xref: /reactos/dll/opengl/mesa/pointers.c (revision 1734f297)
1 /* $Id: pointers.c,v 1.20 1997/10/29 01:29:09 brianp Exp $ */
2 
3 /*
4  * Mesa 3-D graphics library
5  * Version:  2.5
6  * Copyright (C) 1995-1997  Brian Paul
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public
19  * License along with this library; if not, write to the Free
20  * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21  */
22 
23 
24 /*
25  * $Log: pointers.c,v $
26  * Revision 1.20  1997/10/29 01:29:09  brianp
27  * added GL_EXT_point_parameters extension from Daniel Barrero
28  *
29  * Revision 1.19  1997/09/27 00:16:30  brianp
30  * added GL_EXT_paletted_texture extension
31  *
32  * Revision 1.18  1997/07/24 01:23:44  brianp
33  * changed precompiled header symbol from PCH to PC_HEADER
34  *
35  * Revision 1.17  1997/06/20 02:50:55  brianp
36  * added Color4ubv API pointer
37  *
38  * Revision 1.16  1997/05/28 03:26:02  brianp
39  * added precompiled header (PCH) support
40  *
41  * Revision 1.15  1997/05/24 12:08:25  brianp
42  * broke gl_init_api_function_pointers() into sub-functions
43  *
44  * Revision 1.14  1997/04/24 01:50:53  brianp
45  * optimized glColor3f, glColor3fv, glColor4fv
46  *
47  * Revision 1.13  1997/04/21 01:22:27  brianp
48  * added gl_save_Rectf()
49  *
50  * Revision 1.12  1997/04/20 20:28:49  brianp
51  * replaced abort() with gl_problem()
52  *
53  * Revision 1.11  1997/04/20 16:18:15  brianp
54  * added glOrtho and glFrustum API pointers
55  *
56  * Revision 1.10  1997/04/16 23:55:33  brianp
57  * added optimized glTexCoord2f code
58  *
59  * Revision 1.9  1997/04/14 22:18:23  brianp
60  * added optimized glVertex3fv code
61  *
62  * Revision 1.8  1997/04/14 02:00:39  brianp
63  * #include "texstate.h" instead of "texture.h"
64  *
65  * Revision 1.7  1997/04/12 12:33:12  brianp
66  * added #include "rect.h"
67  *
68  * Revision 1.6  1997/04/07 02:57:13  brianp
69  * added API.Vertex[23] functions
70  *
71  * Revision 1.5  1997/04/01 04:25:18  brianp
72  * added pointer for LoadIdentity, changed #include's
73  *
74  * Revision 1.4  1997/02/10 19:49:29  brianp
75  * added glResizeBuffersMESA() code
76  *
77  * Revision 1.3  1997/02/09 18:50:42  brianp
78  * added GL_EXT_texture3D support
79  *
80  * Revision 1.2  1996/10/16 00:52:22  brianp
81  * gl_initialize_api_function_pointers() now gl_init_api_function_pointers()
82  *
83  * Revision 1.1  1996/09/13 01:38:16  brianp
84  * Initial revision
85  *
86  */
87 
88 
89 #ifdef PC_HEADER
90 #include "all.h"
91 #else
92 #include <stdio.h>
93 #include <stdlib.h>
94 #include <string.h>
95 #include "accum.h"
96 #include "alpha.h"
97 #include "attrib.h"
98 #include "bitmap.h"
99 #include "blend.h"
100 #include "clip.h"
101 #include "context.h"
102 #include "colortab.h"
103 #include "copypix.h"
104 #include "depth.h"
105 #include "drawpix.h"
106 #include "enable.h"
107 #include "eval.h"
108 #include "feedback.h"
109 #include "fog.h"
110 #include "get.h"
111 #include "light.h"
112 #include "lines.h"
113 #include "dlist.h"
114 #include "logic.h"
115 #include "macros.h"
116 #include "masking.h"
117 #include "matrix.h"
118 #include "misc.h"
119 #include "pixel.h"
120 #include "points.h"
121 #include "polygon.h"
122 #include "rastpos.h"
123 #include "readpix.h"
124 #include "rect.h"
125 #include "scissor.h"
126 #include "stencil.h"
127 #include "teximage.h"
128 #include "texobj.h"
129 #include "texstate.h"
130 #include "types.h"
131 #include "varray.h"
132 #include "vbfill.h"
133 #endif
134 
135 
136 
137 /*
138  * For debugging
139  */
140 static void check_pointers( struct gl_api_table *table )
141 {
142    void **entry;
143    int numentries = sizeof( struct gl_api_table ) / sizeof(void*);
144    int i;
145 
146    entry = (void **) table;
147 
148    for (i=0;i<numentries;i++) {
149       if (!entry[i]) {
150          printf("found uninitialized function pointer at %d\n", i );
151          gl_problem(NULL, "Missing pointer in pointers.c");
152          /*abort()*/
153       }
154    }
155 }
156 
157 
158 /*
159  * Assign all the pointers in 'table' to point to Mesa's immediate-mode
160  * execution functions.
