xref: /reactos/dll/opengl/mesa/eval.h (revision 7eead935)
1 /* $Id: eval.h,v 1.2 1997/05/14 03:27:04 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.3
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: eval.h,v $
26  * Revision 1.2  1997/05/14 03:27:04  brianp
27  * removed context argument from gl_init_eval()
28  *
29  * Revision 1.1  1996/09/13 01:38:16  brianp
30  * Initial revision
31  *
32  */
33 
34 
35 #ifndef EVAL_H
36 #define EVAL_H
37 
38 
39 #include "types.h"
40 
41 
42 extern void gl_init_eval( void );
43 
44 
45 extern void gl_free_control_points( GLcontext *ctx,
46                                     GLenum target, GLfloat *data );
47 
48 
49 extern GLfloat *gl_copy_map_points1f( GLenum target,
50                                       GLint ustride, GLint uorder,
51                                       const GLfloat *points );
52 
53 extern GLfloat *gl_copy_map_points1d( GLenum target,
54                                       GLint ustride, GLint uorder,
55                                       const GLdouble *points );
56 
57 extern GLfloat *gl_copy_map_points2f( GLenum target,
58                                       GLint ustride, GLint uorder,
59                                       GLint vstride, GLint vorder,
60                                       const GLfloat *points );
61 
62 extern GLfloat *gl_copy_map_points2d(GLenum target,
63                                      GLint ustride, GLint uorder,
64                                      GLint vstride, GLint vorder,
65                                      const GLdouble *points );
66 
67 
68 extern void gl_Map1f( GLcontext* ctx,
69                       GLenum target, GLfloat u1, GLfloat u2, GLint stride,
70                       GLint order, const GLfloat *points, GLboolean retain );
71 
72 extern void gl_Map2f( GLcontext* ctx, GLenum target,
73                       GLfloat u1, GLfloat u2, GLint ustride, GLint uorder,
74                       GLfloat v1, GLfloat v2, GLint vstride, GLint vorder,
75                       const GLfloat *points, GLboolean retain );
76 
77 
78 extern void gl_EvalCoord1f( GLcontext* ctx, GLfloat u );
79 
80 extern void gl_EvalCoord2f( GLcontext* ctx, GLfloat u, GLfloat v );
81 
82 
83 extern void gl_MapGrid1f( GLcontext* ctx, GLint un, GLfloat u1, GLfloat u2 );
84 
85 extern void gl_MapGrid2f( GLcontext* ctx,
86                           GLint un, GLfloat u1, GLfloat u2,
87                           GLint vn, GLfloat v1, GLfloat v2 );
88 
89 
90 extern void gl_GetMapdv( GLcontext* ctx,
91                          GLenum target, GLenum query, GLdouble *v );
92 
93 extern void gl_GetMapfv( GLcontext* ctx,
94                          GLenum target, GLenum query, GLfloat *v );
95 
96 extern void gl_GetMapiv( GLcontext* ctx,
97                          GLenum target, GLenum query, GLint *v );
98 
99 extern void gl_EvalPoint1( GLcontext* ctx, GLint i );
100 
101 extern void gl_EvalPoint2( GLcontext* ctx, GLint i, GLint j );
102 
103 extern void gl_EvalMesh1( GLcontext* ctx, GLenum mode, GLint i1, GLint i2 );
104 
105 extern void gl_EvalMesh2( GLcontext* ctx, GLenum mode,
106                           GLint i1, GLint i2, GLint j1, GLint j2 );
107 
108 #endif
109