xref: /reactos/dll/opengl/mesa/depth.h (revision 40462c92)
1 /* $Id: depth.h,v 1.2 1996/09/15 14:19:16 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.0
6  * Copyright (C) 1995-1996  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: depth.h,v $
26  * Revision 1.2  1996/09/15 14:19:16  brianp
27  * now use GLframebuffer and GLvisual
28  *
29  * Revision 1.1  1996/09/13 01:38:16  brianp
30  * Initial revision
31  *
32  */
33 
34 
35 #ifndef DEPTH_H
36 #define DEPTH_H
37 
38 
39 #include "types.h"
40 
41 
42 /*
43  * Return the address of the Z-buffer value for window coordinate (x,y):
44  */
45 #define Z_ADDRESS( CTX, X, Y )  \
46             ((CTX)->Buffer->Depth + (CTX)->Buffer->Width * (Y) + (X))
47 
48 
49 
50 
51 extern GLuint
52 gl_depth_test_span_generic( GLcontext* ctx, GLuint n, GLint x, GLint y,
53                             const GLdepth z[], GLubyte mask[] );
54 
55 extern GLuint
56 gl_depth_test_span_less( GLcontext* ctx, GLuint n, GLint x, GLint y,
57                          const GLdepth z[], GLubyte mask[] );
58 
59 extern GLuint
60 gl_depth_test_span_greater( GLcontext* ctx, GLuint n, GLint x, GLint y,
61                             const GLdepth z[], GLubyte mask[] );
62 
63 
64 
65 extern void
66 gl_depth_test_pixels_generic( GLcontext* ctx,
67                               GLuint n, const GLint x[], const GLint y[],
68                               const GLdepth z[], GLubyte mask[] );
69 
70 extern void
71 gl_depth_test_pixels_less( GLcontext* ctx,
72                            GLuint n, const GLint x[], const GLint y[],
73                            const GLdepth z[], GLubyte mask[] );
74 
75 extern void
76 gl_depth_test_pixels_greater( GLcontext* ctx,
77                               GLuint n, const GLint x[], const GLint y[],
78                               const GLdepth z[], GLubyte mask[] );
79 
80 
81 extern void gl_read_depth_span_float( GLcontext* ctx,
82                                       GLuint n, GLint x, GLint y,
83                                       GLfloat depth[] );
84 
85 
86 extern void gl_read_depth_span_int( GLcontext* ctx, GLuint n, GLint x, GLint y,
87                                     GLdepth depth[] );
88 
89 
90 extern void gl_alloc_depth_buffer( GLcontext* ctx );
91 
92 
93 extern void gl_clear_depth_buffer( GLcontext* ctx );
94 
95 
96 extern void gl_ClearDepth( GLcontext* ctx, GLclampd depth );
97 extern void gl_DepthFunc( GLcontext* ctx, GLenum func );
98 extern void gl_DepthMask( GLcontext* ctx, GLboolean flag );
99 extern void gl_DepthRange( GLcontext* ctx, GLclampd nearval, GLclampd farval );
100 
101 #endif
102