161  */
162 static void init_exec_pointers( struct gl_api_table *table )
163 {
164    table->Accum = gl_Accum;
165    table->AlphaFunc = gl_AlphaFunc;
166    table->AreTexturesResident = gl_AreTexturesResident;
167    table->ArrayElement = gl_ArrayElement;
168    table->Begin = gl_Begin;
169    table->BindTexture = gl_BindTexture;
170    table->Bitmap = gl_Bitmap;
171    table->BlendFunc = gl_BlendFunc;
172    table->CallList = gl_CallList;
173    table->CallLists = gl_CallLists;
174    table->Clear = gl_Clear;
175    table->ClearAccum = gl_ClearAccum;
176    table->ClearColor = gl_ClearColor;
177    table->ClearDepth = gl_ClearDepth;
178    table->ClearIndex = gl_ClearIndex;
179    table->ClearStencil = gl_ClearStencil;
180    table->ClipPlane = gl_ClipPlane;
181    table->Color3f = gl_Color3f;
182    table->Color3fv = gl_Color3fv;
183    table->Color4f = gl_Color4f;
184    table->Color4fv = gl_Color4fv;
185    table->Color4ub = gl_Color4ub;
186    table->Color4ubv = gl_Color4ubv;
187    table->ColorMask = gl_ColorMask;
188    table->ColorMaterial = gl_ColorMaterial;
189    table->ColorPointer = gl_ColorPointer;
190    table->ColorTable = gl_ColorTable;
191    table->ColorSubTable = gl_ColorSubTable;
192    table->CopyPixels = gl_CopyPixels;
193    table->CopyTexImage1D = gl_CopyTexImage1D;
194    table->CopyTexImage2D = gl_CopyTexImage2D;
195    table->CopyTexSubImage1D = gl_CopyTexSubImage1D;
196    table->CopyTexSubImage2D = gl_CopyTexSubImage2D;
197    table->CullFace = gl_CullFace;
198    table->DeleteLists = gl_DeleteLists;
199    table->DeleteTextures = gl_DeleteTextures;
200    table->DepthFunc = gl_DepthFunc;
201    table->DepthMask = gl_DepthMask;
202    table->DepthRange = gl_DepthRange;
203    table->Disable = gl_Disable;
204    table->DisableClientState = gl_DisableClientState;
205    table->DrawArrays = gl_DrawArrays;
206    table->DrawBuffer = gl_DrawBuffer;
207    table->DrawElements = gl_DrawElements;
208    table->DrawPixels = gl_DrawPixels;
209    table->EdgeFlag = gl_EdgeFlag;
210    table->EdgeFlagPointer = gl_EdgeFlagPointer;
211    table->Enable = gl_Enable;
212    table->EnableClientState = gl_EnableClientState;
213    table->End = gl_End;
214    table->EndList = gl_EndList;
215    table->EvalCoord1f = gl_EvalCoord1f;
216    table->EvalCoord2f = gl_EvalCoord2f;
217    table->EvalMesh1 = gl_EvalMesh1;
218    table->EvalMesh2 = gl_EvalMesh2;
219    table->EvalPoint1 = gl_EvalPoint1;
220    table->EvalPoint2 = gl_EvalPoint2;
221    table->FeedbackBuffer = gl_FeedbackBuffer;
222    table->Finish = gl_Finish;
223    table->Flush = gl_Flush;
224    table->Fogfv = gl_Fogfv;
225    table->FrontFace = gl_FrontFace;
226    table->Frustum = gl_Frustum;
227    table->GenLists = gl_GenLists;
228    table->GenTextures = gl_GenTextures;
229    table->GetBooleanv = gl_GetBooleanv;
230    table->GetClipPlane = gl_GetClipPlane;
231    table->GetColorTable = gl_GetColorTable;
232    table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
233    table->GetDoublev = gl_GetDoublev;
234    table->GetError = gl_GetError;
235    table->GetFloatv = gl_GetFloatv;
236    table->GetIntegerv = gl_GetIntegerv;
237    table->GetPointerv = gl_GetPointerv;
238    table->GetLightfv = gl_GetLightfv;
239    table->GetLightiv = gl_GetLightiv;
240    table->GetMapdv = gl_GetMapdv;
