1 /* $Id: asm-386.h,v 1.1 1997/12/15 03:39:14 brianp Exp $ */ 2 3 /* 4 * Mesa 3-D graphics library 5 * Version: 2.6 6 * Copyright (C) 1995-1997 Brian Paul 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Library General Public 10 * License as published by the Free Software Foundation; either 11 * version 2 of the License, or (at your option) any later version. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Library General Public License for more details. 17 * 18 * You should have received a copy of the GNU Library General Public 19 * License along with this library; if not, write to the Free 20 * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 21 */ 22 23 24 /* 25 * $Log: asm-386.h,v $ 26 * Revision 1.1 1997/12/15 03:39:14 brianp 27 * Initial revision 28 * 29 */ 30 31 32 #ifndef ASM_386_H 33 #define ASM_386_H 34 35 36 #include "GL/gl.h" 37 38 39 /* 40 * Prototypes for assembly functions. 41 */ 42 43 44 extern void asm_transform_points3_general( GLuint n, GLfloat d[][4], 45 GLfloat m[16], GLfloat s[][4] ); 46 47 extern void asm_transform_points3_identity( GLuint n, GLfloat d[][4], 48 GLfloat s[][4] ); 49 50 extern void asm_transform_points3_2d( GLuint n, GLfloat d[][4], 51 GLfloat m[16], GLfloat s[][4] ); 52 53 extern void asm_transform_points3_2d_no_rot( GLuint n, GLfloat d[][4], 54 GLfloat m[16], GLfloat s[][4] ); 55 56 extern void asm_transform_points3_3d( GLuint n, GLfloat d[][4], GLfloat m[16], 57 GLfloat s[][4] ); 58 59 extern void asm_transform_points4_general( GLuint n, GLfloat d[][4], 60 GLfloat m[16], GLfloat s[][4] ); 61 62 extern void asm_transform_points4_identity( GLuint n, GLfloat d[][4], 63 GLfloat s[][4] ); 64 65 extern void asm_transform_points4_2d( GLuint n, GLfloat d[][4], GLfloat m[16], 66 GLfloat s[][4] ); 67 68 extern void asm_transform_points4_2d_no_rot( GLuint n, GLfloat d[][4], 69 GLfloat m[16], GLfloat s[][4] ); 70 71 extern void asm_transform_points4_3d( GLuint n, GLfloat d[][4], GLfloat m[16], 72 GLfloat s[][4] ); 73 74 extern void asm_transform_points4_ortho( GLuint n, GLfloat d[][4], 75 GLfloat m[16], GLfloat s[][4] ); 76 77 extern void asm_transform_points4_perspective( GLuint n, GLfloat d[][4], 78 GLfloat m[16], GLfloat s[][4] ); 79 80 extern void asm_project_and_cliptest_general( GLuint n, GLfloat d[][4], 81 GLfloat m[16], 82 GLfloat s[][4], GLubyte clipmask[], 83 GLubyte *ormask, GLubyte *andmask ); 84 85 extern void asm_project_and_cliptest_identity( GLuint n, GLfloat d[][4], 86 GLfloat s[][4], GLubyte clipmask[], 87 GLubyte *ormask, GLubyte *andmask ); 88 89 extern void asm_project_and_cliptest_ortho( GLuint n, GLfloat d[][4], 90 GLfloat m[16], 91 GLfloat s[][4], GLubyte clipmask[], 92 GLubyte *ormask, GLubyte *andmask ); 93 94 extern void asm_project_and_cliptest_perspective( GLuint n, GLfloat d[][4], 95 GLfloat m[16], 96 GLfloat s[][4], GLubyte clipmask[], 97 GLubyte *ormask, GLubyte *andmask ); 98 99 #endif 100