */ 78 TRUE, /* Use of GLSL enabled by default */ 79 ORM_FBO, /* Use FBOs to do offscreen rendering */ 80 PCI_VENDOR_NONE,/* PCI Vendor ID */ 81 PCI_DEVICE_NONE,/* PCI Device ID */ 82 0, /* The default of memory is set in init_driver_info */ 83 NULL, /* No wine logo by default */ 84 TRUE, /* Prefer multisample textures to multisample renderbuffers. */ 85 ~0u, /* Don't force a specific sample count by default. */ 86 FALSE, /* Don't range check relative addressing indices in float constants. */ 87 ~0U, /* No VS shader model limit by default. */ 88 ~0U, /* No HS shader model limit by default. */ 89 ~0U, /* No DS shader model limit by default. */ 90 ~0U, /* No GS shader model limit by default. */ 91 ~0U, /* No PS shader model limit by default. */ 92 ~0u, /* No CS shader model limit by default. */ 93 FALSE, /* 3D support enabled by default. */ 94 }; 95 96 struct wined3d * CDECL wined3d_create(DWORD flags) 97 { 98 struct wined3d *object; 99 HRESULT hr; 100 101 if (!(object = heap_alloc_zero(FIELD_OFFSET(struct wined3d, adapters[1])))) 102 { 103 ERR("Failed to allocate wined3d object memory.\n"); 104 return NULL; 105 } 106 107 if (wined3d_settings.no_3d) 108 flags |= WINED3D_NO3D; 109 110 hr = wined3d_init(object, flags); 111 if (FAILED(hr)) 112 { 113 WARN("Failed to initialize wined3d object, hr %#x.\n", hr); 114 heap_free(object); 115 return NULL; 116 } 117 118 TRACE("Created wined3d object %p.\n", object); 119 120 return object; 121 } 122 123 static DWORD get_config_key(HKEY defkey, HKEY appkey, const char *name, char *buffer, DWORD size) 124 { 125 if (appkey && !RegQueryValueExA(appkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0; 126 if (defkey && !RegQueryValueExA(defkey, name, 0, NULL, (BYTE *)buffer, &size)) return 0; 127 return ERROR_FILE_NOT_FOUND; 128 } 129 130 static DWORD get_config_key_dword(HKEY defkey, HKEY appkey, const char *name, DWORD *value) 131 { 132 DWORD type, data, size; 133 134 size = sizeof(data); 135 if (appkey && !RegQueryValueExA(appkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success; 136 size = sizeof(data); 137 if (defkey && !RegQueryValueExA(defkey, name, 0, &type, (BYTE *)&data, &size) && type == REG_DWORD) goto success; 138 139 return ERROR_FILE_NOT_FOUND; 140 141 success: 142 *value = data; 143 return 0; 144 } 145 146 static BOOL wined3d_dll_init(HINSTANCE hInstDLL) 147 { 148 DWORD wined3d_context_tls_idx; 149 char buffer[MAX_PATH+10]; 150 DWORD size = sizeof(buffer); 151 HKEY hkey = 0; 152 HKEY appkey = 0; 153 DWORD len, tmpvalue; 154 WNDCLASSA wc; 155 156 wined3d_context_tls_idx = TlsAlloc(); 157 if (wined3d_context_tls_idx == TLS_OUT_OF_INDEXES) 158 { 159 DWORD err = GetLastError(); 160 ERR("Failed to allocate context TLS index, err %#x.\n", err); 161 return FALSE; 162 } 163 context_set_tls_idx(wined3d_context_tls_idx); 164 165 /* We need our own window class for a fake window which we use to retrieve GL capabilities */ 166 /* We might need CS_OWNDC in the future if we notice strange things on Windows. 167 * Various articles/posts about OpenGL problems on Windows recommend this. */ 168 wc.style = CS_HREDRAW | CS_VREDRAW; 169 wc.lpfnWndProc = DefWindowProcA; 170 wc.cbClsExtra = 0; 171 wc.cbWndExtra = 0; 172 wc.hInstance = hInstDLL; 173 wc.hIcon = LoadIconA(NULL, (const char *)IDI_WINLOGO); 174 wc.hCursor = LoadCursorA(NULL, (const char *)IDC_ARROW); 175 wc.hbrBackground = NULL; 176 wc.lpszMenuName = NULL; 177 wc.lpszClassName = WINED3D_OPENGL_WINDOW_CLASS_NAME; 178 179 if (!RegisterClassA(&wc)) 180 { 181 ERR("Failed to register window class 'WineD3D_OpenGL'!\n"); 182 if (!TlsFree(wined3d_context_tls_idx)) 183 { 184 DWORD err = GetLastError(); 185 ERR("Failed to free context TLS index, err %#x.