241    table->GetMapfv = gl_GetMapfv;
242    table->GetMapiv = gl_GetMapiv;
243    table->GetMaterialfv = gl_GetMaterialfv;
244    table->GetMaterialiv = gl_GetMaterialiv;
245    table->GetPixelMapfv = gl_GetPixelMapfv;
246    table->GetPixelMapuiv = gl_GetPixelMapuiv;
247    table->GetPixelMapusv = gl_GetPixelMapusv;
248    table->GetPolygonStipple = gl_GetPolygonStipple;
249    table->GetString = gl_GetString;
250    table->GetTexEnvfv = gl_GetTexEnvfv;
251    table->GetTexEnviv = gl_GetTexEnviv;
252    table->GetTexGendv = gl_GetTexGendv;
253    table->GetTexGenfv = gl_GetTexGenfv;
254    table->GetTexGeniv = gl_GetTexGeniv;
255    table->GetTexImage = gl_GetTexImage;
256    table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
257    table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
258    table->GetTexParameterfv = gl_GetTexParameterfv;
259    table->GetTexParameteriv = gl_GetTexParameteriv;
260    table->Hint = gl_Hint;
261    table->Indexf = gl_Indexf;
262    table->Indexi = gl_Indexi;
263    table->IndexMask = gl_IndexMask;
264    table->IndexPointer = gl_IndexPointer;
265    table->InitNames = gl_InitNames;
266    table->InterleavedArrays = gl_InterleavedArrays;
267    table->IsEnabled = gl_IsEnabled;
268    table->IsList = gl_IsList;
269    table->IsTexture = gl_IsTexture;
270    table->LightModelfv = gl_LightModelfv;
271    table->Lightfv = gl_Lightfv;
272    table->LineStipple = gl_LineStipple;
273    table->LineWidth = gl_LineWidth;
274    table->ListBase = gl_ListBase;
275    table->LoadIdentity = gl_LoadIdentity;
276    table->LoadMatrixf = gl_LoadMatrixf;
277    table->LoadName = gl_LoadName;
278    table->LogicOp = gl_LogicOp;
279    table->Map1f = gl_Map1f;
280    table->Map2f = gl_Map2f;
281    table->MapGrid1f = gl_MapGrid1f;
282    table->MapGrid2f = gl_MapGrid2f;
283    table->Materialfv = gl_Materialfv;
284    table->MatrixMode = gl_MatrixMode;
285    table->MultMatrixf = gl_MultMatrixf;
286    table->NewList = gl_NewList;
287    table->Normal3f = gl_Normal3f;
288    table->NormalPointer = gl_NormalPointer;
289    table->Normal3fv = gl_Normal3fv;
290    table->Ortho = gl_Ortho;
291    table->PassThrough = gl_PassThrough;
292    table->PixelMapfv = gl_PixelMapfv;
293    table->PixelStorei = gl_PixelStorei;
294    table->PixelTransferf = gl_PixelTransferf;
295    table->PixelZoom = gl_PixelZoom;
296    table->PointSize = gl_PointSize;
297    table->PolygonMode = gl_PolygonMode;
298    table->PolygonOffset = gl_PolygonOffset;
299    table->PolygonStipple = gl_PolygonStipple;
300    table->PopAttrib = gl_PopAttrib;
301    table->PopClientAttrib = gl_PopClientAttrib;
302    table->PopMatrix = gl_PopMatrix;
303    table->PopName = gl_PopName;
304    table->PrioritizeTextures = gl_PrioritizeTextures;
305    table->PushAttrib = gl_PushAttrib;
306    table->PushClientAttrib = gl_PushClientAttrib;
307    table->PushMatrix = gl_PushMatrix;
308    table->PushName = gl_PushName;
309    table->RasterPos4f = gl_RasterPos4f;
310    table->ReadBuffer = gl_ReadBuffer;
311    table->ReadPixels = gl_ReadPixels;
312    table->Rectf = gl_Rectf;
313    table->RenderMode = gl_RenderMode;
314    table->Rotatef = gl_Rotatef;
315    table->Scalef = gl_Scalef;
316    table->Scissor = gl_Scissor;
317    table->SelectBuffer = gl_SelectBuffer;
