xref: /reactos/dll/opengl/mesa/matrix.h (revision 1734f297)
1 /* $Id: matrix.h,v 1.3 1997/04/20 16:18:15 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.3
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: matrix.h,v $
26  * Revision 1.3  1997/04/20 16:18:15  brianp
27  * added glOrtho and glFrustum API pointers
28  *
29  * Revision 1.2  1997/04/01 04:23:53  brianp
30  * added gl_analyze_*_matrix() functions
31  *
32  * Revision 1.1  1996/09/13 01:38:16  brianp
33  * Initial revision
34  *
35  */
36 
37 
38 #ifndef MATRIX_H
39 #define MATRIX_H
40 
41 
42 #include "types.h"
43 
44 
45 
46 extern void gl_analyze_modelview_matrix( GLcontext *ctx );
47 
48 extern void gl_analyze_projection_matrix( GLcontext *ctx );
49 
50 extern void gl_analyze_texture_matrix( GLcontext *ctx );
51 
52 
53 
54 extern void gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z,
55                                 GLfloat m[] );
56 
57 
58 
59 extern void gl_Frustum( GLcontext *ctx,
60                         GLdouble left, GLdouble right,
61                         GLdouble bottom, GLdouble top,
62                         GLdouble nearval, GLdouble farval );
63 
64 extern void gl_Ortho( GLcontext *ctx,
65                       GLdouble left, GLdouble right,
66                       GLdouble bottom, GLdouble top,
67                       GLdouble nearval, GLdouble farval );
68 
69 extern void gl_PushMatrix( GLcontext *ctx );
70 
71 extern void gl_PopMatrix( GLcontext *ctx );
72 
73 extern void gl_LoadIdentity( GLcontext *ctx );
74 
75 extern void gl_LoadMatrixf( GLcontext *ctx, const GLfloat *m );
76 
77 extern void gl_MatrixMode( GLcontext *ctx, GLenum mode );
78 
79 extern void gl_MultMatrixf( GLcontext *ctx, const GLfloat *m );
80 
81 extern void gl_Viewport( GLcontext *ctx,
82                          GLint x, GLint y, GLsizei width, GLsizei height );
83 
84 extern void gl_Rotatef( GLcontext *ctx,
85                         GLfloat angle, GLfloat x, GLfloat y, GLfloat z );
86 
87 extern void gl_Scalef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
88 
89 extern void gl_Translatef( GLcontext *ctx, GLfloat x, GLfloat y, GLfloat z );
90 
91 
92 #endif
93