\n", err); 186 } 187 return FALSE; 188 } 189 190 DisableThreadLibraryCalls(hInstDLL); 191 192 /* @@ Wine registry key: HKCU\Software\Wine\Direct3D */ 193 if ( RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\Direct3D", &hkey ) ) hkey = 0; 194 195 len = GetModuleFileNameA( 0, buffer, MAX_PATH ); 196 if (len && len < MAX_PATH) 197 { 198 HKEY tmpkey; 199 /* @@ Wine registry key: HKCU\Software\Wine\AppDefaults\app.exe\Direct3D */ 200 if (!RegOpenKeyA( HKEY_CURRENT_USER, "Software\\Wine\\AppDefaults", &tmpkey )) 201 { 202 char *p, *appname = buffer; 203 if ((p = strrchr( appname, '/' ))) appname = p + 1; 204 if ((p = strrchr( appname, '\\' ))) appname = p + 1; 205 strcat( appname, "\\Direct3D" ); 206 TRACE("appname = [%s]\n", appname); 207 if (RegOpenKeyA( tmpkey, appname, &appkey )) appkey = 0; 208 RegCloseKey( tmpkey ); 209 } 210 } 211 212 if (hkey || appkey) 213 { 214 if (!get_config_key_dword(hkey, appkey, "csmt", &wined3d_settings.cs_multithreaded)) 215 ERR_(winediag)("Setting multithreaded command stream to %#x.\n", wined3d_settings.cs_multithreaded); 216 if (!get_config_key_dword(hkey, appkey, "MaxVersionGL", &tmpvalue)) 217 { 218 ERR_(winediag)("Setting maximum allowed wined3d GL version to %u.%u.\n", 219 tmpvalue >> 16, tmpvalue & 0xffff); 220 wined3d_settings.explicit_gl_version = TRUE; 221 wined3d_settings.max_gl_version = tmpvalue; 222 } 223 if ( !get_config_key( hkey, appkey, "UseGLSL", buffer, size) ) 224 { 225 if (!strcmp(buffer,"disabled")) 226 { 227 ERR_(winediag)("The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.\n"); 228 TRACE("Use of GL Shading Language disabled\n"); 229 wined3d_settings.glslRequested = FALSE; 230 } 231 } 232 if (!get_config_key(hkey, appkey, "OffscreenRenderingMode", buffer, size) 233 && !strcmp(buffer,"backbuffer")) 234 wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER; 235 if ( !get_config_key_dword( hkey, appkey, "VideoPciDeviceID", &tmpvalue) ) 236 { 237 int pci_device_id = tmpvalue; 238 239 /* A pci device id is 16-bit */ 240 if(pci_device_id > 0xffff) 241 { 242 ERR("Invalid value for VideoPciDeviceID. The value should be smaller or equal to 65535 or 0xffff\n"); 243 } 244 else 245 { 246 TRACE("Using PCI Device ID %04x\n", pci_device_id); 247 wined3d_settings.pci_device_id = pci_device_id; 248 } 249 } 250 if ( !get_config_key_dword( hkey, appkey, "VideoPciVendorID", &tmpvalue) ) 251 { 252 int pci_vendor_id = tmpvalue; 253 254 /* A pci device id is 16-bit */ 255 if(pci_vendor_id > 0xffff) 256 { 257 ERR("Invalid value for VideoPciVendorID. The value should be smaller or equal to 65535 or 0xffff\n"); 258 } 259 else 260 { 261 TRACE("Using PCI Vendor ID %04x\n", pci_vendor_id); 262 wined3d_settings.pci_vendor_id = pci_vendor_id; 263 } 264 } 265 if ( !get_config_key( hkey, appkey, "VideoMemorySize", buffer, size) ) 266 { 267 int TmpVideoMemorySize = atoi(buffer); 268 if(TmpVideoMemorySize > 0) 269 { 270 wined3d_settings.emulated_textureram = (UINT64)TmpVideoMemorySize *1024*1024; 271 TRACE("Use %iMiB = 0x%s bytes for emulated_textureram\n", 272 TmpVideoMemorySize, 273 wine_dbgstr_longlong(wined3d_settings.emulated_textureram)); 274 } 275 else 276 ERR("VideoMemorySize is %i but must be >0\n", TmpVideoMemorySize); 277 } 278 if ( !get_config_key( hkey, appkey, "WineLogo", buffer, size) ) 279 { 280 size_t len = strlen(buffer) + 1; 281 282 if (!(wined3d_settings.logo = heap_alloc(len))) 283 ERR("Failed to allocate logo path memory.\n"); 284 else 285 memcpy(wined3d_settings.logo, buffer, len); 286 } 287 if (!get_config_key_dword(hkey, appkey, "MultisampleTextures", &wined3d_settings.multisample_textures)) 288 ERR_(winediag)("Setting multisample textures to %#x.