318    table->ShadeModel = gl_ShadeModel;
319    table->StencilFunc = gl_StencilFunc;
320    table->StencilMask = gl_StencilMask;
321    table->StencilOp = gl_StencilOp;
322    table->TexCoord2f = gl_TexCoord2f;
323    table->TexCoord4f = gl_TexCoord4f;
324    table->TexCoordPointer = gl_TexCoordPointer;
325    table->TexEnvfv = gl_TexEnvfv;
326    table->TexGenfv = gl_TexGenfv;
327    table->TexImage1D = gl_TexImage1D;
328    table->TexImage2D = gl_TexImage2D;
329    table->TexSubImage1D = gl_TexSubImage1D;
330    table->TexSubImage2D = gl_TexSubImage2D;
331    table->TexParameterfv = gl_TexParameterfv;
332    table->Translatef = gl_Translatef;
333    table->Vertex2f = gl_vertex2f_nop;
334    table->Vertex3f = gl_vertex3f_nop;
335    table->Vertex4f = gl_vertex4f_nop;
336    table->Vertex3fv = gl_vertex3fv_nop;
337    table->VertexPointer = gl_VertexPointer;
338    table->Viewport = gl_Viewport;
339 }
340 
341 
342 
343 /*
344  * Assign all the pointers in 'table' to point to Mesa's display list
345  * building functions.
346  */
347 static void init_dlist_pointers( struct gl_api_table *table )
348 {
349    table->Accum = gl_save_Accum;
350    table->AlphaFunc = gl_save_AlphaFunc;
351    table->AreTexturesResident = gl_AreTexturesResident;
352    table->ArrayElement = gl_save_ArrayElement;
353    table->Begin = gl_save_Begin;
354    table->BindTexture = gl_save_BindTexture;
355    table->Bitmap = gl_save_Bitmap;
356    table->BlendFunc = gl_save_BlendFunc;
357    table->CallList = gl_save_CallList;
358    table->CallLists = gl_save_CallLists;
359    table->Clear = gl_save_Clear;
360    table->ClearAccum = gl_save_ClearAccum;
361    table->ClearColor = gl_save_ClearColor;
362    table->ClearDepth = gl_save_ClearDepth;
363    table->ClearIndex = gl_save_ClearIndex;
364    table->ClearStencil = gl_save_ClearStencil;
365    table->ClipPlane = gl_save_ClipPlane;
366    table->Color3f = gl_save_Color3f;
367    table->Color3fv = gl_save_Color3fv;
368    table->Color4f = gl_save_Color4f;
369    table->Color4fv = gl_save_Color4fv;
370    table->Color4ub = gl_save_Color4ub;
371    table->Color4ubv = gl_save_Color4ubv;
372    table->ColorMask = gl_save_ColorMask;
373    table->ColorMaterial = gl_save_ColorMaterial;
374    table->ColorPointer = gl_ColorPointer;
375    table->ColorTable = gl_save_ColorTable;
376    table->ColorSubTable = gl_save_ColorSubTable;
377    table->CopyPixels = gl_save_CopyPixels;
378    table->CopyTexImage1D = gl_save_CopyTexImage1D;
379    table->CopyTexImage2D = gl_save_CopyTexImage2D;
380    table->CopyTexSubImage1D = gl_save_CopyTexSubImage1D;
381    table->CopyTexSubImage2D = gl_save_CopyTexSubImage2D;
382    table->CullFace = gl_save_CullFace;
383    table->DeleteLists = gl_DeleteLists;   /* NOT SAVED */
384    table->DeleteTextures = gl_DeleteTextures;  /* NOT SAVED */
385    table->DepthFunc = gl_save_DepthFunc;
386    table->DepthMask = gl_save_DepthMask;
387    table->DepthRange = gl_save_DepthRange;
388    table->Disable = gl_save_Disable;
389    table->DisableClientState = gl_DisableClientState;  /* NOT SAVED */
390    table->DrawArrays = gl_save_DrawArrays;
391    table->DrawBuffer = gl_save_DrawBuffer;
392    table->DrawElements = gl_save_DrawElements;
393    table->DrawPixels = gl_DrawPixels;   /* SPECIAL CASE */
394    table->EdgeFlag = gl_save_EdgeFlag;
395    table->EdgeFlagPointer = gl_EdgeFlagPointer;
396    table->Enable = gl_save_Enable;
397    table->EnableClientState = gl_EnableClientState;   /* NOT SAVED */
398    table->End = gl_save_End;
399    table->EndList = gl_EndList;   /* NOT SAVED */
400    table->EvalCoord1f = gl_save_EvalCoord1f;
401    table->EvalCoord2f = gl_save_EvalCoord2f;
402    table->EvalMesh1 = gl_save_EvalMesh1;
403    table->EvalMesh2 = gl_save_EvalMesh2;
404    table->EvalPoint1 = gl_save_EvalPoint1;
405    table->EvalPoint2 = gl_save_EvalPoint2;
406    table->FeedbackBuffer = gl_FeedbackBuffer;   /* NOT SAVED */
407    table->Finish = gl_Finish;   /* NOT SAVED */
408    table->Flush = gl_Flush;   /* NOT SAVED */
409    table->Fogfv = gl_save_Fogfv;
410    table->FrontFace = gl_save_FrontFace;
411    table->Frustum = gl_save_Frustum;
412    table->GenLists = gl_GenLists;   /* NOT SAVED */
413    table->GenTextures = gl_GenTextures;   /* NOT SAVED */
414 
415    /* NONE OF THESE COMMANDS ARE COMPILED INTO DISPLAY LISTS */
416    table->GetBooleanv = gl_GetBooleanv;
417    table->GetClipPlane = gl_GetClipPlane;
418    table->GetColorTable = gl_GetColorTable;
419    table->GetColorTableParameteriv = gl_GetColorTableParameteriv;
420    table->GetDoublev = gl_GetDoublev;
421    table->GetError = gl_GetError;
422    table->GetFloatv = gl_GetFloatv;
423    table->GetIntegerv = gl_GetIntegerv;
424    table->GetString = gl_GetString;
425    table->GetLightfv = gl_GetLightfv;
426    table->GetLightiv = gl_GetLightiv;
427    table->GetMapdv = gl_GetMapdv;
428    table->GetMapfv = gl_GetMapfv;
429    table->GetMapiv = gl_GetMapiv;
430    table->GetMaterialfv = gl_GetMaterialfv;
431    table->GetMaterialiv = gl_GetMaterialiv;
432    table->GetPixelMapfv = gl_GetPixelMapfv;
433    table->GetPixelMapuiv = gl_GetPixelMapuiv;
434    table->GetPixelMapusv = gl_GetPixelMapusv;
435    table->GetPointerv = gl_GetPointerv;
436    table->GetPolygonStipple = gl_GetPolygonStipple;
437    table->GetTexEnvfv = gl_GetTexEnvfv;
438    table->GetTexEnviv = gl_GetTexEnviv;
439    table->GetTexGendv = gl_GetTexGendv;
440    table->GetTexGenfv = gl_GetTexGenfv;
441    table->GetTexGeniv = gl_GetTexGeniv;
442    table->GetTexImage = gl_GetTexImage;
443    table->GetTexLevelParameterfv = gl_GetTexLevelParameterfv;
444    table->GetTexLevelParameteriv = gl_GetTexLevelParameteriv;
445    table->GetTexParameterfv = gl_GetTexParameterfv;
446    table->GetTexParameteriv = gl_GetTexParameteriv;
447 
448    table->Hint = gl_save_Hint;
449    table->IndexMask = gl_save_IndexMask;
450    table->Indexf = gl_save_Indexf;
451    table->Indexi = gl_save_Indexi;
452    table->IndexPointer = gl_IndexPointer;
453    table->InitNames = gl_save_InitNames;
454    table->InterleavedArrays = gl_save_InterleavedArrays;
455    table->IsEnabled = gl_IsEnabled;   /* NOT SAVED */
456    table->IsTexture = gl_IsTexture;   /* NOT SAVED */
457    table->IsList = gl_IsList;   /* NOT SAVED */
458    table->LightModelfv = gl_save_LightModelfv;
459    table->Lightfv = gl_save_Lightfv;
460    table->LineStipple = gl_save_LineStipple;
461    table->LineWidth = gl_save_LineWidth;
462    table->ListBase = gl_save_ListBase;
463    table->LoadIdentity = gl_save_LoadIdentity;
464    table->LoadMatrixf = gl_save_LoadMatrixf;