\n", wined3d_settings.multisample_textures); 289 if (!get_config_key_dword(hkey, appkey, "SampleCount", &wined3d_settings.sample_count)) 290 ERR_(winediag)("Forcing sample count to %u. This may not be compatible with all applications.\n", 291 wined3d_settings.sample_count); 292 if (!get_config_key(hkey, appkey, "CheckFloatConstants", buffer, size) 293 && !strcmp(buffer, "enabled")) 294 { 295 TRACE("Checking relative addressing indices in float constants.\n"); 296 wined3d_settings.check_float_constants = TRUE; 297 } 298 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelVS", &wined3d_settings.max_sm_vs)) 299 TRACE("Limiting VS shader model to %u.\n", wined3d_settings.max_sm_vs); 300 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelHS", &wined3d_settings.max_sm_hs)) 301 TRACE("Limiting HS shader model to %u.\n", wined3d_settings.max_sm_hs); 302 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelDS", &wined3d_settings.max_sm_ds)) 303 TRACE("Limiting DS shader model to %u.\n", wined3d_settings.max_sm_ds); 304 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelGS", &wined3d_settings.max_sm_gs)) 305 TRACE("Limiting GS shader model to %u.\n", wined3d_settings.max_sm_gs); 306 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelPS", &wined3d_settings.max_sm_ps)) 307 TRACE("Limiting PS shader model to %u.\n", wined3d_settings.max_sm_ps); 308 if (!get_config_key_dword(hkey, appkey, "MaxShaderModelCS", &wined3d_settings.max_sm_cs)) 309 TRACE("Limiting CS shader model to %u.\n", wined3d_settings.max_sm_cs); 310 if (!get_config_key(hkey, appkey, "DirectDrawRenderer", buffer, size) 311 && !strcmp(buffer, "gdi")) 312 { 313 TRACE("Disabling 3D support.\n"); 314 wined3d_settings.no_3d = TRUE; 315 } 316 } 317 318 if (appkey) RegCloseKey( appkey ); 319 if (hkey) RegCloseKey( hkey ); 320 321 wined3d_dxtn_init(); 322 323 return TRUE; 324 } 325 326 static BOOL wined3d_dll_destroy(HINSTANCE hInstDLL) 327 { 328 DWORD wined3d_context_tls_idx = context_get_tls_idx(); 329 unsigned int i; 330 331 if (!TlsFree(wined3d_context_tls_idx)) 332 { 333 DWORD err = GetLastError(); 334 ERR("Failed to free context TLS index, err %#x.\n", err); 335 } 336 337 for (i = 0; i < wndproc_table.count; ++i) 338 { 339 /* Trying to unregister these would be futile. These entries can only 340 * exist if either we skipped them in wined3d_unregister_window() due 341 * to the application replacing the wndproc after the entry was 342 * registered, or if the application still has an active wined3d 343 * device. In the latter case the application has bigger problems than 344 * these entries. */ 345 WARN("Leftover wndproc table entry %p.\n", &wndproc_table.entries[i]); 346 } 347 heap_free(wndproc_table.entries); 348 349 heap_free(wined3d_settings.logo); 350 UnregisterClassA(WINED3D_OPENGL_WINDOW_CLASS_NAME, hInstDLL); 351 352 DeleteCriticalSection(&wined3d_wndproc_cs); 353 DeleteCriticalSection(&wined3d_cs); 354 355 wined3d_dxtn_free(); 356 357 return TRUE; 358 } 359 360 void WINAPI wined3d_mutex_lock(void) 361 { 362 EnterCriticalSection(&wined3d_cs); 363 } 364 365 void WINAPI wined3d_mutex_unlock(void) 366 { 367 LeaveCriticalSection(&wined3d_cs); 368 } 369 370 static void wined3d_wndproc_mutex_lock(void) 371 { 372 EnterCriticalSection(&wined3d_wndproc_cs); 373 } 374 375 static void wined3d_wndproc_mutex_unlock(void) 376 { 377 LeaveCriticalSection(&wined3d_wndproc_cs); 378 } 379 380 static struct wined3d_wndproc *wined3d_find_wndproc(HWND window) 381 { 382 unsigned int i; 383 384 for (i = 0; i < wndproc_table.count; ++i) 385 { 386 if (wndproc_table.entries[i].window == window) 387 { 388 return &wndproc_table.entries[i]; 389 } 390 } 391 392 return NULL; 393 } 394 395 static LRESULT CALLBACK wined3d_wndproc(HWND window, UINT message, WPARAM wparam, LPARAM lparam) 396 { 397 struct wined3d_wndproc *entry; 398 struct wined3d_device *device; 399 BOOL unicode; 400 WNDPROC proc; 401 402 wined3d_wndproc_mutex_lock(); 403 entry = wined3d_find_wndproc(window); 404 405 if (!entry) 406 { 407 wined3d_wndproc_mutex_unlock(); 408 ERR("Window %p is not registered with wined3d.