465    table->LoadName = gl_save_LoadName;
466    table->LogicOp = gl_save_LogicOp;
467    table->Map1f = gl_save_Map1f;
468    table->Map2f = gl_save_Map2f;
469    table->MapGrid1f = gl_save_MapGrid1f;
470    table->MapGrid2f = gl_save_MapGrid2f;
471    table->Materialfv = gl_save_Materialfv;
472    table->MatrixMode = gl_save_MatrixMode;
473    table->MultMatrixf = gl_save_MultMatrixf;
474    table->NewList = gl_save_NewList;
475    table->Normal3f = gl_save_Normal3f;
476    table->Normal3fv = gl_save_Normal3fv;
477    table->NormalPointer = gl_NormalPointer;  /* NOT SAVED */
478    table->Ortho = gl_save_Ortho;
479    table->PassThrough = gl_save_PassThrough;
480    table->PixelMapfv = gl_save_PixelMapfv;
481    table->PixelStorei = gl_PixelStorei;   /* NOT SAVED */
482    table->PixelTransferf = gl_save_PixelTransferf;
483    table->PixelZoom = gl_save_PixelZoom;
484    table->PointSize = gl_save_PointSize;
485    table->PolygonMode = gl_save_PolygonMode;
486    table->PolygonOffset = gl_save_PolygonOffset;
487    table->PolygonStipple = gl_save_PolygonStipple;
488    table->PopAttrib = gl_save_PopAttrib;
489    table->PopClientAttrib = gl_PopClientAttrib;  /* NOT SAVED */
490    table->PopMatrix = gl_save_PopMatrix;
491    table->PopName = gl_save_PopName;
492    table->PrioritizeTextures = gl_save_PrioritizeTextures;
493    table->PushAttrib = gl_save_PushAttrib;
494    table->PushClientAttrib = gl_PushClientAttrib;  /* NOT SAVED */
495    table->PushMatrix = gl_save_PushMatrix;
496    table->PushName = gl_save_PushName;
497    table->RasterPos4f = gl_save_RasterPos4f;
498    table->ReadBuffer = gl_save_ReadBuffer;
499    table->ReadPixels = gl_ReadPixels;   /* NOT SAVED */
500    table->Rectf = gl_save_Rectf;
501    table->RenderMode = gl_RenderMode;   /* NOT SAVED */
502    table->Rotatef = gl_save_Rotatef;
503    table->Scalef = gl_save_Scalef;
504    table->Scissor = gl_save_Scissor;
505    table->SelectBuffer = gl_SelectBuffer;   /* NOT SAVED */
506    table->ShadeModel = gl_save_ShadeModel;
507    table->StencilFunc = gl_save_StencilFunc;
508    table->StencilMask = gl_save_StencilMask;
509    table->StencilOp = gl_save_StencilOp;
510    table->TexCoord2f = gl_save_TexCoord2f;
511    table->TexCoord4f = gl_save_TexCoord4f;
512    table->TexCoordPointer = gl_TexCoordPointer;  /* NOT SAVED */
513    table->TexEnvfv = gl_save_TexEnvfv;
514    table->TexGenfv = gl_save_TexGenfv;
515    table->TexImage1D = gl_save_TexImage1D;
516    table->TexImage2D = gl_save_TexImage2D;
517    table->TexSubImage1D = gl_save_TexSubImage1D;
518    table->TexSubImage2D = gl_save_TexSubImage2D;
519    table->TexParameterfv = gl_save_TexParameterfv;
520    table->Translatef = gl_save_Translatef;
521    table->Vertex2f = gl_save_Vertex2f;
522    table->Vertex3f = gl_save_Vertex3f;
523    table->Vertex4f = gl_save_Vertex4f;
524    table->Vertex3fv = gl_save_Vertex3fv;
525    table->VertexPointer = gl_VertexPointer;  /* NOT SAVED */
526    table->Viewport = gl_save_Viewport;
527 }
528 
529 
530 
531 void gl_init_api_function_pointers( GLcontext *ctx )
532 {
533    init_exec_pointers( &ctx->Exec );
534 
535    init_dlist_pointers( &ctx->Save );
536 
537    /* make sure there's no NULL pointers */
538    check_pointers( &ctx->Exec );
539    check_pointers( &ctx->Save );
540 }
541 
542