\n", window); 409 return DefWindowProcW(window, message, wparam, lparam); 410 } 411 412 device = entry->device; 413 unicode = entry->unicode; 414 proc = entry->proc; 415 wined3d_wndproc_mutex_unlock(); 416 417 if (device) 418 return device_process_message(device, window, unicode, message, wparam, lparam, proc); 419 if (unicode) 420 return CallWindowProcW(proc, window, message, wparam, lparam); 421 return CallWindowProcA(proc, window, message, wparam, lparam); 422 } 423 424 BOOL wined3d_register_window(HWND window, struct wined3d_device *device) 425 { 426 struct wined3d_wndproc *entry; 427 428 wined3d_wndproc_mutex_lock(); 429 430 if (wined3d_find_wndproc(window)) 431 { 432 wined3d_wndproc_mutex_unlock(); 433 WARN("Window %p is already registered with wined3d.\n", window); 434 return TRUE; 435 } 436 437 if (!wined3d_array_reserve((void **)&wndproc_table.entries, &wndproc_table.size, 438 wndproc_table.count + 1, sizeof(*entry))) 439 { 440 wined3d_wndproc_mutex_unlock(); 441 ERR("Failed to grow table.\n"); 442 return FALSE; 443 } 444 445 entry = &wndproc_table.entries[wndproc_table.count++]; 446 entry->window = window; 447 entry->unicode = IsWindowUnicode(window); 448 /* Set a window proc that matches the window. Some applications (e.g. NoX) 449 * replace the window proc after we've set ours, and expect to be able to 450 * call the previous one (ours) directly, without using CallWindowProc(). */ 451 if (entry->unicode) 452 entry->proc = (WNDPROC)SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); 453 else 454 entry->proc = (WNDPROC)SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)wined3d_wndproc); 455 entry->device = device; 456 457 wined3d_wndproc_mutex_unlock(); 458 459 return TRUE; 460 } 461 462 void wined3d_unregister_window(HWND window) 463 { 464 struct wined3d_wndproc *entry, *last; 465 LONG_PTR proc; 466 467 wined3d_wndproc_mutex_lock(); 468 469 if (!(entry = wined3d_find_wndproc(window))) 470 { 471 wined3d_wndproc_mutex_unlock(); 472 ERR("Window %p is not registered with wined3d.\n", window); 473 return; 474 } 475 476 if (entry->unicode) 477 { 478 proc = GetWindowLongPtrW(window, GWLP_WNDPROC); 479 if (proc != (LONG_PTR)wined3d_wndproc) 480 { 481 entry->device = NULL; 482 wined3d_wndproc_mutex_unlock(); 483 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", 484 window, proc, wined3d_wndproc); 485 return; 486 } 487 488 SetWindowLongPtrW(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); 489 } 490 else 491 { 492 proc = GetWindowLongPtrA(window, GWLP_WNDPROC); 493 if (proc != (LONG_PTR)wined3d_wndproc) 494 { 495 entry->device = NULL; 496 wined3d_wndproc_mutex_unlock(); 497 WARN("Not unregistering window %p, window proc %#lx doesn't match wined3d window proc %p.\n", 498 window, proc, wined3d_wndproc); 499 return; 500 } 501 502 SetWindowLongPtrA(window, GWLP_WNDPROC, (LONG_PTR)entry->proc); 503 } 504 505 last = &wndproc_table.entries[--wndproc_table.count]; 506 if (entry != last) *entry = *last; 507 508 wined3d_wndproc_mutex_unlock(); 509 } 510 511 /* At process attach */ 512 BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, void *reserved) 513 { 514 switch (reason) 515 { 516 case DLL_PROCESS_ATTACH: 517 return wined3d_dll_init(inst); 518 519 case DLL_PROCESS_DETACH: 520 if (!reserved) 521 return wined3d_dll_destroy(inst); 522 break; 523 524 case DLL_THREAD_DETACH: 525 if (!context_set_current(NULL)) 526 { 527 ERR("Failed to clear current context.\n"); 528 } 529 return TRUE; 530 } 531 return TRUE; 532 } 533